A new hotfix (0.9.3.3) is available today. We addressed some of the issues reported in the forum as well as some new features and fixes we planned to add.
Thanks again everybody!
- Added Tommy as teammate in survive game mode (we plan to have all teammates in in the next update, so people can choose which ones to take with them, this is merely for testing)
- Hit screen effect added (when we get hit this effect will pop in to let us know we have been hit)
- Flashlight effect added (the flashlight has light rays now coming out of it)
- Two Nazi bosses use flame throwers now
- Fixed a crash (thanks Hnom) when entering Staten Island (formatting error with the storyboard text)
- Fixed crash for goons running (thanks Hnom again)
- Flamethrower barrels updated mesh to look more smooth
- Exit sign fading adjusted
- Make teammate background level non interact-able (UI issue)
- Sword swoosh sound from knife used
- Knife is not scaled anymore
- Teammates animations in sync with hit time
- Added new animations and improved existing ones to main character
- Fixed flamethrower material used for the fuel tank
- In Survive game mode, teammates have levels related to main character level.
- Improved damage overlay image, spitter overlay image, flamethrower mesh and textures, scavenge spark, leaf texture, spark texture, exit image
- Fixed to have teammates not shake when they prepare to attack
- Removed the wrong weapon orientation from the intro map
- Fixed the issue with no animation playing when teammates run
- Trying to fix the attacking from a great distance with melee/unarmed weapons
- Small fix to a storyboard
- Fixed jumpiness of switching idle animations on teammates
- Fixed "pressing Ctrl in player dead game state will move the game in runtime" issue.
- CJ textures adjusted. He is more soldier oriented
- Separated teammate flashlight material and main character material (since teammates will always be visible 100%)
- Infant boss adjusted
- Bayonne Streets map adjusted for wrong wire fences
- Adjusted lantern mesh starting point (because it looked bad when we shoot)
- Hit effect synchronization with fade and time
- Do not show flashlight icon ON when flashlight battery is depleted.
- Fixed flashlight flicker material is only influenced by main char
- Removed atk3 animation from unarmed for now
I Shall Remain 0.9.3.2 Hot Fix
A new hotfix (0.9.3.2) is available today which addresses some of the issues reported in the forum as well as some new features and fixes we planned to add. Thanks again everybody!
- Stealth play has been improved
- Max explosive ammo doctrine effect adjusted (50%, 100%, 150) meaning the player can store with him more grenades/mines/flares
- Adjusted Barter doctrine (increased chance for weapon sold by an NPC to have a higher rarity)
- Added new doctrine effect: trigger doctrines duration bonus (meaning the player can increase the time a triggered doctrine stays active)
- Fixed upside down axe for teammates
- Main char and teammate code adjusted to work correctly with the axe rotation
- Adjust Ron Hubbard and Neil Hammond's icons
- Rename the unique rifle
- Fixed "game crashes when try to increase the skill at skill trainers" issue.
- Fixed "get weapon duplicates in case of rehire teammates" issue.
- Fixed "Tommy last discussion doesn't work" issue.
- Do not start auto-revive teammates for teammates that are not in your squad.
- "Bring Megan the antidote" quest will resolve when we are near Megan's bed and have the antidote.
- Reverted teammate AI to an older version which worked better
- Fixed NPC portrait missing
- Add "Kill Carrie" achievement.
- 2 boss Quick Events adjusted
- Teammates use the revive animation as well now (Andrea especially)
- Run/idle teammate animations used depending on the weapon it holds
- Fixed teammates holding sword weapons (it was inverted)
- Fixed a crash that happened with the new teammates when they got on fire (wrong bone name)
- Nazi use flamethrowers now
- Chainsaw never reloads, it will use all the ammo it has
- Adjustments to some of the maps
- Increase chainsaw damage
- Add chainsaw unique weapon
- Adjust chainsaw sound with noise inhibitor
- CJ uses the old icon (it was more in tune with who CJ is)
- Fix some issue with scraps resulting from dismantling an unique weapon
- Small correction regarding doctrines duration bonus
- Taunt adjusted to take into account the actual sensing range of the infected
- Ram limits to senses range of he fat infected now
- Add new doctrine effect: better shop weapons rarity chance.
- Shotgun attack animation added for main char
- Adjusted Basilone's Challenge doctrine.
- Add new bosses icons (this only worked for the first 5 ones).
- Added avatar background image for NPC chat
- Improved vagabond perk icon
- Corrected "get available quests" transparency
- Updated chainsaw icons so they have shadow, like the rest of the inventory items
- Use new background for teammates/NPC in dialog window.
