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Genre: Strategy, Adventure, Indie

Idle Champions of the Forgotten Realms

July 31st Adventure Variants

Rise to the challenge, face new Adventure Variants, and unlock a new Evergreen Champion! Today we add more Adventure Variants to five of our active campaigns. Read on to learn more about what these adventures are and where to find them!



Adventure Variants



This week's update brings 10 new adventure variants across five of our active campaigns - one of which unlocks Wren, our newest Evergreen Champion! Wren has been with the Champions throughout the Turn of Fortune's Wheel campaign, and after finishing the Twice Through the Great Wheel Adventure Variant you can add her to your formations.




Descent into Avernus Adventure Variants



  • The Sibriex Variant 3: Heralds of Evil

  • Follow Bel's instructions and find the Sibriex with your evil Champions.
    • You may only use Evil Champions.

    • 1-2 Heralds of Dust Remnants spawn with each wave. They don't drop gold or count towards quest progress.

    • Complete area 600.




  • Wrecked Flying Fortress Variant 3: Cake or Death?

  • Explore the flying fortress while under attack by assorted baked goods.
    • You may only use Lawful Champions.

    • 1-2 Cakers spawn with each wave. They don't drop gold or count towards quest progress.

    • Every 3 seconds, a Cake lands on a random Champion, dealing 5% of their total max health. This damage additively increases by 5% for each cake that drops in the current area and is reset when changing areas.

    • Complete area 625.



Icewind Dale: Rime of the Frostmaiden Adventure Variants



  • Reghed Glacier Mysteries Variant 3: A Key Factor

  • Head off in the nautiloid with a crew experienced with ceremorphosis.
    • 1-2 Emperor Vecna Cultists spawn with each wave. They do not drop gold or count towards quest progress.

    • Male Champions cannot be used.

    • Complete area 550.




  • The Spire of Iriolarthas Variant 3: Baldur's Gate Expatriates - Part 2

  • Gain the final clue to enter the Spire of Iriolarthas while being chased by Harmonium Guards.
    • You may only use Chaotic Champions.

    • 1-2 Harmonium Peacekeepers spawn with each wave. They don't drop gold or count towards quest progress.

    • Complete area 700.




The Wild Beyond the Witchlight Adventure Variants



  • The Roots of Loomlurch Variant 3: The Boots of Loomlurch

  • Follow these carefully laid out plans with Champions that understand the importance of good footwear.
    • You may only use Speed Champions.

    • Complete area 750.




  • Best Laid Plans Variant 3: Last But Not Yeast

  • Face off against Skabatha Nightshade and her Cakers allies!
    • You may only use Lawful Champions.

    • 1-2 Cakers spawn with each wave. They don't drop gold or count towards quest progress.

    • Complete area 800.




The Light of Xaryxis Adventure Variants



  • Flight of the Kindori Pod Variant 2: Never Tell Me The Odds

  • Join Krux's crew, and navigate an asteroid field with a pair of bickering constructs.
    • You may only use Champions in odd bench seats.

    • A Tin Soldier and a Modron Slot Machine join the formation.

    • Complete area 700.



  • The Hunt for the Last Breath Variant 2: The Arcane Hunt for the Last Breath

  • Assist Gargenhale in retrieving his flagship, with Champions that can pilot a Spelljammer.
    • You may only use Champions with a magical base attack.

    • 1-2 Harmonium Peacekeepers spawn with each wave. They don't drop gold or count towards quest progress.

    • Complete area 800.




The Turn of Fortune's Wheel Adventure Variants



  • Welcome to Sigil Variant 2: Undertakings in Sigil

  • Explore Sigil while your good Champions evade the Heralds of Dust!
    • You may only use Good Champions.

    • 1-2 Heralds of Dust Remnants spawn with each wave. They don't drop gold or count towards quest progress.

    • Complete area 500.




  • Titan on the Town Variant 2: Twice Through the Great Wheel

  • The Champions must hunt down Sylvania's moving gate to gain Wren's allegiance!
    Requires you to have completed variant 1, Clockwise Through the Great Wheel.
    This variant will not be available for Mirt (due to no champions being available in Lawful/Chaotic Neutral areas)
    • For the first 100 areas, you may use Lawful Good champions. Every 100 areas, this restriction changes: Neutral Good for area 101-200, Chaotic Good for area 201-300, and so forth. This restriction is linked to your highest area completed, not your current area.

    • Every 100 areas, all Champions in the formation are removed and can't be used for the rest of the adventure.

    • Champions can't otherwise be removed from the formation once they've been added.

    • Click damage only deals damage (including fire breath effects) for the first 5 areas after every alignment switch.

    • Fire breath potions can't be used during the adventure.

    • Complete area 950.

    • Unlocks Wren (Evergreen Champion)


Wren





    Wren woke up in the Mortuary with the Champions and, like them, had no memory of who she was. The talking skull, Morte, gave her a name and from there she journeyed with the Champions on a quest to discover who they were. Along the way, disaster struck twice and Wren was killed - but each time she quickly returned in the form of herself from somewhere else in the Multiverse!


Wren is a glitch Champion where you get to pick her form. Will you choose the Dwarf Monk, focusing on her ability to deal damage? Will you choose the Tabaxi Barbarian, focusing on her ability to protect her allies? Or will you choose the Warforged Sorcerer, where she debuffs her enemies? Whatever form you pick will show up in seat 3 next to Nayeli.

Unlock Wren in the Twice Through the Great Wheel Adventure Variant and learn more about her in our Champion Spotlight!

Champion Search



Get ready to level up your formation building with Champion Search! With Champion Search, you will be able to quickly filter through over 140 Champions in the game to perfectly fit your formation needs. Learn more about Champion Search, coming to the game TODAY in our blog post!

See the in-game Change Log for more information!

We would love to hear about your experiences in Idle Champions! Join our community and start a conversation:

Champion Spotlight: Wren



"It's nice at least knowing this is me. A form of me at least. I just can't stop thinking about who they were and where they've been. I just hope I'm doing this new form justice."



Getting a second chance at life is usually a rare gift, but what if you have to re-learn who you are every time? Will you make the same decisions, or try something new? Wren was faced with remaking herself again and again, and now uses all of the skills she has gained from coming back to life as a glitched Champion to become a new kind of hero!



I. Wren






    Wren woke up in the Mortuary with the Champions and, like them, had no memory of who she was. The talking skull, Morte, gave her a name and from there she journeyed with the Champions on a quest to discover who they were. Along the way, disaster struck twice and Wren was killed - but each time she quickly returned in the form of herself from somewhere else in the Multiverse!


Wren is a glitch Champion where you get to pick her form. Will you choose the Dwarf Monk, focusing on her ability to deal damage? Will you choose the Tabaxi Barbarian, focusing on her ability to protect her allies? Or will you choose the Warforged Sorcerer, where she debuffs her enemies? Whatever form you pick will show up in seat 3 next to Nayeli.



Check out our Champion Spotlight Video embedded below for a quick overview of Wren's abilities, and read on to get all of the details!



Youtube Link

II. Wren's Stats



[table]
[tr]
[td]Race: Dwarf / Tabaxi / Warforged[/td]
[td]Alignment: Neutral Good[/td]
[/tr]
[tr]
[td]Gender: Female[/td]
[td]Pronouns: She/Her[/td]
[/tr]
[tr]
[td]Age: 31[/td]
[td]Affiliation: None[/td]
[td]Class: Monk / Barbarian / Sorcerer[/td]
[/tr]
[/table]
[table]


[tr]
[td]STR: 14[/td]
[td]DEX: 12[/td]
[td]CON: 14[/td]
[/tr]
[tr]
[td]INT: 13[/td]
[td]WIS: 13[/td]
[td]CHA: 13[/td]
[/tr]

[/table]


Role: Support / DPS / Tanking / Debuff


Eligible for Patrons: Mirt, Vajra, Strahd, Zariel, Elminster (until July 31st, 2027)


Seat: 3 (Nayeli)




III. Wren's Abilities



Basic Attack - Wren has three different base attacks depending on her chosen glitch form. Unarmed Strike is her default first attack.



  • Unarmed Strike (Dwarf Monk melee attack) - Wren attacks the most damaged enemy for one hit.


  • Unarmed Strike (Tabaxi Barbarian melee attack) - Wren attacks the closest enemy for one hit.


  • Unarmed Strike (Warforged Sorcerer magic attack) - Wren blasts the enemy with the most health for one hit.


Passive Abilities


  • Slightly Glitched - Wren always counts as all her Glitch forms, regardless of the form she has chosen for the current adventure. She can also be used in any Turn of Fortune's Wheel adventure or variant, regardless of any restrictions.


Formation Abilities



  • Hero's Call - Wren increases the damage of all Champions in her column (including herself) and the column behind her by 100%.


  • Instability - All three of Wren's glitch forms yearn to be utilized. For each area completed, all three forms gain a yearning stack, which generally persists between adventures. Wren's chosen form buffs her Hero's Call by 100% for each yearning stack for her chosen form, stacking additively. Yearning stacks for any glitch form she has specialized in during your current adventure are set to zero at the end of the adventure, or if she is swapped into another party.


  • Incarnation's Class - Depending on her chosen Glitch form, Wren gains a unique ability:
    • Monk (DPS): Monk's Tenacity - Wren increases her damage by 1000%.

    • Barbarian (tanking): Barbarian's Resilience - Wren increases her health by 200% and then further increases her health by 75% (multiplicatively) for every 50 areas completed in the current adventure, up to area 600.

    • Sorcerer (debuff): Sorcerer's Flames - Enemies damaged by Wren catch fire and take 100% more damage from subsequent Champion attacks.


  • Glitch Trick - Depending on her chosen Glitch form, Wren gains a unique ability:
    • Monk (DPS): Flurry of Blows - When Wren defeats an enemy, her base attack cooldown immediately recharges.

    • Barbarian (tanking): Battle Cry - Wren increases the health of all other Champions by 25% of her max health, and any healing effect on those Champions is increased by 25%.

    • Sorcerer (debuff): Stunning Blast - Wren's base attack Stuns enemies for 5 seconds.


  • Experienced Incarnation - Wren increases the effect of Hero's Call by 100% for each Turn of Fortune's Wheel adventure, variant, or patron variant completed, stacking multiplicatively.


Specializations



  • Glitch Form: Dwarf Monk (DPS) - Wren remains in her dwarf monk form, unlocks the Astral Self Form ultimate, and focuses on her DPS role. She also gains +4 DEX and +4 WIS.


  • Glitch Form: Tabaxi Barbarian (tanking) - Wren takes on the form of a Tabaxi Barbarian. She unlocks the Colossal Rage ultimate, the Battleaxe base attack, gains 20 overwhelm, and focuses on her tanking role. She also gains +4 STR and +4 CON.


  • Glitch Form: Warforged Sorcerer (debuff) - Wren takes on the form of a Warforged Sorcerer. She unlocks the Time Stop ultimate, the Fire Bolt base attack, and focuses on her debuff role. She also gains +4 INT and +4 CHA.


Ultimate Ability - Wren has three different ultimate attacks depending on her chosen glitch form.



  • Astral Self Form (Dwarf Monk melee ultimate) - Wren manifests her astral form for 15 seconds. For the duration, when she attacks, she deals 1 hit to all nearby enemies (including her initial target) for ultimate damage.


  • Colossal Rage (Tabaxi Barbarian melee ultimate) - Wren grows in size for 15 seconds. For the duration, all enemies target her if possible, she takes 50% less damage from all attacks, and her attacks deal ultimate damage.


