I Was a Teenage Exocolonist cover
I Was a Teenage Exocolonist screenshot
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Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie, Visual Novel, Card & Board Game

I Was a Teenage Exocolonist

LudoNarraCon Narrative Festival

The narrative games festival LudoNarraCon will run from May 4th - 8th right here on Steam. This is your chance to check out what is new and upcoming in narrative games, and get I Was a Teenage Exocolonist at limited time discount!



We also have two Exocolonist-related narrative panels during the event:



Lindsay's is at 1pm PDT on Thursday May 4th. They'll be discussing whether a game narrative needs words with Tunic creator Andrew Shouldice.

https://store.steampowered.com/news/group/33025617/view/3710443172337737687

Mine is at 1pm PDT on Friday May 5th: a sit down with some very cool fellow devs to chat about systems-based narrative writing.

https://store.steampowered.com/news/group/33025617/view/3710443172337887533?l=english

- Sarah ːnyaaː

Exocolonist Patch #3 (version 2716) changelog!

I Was a Teenage Exocolonist Patch #3, version 2716 (March 16) is up now on Steam!

This build restores some accidentally lost content, adds custom cursors, fixes issues with equipment bonuses and some statuses, and a bunch more small issues and typos.


  • store hogs in save files and offer to restore if Groundhogs.json corrupt
  • improve loading an age 11+ game in a demo version
  • custom cursors, can be disabled via settings, bigger on 4k
  • better fix for cards getting stuck
  • redirecting thumper now adds to defense one time
  • immediately skip current card challenge when you disable it via tutorial
  • show card art and text in controller tooltips that include both
  • strip exoscript markup from all user-entered names
  • fix starting the game in controller mode with no controller plugged in
  • fix hitting home with H hotkey while entering name if input box loses focus
  • fix feedback menu truncating jankily after 13 lines
  • fix tooltips disappearing too fast when using mouse and keyboard together
  • fix steam deck tutorial where it says "click" so we can finally be verified
  • fix disabling past lives with negative checks
  • fix WAKE UP font being huge sometimes
  • fix medallion and other gear bonuses that should only be on the first round
  • fix becoming enlightened after first or second perk with gear skill bonuses
  • fix fillbars not showing changes when gear bonuses push skill over 100
  • fix autosaving when returning from an expedition before the date changes
  • fix showing -15 when you have net +0 skill change and gear equipped
  • fix calm and starving statuses not affecting skill changes
  • fix not showing skill bonus info in bubble tooltip when net is +0
  • fix remove incrementMonth to keep from skipping important events
  • fix opening credits menu during ending doesn't let you close it again
  • fix upgrading hopeye
  • fix missing skill card sub-events for vace/rex/nomi/sym
  • fix old sol not saying interesting things about many endings
  • a regular helping of narrative fixes and typos


Another giant thank you to everyone who reported bugs from inside the game's feedback menu! I couldn't have found these without you! ːexoflexː

- Sarah

Awards Season for Exocolonist!

Big news - I Was a Teenage Exocolonist is a finalist for Excellence in Narrative at the IGF (Independent Games Festival) (plus an honorable mention for Visual Arts!).



Not only that, our game has also been nominated for Best Narrative in the GDCA (Game Developers Choice Awards - these are like the Oscars of video games)



AND we're a finalist for the Social Impact Award in the GDCAs.



These are the big ones; the awards that devs (speaking of myself here) spend their entire career working towards. It is an incredible honor to be nominated.

The IGF also features an audience award, so jump in and cast your vote here!

Since our narrative design is getting so much attention, here's an article I wrote for gamedeveloper.com about The Narrative Octopus of I Was a Teenage Exocolonist. If you'd like to play around with Exo's custom scripting language yourself, I've made a rough version of Exoscript open source on Github.

- Sarah ːnyaaː

Merry Vacation and a Happy Steam Sale!

To celebrate the Steam Winter Sale (December 22nd - January 5th), I Was a Teenage Exocolonist will be 20% off. We'll also be streaming the official soundtrack here for your listening enjoyment (yes, the soundtrack is also on sale!).

The soundtrack features 2 hours of music by 14 incredible artists:

Gordon McGladdery (A Shell in the Pit)
Daniel Rosenfeld (C418)
Shannon Mason (Pongball)
Andrew Rohrmann (scntfc)
Gabriel Koenig (Ghost Time Games)
sintecta
Kiyoshi Iio (Koku)
Al Diaz, Rupert Lally and Espen J Jörgensen
Boris Potschubay (Jogging House)
Tim Rich (Crooked Walking)
Jake Gauntlett
Frances Aravel
Colin Northway
Em Halberstadt

For more about the music of Exocolonist, I wrote a whole dang blog post about it here.

- Sarah

Nominate Us!

Steam Awards nominations are now open! Time to let the world know about your favorite games released in the last year. Final voting will be held during the Steam winter sale.

