Idle Campaign cover
Idle Campaign screenshot
Genre: Simulator, Adventure, Indie

Idle Campaign

Patch #5 | v1.0.5a

-Changed flux back to how it was
-Most trainer items that cost over e100 at their base have been reduced.

Patch #4 | v1.0.5

-Increased base chance to get candles from runes and increased total of owning both of the bomb upgrades to that for a total of 10%.
-The legendary dagger was incorrectly only working on natural drops (drops from enemies). It now works on candles gained from loot bags and runes.

- Fixed the ordering in the stats page. While I'll still have to individually check each stat throughout future patches, this at least gets you closer to the accurate numbers. Please be patient when it comes to the stat page, I'll be running down each stat throughout patches to make sure it's accurate per stat.
-Tasks have been moved to the bottom right bar as they are no longer a check a couple times a day window with the changes. Tasks now show a + when having a task ready to turn in.

-The gambler's den (spin wheel) now shows a + if you have at least 1 coin to spend.
-Collections now get a bright gold border around the NPC's portrait when ready to turn in.
-NEW SYSTEM Introducing Transmutation Scroll (Unlocks at enemy level 5000). Generate Gold every 10 seconds based on the enemies you're fighting. It stores in the scroll until you click on it to withdraw it. Upgrade how much gold it can produce by finding and applying enchanted metals (rare) to the scroll.

-NEW SYSTEM Introducing a new minigame. This is a sudoku style minigame that unlocks at lvl 6000. Completing the game results in Gold & Experience rewards. The difficulty can add to those rewards! (This will not auto-play, it's something to do for extra loot while playing).
- Stats window now has a stat specifically to see your Legendary Sickle %Flux bonus. I've also adjusted the way it works to feel better
-Changed specialty window to not unlock until player level 1500.
-Fixed various typos (Thanks Silvaar <3)

-Various bugs and ui fixes.
-Lowered cost of some Trainer upgrades around 8k
-Damage Resist in armor shows extra 0s.
-Adjusted Gold rewards from spin wheel.

Patch #3b | v1.0.4b

-Fixed the gear displaying incorrect values. The backend is still the same, NOTE: YOU STILL HAVE THE SAME STATS YOU HAD, but they are now displaying correctly.
-The sub 10% stats should no longer display wrong either.
-Crushing blow chance has been increased.
-Crushing blow dmg from armor has been increased.

-You now get an extra 5% gold drop CHANCE every 1000 paths up till path 5000. (ie stacking 5% every 1k path until you hit a max of 25%).
-Level 4k+ now drops up to 10x more gold.
-Level10k+ now drops up to 10x more gold on top of that.

-Bloodjunkie's Rising (+20% Gold Page 4 trainer) now gives +30% gold per level (backwards compatible).
-The cost scaling for Cannibal's Hunt (+1% Xp Page 4 Trainer) is now less
-Adjust cost scaling for quite a few trainer upgrades.

-Fixed certain candle drops not counting towards the acheivement.
-Final Blow's base dmg has been increased.
-Moonfire Claw (+20% Hp/Dmg page 5 Trainer) has been increased to +50% dmg/hp

Patch #3 | v1.0.4

-When crafting with right click, the crafting will now pause for 2.5s upon crafting a perfect.
-The trainer now has "Max" covers to help distinguish between active and finished ones.
-The skills window now shows what skill you will get with a locked icon. The skills coloring and such have been adjusted to see easier.
-Max covers have been added to the skills window.

-The collection window has been reorganized so that you can see all collections on one page. They also now have their names and their collections descriptions of what you're collecting this random stuff for people!
-Daily goals are now called tasks. Every hour 1 completed task will be replaced with a new one. Daily reset time will still reset all completed at that time.
-Trainer now shows locked items differently, allowing you to see the bonuses. They are also dark enough to where you can ignore the bonuses if you like to be surprised.

-Reliquary window now shows the new lock method where you can choose to read what you'll unlock if you want.
-Clarified descriptions in the Reliquary.
-Added Discord button to landing page.
-Adjusted tasks trophy amounts down significantly.

-The Well spin wheel now has a pop up with the rewards you received as well as a description for what they are.
-An in-game FAQ with a ton of information has been added to the game.
-Offline gains can now be earned for up to 1 week.
-You can now right click consumables to quickly stack them (Shift right click will super speed stack them)
-You can now right click the top buffs to quickly stack them (Shift right click will super speed stack them)

-You can now right click Reliquary items (candle and magic pouches) to quickly spend them.
-Various bug fixes and display adjustments
-Even more anti-cheat methods have been added to help with the leaderboards.
-Increased gold gain from 3k-5k a bit.
-The Trainer item for reducing boss health correctly shows a "-" on it.

Patch# 2b | v1.0.3b

This is just a minor patch to address a few issues pointed out tonight.
-Fixed lvl 72 new armor stat from not showing the full stat amount.
-Double checked all shop artifacts to find any that were functioning improperly.
-More various bug fixes and display fixes.

Patch #2 | v1.0.3a

-Experience was adjusted again to try to improve the flow.
-Loot Bag's tooltip now auto-closes when the satchel is used.
-Adjusted Armor window layout to more easily compare gear.
-Armor window was updated for most texts to no longer round.

-Text in the Armor screen should no longer overflow when unlocking additional mechanic stats.
-Unlock levels added to abilities.
-Added currency name reference and unlock lvl on hover over. (Btw you can click currencies to get into windows if you hadn't tried!).

-Abilities now tell you that you can right click to auto-cast them.
-Windows will now close if you click outside the window's area. (Exception for mimic snack window and daily login rewards).
-You can now find sales occasionally throughout the gameplay.
-A few of the daily goals have been adjusted to make them easier.

-Removed cap on fire ingots.
-You can now scroll the leaderboards.
-Added some extra anti-cheat and such to help with the leaderboards. There still will be cheaters, it happens, just be patient with us on removing them manually if they do appear.

-Daily goals should now properly reset visually.
-Various other bug fixes and text clarifications.

Patch #1 | v1.0.2

Patch #1 | v1.0.2

-Tyranna's skill images are now turned back on.

-The 7 extra base skill points are now spendable.

-Some advanced skills were displaying the wrong descriptions (and able to be overleveled) this is now fixed. Remember you can hit 'Reset Adv Skills' to reset the skills if you find your points are no longer where you want them

-Trophies that you can obtain at lvl 1 now have a locked image and an unlock @ num.

-Unlock levels have been added to the locked windows at the bottom.

-Top consumables' quantity (unlocked at lvl 1000) should now be more readable.

-Gold upgrades' current buffs should now be more readable.

-Trophies should no longer be bugged to show all unlocked for brand new players.

-Tutorials now have a 30 second timer before disappearing.

-Added text to trainer window for spending options.

-Runes & Satchels no longer give ethereal keys before level 1000.

-The prayer candle trophy should now correctly count up when finding new ones.

-Clarified text on the Right Click reliquary item.

-Trophies now correctly reflect that you get 3 Mimic Snacks (instead of 1).

-You can now find a fullscreen toggle in the settings window. The game keeps an aspect ratio, so if you're cutting off the sides, raise/lower the bottom of the screen to get the sides back.

-Experience scaling pre level 1000 has been changed to be easier.

-The game will now launched in windowed by default since the majority of people play it in windowed mode.