  • Time Stop (Warforged Sorcerer magic ultimate) - All enemies are frozen in time for 15 seconds. Enemies still spawn, but freeze for the rest of the duration when they finish spawning. Heroes deal 400% more damage to frozen enemies.




IV. Wren's Epic Equipment







[table]
[tr]
[td]Slot 1: Global DPS
[/td]
[td]Slot 2: Inner Circle
[/td]
[td]Slot 3: Uncover Weakness
[/td]
[/tr]
[tr]
[td]Slot 4: Challenge Accepted
[/td]
[td]Slot 5: Immediate Infiltration and Play the Long Game
[/td]
[td]Slot 6: Ultimate Attack Cooldown
[/td]
[/tr]
[/table]


V. Wren's Achievement and Unlocking Information



Achievement:


  • It's a Bird, It's a Plane, It's... - Trigger Wren's Flurry of Blows 10,000 times, have her grow in size 100 times, and have her light 10,000 enemies on fire.


How To Unlock Wren:



Wren is an Evergreen Champion who is unlocked by playing through the Turn of Fortune's Wheel campaign. As you proceed through the campaign you will arrive at the adventure Titan on the Town. When you reach this point, follow these steps:
  • Complete the adventure Titan on the Town. This will unlock the first adventure variant Clockwise Through the Great Wheel.

  • Complete the adventure variant Clockwise Through the Great Wheel and the second adventure variant will be unlocked, Twice Through the Great Wheel.

  • Complete the adventure variant Twice Through the Great Wheel and one of the rewards for completion will be the unlock for Wren.


VI. Conclusion



What is your favorite Wren glitch form? Let us know in one of the many places we hang out:

Turn of Fortune's Wheel Part 6

This week, the Turn of Fortune's Wheel campaign continues, and denizens of Sigil invade the Sword Coast in the Planescape Emergence!

The Planescape Emergence starts today and runs through Friday, August 2nd at Noon PDT.

Read on to learn more about these adventures.


Note: You will need to have completed the previous two Turn of Fortune's Wheel adventures, The Witch and The Wyrmling and Inversion, in order to access these new adventures.



Soul's Mirage


Fight your way through familiar dreams and discover the truth of who Wren was.



The Champions find themselves in a place they do not know fighting foes they do not recognize. Soon, they find themselves back in the Walking Castle - but was it all really just a dream? Before too long they are locked inside another dream and learn of a man named Somnus who claims to be guiding them through memories they do not remember. But, can Somnus be trusted? And what happens if they die in a dream? Find out in Soul's Mirage!


    Variant



    Dessert in the Desert - Get lost in the dessert, and encounter some interesting dreams from your past.
    • You may only use Good Champions.

    • Every 5 seconds, a scoop of ice cream hits a random Champion, stunning them for 10 seconds.

    • Complete area 850



Inversion


Enter the town of modrons, with modrons on top of modrons.



The Champions arrive in Sylvania - a gate-town full of constant parties and celebrations. They quickly learn that the gate they seek is constantly moving locations within Sylvania, and if they want to find it, they'll need to do something for the people in charge first. They are charged with tracking down an empyrean named Kopoah - who is causing problems at every party she goes to because of a bad day she is having. It is up to the Champions to find Kopoah, help her work through her problems, and bring good spirits back to the celebrations of Sylvania.



    Variant



    Clockwise Through the Great Wheel - The Champions must hunt down Sylvania's moving gate with heroes of every alignment!
    • This variant will not be available for Mirt

    • You may only use Neutral Champions and Champions of the alignment(s) specified below.

    • For the first 100 areas, you may use Lawful Good champions. Every 100 areas, this restriction changes: Neutral Good for area 101-200, Chaotic Good for area 201-300, and so forth. This restriction is linked to your highest area completed, not your current area.

    • Every 100 areas, all Champions in the formation are removed and can't be used for the rest of the adventure.

    • Champions can't otherwise be removed from the formation once they've been added.

    • Complete area 900



Planescape Emergence



Denizens from Sigil are finding their way onto the material plane and wreaking havoc! Harmonium Peacekeepers are arresting people in the streets, Heralds of Dust are trying to take charge of graveyards, and Cakers are trying to turn anyone and everyone into baked goods!



New Items Added to the Thayan Enclave!



  • Two Golden Epics

    • Aeon Slot 3 - Bigby's Beneficent Bracelet (20,000 Corrupted Gems)

    • Ulkoria Slot 2 - Volo's Guide to the Weave (20,000 Corrupted Gems)



  • Four Feats

    • Valentine - Air Genasi Glitch (10,000 Corrupted Gems)

    • Duke Ravengard - Heart of Battle (10,000 Corrupted Gems)

    • Umberto - Woken the Hive (10,000 Corrupted Gems)

    • Ulkoria - Better Every Day (10,000 Corrupted Gems)



  • Two Skins


    • Tabaxi Glitch Shandie (10,000 Corrupted Gems)

    • Secret Agent Maan Hew Maan (10,000 Corrupted Gems)



  • 10x Marvelous Support Pigments (7,000 Corrupted Gems)

  • 8x Modron Component Chests (2,500 Corrupted Gems)

  • 8x Supply Chests (2,500 Corrupted Gems)

  • Unlimited Planescape Emergence Chests (2,500 Corrupted Gems)

    • Contains gear for: Aeon, Duke Ravengard, Hew Maan, Shandie, Ulkoria, Umberto, and Valentine.




    We would love to hear about your experiences in the Outlands! Join our community and start a conversation:

    Founders' Day is LIVE



    North of Neverwinter is the city of Luskan - a den of scum and villainy from all across the Sword Coast. It is not place for Champion, but Jarlaxle and the Bregan D'aerthe need your help! The Dragondown celebrations are in full swing, but you'll need to defend the city from the teeth and claws of a fearsome bronze dragon!



    Founders' Day 7 has arrived! It introduces TWO new Champions! The first is Aeon, the Goliath Bard/Artificer from the creative mind B. Dave Walters! This Support/Debuff Champion is ready to bring her artificer skills to your formations and carve a path with her steel defender, Deuce! Next is Umberto Thornheart, the Human Druid, from the imaginative mind of Gail Simone! This Tanking/Support/Debuff Champion is ready to find clues, unleash some bees, and release the bear on your enemies! You can learn more about Aeon and Umberto Thornheart below. Also, you can choose three of eight previous Champions to unlock over the course of Founders' Day 7!



    Also, starting with Founders' Day 7 we are introducing Event Augments to Events 2.0 with two augments that will help boost what you can get out of this event. Learn more about Event Augments later in this blog.



    Aeon





      Aeon, a Goliath of exceptional intellect and charm, masterfully intertwines her skills as an Artillerist Artificer and Bard of the College of Whispers. Operating under the guise of a master tinkerer, she is, in truth, a cunning spy and manipulative puppet master. Aeon owns the renowned Greenhow, a unique tavern where patrons are served by her intricate automata, while she sells mechanical devices and curios embedded with Sending Stones and other surveillance tools; her ‘gifts’ have managed to make their way into some of the most powerful homes in the North Ward of Waterdeep. Her strategy is brilliantly deceptive; she portrays herself as a flamboyant performer and entertainer, so vivid and engaging that none suspect her of orchestrating a grand network of espionage, controlling events from the shadows.


    Aeon is a Support and Debuff Champion who infiltrates the inner circle of one Patron each week to become eligible for all their adventures. She was created by B. Dave Walters, who the Idle Champions community already knows as the DM for many of our Idle Champions Presents livestreams and the creator behind Freely! He is also a published writer for comic books, graphic novels, and screenplays as well as a lead developer on many major TTRPGs. We're thrilled to bring another one of his characters into our formations!



    Learn more about Aeon in our Champion Spotlight!



    Umberto Thornheart





      Umberto Thornheart is the orphaned child of two infamous thieves, and saw his parents executed for their crimes. Rather than live on the streets, he was taken in by the very detective who arrested his parents, and eventually became a detective himself, hoping to protect the innocent and (perhaps) reform the guilty.



    Umberto Thornheart is a Tanking, Support, and Debuff Champion who employs his detective prowess to aid his allies. He fights enemies with bees from his Swarmstaff and transforms into a formidable brown bear when situations are dire. His ongoing investigations progressively enhance his abilities, making him an invaluable asset in long adventures. Once unlocked, you can find this Human Druid sharing Seat 7 with Minsc.



    Learn more about Umberto Thornheart in our Champion Spotlight!


    Flex Champions



    Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:



    • Deekin (Seat 1)

    • Nahara (Seat 3)

    • Xander (Seat 5)

    • Sgt. Knox (Seat 6)

    • Freely (Seat 7)

    • Vin Ursa (Seat 7)

    • Walnut (Seat 8)

    • Strongheart (Seat 11)




    Event Theme: Spies and Detectives



    Throughout the event, we release new Packs for the featured & flex Champions everyone is unlocking & gearing up. Continuing with Founders' Day, the skins included in these packs will share a new theme!



    For this event we are drawing on our two newest Champions, Aeon and Umberto, for the theme! One is a spy and one is a detective, and they're sharing their skills with this month's Flex Champions. Each Champion has been assigned either the role of Spy or Detective and our art team have decked them out in the appropriate gear to get their new job done!




    Starting today you can find the Detective Umberto Thornheart Theme Pack and the Spymaster Aeon Theme Pack in the in-game store. More Spies and Detectives are coming on July 10th and 17th.

    Event Augments



    Starting with Founders' Day 7 you can find a number of automatically unlocked augments to help boost what you can get out of each event. These augments will change each month, but some with return from time to time.

    Boon Enhancements

    Description: The power of most event boon buffs is increased by up to eight times.

    [table]
    [tr]
    [th]Buff[/th]

    [th]Tier 1[/th]
    [th]Tier 2[/th]
    [th] Tier 3[/th]
    [th] Tier 4[/th]
    [/tr]
    [tr]
    [td]Global DPS[/td]

    [td]100% > 200%[/td]
    [td]300% > 900%[/td]
    [td]500% > 2500%[/td]
    [td]900% > 7200%[/td]
    [/tr]
    [tr]
    [td]Gold Find[/td]

    [td]100% > 200%[/td]
    [td]200% > 600%[/td]
    [td]300% > 1500%[/td]
    [td]400% > 3200%[/td]
    [/tr]
    [tr]
    [td]Health[/td]

    [td]50% > 100%[/td]
    [td]100% > 300%[/td]
    [td]200% > 1000%[/td]
    [td]300% > 2400%[/td]
    [/tr]
    [tr]
    [td]Click Damage[/td]

    [td]60s > 120s[/td]
    [td]150s > 450s[/td]
    [td]300s > 1500s[/td]
    [td]600s > 4800s[/td]
    [/tr]
    [tr]
    [td]Game Speed[/td]

    [td]1.25 (no change)[/td]
    [td]1.75 (no change)[/td]
    [td]2.25 (no change)[/td]
    [td]2.75 (no change)[/td]
    [/tr]

    [/table]

    Empowered Rewards

    Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards



    We hope you enjoy these Event Augments and look forward to what future augment possibilities could be!

    To learn more about Events 2.0 check out our Blog Post!

    Join our amazing community with any of the links below:

    New Champion: Aeon



    Mastery required skill, and skill required patience and training. Whenever she would spend time working on an invention or deceiving folks in the local tavern, she thought of it as praying at the Temple of Knowledge. And she was a frequent attendant.



    It's impossible to ignore this grinning goliath with extravagant style. Aeon's performances are dazzling, and her conversations are filled with wit and charm. But her true genius is what she accomplishes behind the scenes, gathering a wealth of knowledge and secrets all while deceiving her patrons with distracting displays!



