0.15.5.1 - Item Drop Variety Bugfix, Other Bugfixes
Fix a bug in item drops that was accidentally making the first item drop WAY too often on lower levels (such as 10, 20, 30).
Upgrade to golang v1.20.3 (bugfixes).
Fix bug where military tab would light up as if you could add a ship, but you actually couldn't because you were already at the max count allowed for that ship type.
Don't light up trade button when your gold farm rate is zero, as you can't trade that way.
If trade resource is not full, show countdown to next trade in trade UI, even if you have at least 1 trade (previously the trade UI would constantly say 0 seconds).
Show number of trades available in trade UI when trade count is full.
Log screen now displays with AM/PM instead of 'military time'.
Fix typo in artillerist prestige description and make some prestige names more consistent.
Update squad ease factors for targeting system updates in last patch.
0.15.5.0 - Bugfixes, Balance Fixes (Less Grindy)
Update to ebiten v2.5.1 to fix a bug on MacOS.
Fix a bug with refunding prestige.
Tweak scroll locking to be more stable so that repeatedly clicking scroll lock and unlock won't scroll you at all.
Bullet speed upgrade now also slightly benefits damage, to make it more useful.
Stop showing a colored circle on battle tab for clickable resources when the clickable starts fading away, because it's annoying to go to battle tab and not be able to see it.
Boost the amount of resources inside clickable resource drops in general, so they feel more significant when you get one.
Show prior percent to push number when you click on the percent to push UI, so you can more easily see the difference you just made without remembering the old number.
Combat logic now tracks when there are enough bullets in flight toward a target to destroy it, and if there are, ships choose a new target accordingly.
Make trades give more gold (and some trades also cheaper in terms of resources traded in).
Make high battle levels scale more slowly in difficulty.
Make insights scale more cheaply so that the game gets easier, and insight becomes a more important resource early on.
Increase gold rewards in general so that gold is less of a limiting resource.
Make the item drop formula more generous about dropping nicer items.
Increase job point drop rate to make the prestige system less grindy.
Add new insight ability to lower enemy mark rate, that just costs circuits.
Buff bribe enemies prestige ability, and cheapen quad shot.
When viewing detailed ship stats (by clicking bars in lower left corner with a ship selected), now debuffs actually show the ability name that is taking effect, just like buffs do.
Fix an oops that was causing multi-shot, shot repel, stun, etc. to not trigger as expected.
Fix issue where military tab could show an ellipsis on black bars as if it was still loading, when it wasn't.
Fix UI bug with refund prestige abilities, where it wasn't updating the benefits UI.
Fix bug where right after prestiging, you could potentially push to a level as if you had your pre-prestige fleet still.
Improve stability of farm and % push numbers by using median instead of average, and fixing success rate to 100% when we are able to beat the level instead of letting chance of 1 or 2 failures lower number to 97%/98% like before.
0.15.4.2 - Bugfixes
Fix bug where rank up job UI sometimes shows incorrect number of points.
Fix bug where bonuses that should apply to a specific ship type (offensive ships, civilian ships, etc) were mistakenly applying to all ships no matter the type.
Fix bug where weird "a b" banner can appear at top of the screen on game startup.
Fix bug where you could submit a request to push to new level or calculate big offline rewards, then prestige, and have the push or offline calc finish AFTER the prestige (giving a huge boost to your new run). Same bug existed for loading saves, too.
Fix bug where a resource was maxed while the resource view was open, and the UI didn't change the color of the resource display text appropriately to show it.
Stop shuffling the order units spawn in, because it causes a lot of RNG upset in the simulations (which underlies the push % display, farming rate display, etc).
Also have simulator run slightly more samples in general, to also get more stable push % and farm rate numbers.
0.15.4.0 - Bugfixes, Balance Changes
Put a minimum 'searching for enemies' timer on farming levels to make it less useful to farm levels where you insta-gib enemies. The intended effect is to encourage the auto farm logic to choose levels where the battle is actually a fairer, more interesting fight. This also means defensive abilities may now help farm rate, where they never did before.
