You can reset your progress to start again from scratch Ideas can now be up to 100-characters long Improved the network settings (and now you will get a notification it there's an issue with your connection) Improved UI A network window has been added Better management of Ideas It's now easier to find other players Ideas Endings show more Ideas You can filter Ideas by language You can filter Ideas by priority You can ban some Ideas or fav their authors (their ideas will always appear on top of the Idea list) You can ban some Ideas or fav them (the ones from these users will always appear on top of the Idea list) Fixed some language issues Achievements are now visible so players can complete them Tutorial will now start automatically for new players Ideas are now cross-platform
Patch 1.4 available for IDEA!
Morning loving players! ❤️
Many players reported to us that they had problems saving their IDEAs, so we are happy and pleased to announce that we have completed the maintenance and testing of the new IDEA server.
In addition to this, we have fixed many issues in the localization of the game.
You can save and share your ideas with another players now.
It’s been three beautiful weeks since we released IDEA the game on Steam and we can’t be grateful enough for all the love we’ve received. Amazing streamers played our game and created beautiful Ideas with their followers, many media outlets reviewed the game and lots of international players started their journey with us.
How has your experience with IDEA been? We have to admit that in the beginning, we went through a lot of trouble setting up the text introduction with characters different from the Latin characters. So we worked at maximum speed to fix it! You’ve probably seen all the patches that we uploaded since March 9th.
By now, we have a total of 2400 ideas registered on the game! Some of them caught up our eyes:
"I could buy different kinds of nuts & mix them at home!" "Falla de nuevo, falla mejor" "recycle your trash" "Quedarse cerca es lo que más duele" "Don't try to take more than you can" "Ninguna idea desechada es una idea perdida" "be careful when crossing the road" "The biggest leaps sometimes have the smallest falls"
Share your ideas with us on Twitter if you have something amazing that we haven’t highlighted here!
Changing topics, a few days ago, we released the game on Nintendo Switch USA & EU. If you know anyone that would enjoy IDEA on a different platform, tell them! To be honest, IDEA is not the first game that the studio released and worked on, but it is still as exciting as the first time.
Again, thanks to everyone who enjoyed and kept enjoying the game.
Patch 1.3 available for IDEA!
IDEA_1.21.2 --------------
TLR Games 2023 (C) All rights reserved.
Third patch for IDEA in Steam (v1.3):
We have made adjustments to optimize fonts and localizations for all supported languages. In addition to this, we have solved many problems with the ingame achievements texts.
Thank you for playing IDEA!
New update available!
Hi players! It is a pleasure to announce a new patch for IDEA! This is the second patch in Steam (v1.2). We have checked and solved this:
- Many errors during connection to IDEA server. - IDEAs can be stored now in the diferent languages of the game and shared with all. - Many localization errors solved. - Missing characters in Spanish, Chinese, Japanese and Korean solved. - New optimized animations. - Tutorial is mandatory the first time you play. - Cursor size increased. - Now the language changed is stored. - Another many small bugs fixed.
TLR Games 2023(C) All rights reserved.
IDEA first patch is out! (with 2 new languages)
IDEA_1.19.11 --------------- First complete patch for IDEA registered in Steam (v1.1): This patch includes versiones from 1.19.6 to 1.19.11 local patchs:
- Net system updated. - Added new fonts: Korean, chinese and japanese fonts. - Created new fonts profiles with ranges. - All menu, demo, achievements and game text updated. Localized in the new 3 languages. - Saving ideas combos fixed (to test). - Achievement manager and system fixed. Including new langs. - Achievement FULL DEMO logro text fixed. - IDEA Animations compressed and optimized. - Player prefs update. - Videos preload deleted. - Loading screen deleted, the games changes instantly the level screens. -------------------------- - Many characters problems in Korean and Chinese solved. - Many translation bugs fixed. - Achievements menu updated. - IDEA and tutorial menus updated and fixed. - Good Ending duplicated menus fixed. -------------------------- - Chinese logo added. - Game changes language instantly from options menu. - SteamManager connects now to the appID, not to demo one. - 3 new fonts added with new characters for Korean, Chinese and Japanese. - Updated MAC and Windows builds. - Another small bugs fixed.
TLR Games 2023 (C) All rights reserved.
IDEA not supporting Chinese and Korean languages now due to technical reasons.
Dear players, we regret to inform you that due to technical reasons, "IDEA" currently does not supportChinese and Korean languages. However, the developers are urgently working to fix this, which will take some time, but it won't be too late! Please stay tuned for our latest updates!
IDEA The game is out now!
Idea is an experience that invites players to explore landscapes in 4K captured with a drone, on a journey of personal expression and connection. As you traverse through this world, you’ll reach different endings. Some of them are your destination, and some of them are just a game over. But worry not, it’s all part of the process. When you reach a dead end, you’ll be able to share a thought with the world. Whether it's a personal story, a poem, or a simple message of encouragement, you can leave your mark and inspire others along the way.