- Exit sign doesn't render over the character
- Fuel tank canister attaches to characters when we equip the flamethrower
- Fixed some wire fences in Holland Train Station map
- Uncontrolled teammates shoot at the maximum weapon range
- Small adjustments to teammate animations
I Shall Remain 0.9.3.1 Hot Fix
With Hnom123's help (Steam forum) play-testing the game today we decided to push a new update with a few implementations which weren't ready yesterday, as well as a bunch more fixes.
- Enabled game credits in main menu
- Take night time/ underground into account when calculating detection level in player HUD.
- Adjust sliders in Options window to match up the current resolution.
- Show correct teammate icons in discussions
- Changed combat conditioned doctrine icon
- Exit signs adjusted in all maps (made more visible)
- Fixed axe swing animations
- Fixed wrong axe orientation
- Sword animations are back in
- Adjust infected senses with player's infection progress.
- More animations for the main character added (unarmed and knee kick added)
- Revive/scavenge animations don't have their speed adjusted and they loop
- Fix "cannot select the fifth teammate in trainer dialog" issue
- Nocturnal doctrine is now also available to teammates
- Fix "missed John Carry portrait" issue
- Minor fix to throw grenade and idle animations
- Fixed wrong orientation of the sword
- Nazi weapon orientation fixed
I Shall Remain - 0.9.3.0 Update
Third Beta update is here. This took a little bit longer than expected but there are hundreds of fixes and adjustments that went in, towards making I Shall Remain more stable and overall a better game. The complete change of the main character animations wasn't possible at this time, will have a go at it at a later time, probably after 1.0 Release.
Here there are the key elements of this update:
- Teammates redone (meshes, animations, textures, portrait icons). Teammates fight unarmed and melee now.
- More animations for the main character added (more will follow)
- More weapons added (swords, chainsaw)
- Stealth play adjusted and improved (night vs day vs underground, walking vs running, using silent vs powerful weapons), Detection UI gadget added
- More mutations (Ram, Protector, Pierce armor) and mutation marks for infected, Mantis aberration third attack added
- Fonts and UI adjustments for lower resolutions
- Number of effects on a weapon (unique excluded) increased by 3 (by doctrine)
- Map exits marked clearly
- Brightness slider in Options
- Added achievements finishing the game with each perk
- Added achievements for bosses and aberrations
- Fix for a crash that happened after a bad load when we wanted to show lighting
- Added 2 new quick events in Staten Island maps
- Aura for mutations added to infected
- Added Brightness slider and UI logic
- Fixed issue with camera panning while in pause mode
- Fixed issue with sliding before we stopped, when we walking/running
- Fixed issue with having the character use the wrong walk animations when we hold the middle mouse button (in second controller)
- Changed inventory backpack icons
- The new human materials added optimized to load faster (for all the new characters we added)
- Weapon Sword added
- Fixed badly adjusted human CJ material
- Added support for Katana and Sword.
- Fixed issues with aura and casting shadows
- Some conditions for new animations to fix compile errors.
- Brightness tooltip adjusted
- Added chainsaw weapon
- Adjust Backstab doctrine to apply for swords and Katana also.
- Added new doctrine for chainsaw.
- Fixed Sanctuary QE text too long issue.
- Adjust Civilian and Chieftain perks.
- Fixed for si1 minimap/map showing wrong player position
- Fixed to have the intermediary player FOW (this will help see where you have been in the map recently)
- Fixed goons units revive sign appearing
- Adjusted survive bosses level and mutations.
- Reduced the loot chance for medical kits and water.
- Increased the ammo damage bonus value.
- Small adjustments to the survive map
- Fix an issue where the score in survive mode would cause a crash
- Now we can increase skill level using serum (via trainers) for teammates also.
- Ram mutation implemented
- Adjusted Flatiron Shelter quick event.
- Adjusted "Fixed camera" tooltip.
- Adjusted some quick events text.
- Adjusted MKSC tooltip in world map.
- Changed "Road to Ellis Island" to "Ellis Island Bridge" in game map.
- Adjusted position and size for attributes and skills levels in character window to correctly show 3 digits numbers.
- Antidote serum value set to 0 and make it stack-able.
- Do not show travel infection penalty after the use of the antidote
- Fixed "instant heal and instant refresh" behavior (heal/refresh the correct amount now).
- Adjusted a bit the baby explode effect (they burst into flames before they explode and there is blood when they explode)
- Adjusted Backstab doctrine.
