Fixed a bug preventing the story from proceeding if you choose not to help Paul.
Please do share your opinion and submit bugs if you encounter any!
v1.2.5 Update
Bug Fixes:
Fixed a bug causing the NPC avatars to be missing.
Fixed a bug causing a battle with a mercenary (which should be impossible when the player is missing the pistol)
Please do share your opinion and submit bugs if you encounter any!
v1.2.4 Update
NOTE: This update is compatible with v1.2.1 save and above.
Improved:
Tyler's Satiety and Stamina will decrease at a very slightly higher rate. This was necessary because recent updates were in players' favor as it was too easy to stack up supplies.
Increased the chance of meeting a mercenary enemy.
New Game+ used to begin with a full backpack, now it'll be empty as it should be. However, items in the RV from the previous gameplay is not gone.
Please do share your opinion and submit bugs if you encounter any!
v1.2.3 Update
NOTE: This update is compatible with v1.2.1 save and above.
Bug Fixes:
Fixed a buggy situation in which player dying with a companion npc would result in loss in stat points.
Fixed a bug in the clinic section where the game would trap the player in an endless loop of fights.
v1.2.2 Update
NOTE: This update is compatible with v1.2.1 save. However, if you're at day 15 or beyond, you might want to restart if you'd like to find the shotgun.
New Features:
THE SHOTGUN: Found two weeks after the journey begins, it is the ultimate weapon with instant-kill guaranteed in close combat.
SHOTGUN SHELL: Somewhat rare item. Usually found in stashes and night hunts. You can begin collecting them before finding the shotgun. They will be useful.
Bug Fixes:
IMPROVED: The 'punk' enemy animation used to lag when killed. It is smoother now.
Known Bugs:
WORKING ON: A bug in which player dying with a companion npc would result in loss in stat points.
v1.2.1 Update
NOTE: This update fixes a critical bug, but requires a new save to be created, rendering previous save files obsolete. Please update only if you accept to lose your progress!
New Features:
MERCENARIES: As you travel the country, occasionally you will encounter soldiers. They have orders to shoot on sight, make sure you collect some bullets!
MAKING & BAKING BREAD: Use the microwave oven to make your own bread! For that you will need to find 'FLOUR' (new item) and of course, some water.
Bug Fixes:
FIXED: Fixed a bug where 'KNIFE' progress (level & damage upgrades) are reset when the game is closed.
v1.2.0 Update
NOTE: This update brings in new global variables, rendering previous save files obsolete. Please update only if you accept to lose your progress!
New Features:
EXPLORATION: Now TYLER can step outside the RV and look around. Sometimes he will just admire the view, other times he may go on a small walk to find danger or reward!
COMPANION BOOST: The characters that are with TYLER are going to boost his certain stats until they part ways. Enjoy the company!
DISCARD SCRAP METAL: If his backpack is full and he needs to make room, TYLER can discard a scrap metal from the inventory. He doesn't worry, he knows he will find more along the way.
BOOKS FOR GOOD MOOD: Reading books will now actually improve TYLER's mood.
HEAR MORE: Added sound effects for knife stabs and zombies approaching.
Bug Fixes:
FIXED: Two achievements now work as intended.
v1.1.0 Update
NOTE: This update brings in new global variables, rendering previous save files obsolete. Please update only if you accept to lose your progress!
New Feature:
Choose not just a perk, but a FLAW: Now the player has to choose a "flaw" for the character when starting a new game, defining your experience in a more personal way. Update 1.1 introduces four flaws to choose from (may increase in future).
Bug Fixes:
Fixed: Survival mode now begins with NORMAL difficulty, as intended.
v1.0.5 Update
In this small update...
New Feature:
To show some mercy to new players, TYLER will not be affected by 'bleeding' condition for the first week of the game timeline.
Bug Fixes:
Fixed: 'Breathe' button didn't work in open areas where the zombies were approaching.
Fixed: Updating the endurance stat didn't increase maximum health points as intended.
Fixed: The player could get stuck in a save loop, where the empty tank and terrible stats caused death without a proper chance to improve the situtation. If player dies in a similar situation and hit CONTINUE, the game gives the player a little more fuel to proceed (than the player originally had in savefile).
v1.0.4 Update
In this small update...
New Features:
TYLER can now catch his breath to increase STAMINA when he sees a zombie approaching!
MAX Health is visible next to the current HP.
On the first few days, when checking the medicine cabinet, the player will be informed to use the BANDAGE only if there is bleeding.