    I. Aeon






      Aeon, a Goliath of exceptional intellect and charm, masterfully intertwines her skills as an Artillerist Artificer and Bard of the College of Whispers. Operating under the guise of a master tinkerer, she is, in truth, a cunning spy and manipulative puppet master. Aeon owns the renowned Greenhow, a unique tavern where patrons are served by her intricate automata, while she sells mechanical devices and curios embedded with Sending Stones and other surveillance tools; her ‘gifts’ have managed to make their way into some of the most powerful homes in the North Ward of Waterdeep. Her strategy is brilliantly deceptive; she portrays herself as a flamboyant performer and entertainer, so vivid and engaging that none suspect her of orchestrating a grand network of espionage, controlling events from the shadows.


    Aeon is a Support and Debuff Champion who infiltrates the inner circle of one Patron each week to become eligible for all their adventures. She was created by B. Dave Walters, who the Idle Champions community already knows as the DM for many of our Idle Champions Presents livestreams and the creator behind Freely! He is also a published writer for comic books, graphic novels, and screenplays as well as a lead developer on many major TTRPGs. We're thrilled to bring another one of his characters into our formations!



    II. Aeon's Stats



    [table]
    [tr]
    [td]Race: Goliath[/td]
    [td]Alignment: Lawful Evil[/td]
    [/tr]
    [tr]
    [td]Gender: Female[/td]
    [td]Pronouns: She/Her[/td]
    [/tr]
    [tr]
    [td]Age: 32[/td]
    [td]Affiliation: None[/td]
    [td]Class: Artificer/Bard[/td]
    [/tr]
    [/table]
    [table]


    [tr]
    [td]STR: 10[/td]
    [td]DEX: 10[/td]
    [td]CON: 12[/td]
    [/tr]
    [tr]
    [td]INT: 20[/td]
    [td]WIS: 14[/td]
    [td]CHA: 18[/td]
    [/tr]

    [/table]


    Role: Support, Debuff


    Eligible for Patrons: Mirt, Strahd, Zariel, Elminster (until July 3rd, 2027)


    Seat: 10 (Tyril)



    III. Aeon's Abilities



    Basic Attack



    • Cane Wand - Aeon fires an energy bolt from her cane at the closest enemy for one hit.


    Passive Abilities



    • Network of Espionage - Every week, Aeon targets one Patron for infiltration. Aeon can be used in any Patron adventure or variant for her current Patron target, even if she would not normally be available to be used due to variant or patron restrictions.


    Formation Abilities



    • Inner Circle - Aeon increases the damage of adjacent Champions by 100% for each Champion in the formation that is eligible for the Patron she is infiltrating this week, stacking multiplicatively.


    • Uncover Weakness - Each enemy that Aeon damages gains a Stolen Secrets stack. Enemies with a Stolen Secrets stack take 100% more damage from all sources, stacking multiplicatively up to 5 times.


    • Challenge Accepted - Aeon increases the effect of Inner Circle by 100% for each completed Patron challenge for her current Patron target, stacking multiplicatively.


    Specializations



    First Specialization



    • Immediate Infiltration - Increase the effect of Inner Circle by 100% each time Uncover Weakness applies a Stolen Secrets stack, stacking additively up to 10 times per area and resetting when changing areas.


    • Play the Long Game - Increase the effect of Inner Circle by 0.1% each time Uncover Weakness applies a Stolen Secrets stack, stacking additively up to 1,000,000 times and persisting until you reset the adventure.


    Second Specialization



    • Artificer's Arsenal - Cane Wand can now pierce through the targeted enemy, dealing one hit to all enemies in a line. Additionally, it deals 5 seconds of BUD-based damage to all enemies it hits.


    • Spy Network - Inner Circle now affects all Champions within two slots of Aeon and its pre-stack effect is increased by 75%.


    • Powerful Patronage - Increase the pre-stack effect of Challenge Accepted by 150% while on a Patron variant for the week's chosen Patron.


    Ultimate Ability



    • Deuce - Aeon's mechanical monkey Deuce fires a barrage at all enemies, dealing one ultimate hit to each one and knocking them back a short distance.




    IV. Aeon's Epic Equipment





    [table]
    [tr]
    [td]Slot 1: Global DPS
    [/td]
    [td]Slot 2: Inner Circle
    [/td]
    [td]Slot 3: Uncover Weakness
    [/td]
    [/tr]
    [tr]
    [td]Slot 4: Challenge Accepted
    [/td]
    [td]Slot 5: Immediate Infiltration and Play the Long Game
    [/td]
    [td]Slot 6: Ultimate Attack Cooldown
    [/td]
    [/tr]
    [/table]


    V. Aeon's Achievement and Adventure Variants



    Achievement:


    • Scheming Strategist - Gain 10,000 stacks of Stolen Secrets with Aeon's Uncover Weakness ability. (Accumulates over multiple adventures.)



    Adventure Variants:



    Mechanical Mayhem - Save Waterdeep from the chaos of a Founders' Day gone awry with Aeon!
    • Aeon starts in the formation. She can't be moved or removed.

    • 1-2 Iron Defenders spawn with each wave. They don't drop gold nor count towards quest progress.

    • Only Champions next to Aeon can deal damage.

    • Area Goals:
      • Tier 1: Complete Area 75.

      • Tier 2: Complete Area 250.

      • Tier 3: Complete Area 600.

      • Tier 4: Complete Area 1200.



    Spy's Strategy - Save Waterdeep from the chaos of a Founders' Day gone awry with Champions that work with a particular Patron.
    • Aeon starts in the formation. She can't be moved or removed.

    • You may only use core Champions and/or Champions eligible for Aeon's current Patron.

    • Area Goals:
      • Tier 1: Complete Area 125.

      • Tier 2: Complete Area 350.

      • Tier 3: Complete Area 800.

      • Tier 4: Complete Area 1400.



    Discovered Secrets - Save Waterdeep from the chaos of a Founders' Day gone awry with your best debuffers.
    • Aeon starts in the formation. She can't be moved or removed.

    • Only monsters that have a debuff can take damage.

    • Area Goals:
      • Tier 1: Complete Area 175.

      • Tier 2: Complete Area 450.

      • Tier 3: Complete Area 1000.

      • Tier 4: Complete Area 1600.




    VI. Conclusion



    Has Aeon charmed or manipulated her way into your roster? Tell us what secrets she's found out about your formations:

    New Champion: Umberto


    "I have solved more cases than you have years in this world, I have faced more villains than you could dream of, and I am here to find this murderer and stop them before they kill again.”

    When tragedy strikes and a mystery unfolds, there's no better investigator on the Sword Coast than Umberto Thornheart. He finds joy in detecting clues, and is an expert at solving even the most dastardly of puzzles!

    I. Umberto





      Umberto Thornheart is the orphaned child of two infamous thieves, and saw his parents executed for their crimes. Rather than live on the streets, he was taken in by the very detective who arrested his parents, and eventually became a detective himself, hoping to protect the innocent and (perhaps) reform the guilty.



    Umberto Thornheart is a Tanking, Support, and Debuff Champion who employs his detective prowess to aid his allies. He was created by award-winning writer Gail Simone, who you may recognize from her work for DC, Marvel, WB, and many more! She has an extensive history crafting thrilling and emotional stories for a variety of comics, and we're thrilled to work with her to create this new Champion!



    II. Umberto's Stats



    [table]
    [tr]
    [td]Race: Human[/td]
    [td]Alignment: Lawful Good[/td]
    [/tr]
    [tr]
    [td]Gender: Male[/td]
    [td]Pronouns: He/Him[/td]
    [/tr]
    [tr]
    [td]Age: 42[/td]
    [td]Affiliation: None[/td]
    [td]Class: Druid[/td]
    [/tr]
    [/table]
    [table]


    [tr]
    [td]STR: 15[/td]
    [td]DEX: 9[/td]
    [td]CON: 16[/td]
    [/tr]
    [tr]
    [td]INT: 11[/td]
    [td]WIS: 17[/td]
    [td]CHA: 14[/td]
    [/tr]

    [/table]


    Role: Tanking, Support, Debuff


    Eligible for Patrons: Mirt, Vajra, Zariel, Elminster (until July 3rd, 2027)


    Seat: 7 (Minsc)


    III. Umberto's Abilities



    Basic Attack


    Umberto has two attacks. A magical attack when he is in human form, and a Bear melee attack when he is in his ultimate Bear form.



    • Swarmstaff - Umberto unleashes a small swarm of angry bees at the nearest foe, dealing 1 hit. If Beehive Barrage is unlocked, this adds one swarming bee to the enemy after Umberto's damage is applied.


    • Bear Claw - Umberto moves up to the nearest foe and slashes them, dealing 1 ultimate hit.


    Formation Abilities


    • Detective's Entourage - Umberto increases the damage of all Champions in the two columns behind him by 100%.


    • Beehive Barrage - Every second, Umberto's staff spawns a swarming bee, which buzzes around the staff, up to a maximum of 10 swarming bees. When an enemy attacks Umberto, he unleashes a swarming bee from the staff (if one exists) onto that enemy. When an enemy with one or more swarming bees is hit by any Champion, all their bees stings them, dealing 1 second of BUD-based damage for each bee. A maximum of 5 swarming bees can swarm a single enemy. Bees persist until the enemy is defeated, or until Umberto is removed from the formation.


    • Ongoing Investigation - Pick an Investigation to pursue. Umberto gains stacks of Clue, and can start another Investigation after the Investigation concludes. Each Clue stack increases Detective's Entourage by 50%, stacking multiplicatively. Caps at 100 stacks. Once you are capped, additional Investigations are not offered.


    • Protective Presence - Umberto increases the health of all other Champions by 25% of his max health, and any healing effect on those Champions is increased by 25%.


    Specializations



    First Specialization


    • Law's Alliance - Umberto increases the effect of Detective's Entourage by 125% for each Lawful Champion in the formation, stacking multiplicatively.


    • Family of Orphans - Umberto increases the effect of Detective's Entourage by 100% for each unaffiliated Champion in the formation, stacking multiplicatively.


    • Call of the Wardens - Umberto increases the effect of Detective's Entourage by 300% for each Ranger or Druid Champion in the formation, stacking multiplicatively.


    Second Specialization


    • More Bees - Umberto's Beehive Barrage increases the number of swarming bees spawned each second by 400% (to 5/sec), and when an enemy hits Umberto the maximum number of bees (if available) are unleashed. Finally, the damage per bee is increased by 100%.


    • More Clues - Umberto's increases the maximum number of Ongoing Investigation's Clue stacks by 50%.


    • More Damage - Increase the effect of Detective's Entourage by 200%.


    Ultimate Ability



    • Brown Bear Bash - Umberto transforms into a bear for 15 seconds, resetting the base attack cooldown of all Champions in the formation. For the duration, Umberto's base attack changes to Bear Claw and the attack cooldown of all Champions in the formation is reduced by 2 seconds, causing them to attack more often.




    IV. Umberto's Epic Equipment






    [table]
    [tr]
    [td]Slot 1: Global DPS
    [/td]
    [td]Slot 2: Increase Health
    [/td]
    [td]Slot 3: Detective's Entourage
    [/td]
    [/tr]
    [tr]
    [td]Slot 4: Ongoing Investigation
    [/td]
    [td]Slot 5: Specializations
    [/td]
    [td]Slot 6: Ultimate Attack Cooldown
    [/td]
    [/tr]
    [/table]


    V. Umberto's Achievement and Adventure Variants



    Achievement:


    • Not The Bees! - Have Umberto unleash 10,000 bees with his Beehive Barrage ability.