- Fixed the issue with the empty space on the map on different resolutions (top and bottom)
- World map size adjusted for lower resolutions (decreases for res < 768), otherwise it will be like before. Fixed the issue with empty spaces on the map
- Fixed "options screen can't be moved, the window bar is too high" issue.
- Adjusted the research points info in doctrine widow regarding resolution.
- Implemented teammates evading leg kick and ram
- Adjusted quest info position in world map regarding resolution.
- Adjusted Encumbrance tooltip for lower resolutions.
- Adjustments to uess1
- Fixed latest mutations not saving
- Taunt will alert units on a large area now
- Added unique plank.
- Changed the font for subtitles.
- Changed the font in attributes, skills and bonuses windows.
- Added a pistol by default to Thomas.
- Formated the sleep time.
- Minor adjustments in trainers quests text.
- Distance to evade zombie's projectiles/special abilities increased
- Teammates evade themselves (this avoids the cases where teammates would stay too close to each other)
- We cannot reload while carrying stuff
- Physics for trees in cp1 added
- Reduced projectile avoidance radius to 3
- Fixed a crash in ht3 where a spawner would spawn zombies outside map
- Teammates cannot regroup if they are fainted
- Increase the QE Linger timer.
- Added new doctrine "Cat Walk" (walk/run noise reduction, increase noise inhibitor weapons damage).
- Started adding the missing storyboards
- Teammates' AI adjusted so they find a way to hit an enemy if they cannot see it from where they are
- Traders have 5 weapon bonuses for sale now
- Adjusted "Body hardening drills" doctrine.
- Fixed the issue with trouble talking to Goons
- Removed continuous regeneration mutation on Aberrations (they were too powerful)
- Adjusted starting/ending storyboards to have the storyteller in, hinted and exposed at the game's end.
- Adjusted trainers quest to make it that you need to come back to them to finish the quest.
- Crawler aberration adjusted (we were killing it too easily since it doesn't attack)
- Fixed the issue with the boss music playing after an aberration died
- Adjusted progress bars position in inventory and infected to look correctly on every resolution.
- Kramer attack speed adjusted so it doesn't stuck in attack animation
- Improved the way teammates approach enemies (fixed a few cases where they stayed aside even if the enemy was nearby)
- Improved the way they avoid aberrations special attacks
- Adjustments to teammates AI
- Fixed "Freddy quick event won't trigger" issue.
- Andrea's perk (Nurse) also have + 30% chance to not use Medical Kit when healing.
- Change the font for storyboard and make it look good on smaller resolutions.
- Antidote is now a normal item, we receive 3 of them when resolve chain quest and consume them when cure or give to Megan.
- Switched Muramasa and Steve Blaner's Repeater rewards.
- Added new boss : Carrie
- Added new unique weapon: Stinger.
- Teammates should shoot though other teammates (in the past they didn't attack if teammates where between them and the enemy).
- Adjustments to storyboard texts
- Added new quick event in Alphabet City (Kill Carrie).
- Flare's fire effect frequency/size increased
- If we set fullscreen the game will automatically set the monitor resolution (to overcome the issue with a different fullscreen resolution which on Alt+Tab will make the game crash)
- Heal squad when talk to medic.
- Teammates react regarding your position (in a radius given by the current command reaction distance - regroup and attack). They won't stray too far and will always attack enemies in your range
- Halfling aberration Scream distance decreased by 2
- 'Need help' messages from teammates appear in red now
- Maximum number of teammates you can have in your squad via doctrines, perks and CJ ability is 5.
- When talking with a trader now we can show all teammates portraits.
- While in panel mode selecting a teammate portrait will open inventory for that teammate.
- Research points quest rewards are now gained by teammates also.
- Cathy Castellan confession document re-written
Since announcements accept only a finite number of characters, more information about the release notes can be read at Scorpius Game's site : http://www.scorpiusgames.com/?p=1693
I Shall Remain - Beta Update (0.9.2.0)
Our second update in Beta (0.9.2.0) is here. This update focuses on balancing and fixes. Overall, every aspect of the game has been adjusted towards making I Shall Remain a pleasant experience for the casual player as well as for the more experienced ones. Following there's a list of the most important updates this release brings:
Key features:
- Weapon re-balanced - Unique weapons have fixed levels - Infected levels increased starting Bellevue map - Camera controller smoothness adjusted (should work smoother for everybody)
- New perks for teammates added (Vagabond, Nurse, Watcher)
- Enhanced attack effects adjusted - Two new infected mutations added (Pierce armor, Protector)
Changes:
- Went through most of the quests, adjustments to dialogs/quest text and adjusted them to make more sense
- Adjusted weapons template, reduce the damage gap between them.