You can nominate I Was a Teenage Exocolonist for any category, but you can only pick one. How abouuuuuut Outstanding Story-Rich Game? Lindsay and I are so proud of our dynamic storytelling in Exocolonist. It's 600,000 words (that's like 6 novels!) of complex triggered events and choices that really matter.

Here's a GameDeveloper article I wrote about our custom scripting language and how we wove it all together:

Deep Dive: Using Exoscript to tame the "Narrative Octopus" of I Was a Teenage Exocolonist



(Nomi-Nomi writes a multi-ending visual novel in Exo, because everybody loves a game-within-a-game)

Exocolonist Patch #2 (version 2315) changelog!

I Was a Teenage Exocolonist Patch #2, version 2315 (November 15th) is up now on Steam!

More typos and a few bugs with gear and collectibles squashed. Patch notes:


  • fix double-equipping gear when upgrading, not being able to equip
  • fix crystal cluster making cards unselectable in controller mode
  • fix negative skill bonuses for statuses (mourning, injured etc)
  • fix (hopefully) can't drag battle cards in mouse mode
  • fix (maybe) groundhogs steam sync issue, stop saving on game exit
  • fix gear menu card scaling in biggerMenus mode
  • fix some job start events that weren't high priority
  • fix a bunch of references after you preempt famine
  • move hard-coded english strings into localization tsv for modding
  • buncha typos


One bug I'm hoping to (maybe) fix with this update is an issue where past memories are disappearing (characters from the main menu, endings and achievements in the gallery). This might be due to a Steam sync issue reverting the file Groundhogs.json. If you think this might still be happening to you with the new version 2315, please report it from inside the game, and if possible please also email your Steam cloud_log.txt and cloud_log previous.txt files to support@finji.co (C:\Program Files (x86)\Steam\logs on Windows, ~/Library/Application Support/Steam/logs on MacOS, ~/.local/share/Steam/logs on Linux).

Another issue I haven't been able to track down is fast-disappearing tooltips. They're supposed to stick around under your mouse, not disappear after a second! If this is happening to you (especially if you can figure out why!) please report it from inside the game.

Thank you for all your help!
- Sarah ːnyaaː

More award nominations!

I Was a Teenage Exocolonist has been nominated for best Games For Impact in the Game Awards, and best Playstation Game of the Year in the PLAY Magazine awards.

It's a big honor to be included in these shortlists! Seeing our game casually listed beside Elden Ring and God of War is a trip. And yes, these awards are both public ballots so you too can vote for Exocolonist!

The Game Awards winners will be announced in a live ceremony on December 8th at 4:30pm PT / 7:30pm ET.

- Sarah ːnyaaː

I Was a Teenage Exocolonist @ IndieCade 2022

Stop by and watch pre-recorded streams by amazing streamers like Syafire, Zeenigami, and Skittzipoo.

And don't forget you can try out the I Was a Teenage Exocolonist demo through November 11th!

Exocolonist in the IndieCade 2022 showcase!

I Was a Teenage Exocolonist was the winner of the 2020 IndieCade award for Procedural Design (now called Systemic Design). Now that our game is all grown up and released, it'll be featured with other IndieCade alumni games as well as this year's nominees in a special Steam festival from November 4 - 11 2022.

:r3fuel: Visit the Steam festival page here :r3fuel:

IndieCade is a special show for Northway Games because we used to drive down to LA for it back in the early dawn of indie games (all the way back in 2010 when I was making Flash games), and I've helped judge the awards off and on in years since. They often feature games which push the boundaries of what a game can be, from massive meat-space events to interactive art exhibits.



This year's IndieCade festival will be online, with an awards ceremony on Steam and Twitch on Saturday, November 5th at 11:00am PDT. I'll be watching! During the 2020 ceremony I was so convinced we weren't going to win that I was in the middle of making lunch when Exocolonist was announced as the winner. I had to do a mad dash to setup a webcam and give an acceptance speech. :nyaa:

The Exocolonist demo will be up from November 4 - 11, and we'll be re-streaming some of this year's interviews and developer playthroughs on the Steam page.

- Sarah :eyebug:

Last chance to vote for Exocolonist in the Golden Joysticks!

I Was a Teenage Exocolonist has been nominated for Best Storytelling in the 2022 Golden Joystick Awards! Voting closes this Friday, November 4th at 4:00pm PST / 7:00pm EST / 11:00pm GMT.

Vote now at: goldenjoysticks.com
List of nominees: gamesradar.com

The Golden Joystick Awards are the longest running public-voted gaming awards show, first held in 1983 and now in its 40th year. The ceremony will be streamed digitally at twitch.tv/goldenjoystickawards on Tuesday, November 23rd at 1:30pm PST / 4:30pm EST / 9:30pm GMT.



It's a huge honor to be nominated! The other games up for the Storytelling category are IMMORTALITY, Return to Monkey Island, Horizon Forbidden West, NORCO, and Wayward Strand. Also our Finji sister game TUNIC is up for the Best Indie Game category. What a lineup to be included in!

- Sarah ːnyaaː