I Was a Teenage Exocolonist cover
I Was a Teenage Exocolonist screenshot
PC Mac PS4 PS5 Steam
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie, Visual Novel, Card & Board Game

I Was a Teenage Exocolonist

Vertumnalia Festival!

🚀 Celebrate a Year of I Was a Teenage Exocolonist with Vertumnalia Festivities! 🚀

Can you believe it's been a year since Exocolonist blasted its way onto Steam and into our hearts? We're setting out the feast table and building the stage for an exclusive Vertumnalia Festival on the Finji Discord!

🎨 Show off Your Talent



Starting now! Dive into our digital talent showcase:

  • Showcase your Exocolonist fan art, fiction and cosplay magic.
  • Culinary wizards, cook up and share dishes inspired by Exocolonist
  • Send the developers your questions for our upcoming livestream!

🎙 Exclusive Creator's Corner Q&A



Mark your calendars! On August 25, 12PM PDT/3PM EDT, join the minds behind the game:

  • Interact with Lead Developer Sarah Northway and Writer Lindsay Ishihiro.
  • Watch as Artist Meilee Chao crafts live Exocolonist art inspired by fan suggestions.
  • Plus, get a chance to win some Exocolonist goodies including Steam keys, exclusive pins, and rare press kits! Start dropping your questions and artwork ideas in our Discord now.




✨ More Surprises in Store!


Stay tuned to our socials for community-led special streams on Twitch & Steam and other surprises.

Let’s make this anniversary a blast! 🚀🥳🌌

- Sarah ːnyaaː

Patch #4 (minor update)

I am still chasing that sweet green checkbox for being fully verified on Steam Deck. Although those in the know can tell you it plays beautifully on there already, there are some sync issues that could make it annoying to switch between deck and PC and downgrade us to only "playable".



While I was tackling that, I went through all the bug reports you lovely, lovely people have sent through the game's feedback menu (thank you! ːexoflexː) and fixed some small issues with particular cards and rare errors. Here's the list:


  • Typos typos teh-zypos! ("only" 20 of them)
  • Make Small Skills Boost perk and Clear Minded status roll their chances separately instead of adding them together in a confusing way
  • Fix Bravely Helping to Fight and other +1 to total cards showing bonus beside the total, but not actually adding it to the total on rounds 2 and 3
  • Fix Tracking the Airsquid card text to explain it only affects physical cards
  • Confirmation dialog when forgetting or not forgetting a card while relaxing, so it's much harder to skip by that option by accident
  • Warn in a popup the first five times any file fails to save during each play session
  • Slightly speed up first game boot after install or update (stop unnecessarily recompiling story files)
  • Fix controllers not closing text input popups on Steam Deck
  • Hide resolution and quality settings on Steam Deck and stop syncing them between deck and pc, just default to what works best on that specific hardware


- Sarah ːnyaaː

Plushie survey!

Would you like a real-life squeezable Cal? A huggable squiggly Vriki? We're still in the early planning phases but we'd like to bring an Exocolonist character into the world as a stuffed toy.



The burning question is... which one??

Don't think of this as a "which is your favorite Exo character" quiz; think of it as "who would look coolest as a teddy bear version of themselves" or maybe "what would I be the least embarrassed to put on my bedroom shelves"?

Yes, Vace is on the list. For some reason.

Here is the Google Forms survey.

All questions optional and anonymous. Tell us what you want, and we will do our best to make it happen!

