Slitherine and SoftWarWare join forces once again, we are proud to announce ICBM: Escalation.
Following the great success of the first game, prepare yourself to engage in nuclear warfare with friends and foes once more.
ICBM: Escalation introduces a whole new series of improvements and features, including a renewed focus on conventional warfare, dozens of new weapons, an enhanced map, an upgraded diplomacy system, alternative victory conditions, a new research tree, and more.
Last but not least, the game offers a diverse and immersive single-player campaign, skirmish mode, co-op, alternative game modes, and a multiplayer mode up to 10 players, with ELO ratings and a ranking system.
We can't wait to reveal more in the coming months. Wishlist the game and stay tuned for further updates.
From March 30th till April 1st we will be showcasing some of our most popular titles at WASD exhibition in London. Attendees will have the chance to play some of our greatest games, including Warhammer 40,000: Battlesector, ICBM, Starship Troopers: Terran Command, and Panzer Corps 2.
If you don't own these games yet, they will be joining WASD Sale on Steam.
Whether you're a fan of turn-based strategy, sci-fi warfare, or historical battles, our lineup has something for you. We're excited to give gamers a chance to experience our games and get a taste of what makes Slitherine titles so unique and engaging.
Our colleagues Giulia, Sara, Paolo and Edmond, will be there in person to provide guidance and answer any questions you may have. So don't miss this opportunity to join us at WASD: We can't wait to see you there!
You can access the exhibition from 10 am until 6 pm: buy tickets here.
ICBM - v1.2.3 Update - New Language Added
Here is a new update for ICBM.
Changelog:
+ Added Italian language - Provided by Gorthan
Thanks Gorthan for the time and effort spent on the game and the translation you made
ICBM - v1.2.2 Update
Hello everyone,
today we are releasing a new update for ICBM, here is the changelog:
1.2.2 * Fixed the crash on some hardware while loading webP image files * Fixed the Discord link * Fixed Strike Plans continue to fire surrended factions * Fixed incorrect surrendering when a faction has too big population + Performance optimizations
ICBM - v1.1.9 Update
ICBM - v1.1.9 Update
• Fixed InRange modifiers not updated when switching the weapon config • DoT now brings points • InRangeStringID missile property now works for cities as well • Supported pathfinding for Land units • Supported Submarines moving under arctic ice cap • You can now target by espionage the technologies that are only being researched • Added CanSeeUnderIce property to the radar • Added DynamicBorderScaling property to the map - to draw thinner borders on big zoom • GDP modifiers are now calculated separately from population drop, so they affect GDP lineraly • (mod tool) Added generation of the borders from SVG file • Now correctly shows the number of built-in carried units in the build queue • Now counting hosted units against the MaxNumberOnMap property
Detailed Earth free pack
Detailed Earth free pack
The new free Detailed Earth free pack is already available, increase your ICBM gaming experience and immersion by far with this new DLC full of news, take command of the new units while taking advantage of the new electronic warfare technologies and new costal missiles, on a map now 10 times more detailed.
Use the new weapons, including the EMP bomb and customize the visual effects, but don't forget to carefully choose your strategy for science and production, now not only as an abstract region, but for any of 150+ real countries or any combination of them, get ready and start your next battle.
(this pack will be updated automatically)
Features:
New map, 10x more detailed than the original, with the support of dynamic lightning
Per-country configuration of the Regions - you can play for any of the 150+ countries or for any combination of them
Per-country GDP (switchable) - you can more realistically simulate the difference in production or science between the countries
Rename regions in-game, also in Multiplayer
Save pre-built region settings
New Technologies - Electronic Warfare and Costal Missile Batteries
New Units
New Weapon, including EMP bomb
New configurable visual effects
ICBM - v1.1.2 Update
We have released a new patch for ICBM
Check out the full changelog below:
- Added the Campaign mode support - Added Briefing, and Debriefing for Missions in Campaign mode - Added Mission control actions - Added possibility to write blocks of actions and execute them by events - Added possibility to implement complex events using AND, OR, THEN and NOT operators - Fixed a crash when Laser is fired - Fixed the Tutorial - 2 not finishing bug - Fixed the "disconnect" problems in MP in a number of cases - Added the possibility to legally define AIVarietyHint or Helper unit property, followed by any string or ident. The values are ignored, but can be useful for some mods. - Fixed incorrect speed drawing for missiles that cannot be launched under water - Not printing range for movable ground units - Now showing the hosted units for aircraft on land - Not drawing weapon config for the hosted units without any weapon - Not drawing missile count when it is more than 10000 - BOARD_TOLERANCE is now configurable per-map - HOST_TOLERANCE is now configurable per-map - Air-dropped units cannot be collected anymore unless the host aircraft has CanHangInTheAir property - Units with CanHangInTheAir property now use fuel while hanging - Added possibility to control MipMapping for individual units or for all units of some specific map - Printing the Mission Objectives for Scenario mode instead of the scores - Now you can hold SHIFT while changing weapon config to set this config for ALL units of this type - Added the protection against leaderboard cheating
ICBM - v1.1.1 Update
A new patch is now available for ICBM!
Have a look at the full changelog:
v1.1.1 * Fixed Libreville city image not changing correctly. + Added inertial panning * Fixed inertial scrolling/zooming + Added inertial controls settings to the Config screen * Added FatalWarning when some technology image is not found instead of a crash * Fixed S_FACTION_ID_n and BLOCKER technologies * Fixed the problem with sounds not re-loading when enabling/disabling the mods + Changed the Specular lightning algorithm - now it is shader-based + All used shaders are now moddable + Every map can use it's own set of shaders + Supported Normal Mapping for maps + Added global property modifiers for units (GlobalSpeedModifier, GlobalAircraftLaunchDelayModifier, GlobalMissileLaunchDelayModifier) and missiles (GlobalSpeedModifier) + Added global scale modifier for order drawing * Fixed the bug with city selection when units are grouped very close to it + Added the "Collateral" property to explosions <- currently for LastingEffect only * Fixed autobuild ignoring CanBeBuilt property + DefaultOff tag is added to the CanStoreMissiles property, to allow building units without automatically adding some missiles to its storage + DrawPollution property is added to the map.txt - defines if the pollution cloud should be drawn at all + Pollution clouds are now more subtle + Added dynamic lights from the nuclear explosions (if supported by the map texture) * Fixed the problem with mods reloading that may lead to crashes * Fixed the syncronization problem that was leading to disconnects and crashes + Strike Plans now survive disconnects