- Added new perks for Andrea, Tommy and Jim.
- Adjusted the default controller for less tearing (now it should work fine for everybody)
- Proper quest translation
- Two new infected mutations added (protector and pierce armor)
- Show a green border around equipped weapon in player HUD for weapons that can use enhanced attacks.
- Reduce the loot weapon chance for leaders from 25% to 15%.
- Do not show "SHIFT + LMB to quick dismantle item" message when in trade mode.
- Fixed "couldn't brake door with unarmed weapon" issue in Beth-Israel map
- Few more dialog lines and quests added
- Adjusted some of the doctrines and teammates abilities
- Reduced sleep experience to 5%.
- Critical hit bonus damage starts from 50% (it was 100%)
- Enhanced attack damage was reduced by 50%.
- Reduced the value for weapons instant kill bonus to 1% for rare weapons and 2% for elite weapons.
- Adjusted some enhanced attack effects.
- Adjusted experience gain by player on certain actions
- Leader mutation increase rate is half now
- Zombie mutation probabilities adjusted
- Adjust blood-serum conversion rate.
- Missing bed physics in Memorial Kettering-Sloan Center map
- Fix for panning camera while paused (in both controllers)
- Add "weapon ineffective" message when your attack has lower than 30% chance to hit.
- Reduce the experience gain from blood-serum and running.
- Prologue map adjusted
- Removed on storyboard entry in East Side Safe
- Adjustments to some of the dialogs
- Starting story map adjusted for missing tree physics
- Adjusted trainers quests after adding quest text corrections.
- Jim's perks give also serum when sleep more at least 8 hours.
- Removed 'equip_human_mr_helmet.mesh' from all maps where it shouldn't be present
- Added one more scavenge in cp1
- Reduced the influence of intelligence in extra experience bonus from actions.
- Adjusted enhanced attacks effects.
- Adjusted On Guard on Constantinople doctrine effects.
- Fixed "triggered doctrines doesn't work as it should" issue.
- Show detailed tooltip for available doctrines in player HUD.
- Adjusted hardcore tooltip to contain difficulty info.
- Added perk info in teammate icon tooltip in dialog window.
- Unique weapons have a fixed level now
- Take instant kill into account when calculating weapon damage for tooltip.
- Take inflict weakness into account when calculating weapon damage for tooltip.
- Make main character icon selected (looks selected) when begin a conversation (in some cases alpha was 0.5).
- Adjusted unique weapons.
- Reduced experience gain in combat by 10%.
- Hide tank info when we exit the game (if we are still in the tank when we exit)
- Bellevue metro station infected level increased (and from there on until game's end)
- Memorial Kettering-Sloan map doesn't use weather presets with sun shadows in them (one newer preset was used and it shouldn't). It should have better performance on weaker machines
- Julia has ammo for sale.
- Adjusted "The Philippine Insurrection" doctrine (reduce range bonus).
- Do not show lines with teammates prerequisites if they are fainted.
- Changed Recruit button position
- Fixed a crash with the second controller when teammates fainted
- Mutations pierce armor/protector are now inherited correctly
- Added "Finish the game without using unique weapons" achievement.
I Shall Remain - Beta Update (0.9.1.0)
Our First Update in Beta (0.9.1.0) is here. For the past 10 days we have been focused on fixing most of the functional issues people encountered while playing the game. Key fixes/features follow:
- Game time is recorded now (shown in the player's tooltip in main HUD). The game now keeps track of your overall play time since starting a new game.
- Map entry direction has been corrected, camera will always face away the map entrance
- Camera tearing issue has been given another go at, it should play smoother for everybody. Combine with VSync also. (all other smoothness parameters functionality has been removed)
- Teammates follow you when you are far even if they have been given the Stop command
- Teammates won't trigger barrels now, this should make it less frustrating for people which have had issues with it in the past
- Teammates attack range is now optimal and they will be more proficient in killing infected
- Halflings running speed increased 2 times which makes them more dangerous
- MenKiller and Weaken infected status added. We know now which individual infected killed any men from your team and which of them have been weaken by your attacks.
