Performance optimization for multiple rooms within procedurally generated levels
Optimization of several visual effects, muzzle flashes, smoke and teleporter
Menus have been improved to work better with both lower and higher aspect ratios
Several helping tips have been added to the audio-, keybindings- and graphics-menu
Update 1.1.1
Changelist
Raised and normalized ID-EGO's voice
Fixed a bug that caused crouch to be hidden in the keymap settings
Small visual improvements to the video-settings menu
Update 1.1.0
The team have worked hard to improve upon the game with the help of your feedback! We have chatted with you guys and watched your awesome videos and used that as reference to make the game better! We hope you will enjoy the improvements and added features.
Improvements and changes
Deeper steam integration bringing achievements and proper overlay functionality
Added full controller support with rebindable keys
Difficulty tweaks, easy and normal are now easier by making the player more resistant while making the enemies less resistant. Some of the extra respawning enemies only appear during hard and insane difficulties.
Player sprinting gives the player the ability to sprint for a short distance, after expending their Player maneuverability was slightly improved, making the player a bit thinner, allowing them to pass through more narrow areas.
Death scene, we have added a short ragdoll/cinematic scene upon player death instead of cutting directly to the “retry-menu”.
Muzzle-flash improvements, ballistic weapons saw a rework of their visual effects for muzzle flashes.
Subtitles was changed to a more readable font.
Added a toggle setting for sniper scope inside keybindings, allowing the player to choose whether to toggle the sniper scope or hold to aim.
Field of view slider (FOV-slider) was expanded to values of 80 to 120 degrees, to allow better experiences playing on different screen aspect ratios.
Optimized and made the lighting more atmospheric and vivid on several levels.
Added a text to the “tip text field” during loading screens that indicates when a procedural level is being precalculated, previously it flashed several tips as the map was recalculating.
Bugfixes
Fixed a few graphic settings that was not working properly.
Fixed a bug that defaulted field of view to a value of 70 degrees upon hitting “apply changes” in graphics menu without changing the field of view slider.