    Adventure Variants:



    Guardian of the Wilds - Save Waterdeep from the chaos of a Founders' Day gone awry with Umberto!
    • Umberto starts in the formation. He can't be moved or removed.

    • Only Umberto and Champions in the two columns behind him can deal damage.

    • Area Goals:
      • Tier 1: Complete Area 75.

      • Tier 2: Complete Area 250.

      • Tier 3: Complete Area 600.

      • Tier 4: Complete Area 1200.



    Investigation Time - Save Waterdeep from the chaos of a Founders' Day gone awry with a detailed investigation!
    • Umberto starts in the formation. He can't be moved or removed.

    • His assistant bees, Sherlock Combs and Dr. Buzz Watson, take up two slots in the formation, and assist Umberto with his investigations.

    • Area Goals:
      • Tier 1: Complete Area 125.

      • Tier 2: Complete Area 350.

      • Tier 3: Complete Area 800.

      • Tier 4: Complete Area 1400.



    Umberto's Friends - Save Waterdeep from the chaos of a Founders' Day gone awry with Umberto's friends!
    • Umberto starts in the formation. He can't be moved or removed.

    • You may only use Lawful, Unaffiliated, Druid, and/or Ranger Champions.

    • Area Goals:
      • Tier 1: Complete Area 175.

      • Tier 2: Complete Area 450.

      • Tier 3: Complete Area 1000.

      • Tier 4: Complete Area 1600.




    VI. Conclusion



    How has Umberto helped you solve the mystery of the most difficult formations? Let us know how this detective has helped:

    Vecna: Eve of Ruin Part 2

    The Champions' adventure across the multiverse to stop Emperor Vecna continues! The next piece of the Rod of Seven Parts is lost in the Astral Sea - and with the help of the Wizards Three, the Champions are sent to the floating corpse of a long-dead god. There, the Champions discover a crashed Spelljammer ship and some of the surviving crew. Could this be where the next piece of the Rod is? Time to find out!

    Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, A Tale of Two Vecnas and The Wizards Three, in order to access these new adventures.




    Havock's Zenith


    Investigate a cult of Vecna in the Neverdeath Graveyard!



    The Wizards Three have located the next piece of the Rod of Seven Parts. Far, far away in the Astral Sea floats the corpse of a long-dead god Havock. The Wizards Three are sure the second piece of the rod is located somewhere around it. Using the portal in the Sanctum, the Champions travel to the corpse of Havock and quickly discover the debris of a crashed Spelljammer ship - the Lambent Zenith. Could this ship have the piece of the rod?


    Variant



    Swords at the Ready - Venture into the Astral Sea supporting your best fighter.
    • You may not use Champions with the DPS role unless they have the Fighter class.

    • The Book of Tarchamus joins the formation.

    • Good Champions next to the Book aren't revived and don't heal when changing areas.

    • Complete area 550



    The Heart of Havock


    Join forces with the Wizards Three and venture into the Underdark!



    The Champions trek across the horrifying corpse of Havock, ready to search the other two sections of the Lambent Zenith. Along the way, Blooshi meets a representative of her new patron - Alvina! The prismatic tressym tells her that The Kitten Lord has taken up her patronage, and the group is just THRILLED (not really) that Alvina is with them. Eventually, they meet with the captain of the Lambent Zenith and learn the location of the piece of the Rod of Seven Parts. But, in order to get there, they'll have to face off against the gruesome Hertilod!



    Variant



    The Messenger of the Kitten Lord - Break the second ward, find the vault, and try not to get distracted by the CUTENESS!
    • Alvina joins the formation.

    • Champions adjacent to Alvina have their base attack cooldowns doubled due to the distracting cuteness, unless they are Tabaxi.

    • 1-2 Wild Dogs spawn with each wave. They don't drop gold nor count towards quest progress.

    • Complete area 600



    We would love to hear about your experiences in the Astral Sea! Join our community and start a conversation:

    Peril at the Greenhow, Part Three


    Peril at the Greenhow, Part Three





    The city guardsmen and magister had just left when Harlow opened
    Umberto’s door. Umberto had been sitting at the desk while he gave his
    statement of events to the guardsmen, eyes still where they were now -
    on the broken and shattered window frame. The memory played in his head
    over and over again. The wind catching the hood and revealing the face
    of his dead sister. Well, possibly dead sister. What stayed in his mind
    most of all were her eyes. The eyes that had looked to him for
    protection as a child. But as she stood on that rooftop all she had in
    them then was hate.

    “We’re ready,” Harlow said when Umberto hadn’t addressed him. “We
    have the Greenhow Tavern surrounded. When the proprietor, Aeon, returns,
    we’ll move in and arrest her.”

    “How are you so confident?” Umberto said, still not looking away from
    the hole in the wall. “That it is this Aeon person? Especially after I
    have given a statement saying my assumed-to-be-dead sister made an
    attempt on my life earlier today?”

    “Aeon is an artificer,” Harlow said, a note of annoyance in his tone.
    “She could be using any number of illusionary devices to make you see
    that.”

    Umberto finally looked to the aumarr. “But why my sister? How would
    she even know to use that image? This doesn’t add up. You are telling me
    to bake a cake, but giving me the ingredients of a pie.”

    Harlow put on a smile that Umberto could see was starting to crack.
    “All will be revealed in good time. Trust me.” Umberto opened his mouth
    to say something, but Harlow put up a hand to stop him. “Once we have
    her in custody, I'll make everything clear. You have my word, Umberto.
    None of this would have been possible without your detective skills to
    put me on the right path!”

    Before Umberto could say anything, Harlow turned on his heel and left
    the room. “Come,” he said from the hall. “I’ll escort you to the
    tavern!”

    Umberto let out a sigh. Something was off. That roaring fire inside
    him was dwindling now, nearly smothered by the shadow of his sister.
    After seeing the crime scene things were feeling like they had before
    six months ago. The world was making sense again as he viewed it from
    behind the lens of a detective. But Sliver had turned the world back to
    chaos. Nothing felt right and nothing made sense.

    “Are you coming?” Harlow called from down the hall.

    “Yes,” Umberto said, getting to his feet. “I was just stuck in the
    mud for a moment.”



    Aeon made her way through the crowded market, being sure to look down
    next to her every so often to make sure Beaky hadn’t gotten lost or
    swept away in the sea of people. Deuce sat on her shoulder, playing look
    out as always, but she seemed to feel the weight of him more than usual.
    No, it wasn’t that. It was the weight of the deal she had just made.
    This is really going to set you back, she told herself. It had
    been a nearly constant thought since leaving Xanathar’s lair.

    But not as far back as being dead, she reminded herself.

    Yes, this wasn’t the best deal she had ever made. But it wasn’t the
    end of her time as a spymaster - that was the important part. It was
    going to be difficult, but Aeon had every confidence in herself that she
    could come back from this. Hells, if she hadn’t had that confidence in
    the first place she wouldn’t even be in a position to deal with
    Xanathar. Or have been in a position to have a murderer after
    you.


    There was a tug on Aeon’s coat as Beaky pulled in closer to her. “Are
    we nearly there?” A group of halflings passed by and the kenku eyed
    them. “There’s too many sounds and way too much light.”

    Aeon suppressed an eye roll. “It’s not much further now. We’re just-“
    She stopped when Deuce tapped her shoulder. The small gold monkey
    motioned for her to look up, and she followed his gaze, coming to a
    stop. A small bird flew through the air, its wings flapping in an
    unnatural way. The sun caught the side of its metallic body, and it
    glinted for an instant.

    This was one of Aeon’s inventions. Not quite a steel defender, but it
    would follow orders. She used them to get messages out quickly to her
    agents around the city. It flew with magic, leaving its wings to flap in
    ways that could be interpreted by the agents.

    She counted the flaps in her mind. Once. Thrice. Twice
    quickly.


    “Nine Hells.”

    Beaky chirped nervously. “What’s wrong?”

    “The Greenhow isn’t safe.” Questions, plans, and actions all ran
    through her mind. There could be any number of reasons why the Greenhow
    was compromised, but there were two very likely reasons at that moment.
    Still, she needed more information. But she also needed…

    She looked back down at Beaky. “Change of plans. I’m going to the
    safe house near Trollskull - do you know the one?” He nodded. “Good. I
    need you to take a message back to Xanathar and then meet me there.”

    Beaky gulped and looked like he might cry.



    Harlow looked annoyed. Umberto had been waiting with him on a rooftop
    overlooking the entrance to the Greenhow tavern for nearly four hours.
    The sun had well set by then, and Umberto was starting to worry more
    about the rumbling in his stomach than if this Aeon person would
    actually show up. It didn’t help that there were some delicious smells
    from the tavern below. He did his best not to focus on it or try to
    figure out what ingredients he was smelling.

    “Tluning hells, where is she?” Harlow said through gritted teeth.
    “She must know we’re here.”

    That wouldn’t have surprised Umberto. In fact, he had suspected that
    from the moment Harlow had brought him up to the rooftop. He had pointed
    out three other buildings that guardsmen were set up on to keep a
    lookout for her. Not to mention the other out-of-uniform guards spread
    out through the street, connecting alleyways, and even in the tavern
    itself. Umberto couldn’t help but consider this sloppy work. It felt
    rushed.

    If this Aeon person were half as skilled as Harlow had made her out
    to be, she wouldn’t need him to point out the guards.

    “Err, perhaps you and I should go into the tavern. Get a change of
    scenery and keep an eye on things in there.” Plus, Umberto could finally
    get a bite to eat.

    Harlow looked as if he might protest, but then his shoulders sunk,
    and he nodded. “Maybe that’s a good idea. You all have things under
    control up here?”

    The guardsmen all nodded.

    “Good,” he said, then turned and headed for the stairwell door,
    passing Umberto.

    “We should probably disguise ourselves,” Umberto said. “Err, they
    know what you look like after all.”

    Harlow’s hand went for his coat pocket, then stopped. “You’re right.
    I could wear a hood or something?”

    Umberto chuckled, making a note in his head. “I have a disguise kit
    in my pack downstairs. Come, I will turn you from tulip into a
    rose.”



    All eyes were on Aeon before she even got to the Greenhow. Just as
    she wanted.

    The Waterdhavian guards thought all they needed to do was take off
    their uniforms to blend in, but Aeon could still see it. She could see
    it in the way they sat, the way they walked, the way they breathed.

    Deception and guile were her skills. They were just pretending like
    they had them.

    She let out a breath as she touched the first step up to the Greenhow
    alone. She had a plan. Things were in place. But, like so many things
    had been in her life, it wasn’t a guarantee. She took the next few steps
    quickly and flung open the doors to her tavern.

    “Greetings, ladies, gentlemen, and variations thereof!” She threw her
    hands up in the air as she walked towards the front of the room and the
    middle of the bar. Everyone turned in the same instant to look at her.
    She saw eyes she recognized, others she didn’t, and a few that were
    there to arrest her. One set in particular fell into the former and the
    latter.

    Hello, Harlow. That disguise won’t work on me. I hope you enjoy
    the show.


    “Step right up! Not only are all rounds on the house tonight, but I’m
    selling all the juiciest, most life-ruining secrets of Waterdeep for the
    low, low price of free!” A few people raised their brows. A few others
    even stood. One old man who had already a few too many walked straight
    up to the bar and ordered another drink.

    “Who wants to know which Masked Lords are having affairs? Or which
    stores are secretly being robbed by a gang of underground goblins? Or
    better yet, which one of the undercover guards in here is the easiest to
    pay off?” She said the last one directly to the disguised Harlow.