List of changes
- The game time is recorded now so you will always know how much you've played since you started a new game (it is shown in the player tooltip in HUD)
- Camera rotates in the direction away from the entrance when we enter a new scene (fixed the issue with returning back to the scene after you entered a new one)
- Barrels are not taken into account now when teammates are shooting (so there should be no issues of teammates hitting the barrels and kill you)
- Adjustments to have the teammates work fine on Engage command (they don't get stuck anymore)
- Teammates now shoot towards enemies even if you are in between them (they won't take the main character into consideration)
- Fixed the issue with the teammates shooting while invisible (in some places, hidden teammates will still shot enemies)
- Teammates are healed when you sleep
- Halflings running speed increased 2 times, this will make them more agressive, you will not be able to escape them anymore by running
- Both controllers have a new method of camera movement with less tearing. Combine this with VSync to get smoother camera movement
- Mines/grenades and exploding barrels make noise and attack infected now
- Get more experience in Charisma from trading.
- Fix issues related with optimal distance from ranged weapons.
- Reveal map on Tommy makes it half transparent and differentiates between places you've been and places Tommy unraveled for you. Same thing applies to Safe maps since they are by default revealed.
- Fixes to Staten Island aberrations map
- if you get 30 units away from a teammate that has the hold command, he will come after you in regroup mode
- Added the aberration text
- Reduced the bonus chance for leaders to drop non-weapon/non-weapon enhancer loot from +50% to +20%.
- Fixed the crash when teammates has no weapon equipped and open character/doctrines window.
- Fix for properly spawning the radio when entering Staten Island bunker
- Fixed wrong physics Staten Island map
- Missing Chain aberration letter added
- Increase stamina cost for enhanced attacks.
- Decrease unique shotgun characteristics.
- Add extra health to 20+ infected.
- We do not apply loot bonus in case of loot weapons now
- Adjust De Rossi's attack speed to have proper attacks
- Adjust Mule advanced doctrine
- Add feedback for converted blood to serum (flying text is shown now when we pick it up)
- When sleeping add the bonus exp hours on top of existing ones.
- Correction when deciding when teammates have access to first ability.
- Function to get optimal range for ranged weapons added
- Fix with lockers being initialized properly
- Teammates attack infected from optimal range now instead of range
- Fix crash when trying to set achievement for teammates learning second ability without steam client active.
- physics fix in Lower Manhattan map
- Holland Sewer map adjusted and made more dangerous
- Take into account teammates when recording last weapon that hit an enemy now
- Holland Sewer map adjusted in an attempt to fix a crash which sometimes happened when we got to a certain place on the map
- Right mouse click cannot bind to other actions from Redefine Key section.
- Look in teammates inventory for "have weapon type" quest condition.
- Adjust some of the trainers quests.
- More beds added to bh1, ei2, jcmc2 and mskc1
- Man killer and weakness visual images support added
- Invalid units will get removed from minimap/map
- Add info regarding scraps in player HUD.
- Fix some issues regarding sleep bonus experience and sleep UI controls.
- One more map taken into account for the associated music packs
- Fixed an array of issues (if they were present, might be some singular stuff that happens in Holland Sewer) with spawners too close to the margin of the path map
- Fix for resetting command for teammates that are not under your control
- Sleep time max hours is now 12 and edit is read only.
- Unique weapons cannot be quickly dismantled
- Weak enemies can't run now
- In Newport Shelter CJ carry container has been moved outside map boundaries (it shouldn't be visible on map/minimap)
- Wrong scavenge place in jcmc2 fixed
- Change the font in options window.
- Fixed exiting tank while shooting remain shooting
- Fixed collision in tank Alphabet City scene
- AI planner doesn't update when teammates are fainted now
- Fainting animation now starts normally, no fading with the prev animation
- Adjust perks names and add bonus to avoid explosives to Sapper perk.
- Add info about weaken and menkiller infected status.
- Survive map adjusted, grass added
- Fixed an issue with zombies running on weak
- Adjust enhanced attack additional costs to weapon level.
- On hardcore die delete files before dead player state appear (to prevent Alt+F4 exploit).
- Items noise level setup again (all weapons and explosives)
- Noise is generated now on explosives as well (mines, grenades, barrels)
- Removed the smoothness ini parameters support (they are still in the ini files but they are not used anymore)
- Properly update teammates health and experience bar in player HUD (fixed the issue where the health UI bar wasn't showing what the teammates numbers were showing)
- Correction in Intro discussion text.
- Fix "melee attack type weapon enhancers doesn't apply to unarmed weapons" issue.