Also! There is a small Patch #4 coming soon to Steam, and now up on the testing beta branch. Feel free to take it for an early spin! Here are the changes:


  • Typos typos teh-zypos! ("only" 20 of them)
  • Make Small Skills Boost perk and Clear Minded status roll their chances separately instead of adding them together in a confusing way
  • Fix Bravely Helping to Fight and other +1 to total cards showing bonus beside the total, but not actually adding it to the total on rounds 2 and 3
  • Fix Tracking the Airsquid card text to explain it only affects physical cards
  • Confirmation dialog when forgetting or not forgetting a card while relaxing, so it's much harder to skip by that option by accident
  • Warn in a popup the first five times any file fails to save during each play session
  • Slightly speed up first game boot after install or update (stop unnecessarily recompiling story files)
  • Fix controllers not closing text input popups on Steam Deck
  • Hide resolution and quality settings on Steam Deck and stop syncing them between deck and pc, just default to what works best on that specific hardware


- Sarah ːnyaaː

LudoNarraCon Narrative Festival

The narrative games festival LudoNarraCon will run from May 4th - 8th right here on Steam. This is your chance to check out what is new and upcoming in narrative games, and get I Was a Teenage Exocolonist at limited time discount!



We also have two Exocolonist-related narrative panels during the event:



Lindsay's is at 1pm PDT on Thursday May 4th. They'll be discussing whether a game narrative needs words with Tunic creator Andrew Shouldice.

https://store.steampowered.com/news/group/33025617/view/3710443172337737687

Mine is at 1pm PDT on Friday May 5th: a sit down with some very cool fellow devs to chat about systems-based narrative writing.

https://store.steampowered.com/news/group/33025617/view/3710443172337887533?l=english

- Sarah ːnyaaː

Exocolonist Patch #3 (version 2716) changelog!

I Was a Teenage Exocolonist Patch #3, version 2716 (March 16) is up now on Steam!

This build restores some accidentally lost content, adds custom cursors, fixes issues with equipment bonuses and some statuses, and a bunch more small issues and typos.


  • store hogs in save files and offer to restore if Groundhogs.json corrupt
  • improve loading an age 11+ game in a demo version
  • custom cursors, can be disabled via settings, bigger on 4k
  • better fix for cards getting stuck
  • redirecting thumper now adds to defense one time
  • immediately skip current card challenge when you disable it via tutorial
  • show card art and text in controller tooltips that include both
  • strip exoscript markup from all user-entered names
  • fix starting the game in controller mode with no controller plugged in
  • fix hitting home with H hotkey while entering name if input box loses focus
  • fix feedback menu truncating jankily after 13 lines
  • fix tooltips disappearing too fast when using mouse and keyboard together
  • fix steam deck tutorial where it says "click" so we can finally be verified
  • fix disabling past lives with negative checks
  • fix WAKE UP font being huge sometimes
  • fix medallion and other gear bonuses that should only be on the first round
  • fix becoming enlightened after first or second perk with gear skill bonuses
  • fix fillbars not showing changes when gear bonuses push skill over 100
  • fix autosaving when returning from an expedition before the date changes
  • fix showing -15 when you have net +0 skill change and gear equipped
  • fix calm and starving statuses not affecting skill changes
  • fix not showing skill bonus info in bubble tooltip when net is +0
  • fix remove incrementMonth to keep from skipping important events
  • fix opening credits menu during ending doesn't let you close it again
  • fix upgrading hopeye
  • fix missing skill card sub-events for vace/rex/nomi/sym
  • fix old sol not saying interesting things about many endings
  • a regular helping of narrative fixes and typos


Another giant thank you to everyone who reported bugs from inside the game's feedback menu! I couldn't have found these without you! ːexoflexː

- Sarah

Awards Season for Exocolonist!

Big news - I Was a Teenage Exocolonist is a finalist for Excellence in Narrative at the IGF (Independent Games Festival) (plus an honorable mention for Visual Arts!).



Not only that, our game has also been nominated for Best Narrative in the GDCA (Game Developers Choice Awards - these are like the Oscars of video games)



AND we're a finalist for the Social Impact Award in the GDCAs.



These are the big ones; the awards that devs (speaking of myself here) spend their entire career working towards. It is an incredible honor to be nominated.

The IGF also features an audience award, so jump in and cast your vote here!