    To her surprise, this antagonizing worked even faster than she had
    expected.

    “That’s enough,” Harlow yelled as he stood up from the back table. He
    ripped off the wig and false nose, tossing them to the floor. The other
    man at Harlow’s table, also disguised, looked at Harlow with a furrowed
    brow. “I am placing you under arrest to later stand trial for-“

    “Why wait,” Aeon said, cutting him off. “Deuce! Bring him in!”

    The front doors burst open again, and in walked the magister from
    earlier that day, Deuce on his shoulders. The little gold monkey
    battered the bearded man and pulled on his cloak almost as if he were
    piloting the magister.

    Aeon stepped forward and pulled out an empty chair from a table. “I
    couldn’t help but notice that there weren’t any magisters among your
    undercover guards outside.” Guards in uniform and weapons drawn filed
    into the tavern behind the magister. Aeon responded to this by taking a
    seat. “So I decided to bring one myself. It is customary here in
    Waterdeep for magisters to pass sentencing in the moment, isn’t that
    right, Aumarr?”

    Harlow stared daggers at Aeon but held up a hand to stop the
    guards.

    Aeon got comfy and put her feet up on the table, crossing them at the
    ankles. “By all means, proceed with your accusation so the magister can
    pass judgment.”

    Harlow looked down at the other man at his table, who looked back at
    him expectantly. For a moment, the aumarr didn’t seem to know what to
    say. He was sweating. And it wasn’t because of the wig.

    What was your end goal here, Harlow?

    The aumarr straightened up and stepped forward towards the middle of
    the room. “This woman,” he said, pointing an accusing finger at Aeon.
    “Is a liar, thief, and manipulator.”

    Aeon chuckled. “Tell the room something they don’t already know.”

    There were a few laughs from the tables.

    “Silence,” Harlow said with a raised voice. “You want me to tell them
    something they don’t know - how about this? You got yourself in deep
    with the Xanathar Guild. You… you promised them information but came up
    short. This infuriated the Xanathar Guild.” He paused. “…and they
    started making threats! If you didn’t get them what they wanted,
    something bad was going to happen. But you couldn’t deliver - you were
    in over your head playing the role of a spymaster in bigger
    leagues.”

    He turned to face the guards and the magister, a confident grin
    spreading across his face. “What was she to do? The Xanathar Guild is
    too big for her to contend with. It wasn’t a problem she could just make
    go away. Unless she set things into motion to weaken them. Even destroy
    them.” Harlow began to pace in the small area between tables. “The
    Xanathar Guild has one big rival. The Zhentarim.” Several people shifted
    at their tables. “If she could make it so the two factions went to war -
    her problem might be forgotten about. And if the Zhentarim won, her
    problem would be completely taken care of. And even if they didn’t, the
    Xanathar Guild would be weakened to the point that she and her agents
    could swoop in.

    “So she planted sending stones in her music box trinkets and made
    sure they ended up in the hands of Xanathar agents so she could track
    them. She used them to follow her victims to the opportune place and
    strike.” Harlow seemed to be enjoying his lie. “The first several would
    just be to start suspicion. Then, she would start leaving calling cards
    for the Zhentarim - so the Xanathar Guild would piece it together that
    all of their murdered agents had been killed by their rival.

    “And to really sell it. She used her skills as an artificer to
    disguise herself with illusions to look like one of the Zhentarim’s most
    infamous agents. Sliver Thornheart.” Harlow stopped in front of Aeon,
    looking down at her with a smile like he had already won. “You really
    thought you could pull all of the strings like a real mastermind. But
    you’re nothing but a-“

    “No,” came a voice from behind him.

    Harlow looked as if a arrow had struck him in the back. “What?” He
    said, turning around to face the speaker.

    The man who had been sitting at Harlow’s table took off his own wig
    and peeled off some fake sideburns. Impressively, the mustache stayed.
    He stood and let out a sigh.

    “I said no.” He looked at Harlow with a hard gaze. “None of that is
    true.”



    Umberto looked to the magister. “Please disregard what you just
    heard. This woman is not part of the murders.” He paused, looking Aeon
    over. “She may be guilty of other crimes, but not this one.”

    “How dare you,” Harlow said, walking towards him. “You think you can
    just come here and-“

    Umberto put an opened hand in front of Harlow’s face when the aumarr
    reached him. He looked past Harlow to Aeon. “Can we speak in private?
    Perhaps in a back room?”

    Aeon smiled. “I like you.” She gestured to the door behind the bar.
    “We can use the storage room.” With that she got up, and made for the
    bar and Umberto followed, moving past Harlow.

    “I’ll not allow this,” Harlow said, sounding more and more like a
    petulant child. “Guards! Arrest both of them!”

    Before the guards could move further into the tavern, over half the
    people at the tables stood, each drawing hidden weapons. Umberto froze,
    as did the guards and Harlow.

    Aeon smiled at Harlow. “You didn’t really think I came unprepared for
    a fight, did you? Say hello to these agents of the Xanathar Guild. You
    know, the guild that you claim has it out for me? They’re under orders
    to protect me. At all costs.” She looked back at Umberto. “Come on.
    Let’s talk.”

    Umberto couldn’t help but be impressed. This woman was clearly on the
    wrong side of the law, but he could still admire her complete handle on
    the situation.

    The storage room was more of a storage closet with a staircase in the
    back leading down into a darkened basement. It was cramped, but Umberto
    wasn’t planning on pacing or making a show like Harlow had. He was here
    for information, and there was plenty of room for that.

    “Err, thank you for agreeing to talk,” he said as she leaned against
    the opposing wall, arms crossed.

    “Well, you seem to be the only one of the guards that is willing to
    believe me.”

    He shook his head. “I am not part of the city guard.”

    “Then why are you here?”

    “I am here as a favor to an old friend to help solve the case of
    these murders. Murders that I am very confident you did not do.”

    She cocked her head. “I’m happy to hear that - trust me, I am. But
    how can you be so sure?”

    “Because I believe I already know who the murderer is.” The fire was
    back, and his mind was beginning to clear once again. “Harlow was
    correct about the music box, yes?”

    Aeon nodded. “I’m not happy that little secret is out, but yes, it’s
    true.”

    “Err, so you heard what happened the night of the murder?”

    Aeon smiled. “Hey, Beaky,” she called down the stairs.

    An albino kenku emerged from the darkness, his eyes shifting between
    Aeon and Umberto. He made his way quickly up the stairs and shivered
    next to Aeon.

    “I need you to repeat the murder one more time,” she said to him -
    softer than Umberto had been expecting.

    The kenku nodded. A moment later he opened his beak and began
    producing sounds of two men talking while walking down a street.

    Umberto smiled. “This kenku is able to perfectly recall what he heard
    on the sending stones.” He looked up at Aeon. “That is very clever.”

    Aeon smiled back and tipped her top hat to him.

    Umberto listened to the kenku mimicry. As he did, he played the scene
    out in his mind as he had done in the alleyway earlier that day.
    Connecting the images he had memorized with the sounds of the murder. It
    played out nearly exactly as he had deduced, with only a few minor
    differences. When the name of his sister was said, it came as no
    surprise - in fact, he hadn’t even realized that he had put Sliver in
    the place of the killer already.

    “Stlarn,” said his sister’s voice, and Umberto smiled.

    “Thank you,” he said as the kenku finished. “And you believed the
    killer would be coming after you? To stop you from revealing this
    information?”

    Aeon nodded. “That would be why my tavern is full of Xanathar
    agents.”

    “Err, a reasonable expectation and,” he paused. “A measured
    response.”

    “So,” Aeon said. “What do we do now?”

    “Follow me back out there. I am ready to reveal what happened.”

    “Sure,” she said. “Why not? Beaky, you stay here.”

    The kenku looked relieved and nodded.

    Umberto stepped back out into the tense tavern room. Waterdhavian
    guards stared down Xanathar agents and Harlow still stood in the center
    of the room. The aumarr stared at Umberto with hate in his eyes. That
    made Umberto put on a smile he’d seen Brenton wear so often when Umberto
    was young. It always came before Brenton said, “Let me teach you a
    lesson.”

    “Aumarr,” Umberto began as he stepped up behind the bar. “You said
    something that stood out to me earlier today. When talking about the
    Xanathar Guild and the Zhentarim, you said, ‘ Let the tluining bastards
    destroy each other, I say.’ This seemed odd to me for an aumarr to say.
    An aumarr of Waterdeep should want to bring those factions to justice,
    should they not? No offense to those present in the room.”

    Harlow’s eyes narrowed as he looked around at the Xanathar agents.
    “What’s your point? Both are a stain on this city. Why should I care how
    they get brought down?”

    “You see,” Umberto said, wagging a finger towards Harlow. “That’s the
    thing. I think you do care. I think you care so much you planned it out.
    And who could blame you? You’re the son of one of the most celebrated
    members of the Waterdhavian guard - that’s a lot to live up to. But from
    what I have heard, you’ve fallen short of those expectations.”

    Harlow growled. “Is there a point to this? Or are you just here to
    insult me?”

    Umberto ignored him. “You decided to step things up. Make a name for
    yourself that isn’t just because of your surname. You needed something
    big. Something people would remember for generations. You needed to
    solve one of Waterdeep’s longest running problems. The Xanathar
    Guild.”

    Aeon chuckled behind Umberto, leaning against the back counter. “But
    I thought they were my problem?”

    “That is a good point,” Umberto said with a nod. “The accusations you
    made about Aeon were very interesting to me. When you started, you
    sounded unsure of yourself, as if you were coming up with the words as
    you spoke them. But then, at a certain point, you got onto a roll. The
    story flowed out of you like you knew it already. It was you that wanted
    a war between the Xanathar Guild and the Zhentarim. You wanted to weaken
    the Guild or obliterate them in the process. I wouldn’t even be
    surprised if you hoped to weaken both factions to the point that you
    thought you could take both of them down.”

    Harlow was as red as an apple now. Fists clenched. Face twisted in a
    scowl. “And what? I hired your dead sister to do the killing for
    me?”

    Umberto felt that thorny vine twist a little, but he ignored the
    pain. “That was the funny part for me. You had no idea that I would be
    here. It just so happened that the only Zhentarim agent of renown you
    had ever gotten up close to had been my sister. That’s why you looked so
    shocked when we first met. You were already stumbling through a string
    of bad luck. First Aeon’s music box, then your father calling in someone
    to do your job, and then the brother of the person you stole the
    identity of arrives in their place.”

    “None of this is true,” Harlow said.

    Umberto ignored him again. “I’ve heard what happened that night in
    the alleyway now, thanks to Aeon.” He gestured to the goliath and she
    made a mocking curtsy. “And again, if it were not for the fact that I
    grew up with Sliver, no one would have suspected it wasn’t her.” Umberto
    stared down Harlow. “My sister never swore. She found them to be filler
    words used by people who didn’t have anything to actually say.”

    Harlow began to shake. “I did not impersonate your-“

    “You must have been so scared when that sending stone fell out of the
    music box,” Umberto interrupted. “I found it so strange that it was
    broken and tossed away. But you panicked. You broke it, then realized
    you couldn’t just leave it, so you put it somewhere you thought no one
    would ever suspect to look. If you had just left it there it would have
    been so much easier for you to pin all of this on Aeon. And you realized
    that. Which is why you started pointing everything you could towards
    her.”

    “You have no proof!”