The magic of Idea lies not just in sharing your own words, but in discovering the ideas of others - collect all the messages you encounter on your journey and save your favourites! You never know what hidden gems you might stumble upon or how they might resonate with you. Each idea is a window into the soul of another player.
From TLR Games, we want to thank you all from the bottom of our hearts for the amazing support and love that you’ve sent to us since we first announced the existence of Idea. We hope you enjoy exploring what the game has to offer as much as we’ve enjoyed making it - we can’t wait to discover what kind of ideas you’ll share!
Best, Arturo Monedero, Head of TLR Games
Routes & level connections
Hello, how’s it going? We hope you’re having a smooth week. Everything is a bit chaotic for us but that’s just because we’re so close to the release date! Excitement is taking over in the studio.
In the past, we talked about how the game was shot, and the difficulties we went through to create our little experiment. Today we want to focus on how the routes in the game were planned and how important they are.
When we started to develop Idea, we had three key points in mind: it had to be a short, relaxing, and friendly experience. In order to achieve this, game design is fundamental. Usually, the workflow works in this way: first comes level design and, based on that, then you can set up the 2D/3D assets you need. But the rules were upside down with Idea. Our main asset was drone footage and we had to work our way to connect all the pieces together to make them fit.
Many elements play a significant role in how the game feels. This means that not only level design matters but stuff such as the mechanics based on physics or the transitions between screens - which lead us to insane mappings of the routes.
The picture above includes all the iterations and the different maps we made for Indicade, the Steam Fest, the Demo, and the full version. So, yes, the released game will be a whole new experience!
It was like building a huge jigsaw puzzle, but with each piece belonging to a different puzzle. We have a total of 123 clips - we use 2 of them in the menus and there are 7 linked to each one of the 7 endings. So this leaves us with 114 levels, and many, many connections between them.
In order to conserve our sanity, we created a set of rules to give coherence to the level design. The first one is related to how the lightbulb travels: it falls downwards constantly, therefore, we had to change our mindset. Instead of thinking on levels that go “from left to right”, as usual, we changed it to a “from top to bottom” direction, with constant movement. We call it the “Cascade design”.
The second one is related to the goals we wanted to set in the game for the players. Goals like discovering all the routes to travel, reaching the longest road, finding hidden secrets, or completing small quests. To create different experiences, we limited the available amount of “bounces” in the game. This way, players will need to play several times to reach less accessible places. The map’s backbone is made of a few, simple roads. And then we added more complicated routes that will require you to show your skills. At the same time, we needed to respect the different biomes, so that players can feel the difference once they reach particular areas (highways, forests, rivers, …). But these differences are not only related to physical locations. Did you know that Ollie Huttunen had to stop recording footage when the winter season started in Finland? -20º was too cold for his drone to keep flying, but we were able to gather some footage during winter days, that’s why you’ll see so much snow on some of the levels.
As always, thanks for all the support, Arturo Monedero, Head of TLR Games
Official Release Date Announcement
We have been holding our breath for too long before giving you this announcement… Idea will be released on the 8th of March and it’s going to be available on Steam, Nintendo Switch, iOS and Android.
From the whole team behind the game development, we want to express our deepest gratitude to all the people who accompanied us along the way: the fans, the dev community, and those who believed in our project until the end and spread the word about Idea.
As we think: “it’s not about the goal, it’s about the journey”. We’ll always keep the good memories of all the events we participated in and all the people we met thanks to this game.
Let’s stop this before we get too emotional, and let’s talk about the game. On the full release you will have:
7 different endings
In the demo, you were allowed to reach one ending. Now there are 7 different endings for you to explore, and each one of them includes an achievement! What is waiting for you at the end? It’s only up to you to find out :) but don’t focus so much on the objective and enjoy the road.
This road is made of 113 levels
Idea’s levels are based on the drone-recorded footage of Olli Huttunen. The landscapes will change from woods to highways, from towns to rivers. Your lightbulb will move on towards a goal, using the seasons as markers of creative progress. So prepare to experience not only different locations but different weather conditions.
More than 20 hidden achievements
There’s no denying it- achieving and collecting things is pretty nice. Some achievements are related to the endings, while others are related to the gameplay. From the main menu, you’ll be able to check your progress and see which achievements you unlocked and which ones are still out there for you to discover.
Interacting with the world
When you leave an idea, you can choose an icon to personalise it. In the full version, there are 150 icons for you to choose from. Decide which one fits better the content that you are sharing, the environment surrounding that idea or your own personality.
We are very excited to receive comments from you all playing the release version of Idea, and can’t wait for March 8th to come.