- SPEED console command added (this allows testing the maps very quickly since the movement speed of the player increases 10 times)
- We do not create inventory tooltip for non squad teammates starting now (this might be the case for a crash we hope it will fix)
- F2 enabled for the second controller as well
I Shall Remain - Beta Update (0.9.0.0)
I Shall Remain Beta Update is here. We've been working hard for the last one and a half month to push in many of the feature and content we planned to have, as well as some of the suggestions you had and debated in the forum. We succeeded in most of the things we aimed at and that's what makes this release special in our opinion. Following are the key elements of this release:
- Finished main story content and quests
- Initial character background perk selection on new game
- Hardcore mode
- Three new aberration units
- Enhanced attack mode
- 20 more secondary trainer quests
- Flares can be used as weapons
- One more unique weapon
- More quick events
- More achievements
To people who want to get a good feel about this new release, we suggest them to start a new game since there have been changes in many aspects throughout the game content and logic.
One thing to mention also is the fact that the default input has been changed, we use now Right Mouse Button for Enhanced attack mode in both camera controllers. The second controller uses Alt to rotate the camera around the character and Middle Mouse Button to rotate the character around itself.
Another thing to mention is that the updated animations for the main character and the teammates are 95% done and will be in the next update.
The list of the major fixes and changes made for this version
- F1, F2 set different camera perspective in both camera controllers (the F2 setting is more top/down and will allow players to see more of the map but might decrease performance in some cases).
- Sleeping makes more sense now in game's economy (you gain % experience for a certain amount of time after you wake up for the whole team).
- Added the option to use the Antidote item
- Brightness option added (can only be set from main.ini for now and it's only a testing option 0-100, default 50).
- Contrast option added (can only be set from main.ini for now and it's only a testing option, 0-1, default 0).
- SmoothFramerate option added (can only be set from main.ini for now. Might decrease performance so use carefully. Should allow us to get away of the tearing effect on the screen when running 0-1, 0 default).
- Teammates request help only if they are under your control.
- Promotion quests added to trainers.
- Atomic preset added.
- Added 3 new quick events.
- Bosses use a fixed level now, they won't scale with your level anymore
- Added new 5 bosses.
- Added new note form Chain about aberrations.
- Add perks choices at the start of the game.
- Translated texts for mutations and infected description
- Save game difficulty and hardcore option for each game.
- Option for game difficulty and hardcore choice when starting a new story game.
- Save/Load for the selected perk.
- New Prologue game modes start by default with Normal difficulty and hardcore off.
- Fixed for teammates stand at the wrong height when entering a map
- Fixed "Experience bar doesn't update when trading (main character only)" issue.
- Fixed "Selecting the level up doctrine with the respective window opened won't update it immediately (neither will switching between panels)" issue.
- Fixed "No more experience when buying back" issue.
- Fixed the show cursor logic for ranged weapons.
- We show the range for ranged weapons in tooltips now
- Fixed "When dragging the extra backpack it hovers the items under the mouse as well; occurs in personal and NPC inventory as well" issue.
- Fixed "Pressing escape when reading a book closes the book and the inventory, but, when reopening the inventory, the book is still opened" issue.
- Fix game crash when Andrea try to heal and no medical kit available.
- Logic for crawler egg spawner added.
- Redesigned part of Options UI
- Newly born crawlers have regeneration mutation by default.
- Implement logic to change the active squad member in dialog window via line selection. Will go through all the dialogs that requires it and change it at a later time.
- Zombie crawler aberration base logic is in.
- We now show doctrines alias in quest objectives.
- Window design adjustments to: infected, journal, quests and character.
- Fixed a bunch of map issues reported in the forum
- Less stamina on level up and as endurance bonus.
- Clear info from infected window controls when exit to main menu.
- Add sort rank for unarmed weapons.
- Crawler aberration added.
- Halfling aberration added.
- Mantis aberration added.
- More detailed backpacks tool-tips
- Fixed "encumbrance icon appears when loading the game (backpacks related)" issue.
- Added Invulnerability quest event to be use in Prologue.
- Fixed a crash that happened when we loaded Staten Island cause of some trees outside of the map boundaries
- Added effect for egg hatching.
- Lisard area is bigger now, once spawned he will come for you (fixed the issue with the quick event starting but not the boss).
- Small fixes regarding doctrines, game actions and attributes skills info.
- Small adjustment to tank part Spawner (fixed the issue with the tank part spawning inside the tank)
- Reset the game correctly after we are killed in survive mode and hardcore.
- Fixed "carry Michael quick event won't finish" issue.
- Aberrations won't get killed on instant kill.
- Set bosses and aberrations levels to be fixed, not player dependent.
- Secondary attack for tall aberration.
- Fixed bad grass generation for The road to Ellis Island map.