    “You’re right,” Umberto said. “I don’t. But you do. When we were on
    the rooftop, I noticed your hand went for your coat when I mentioned a
    disguise. When I was applying your wig and nose, I cast a Detect Magic
    spell and found an aura of transmutation on you. If I had to guess, you
    have some item that lets you cast True Polymorph.”

    The room went still, and all eyes fell on Harlow. It looked as if the
    man might suddenly explode with rage. Instead, Harlow seemed to gather
    himself. He stopped shaking, lowered his shoulders, and let out a long
    breath. After a moment, he looked up and locked eyes with Umberto. “My
    biggest mistake was missing that crossbow shot.”

    Aeon laughed. “You’re biggest mistake was that haircut!”

    Harlow pulled a wand out from his coat. Xanathar agents, even some of
    the undercover guards, moved to stop the man, but he was faster and the
    spell was instantaneous. Lavender colored smoke flowed from the end of
    the wand, covering Harlow as he smiled at Umberto. Then, everyone around
    Harlow was thrown back against the walls of the room as something
    massive formed in the tavern.

    A shape moved in the smoke. A low growl rumbled through the building
    as a clawed, skeletal hand appeared. The growing glow of firelight cut
    through the smoke as the skull of a red dragon came into view. Bits of
    dead muscle and flesh still hung to the bone, and red glowing firelight
    filled its empty eye sockets.

    The guards yelled in fear as the red dracolich that had been Harlow
    readied to strike.




    “Get him, Deuce,” Aeon said as the dracolich began to approach.

    The undead creature’s claws dug into and split the boards she had
    laid by hand years before. It pulled itself forward as if still trying
    to understand how its body worked.

    That’s what you get for choosing something showy, you plinth
    head.


    Deuce leaped from her shoulder, landing on the bar just as Umberto
    climbed on top of it. It was clear the older man could do magic, but
    Aeon didn’t know what to expect from him. A moment later, Umberto
    hunched forward, then threw his arms out with a fearsome roar as he
    shifted into a large brown bear.

    Somehow, she noted, that makes sense.

    Xanathar agents and city guard sprung into action, weapons at the
    ready. They charged the dracolich, for whatever good it would do. Aeon
    commended them for their effort, but those weapons were going to need a
    magic touch if they were going to be effective. Especially since the
    dracolich looked as if it planned to take care of them with a swipe of
    its wings.

    Luckily for them, Deuce had been charging up his energy beam.

    There was a flash of white light as Deuce opened his mouth wider than
    a real monkey would be able to - and an instant later, a blue beam of
    magical energy streaked towards the dracolich. In the same moment, the
    bear that was Umberto leaped into the air, crossing the distance between
    the bar and the undead creature just after the beam struck.

    The blast from the beam made the dracolich flinch, its head bobbing
    for a moment - giving the guards and agents their opportunity to strike.
    As it shook off the attacks, Umberto’s claws connected with the
    creature’s skull, slicing deep grooves into the bone. The bear landed on
    its hind legs with a thud that shook the whole tavern and readied for
    another swing.

    The dracolich that had been Harlow let out an unnatural roar.
    Somehow, there were bits of Harlow’s voice in the sound. “You’re dead,”
    came Harlow’s voice. “I’ll kill you all!”

    Aeon clocked Umberto’s next attack and gave a quick whistle to Deuce,
    who instantly understood, as she flipped a switch on her cane. The
    crystal in the head of the cane began to glow and charge, humming with
    energy.

    The dracolich righted itself, sweeping out its wings and tossing the
    agents and guards into the opposing walls. As it did, it roared at
    Umberto, fire forming in the back of its skeletal jaw like a raging
    inferno.

    Umberto responded to this with an uppercut swing of his bear claws.
    As he swung, Deuce scrambled up the bear’s legs and body, then down his
    arm, charging another blast. As Umberto struck the lower jaw of the
    dragon skull, Deuce unleashed another powerful blast - the combined
    force sending the dracolich’s head up and crashing into the ceiling.

    “You’re paying for all of this damage, Harlow,” Aeon said with a grin
    as the dracolich tried to pull its nose out of the ceiling. She raised
    her cane and leveled it like a crossbow, eying the sinew and decaying
    muscle between the dracolich’s ribs. With three quick pulls of the
    trigger, the cane fired as many bolts of blue, flaming energy. Each bolt
    found its mark, disintegrating the bits holding together several of the
    ribs.

    Umberto seemed to understand what she was going for. He grabbed onto
    two of the ribs and began to pull with a roar that Aeon could feel in
    her chest. Bones snapped and muscle tore - and with another whistle,
    Deuce scurried around Umberto and onto his shoulder. As the ribs parted,
    Deuce fired another beam - this one sustaining longer than the others -
    into the dracolich.

    Bone and sinew disintegrated as the beam cut through what had been
    Harlow. It roared with pain - Harlow’s voice sounding like the most
    pained part. After a moment, the beam sliced through the dracolich’s
    spine, severing the creature in half. The lights went out in the skull,
    and the skeletal form began to collapse.

    Before it could hit the floor, or land on Umberto, the image of the
    dracolich wavered, replaced by the small form of Harlow - who landed on
    broken boards with a grunt.

    “No,” Harlow said with a groan. “No!” He tried to get up, but the end
    of Umberto’s staff pressed down on his back.

    Umberto’s form returned, Deuce still on his shoulder, as Harlow
    looked up at him. “Guards,” Umberto said. “Take this man away.”



    Umberto enjoyed every bite of breakfast the next morning. Aeon had
    invited him the night before for a free meal and drinks if he wanted
    them. He had graciously accepted the food but passed on the drink.
    Alcohol wasn’t something he liked having in the morning. But, after
    everything he’d been through the day before, he’d given it serious
    thought.

    But, as he swirled the last piece of sausage in the yolk of the
    perfectly cooked eggs, he knew this was all he needed. Good food did
    wonders for Umberto’s mind, and he felt as if he could enjoy it just a
    bit more than he had the day before. Things were different. He was
    different. No, that wasn’t it. He felt like he had over six months
    before. And that was a feeling he needed.

    Aeon sat down at the table. “How was it?”

    Umberto was still chewing the sausage, but smiled and made a warm
    sound that clearly said, “it was delicious.” When he finished chewing,
    he added, “like honey from the hive.”

    “Good,” Aeon said. “I’ll give your compliments to the Chief. They’re
    an automaton, but I’ll still tell them.”

    Umberto wiped his mouth and mustache with the napkin, then set it
    over the finished plate. “You certainly cleaned things up quickly.” He
    gestured to the tavern that looked almost like new. The only hint from
    the fight with the dracolich were the broken boards of the ceiling.

    “Just one of the plus sides of making all of my staff by hand. I get
    to decide how fast they work.”

    They laughed, and Umberto noticed an envelope Aeon was holding.

    “So,” Aeon said. “What do you think Harlow’s endgame was with me? Did
    he really think he could just pin everything on me?”

    Umberto nodded. “I believe so. The reason he didn’t have a magister
    here was probably so he could toss the place and find enough things to
    make a story. The guards found a magical dagger on him - no doubt the
    one he used for the murders. He was probably going to plant it somewhere
    here in the tavern to make a case for a magister to convict you.”

    “What a plinth head,” Aeon said with a scoff.

    “Indeed.” Umberto eyed the envelope. “Err, may I ask what is in that
    envelope?”

    “Oh,” Aeon said as if she had forgotten she was holding it. “I wanted
    to thank you. I had a pretty good plan in place last night, but I don’t
    know if I could have pulled everything off without you. I for sure
    couldn’t have gotten the guards to let me go without any extra
    investigation without you. So,” she trailed off as she put the envelope
    on the table.

    Umberto went for it, but Aeon held up a hand. “Before you look at it,
    I need to tell you. Your sister is alive. Don’t ask me how I know, or
    how I got this information - because you won’t like either of the
    answers. In that envelope is the location of where she is being held. Do
    with it what you will.”

    She moved her hand and Umberto found his own moving slower now as he
    picked up the envelope. The vine began to wilt as a flower of hope began
    to grow. “You’re sure it is her?”

    “As sure as I can be,” she said as she stood. “Just please, don’t go
    getting yourself killed. You seem like too nice of a guy for that to
    happen to you.” She paused for a moment. “Before I go. I heard from one
    of the guards that this was your first case in six months? That you had
    given this line of work up?”

    Umberto nodded, having to force himself to look away from the
    envelope and up at the goliath. “I… I’m still not sure if I will be
    picking it up again.”

    Aeon gave him a friendly smile. “Well, you should. People like you
    make being a criminal fun.”

    With that, she walked away, Deuce hopping down from the rafters onto
    her shoulder.

    For a moment, Umberto let himself think about getting back to work
    again, full-time. Taking on cases, solving crimes, bringing criminals to
    justice - everything. And, to his surprise, there was no fear. No
    anxiety. No mud around his feet holding him back. Yes, he could do this
    again. He would do this again. But first…

    He picked up the envelope.

    “But first, I have something I need to do.”

    The End




    Umberto Thornheart and Aeon are coming to Idle Champions July 3rd as part of Founders' Day. Keep an eye out for their Champion Spotlights coming later this week!

    Peril at the Greenhow, Part Two




    Peril at the Greenhow, Part Two




    The crowd was beginning to disperse when Umberto and Harlow arrived
    at the crime scene. The City Guard had blocked off both ends of the
    alleyway from onlookers, but that hadn’t stopped several people who had
    rooms in the inn above the scene from taking a peek. Tall buildings
    crowded the alley, with about fifteen feet of space from wall to wall.
    Overflow from the various businesses and inn were haphazardly placed
    throughout the alleyway, most notably a large stack of crates and
    barrels near what Umberto assumed was the back door to the inn’s
    kitchen.

    Aumarr Harlow told him that the clerics had asked to check the body
    themselves before moving it to make sure there weren’t any curses or
    arcane traps around it. Unfortunately, the clerics were not able to get
    to the crime scene for some time, which seemed to irritate Harlow.
    Umberto found this to be in his favor. The scene may have been cold, as
    some liked to say, but at least it wasn’t completely cleared and
    contaminated yet.

    A wagon waited nearby, and the small crowd was beginning to part. Two
    clerics dressed in white and gold robes moved through the crowd carrying
    a stretcher between them. On it, covered in a tan sheet, was the body of
    the victim.

    “Errr, one moment,” Umberto said, pushing past Harlow and through a
    group of onlookers. “I would like to take a look at the corpse.”

    The cleric, a tabaxi woman with green eyes, gave Umberto an offended
    look. “It’s fine,” Harlow said from behind him. “Let him look.” She gave
    Umberto a once over, then looked away.

    Umberto reached for the head of the sheet, then stopped and looked
    around at the civilians. “This will not be a view of sunshine and
    flowers. I would recommend those with a poor constitution look away.
    Just in case.” Several people did so.

    Under the sheet was a tiefling man with red skin, purple hair, and
    black horns that protruded from the top of his forehead and curled like
    a ram. His eyes had been closed, most likely by the clerics, but fear
    and confusion could still be read in the stiffened muscles of his face.
    He must have been lying in the alley for some time for the muscles to
    have frozen like that.

    Umberto pulled the sheet down further, and a few gasps came from the
    crowd. Just where the man’s heart would have been was a jagged, black
    cavity. It looked like a fissure that had split open the man’s chest,
    burning away bone, muscle, flesh, and even his leather armor. Umberto
    leaned closer. The insides were cauterized and nearly
    unrecognizable.

    “Thank you,” Umberto said, replacing the sheet and stepping back. The
    clerics nodded, then continued on to the wagon. Umberto didn’t take his
    eyes off the stretcher as Harlow into view.

    “Find anything?”