Since our narrative design is getting so much attention, here's an article I wrote for gamedeveloper.com about The Narrative Octopus of I Was a Teenage Exocolonist. If you'd like to play around with Exo's custom scripting language yourself, I've made a rough version of Exoscript open source on Github.

- Sarah ːnyaaː

Merry Vacation and a Happy Steam Sale!

To celebrate the Steam Winter Sale (December 22nd - January 5th), I Was a Teenage Exocolonist will be 20% off. We'll also be streaming the official soundtrack here for your listening enjoyment (yes, the soundtrack is also on sale!).

The soundtrack features 2 hours of music by 14 incredible artists:

Gordon McGladdery (A Shell in the Pit)
Daniel Rosenfeld (C418)
Shannon Mason (Pongball)
Andrew Rohrmann (scntfc)
Gabriel Koenig (Ghost Time Games)
sintecta
Kiyoshi Iio (Koku)
Al Diaz, Rupert Lally and Espen J Jörgensen
Boris Potschubay (Jogging House)
Tim Rich (Crooked Walking)
Jake Gauntlett
Frances Aravel
Colin Northway
Em Halberstadt

For more about the music of Exocolonist, I wrote a whole dang blog post about it here.

- Sarah

Nominate Us!

Steam Awards nominations are now open! Time to let the world know about your favorite games released in the last year. Final voting will be held during the Steam winter sale.

You can nominate I Was a Teenage Exocolonist for any category, but you can only pick one. How abouuuuuut Outstanding Story-Rich Game? Lindsay and I are so proud of our dynamic storytelling in Exocolonist. It's 600,000 words (that's like 6 novels!) of complex triggered events and choices that really matter.

Here's a GameDeveloper article I wrote about our custom scripting language and how we wove it all together:

Deep Dive: Using Exoscript to tame the "Narrative Octopus" of I Was a Teenage Exocolonist



(Nomi-Nomi writes a multi-ending visual novel in Exo, because everybody loves a game-within-a-game)

Exocolonist Patch #2 (version 2315) changelog!

I Was a Teenage Exocolonist Patch #2, version 2315 (November 15th) is up now on Steam!

More typos and a few bugs with gear and collectibles squashed. Patch notes:


  • fix double-equipping gear when upgrading, not being able to equip
  • fix crystal cluster making cards unselectable in controller mode
  • fix negative skill bonuses for statuses (mourning, injured etc)
  • fix (hopefully) can't drag battle cards in mouse mode
  • fix (maybe) groundhogs steam sync issue, stop saving on game exit
  • fix gear menu card scaling in biggerMenus mode
  • fix some job start events that weren't high priority
  • fix a bunch of references after you preempt famine
  • move hard-coded english strings into localization tsv for modding
  • buncha typos


One bug I'm hoping to (maybe) fix with this update is an issue where past memories are disappearing (characters from the main menu, endings and achievements in the gallery). This might be due to a Steam sync issue reverting the file Groundhogs.json. If you think this might still be happening to you with the new version 2315, please report it from inside the game, and if possible please also email your Steam cloud_log.txt and cloud_log previous.txt files to support@finji.co (C:\Program Files (x86)\Steam\logs on Windows, ~/Library/Application Support/Steam/logs on MacOS, ~/.local/share/Steam/logs on Linux).

Another issue I haven't been able to track down is fast-disappearing tooltips. They're supposed to stick around under your mouse, not disappear after a second! If this is happening to you (especially if you can figure out why!) please report it from inside the game.

Thank you for all your help!
- Sarah ːnyaaː

More award nominations!

I Was a Teenage Exocolonist has been nominated for best Games For Impact in the Game Awards, and best Playstation Game of the Year in the PLAY Magazine awards.

It's a big honor to be included in these shortlists! Seeing our game casually listed beside Elden Ring and God of War is a trip. And yes, these awards are both public ballots so you too can vote for Exocolonist!

The Game Awards winners will be announced in a live ceremony on December 8th at 4:30pm PT / 7:30pm ET.

- Sarah ːnyaaː