Add a modest exp/gold buff to make up for the new minimum battle time logic mentioned above
Fix further scroll locking issues -- hopefully things are good now, clickables visible while locked, and all ships visible while locked too.
Begin preserving what version a save was first started in, for informational/debugging purposes.
Tweak scalability multiplier formula (affects actual chance of stun, multishot, etc) to be a little harder to get 1 at high levels.
Show the prior % to push to next level in the tooltip of the farm rate UI.
Tweak late game level difficulty to scale a little easier.
Fix regression with spending / refunding prestige before the 1 hour mark (thanks Eggman for reporting).
Fix a bug where the trade button could light up when you couldn't actually trade.
Don't reset the battle when you first login after offline time, if the exp bonus is too small to be visible in UI.
Show a temporary banner anytime offline rewards are being calculated.
Be less aggressive about resetting battle on startup when offline calc finishes to account for exp rewards (only do it if the exp rewards changed enough to matter).
0.15.3.0 -Bugfixes, Balance Changes
Fix issue where scroll locking zoomed in so close to fleet that many clickables were off screen.
Fix other issues with scroll locking that caused it to not fire at the right times, or leave ships cutoff at top or bottom.
Fix z-order issue where farming level popup could be behind controls within a tab.
Fix demo to work on MacOS (it was not showing in Steam store, oops).
Fix bug where marking up a job reset your prestige timer incorrectly.
Fix UI issue on military tab when you had lots of ships where left/right page buttons were behind the farm rate UI.
Stop allowing one to refund prestige abilities that unlock jobs. It doesn't make sense.
Tone down some crazy cost scaling on prestige screen (but tone up mine cost scaling a bit, as it was too cheap).
Start using a script to upload steam releases, to reduce the amount of manual work per patch. This hopefully didn't change anything in the game at all, but could be a source of bugs on some platforms.
Change farmer prestige ability from farm discount to start with farms, so that food is in better balance with other resources late game.
Allow easier respeccing by not requiring prestige timer to run down before you spend points.
Close loophole that could allow you to gain prestige points by quick runs (well below 1 hour), that was not intended.
0.15.2.0 - Bugfixes and Balance Tweaks
Fix description in upgrader of attack stun and bounce shot prestige upgrades.
Fix inaccuracy in experience resource tooltip.
Fix bug in log screen that showed wrong land gained in some situations.
Tone down battle rewards as they were out of wack with the rest of the game at this point.
Tone down starting resource bonuses to be less exponential in nature, and especially tone down gold starting resource as that high amount of gold was game breaking.
Fix 'Arms Holding' gold cost to match rest of game since big update
Add free respec button for prestige abilities so players can make different choices, to make sure we don't discourage experimentation.
Fix bug where you sometimes can't deselect a unit.
Scroll lock now is much smarter about keeping all units on the battlefield visible.
0.15.1.0 - Followup Balance Fixes and Bugfixes
Tweak exp gains to be more rewarding and less punishing early on, and also less crazy-powerful later on.
Fix bug where new Land Bonus insight was not having the intended effect.
Display lore on insight page as intended.
Fix crash that can happen with 'fire' manual ability when few bullets are on screen.
Fix bug where discount upgrades didn't display correct percentages in UI.
Remove redundant settings tab button.
When getting significant offline gains, reset the battle immediately so user doesn't have to wait for one battle to finish to see the exp benefit.
Make trade mechanics less harsh (get more gold per trade, and l1 market has more trade storage).
Tweak low level items to be a little more meaningful.
Tweak crit description to be a little clearer that it doesn't affect all damage done by ships, only crit shots.
0.15.0.4 - Fix Miner's Benefits
Fix Miner's Benefits building to work as intended again
0.15.0.3 - Fix a couple more bugs
* Fix weird banner that displays when switching save slots * Fix issue where dialog boxes couldn't be dismissed (such as export save dialog)