- Fix for a crash where Andrea would go to revive a teammate but not getting close enough to him.
- Adjusted some materials for some NPCs which had it wrongly set.
- Added "infected gets level by killing squad members" features.
- Added "shake camera" quest event.
- Fixed "gain read book achievement when kill enemies" issue.
- Adjusted wrong physics in some of the maps (might improve memory usage a bit)
- Fixed "damage wasn't correctly calculated for unarmed weapons" issue.
- Adjusted profile list size.
- Show "talk to CJ" radio line only if you control CJ.
- Added doctrine bonuses: flares ignite enemies, flares fuel cost reduction.
- Flares have a chance now to get thrown on fire and burn infected around (if you have a doctrine learned to a certain rank).
- Add doctrine bonuses: flares ignite enemies, flares fuel cost reduction.
- Replaced tree1 with a new kind of model. Should fix the tree animation issue we were having in some of the maps.
- The profile name now appears in main menu screen at the bottom, application version in the right.
- Goons are removed from the map/minimap after you kill them.
- Aberration amount to heal in one go dropped to 5%.
- Aura doesn't apply to the unit that has the mutation.
- Atomic smoke added to all other maps.
- Aberrations correctly generate loot now upon dying.
- Make Bayonne Bridge subway functional (fixed the issue which didn't allow players to use that metro entrance).
- Added unique knife weapon.
- Added 8 new end story achievements regarding game difficulty and hardcore settings.
- Aberrations taken into account for slow motion effects.
- Adjusted snipe rifle shoot sound, was too loud.
- Goons save correctly now in Ellis Island map regarding the choices you make about them.
- Fix "strange value for weapon range in weapon tooltip" issue.
- When we get close to an interactable tank we are shown the message to interact with it.
- Enhanced attack implemented (right click now shoots special attack).
- Tall has the invisibility mutation for units around him in an area...if you are close enough to it, it wont apply.
- Weapon screamer adjusted for better damage.
- Zombie Buster sound is not so loud now.
- Fixed start quest and recruiting issues with Patrick Russell and generally recruiting teammates
I Shall Remain is 50% OFF until the 3rd of March on Gala Store
To mark the starting collaboration between Indiegala and Scorpius Games, I Shall Remain is 50% OFF until the 3rd of March on Gala Store.
Nearly a week since our last update and a new Hotfix is in. We wanted to make sure some of the issues I Shall Remain players reported this week (thank you very much) got fixed as quick as possible. The doctrines issue is gone now, we have a new map in and this will tie the Staten Island quest a bit better as part of the main story, one or two crashing issues have been solved and our unique weapons have special inventory images. Dismantling weapons is also easier now.
Thank you everybody for your feedback!
- Bayonne Safe sewer map added
- Unique weapons icons added (you need to drop the item and pick it up again if you already have it to show)
- Adjusted the quest related to entering Staten Island, there's a different logic of opening the doors and it is part of main quest.
- Fixed "cannot learn certain doctrines while having teammates" issue.
- Fixed missing material in prologue map
- Increase first prologue quick event available time to 45 seconds from 30.
- Fixed "second prologue quick event won't finish" issue.
- Added the option to dismantle all inventory weapons/bonuses with the same rarity if we keep SHIFT pressed when dismantling.
- Added Trade button in NPC dialog.
- Adjust Chain supply quest and remove Andrea's dialog with Chain.
- Add hidden quest to open the supplies door when we finished the pure virus quest.
- Fix "lose items when transferring to full inventory teammates" issue
- Added Monk boss template.
- Remove quest items as quest event from teammates inventories also.
- Do not apply low life screen effects for infection, when infection is cured.
- Do not show help location for main quest "Help Chain create a cure".
- Hide the recruit button for goons.
- Do not generate duplicates for quest items (in some cases and for some of the item types)
- Fixed 'Scene goes black when we exit the scene' (looks better when we unload the content because we don't see the process behind it)
- Fixed a crash related to the teammates trying to move away of the fiery projectiles outside the pathmap bounds
- Fixed hospital black specular problem (specular map adjusted)
- Removed spawner creep material
- Aberration materials adjusted so they load faster
- Added Sally's dialog text.
- Added quick dismantle single item option (using SHIFT)
- Adjustments to some of the maps.
I Shall Remain - January Update (0.8.7.0)
Our seventh update is here. Since this is the last release of I Shall remain in Alpha stage, the update focuses on bringing new content in. Four new maps, complete achievements list, new weapons and improved textures are the things that make up the release.