    “No,” Umberto said. “Which is why magical weapons are such an
    annoyance. They are the weeds in a detective’s garden. Come, I want to
    look at the alley.”

    Guards moved the wooden barricades aside at Harlow’s command. He also
    handed off Umberto’s pack and told the guard to take it to the inn. The
    guard offered to take his staff as well, but Umberto waved him off.

    Watching where he stepped, Umberto moved into the alleyway, taking in
    everything that he saw, as if painting the image on a canvas in his mind. All sounds of the city were cut off as he imagined possible scenarios playing out. Moment after moment, he watched the tiefling die in different ways, noting with each what was wrong and what might have been
    right.

    “We believe,” Harlow said, snapping him out of his analysis. “The
    attacker was waiting on the rooftop and got the drop on our victim, Xev
    Karshar. Xev tried to get his dagger out, but the murderer was too fast
    and-”

    “No,” Umberto interrupted.

    You’re doing it again, he said to himself, but pushed the
    thought aside for a moment. The fire was beginning to grow and he didn’t
    want anything to stop it.

    Harlow stared at him for a moment. “I’m sorry?”

    “That is not what happened.” Umberto moved to another part of the
    alley and crouched over the dirt. “Our victim dropped something. A bag
    with some items in it. Did you recover it?”

    “Yes,” Harlow said, not hiding his annoyance. He took out a notepad
    and cleared his throat. “Leather satchel. Contained one sheathed dagger,
    rations, fifty feet of hempen rope, and a bag containing six gold, one
    electrum, and forty silver. Also nearby were six caltrops, a
    handkerchief with a small Xanathar Guild sigil, and a broken music
    box.”

    Umberto’s brow furrowed as he looked up at Harlow. “He was just
    carrying something with the Xanathar Guild sigil on it?”

    “It’s one of their recent calling cards. We’ve found them at several
    robberies they wanted to take credit for. Our victim was no doubt on his
    way to his next robbery.”

    “The victims of the other murders,” Umberto said, looking at where
    the tiefling had been found. “Did they have any underworld ties as
    well?”

    Harlow nodded. “All of them, we believe, were members of the Xanathar
    Guild.”

    Umberto stood, brow raised as he took in the scene again.

    “We suspect,” Harlow continued, “that this has been the work of the
    Zhentarim. That the two factions may be at war and it’s now spilling
    into the streets. Let the tluining bastards destroy each other, I say,”
    he said with disgust. “Oh, apologies for the language again.”

    “Forgive me,” Umberto started. “But I do not believe your suspicions
    to be correct.” Harlow opened his mouth to say something, but Umberto
    didn’t give him a chance. “The attacker was at the other end of the
    alleyway when Xev and his friend entered from this side. The
    friend-“

    Harlow waved a hand. “Friend? What friend?”

    Umberto pointed to a spot near the mouth of the alleyway. “The friend
    that got away and who your guards did a fantastic job of nearly covering
    up with their own tracks. As I was saying - the friend got away. Our
    victim stood his ground, possibly thinking he could delay the attacker.
    Perhaps they had something Xev thought the attacker was after - it is
    difficult to know.

    “The murderer rushed him, closing the distance with as few footsteps
    as possible.” Umberto moved further into the alley. “The murderer
    cleared their tracks here. They did their best to make it look like dirt
    had already been there, but see here? They covered it with dirt from
    this side of the alley, which contains pieces of the red brick of that
    wall. There are more bits of red there than there should be for just
    normal foot traffic. And that continues all the way to the other end of
    the alley.”

    Harlow stared, brow raised and mouth slightly open. When he seemed to
    catch his breath he shook his head. “Is there anything else we’ve
    missed?”

    “Indeed,” Umberto said flatly, then marched back to where the victim
    had been murdered. That sparking flame in his chest was becoming a
    roaring fire. He approached the stack of crates next to the inn, but
    specifically one of the barrels. “These were a night time delivery?” He
    unsheathed his skinning knife.

    “Yes,” Harlow said, catching up to him. “The owner of the inn has
    been begging us to let him bring these in all morning.”

    Umberto made quick, arcane gestures with his open hand as he
    whispered words to the Weave, casting Detect Magic on one of the
    barrels. When nothing came up, he continued.

    “Well,” he said, sticking the tip of the knife under the lid. “It’s a
    good thing you didn’t.” With a quick flick the lid popped off and he
    tossed it to the ground. Pickles bobbed in a thick brine, the stench of
    which was overpowering. Still, Umberto couldn’t help but smile. “These
    have been opened already.” He ran his hand over the edge of the barrel
    where the seal had already been cut. Then, without another word, Umberto
    took off his jacket, rolled up his sleeve, and stuck his arm in the
    barrel of pickles.

    Harlow watched with a confused expression. “What are you-“

    “Ah,” Umberto said when he found something that was not a pickle. He
    pulled out his arm and put half of a sending stone in Harlow’s hand.
    “Here,” he said, then stuck his hand in again. After a few more moments
    he retrieved the other half. He handed it to Harlow. “You there,” he
    called to a guard. “Tell the innkeeper they can collect their shipment
    now.”

    Harlow looked down at the two halves of the sending stone he held in
    his hands. The man looked shocked, more so than Umberto was expecting.
    He noted that, but before he could say anything Harlow began digging
    through his satchel. After a moment he retrieved a scuffed-up music box.
    He handed the sending stone pieces to Umberto

    “Errr,” Umberto started. It was his turn to be surprised. “Why do you
    have that on you?”

    “I was following up on a lead earlier,” he said as he examined the
    music box. He seemed to find something and pressed in on one of the
    sides. A hidden compartment opened. “I knew it.” He took the pieces back
    from Umberto and slotted them into the compartment.

    “Care to explain, Aumarr?”

    Harlow smiled. “Time to bring in a suspect.”



    Aeon stood on a rooftop overlooking one of the open markets of
    Waterdeep. This area was called the Court of the White Bull, though she
    wasn’t sure why. Caravans who had recently come through the River Gate
    usually made a stop here to quickly sell some wares before finding a
    place to settle for the night. It was also common for livestock to be
    sold there, which was treating her to a lovely aroma she was eager to
    get away from.

    Also common here were Xanathar Guild thieves looking for easy targets
    - whether they be customers or vendors.

    An hour earlier, she had instructed a few of her agents at the River
    Gate to place a few modified sending stones in some of the caravan carts
    as they came through. These were part of a new invention she had been
    working on. The modified sending stones were magically connected to a
    spyglass and earpiece that all together made it so she could look in the
    direction of a sending stone and hear only what was being said around
    that stone.

    With the ones placed by the agents, and a few scattered around by
    Deuce, Aeon would be able to perfectly track a Xanathar Guild agent.
    Now, she just needed one to slip up enough to out themselves.

    “I can’t go lower than twenty gold,” said a merchant she had her
    spyglass on.

    She groaned and lowered the spyglass. “Everyday life is just so
    boring,” she said to Deuce, who was doing a handstand on the edge of the
    roof. He had been getting restless for the last half-hour. She couldn’t
    blame him. It had been a while since she had done her own work like
    this. That’s what she had agents for. But still, there was a charm to
    spy work like this that gave her a thrill.

    She smiled at the mechanical monkey. “Bored?”

    Deuce nodded, still doing a handstand.

    “Why don’t you go fetch me a shiny red apple from down there? Just
    don’t get caught.”

    Deuce flipped right side up, nodding quickly. He didn’t have the
    ability to smile, but she could tell he was happy.

    “Off you go,” she said with a wave, and the steel defender was off.
    He slid down a slant of the roof, then bounced off and landed on one of
    the awnings of a vendor. From there Aeon watched Deuce through the
    spyglass as he hopped from stall to stall.

    “-they entered Skullport this morning,” said a voice that snapped
    Aeon’s attention away from Deuce.

    She brought the spyglass back down to a small gap between stalls.

    “Are you kidding,” said the same voice. “Xana-“

    Another voice hushed the first, which helped Aeon find the two people
    talking.

    They were dressed in nondescript clothing - no armor or weapons that
    Aeon could see, but she was sure was there.

    “I know you’re new at this,” said the human in a long coat. “But you
    can’t just go around talking about guild business like no one is
    listening.” They each looked around at the flow of people around them.
    “Someone is always listening.”

    Aeon smiled.

    “Sorry,” said the other. He turned to look behind them and Aeon
    caught a pointed ear under his neck length amber hair.

    “Come on,” said the human. “Let’s get out of here. We can hit one of
    the other markets.”

    The two men began making their way through the crowds of people.
    Fairly quickly Aeon put together which direction they were heading
    towards. There was an alleyway in the direction they were heading, which
    gave Aeon a perfect place to intercept.

    “Uh,” said the elf. “Do you feel like we’re being-“

    Aeon fell like a feather, landing toes first on the dirt of the
    alleyway. The two men started, hands each going for their hidden
    weapons.

    “That won’t be necessary,” she said, raising a hand. As a goliath,
    she towered over the two thieves - a fact that did not seem lost on them
    as they froze in place. “I’m not here to hurt you. In fact I want you to
    leave happy and healthy.”

    The human’s eyes shifted, looking for a way out, then came back to
    Aeon. “Why?”

    “Because I want you to take a message to your boss and arrange a
    meeting with him.”

    The human’s hand went fully for his weapon, but did not draw it. “And
    what makes you think I would do that?”

    “Because,” Aeon said as Deuce jumped onto her shoulder and handed her
    a very shiny red apple. “I know who killed Xev Karshar.” She took a big,
    loud bite of the apple.



    Harlow wouldn’t say more about who the suspect was and insisted
    Umberto wait for him at the inn. Umberto was going to protest, but felt
    he had already pushed the aumarr enough already.

    Umberto’s pack was waiting for him in the room when the City
    Guardsmen opened the door for him. The guardsmen had escorted him the
    entire way from the crime scene to the door - which Umberto felt was
    unnecessary. He was sure Harlow had given the direct order to make sure
    Umberto didn’t run off to investigate further. The druid was only mildly
    offended, since Harlow wasn’t wrong in his assumption.

    The guard gave him a nod, then closed the door, giving Umberto the
    closest he’d come to silence since arriving in the city.

    The inn, named the Galloping Minotaur, was probably a magnificent inn
    at one time. The decor and furnishings were nearly two decades out of
    date and looked as if there had been very little upkeep. Perhaps the
    owners assumed what worked once would always work. Luckily, this wasn’t
    something that really bothered Umberto outside of noticing it. As long
    as he had a warm bed and a roof over his head, Umberto was happy.

    The room was the perfect size for a single person. There was a bed, a
    wardrobe, and a nice desk with a cushioned chair. A window on the
    opposite side of the room looked out onto Copper Street.

    He set his pack on the bed and moved to the window. The city was
    alive on the street below, people coming and going - moving about their
    day. It was moments like these during the early parts of a case that he
    couldn’t help but wonder if one of them was the killer. Or the next
    victim.

    A sigh escaped him and he turned his back on the window.

    Rummaging through his pack, being sure to not let the salmon touch
    the blankets, he found his notebook and emerald pen. Both had been a
    gift from a special someone nearly a decade before and both served him
    well still. The notebook was able to be refilled with fresh paper and
    the full ones placed neatly on a shelf back home. There was nothing
    magical about that, but the pen itself was the real key.

    Anyone who looked through his notebook would simply find blank pages.
    But, when Umberto spoke a key phrase the dark green ink of the pen would
    slowly seep into the paper. This made it so he was never worried about
    what he could write in its pages about a case. The information was
    safe.