At the end of next month I Shall Remain reaches Beta state and everything there on will mostly focus on polishing features/functionality and fixes (and probably adding a few more things here and there)
There are two important changes to the way we interact with the game which are worth mentioning first:
- By default we pickup items with the F key (you can still set it the way you like it but the old setup didn't work correctly with the fixed camera controller)
- By default we toggle flashlight with the C key now
Changes in this release:
- 60 Steam achivements added
- 4 more maps (Bayonne Streets, Bayonne Safe, Bayonne Bridge and Bayonne Tunnel)
- Main story and content to go with the added maps
- Lots of textures updates and improvements for better quality
- New weapon types for unarmed (Spike Knuckles, Brass Knuckles, Katar, Claws, Spiked Bracer)
- New unique weapons (Fist of Kowlaq - spiked knuckes, Gordon - pipe, Nightshade - flamethrower)
- Sewer texturing redone, it looks a lot more crisp now
- Translations updated for tips, subtitles, journal and storyboard
- Added backpacks (they are only available if certain doctrines are learned)
- Spawners are now starting to respawn Infected in 12-24 game hrs interval
- Fixed an issue added in the last update with mutations being reseted first time you exit the game (this made the game easier), now it resets correctly only when we start a new game
- Some older maps adjusted and optimized
- Flyby text updates in Pause Mode as well now and will position correctly if the camera is panning
- Change the conditions for some achievements to be recorded to Steam (will take into account old progress as well)
- Health and stamina are shown in Character window as int now
- Maximum armor for squad members and infected is set to 75%.
- Antidote item type added
- Fix issue regarding missing Chain book quest.
- Added color decals to trains to make them look better
- Added coloured debris
- Fix for teammates to tell you when they dont have a weapon equipped
- Fix for bosses not following the player when off-screen
- Freddy & Martha bosses added
- CJ second ability only needs 2 level in squad to be active (from 3)
- Added Hunterlag quick event
- When we load a new scene a black screen should hide the loading process
- Flares and grenades don't interact with the characters in the scene anymore
- Flares show all the time correctly above the ground
- Fix some issues regarding disabling lines in text dialog window.
- If you have your flashlight on at night infected will see you from afar (25% more for now)
- Lisard was set to spawn after 8 game hrs since it already spawned, fixed
- Tank UI will hide correctly if you were killed while in the tank
- Use enemy level in blood-serum conversion.
- Add Renan quick event.
- Make "Get available quests" option available for goon units also.
- Add advanced skills option to trainers (we can now advance our doctrines all the way with the traders that are in the game already)
- New car bus material added
- Fix some issues that made the respawn logic not working
- Whenever you increase weapon level, your weapon's maximum durability it's decreased
- Do not show critical hit info icon
- Add new Vilebyrd quick event
- Fixed an issue with the prologue scene where AI cannot enter buildings
- Fixed "sell-buyback price difference" issue
- Small changes to the serum tooltip and the new game version
- When player dies and infection is 100% the only option available is to start from the last safe with 90% infection.
- Fixed "cannon shoot frequency is too high" issue.
- Added info regarding, quests, traders and trainers in world map.
- Fixed the issue with showing the selected tank material when we enter it
- Fixed the issue with the tank shooting (left and right mouse buttons now are hard coded)
- Restored the projectile trajectory of bullets for all weapons (there are some issues with the bullets hitting in weird directions)
- Camera shake when shooting is optional now in ishallremain.ini
- Fixed starting percent for some of the mutations
- Revive text hint added
- Add hint for reviving teammates in prologue.
- Svavenge tip moved closer to the start of the prologue (so you can learn about scavenging earlier on)
- Added the possibility to get unarmed weapons as loot.
- Units which shouldn't use osmosis don't use it now, only leaders from units who should use it do
- Use enter/exit location events for spawn monster actors also (for quick events).
- Adjust certain quick events to use spawn monster at location
- Check for items in all squad inventories when needed as quest condition.
- Add new doctrine effect: ammo to scraps chance.
- Add new weapon bonus: increase magazine size.
- Gain experience in Medical skill when using serum to contain the infection.
- In case of bosses Instant kill will do a lot of damage (five times the critical hit damage, didn't do any damage in the past)
- Mark in doctrine tooltip that the best value of that doctrine among the squad members will be use.
- Fixed Infants quick event.
- Add new weapon bonus: Stamina consumption.
- Show/Hide top panel in pause mode to help with teammates UI on lower resolutions.
- Fix for letters about the nazis in ellis island
- Fix for the door in ellis island which cannot be broken with melee weapons
- Many other small adjustments/fixes