    He took a seat at the desk and opened the notebook to a fresh page.
    It had been over six months since he had written in the notebook, let
    alone opened it. This gave him pause for a moment. But, he felt that
    thrill of the case inside him once more. He smiled, leaned forward to
    write the first note, and a crossbow bolt struck the wall next to his
    head.

    It took a moment for him to register that he’d heard the sound of
    glass shattering an instant before the bolt hit the wall. His head swung
    to look at the window and the jagged hole punched in one of the panes.
    His eyes focused on the broken glass, then past it, across the street,
    and to the hooded figure lowering a crossbow on the opposing
    rooftop.

    They were dressed completely in black leathers with a matching block
    cloak, the hood pulled far enough that Umberto couldn’t get a good look
    at them. Despite that, it was obvious they knew their attack had missed,
    spinning quickly and vanishing over the slanted roof.

    Umberto flew out of the chair, a plan forming in his mind. A few
    quick calculations and he was moving towards the window. Arcane words
    flowed out of him, connecting with the gestures his hands made, and a
    grasshopper’s hind leg that was tucked into his components pouch. He
    picked up speed as he finished casting the Jump spell and let the bear
    start to take over.

    A druid’s wildshape varied from druid to druid. Some moved in and out
    of shapes - changing what type of animal they became based on the
    situation. Others, like Umberto, had a preferred shape. Some said they
    just had a particular connection to that animal. Others were just more
    comfortable in that form. For Umberto, however, it felt more like it was
    a form that had always existed inside him. One that needed to come out,
    especially in times of anger.



    And after an attempted assassination, Umberto didn’t think he’d be
    able to stop the bear from coming out even if he’d tried to.

    Umberto’s skin and clothes morphed, moving as if seen through a murky
    glass, then refocused into the brown fur of a bear. He leapt, arms up
    and shielding his face, as he crashed through the window - the power of
    his spell propelling him forward. By the time he’d reached the zenith of
    his jump he was in full bear form, roaring as he hit the roof of the
    opposing building.

    The bear scrambled for a moment until it was able to get its claws
    into the tiles of the roof. Once stable, it pulled itself up and over
    the top of the roof. Its eyes instantly landed on the cloaked assassin,
    running down the line of rooftops on the other side. The bear let out
    another roar and flung itself forward, landing in a full, four-legged
    charge.

    Crossing three buildings and a small leap across an alleyway, the
    bear was gaining speed on the assassin. In its head it was making plans
    for what it was going to do to the assassin when it caught up, but
    Umberto held those thoughts at bay.

    One thing at a time, Umberto told the bear.

    For a moment, the bear lost sight of the assassin as they dipped down
    below a rooftop. As it sped closer, the assassin appeared again as they
    leapt high into the air, crossing another street. The bear grinned, sure
    it could make that jump again, but Umberto was unsure if the spell would
    still be active.

    The assassin landed just as the bear reached the last rooftop. They
    stood, turned to look back, and the wind caught their hood, sweeping it
    off their head.

    Sliver Thornheart locked eyes with the bear as it was about to leap.
    Umberto’s heart jumped into the bear’s throat, throwing off its stride
    and positioning - its hind paws slipping on the edge of the roof. The
    bear fell with a roar, breaking a set of window shutters, tumbling over
    the banister of a balcony, and crashing through an awning onto the
    pavement below.

    The bear receded, leaving Umberto overcome with pain and confusion.
    People on the street rushed to his aid, but all of their voices were
    drowned out in his mind. He looked up, through the hole in the awning,
    at where his sister had stood moments before.

    “Impossible.”



    “And why are you so willing to freely give this information to the
    mighty Xanathar?” The mighty Xanathar said, all eleven eyes on Aeon.

    Aeon had never been up close with Xanathar before. Any dealings they
    had in the past were done through intermediaries - whether that be
    agents talking to each other, or messengers between them. She had also
    never been up close to a beholder before. Both of these facts together
    made her slightly uneasy as she stood in the audience chamber of the
    Xanathar Guild.

    Xanathar was a blue beholder with tan, rough skin around its mouth of
    pointed teeth. Aeon estimated that its ball-like body was about ten feet
    in diameter, which was mostly taken up by its large mouth and massive,
    central gold eye. The top of its head/body were ten wiry eyestalks, each
    ending in an eye with a gold globe and either a red or green iris.
    Occasionally, these eyes flicked to other parts of the large room, or to
    Deuce on her shoulder, or to Beaky standing beside her. The central eye,
    the one that dispelled all of the magic Aeon had on her, stayed fixed on
    her.

    Next to Xanathar was a large, ornate fish bowl on a pedestal. Inside
    the bowl swam a goldfish. Xanathar’s prized pet, Sylgar.

    Aeon stood a little straighter. “I didn’t say I was giving the
    information freely.”

    There was something about the way Xanathar bobbed as it floated in
    the air that denoted annoyance. Its single brow moved in a way that, if
    he’d had two eyes, would have had one brow higher than the other. “How
    much do you want?” It then adjusted so that the way it floated to hold
    up its chin towards her. “The mighty Xanathar is rich, but I have my
    limits.”

    “I don’t want money,” Aeon said. “I want protection.”

    All eleven eyes refocused on her. “Protection?”

    “From the murderer,” she said, shifting a little. “The murderer knows
    someone was listening and I don’t think it will take them long to figure
    out who. In exchange for the information I want you to assign some of
    your agents to watch out for me. If an attempt is made on my life, they
    step in and defend me to the best of their abilities.”

    Xanathar furrowed its single brow. “Why not just have some of your
    agents protect you?”

    “My agents are spies,” Aeon said. “They’re trained in how to stay out
    of sight and escape without being seen. Fighting a murderer isn’t
    something I look for when I hire people.”

    Xanathar smiled. “Maybe you should have thought about that ahead of
    time, like the Mighty Xanathar did. The mighty Xanathar’s agents are the
    best in Waterdeep!”

    “I have no doubt,” she said, placating the beholder. “Which is why I
    would feel so much safer knowing the mighty Xanathar’s very best had my
    back.”

    “You would be the safest!” It took its main eye off Aeon as it struck
    a pose and she could instantly feel her magic rush back to her. A moment
    later it looked back with a wicked grin. Besides the dread of feeling
    her magic cut off again, the grin gave her a sinking feeling. “But, the
    mighty Xanathar wants more than just this information.”

    Aron raised a brow. “What else do you want?”

    “How long do you want protection?”

    “Until the murderer is caught or killed.”

    Xanathar thought for a moment. Then it straightened up, floating just
    a little bit higher. “The mighty Xanathar wants any information you have
    on the Zhentarim as well as any new information you gather until the
    murderer is caught or killed.”

    Aeon held her composure. It took everything in her not to react in
    some way, but she’d trained too much to let her body betray her like
    that. She had a lot of information about the Zhentarim. And
    that information was supposed to make her quite a bit of money from more
    than one source - the most lucrative being the Xanathar Guild. She ran a
    few calculations in her head as the beholder turned to its goldfish.

    “Are you doing all right in there, Sylgar?” It had all, but three
    eyes on the fish - the other three still on Aeon. “Don’t worry, we’ll
    get you fed and back in your bigger bowl soon.”

    “All right,” Aeon said. “I’ll arrange for an agent to bring the
    information I have later tonight.” She drew in a long breath. “Anything
    else I turn up during this time will be reported to you
    immediately.”

    It was just information. It was just money. She could deal with
    losing both. What she couldn’t deal with was her soul being destroyed by
    some murderer named Sliver Thornheart.

    Xanathar’s large mouth split into a pointed tooth smile. “You are
    very wise to take the mighty Xanathar’s deal! Now,” it said, floating
    down a little closer. “Who is killing my agents?”

    Aeon turned to Beaky. “I think it’s better that you hear it. Come on,
    Beaky.”

    The kenku wrung his hands. He’d told her he was very, very nervous
    about going with her to see Xanathar. He barely left the hideout as it
    was. She’d made it worth his while with a big sack of gold and the
    promise of a more comfortable bed and armchair in the hideout. Still,
    she could see the regret on his face for taking the deal.

    Beaky stepped forward and Xanathar narrowed its central eye.

    “This tiny bird saw the murder?”

    “No,” Aeon said, moving Beaky in front of her and putting her hands
    on his shoulders. She saw a mother do that with her child once to calm
    him down and hoped it had the same effect for the kenku. “He heard it.”
    She looked down at Beaky. “Repeat for him what you repeated for me.”

    Beaky nodded, sheepishly. He then turned to look up at the floating
    beholder, straightened up a little, then started mimicking the sounds of
    the murder. Xanathar seemed surprised at first to hear the accurate
    sounds of its agents and the alleyway - even looking around at one point
    with its eyestalks as if expecting to see them in the room.

    After the initial surprise, Xanathar listened intently to what Beaky
    was mimicking. As the scene played out, it even began to float a little
    closer, turning its large, ball-like form as if to hear it better.

    “Sliver Thornheart,” mimicked Beaky.

    Xanathar pulled back suddenly, a look of disgust on its face. It
    opened its mouth to say something, but Aeon held up a hand to let the
    kenku continue. The scene played out, the sound of the murder, the
    discovery of the sending stone, and the voice saying, “You’re next.”

    Xanathar’s face turned to a sneer. “You’re little bird friend is
    wrong,” it said. “Or Xev wasn’t seeing things correctly.”

    Aeon raised a brow. “You know who this Sliver Thornheart is?”

    Xanathar nodded, which for him moved its whole form. “She was a
    Zhentarim agent.” The name of the rival faction was thick with
    disdain.

    Aeon took her hands off of Beaky’s shoulders and the kenku rushed to
    get behind her. “I’ve never heard of her.”

    “She left Waterdeep a year before you arrived. They had her doing all
    sorts of secret missions around the Sword Coast. But not so secret that
    the mighty Xanathar didn’t know about it.” It raised himself up a little
    higher again. “It is believed that she died several months ago outside
    of Luskan.”

    Aeon thought this over for a moment. “She could have been revived
    somehow. Unless something happened to her soul, like Xev.”

    Xanathar shook its form as if shaking its head. “She’s not dead,” it
    said with a knowing smile.

    “Then why are you so sure it wasn’t her?”

    “Because,” it said, smile growing. “She’s been my prisoner in Icewind
    Dale for the last four months. And I know for a fact she’s there right
    now.”



    Tune in tomorrow for the finale of Peril at the Greenhow!

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    Peril at the Greenhow, Part One



    Peril at the Greenhow, Part One




    Umberto Thornheart had picked the perfect spot for his picnic for
    one. He had heard stories around the village of the dangers that lurked
    within the forest, but the druid had found a calming peace just within
    its tree line. There, squirrels harvested nuts, deer grazed, and birds
    chirped in the early morning light. It was the sort of place that always
    calmed his mind.

    It didn’t calm it as much as a case, but he wasn’t taking on any of
    those right now.

    Umberto sat on a freshly cleaned blanket, his pack and staff, beehive
    hanging from the crook of the staff, resting against a nearby tree. He
    opened the overly-stuffed basket, salivating as the mixture of
    tantalizing aromas filled his nostrils - a few hairs of his impressive
    mustache rising as he breathed them in. This is what I needed,
    he thought as he began taking out the various dishes. He placed bags of
    nuts and berries on the edge of the blanket. While he intended to enjoy
    this picnic by himself, it didn’t mean he was opposed to any of the
    animals joining.

    After all, none of them would ask him when he was getting back to
    work; they were sure to not break his peace.

    “There you are,” came a voice, breaking his peace.

    Umberto turned to find his mentor and teacher, Brenton Lonefire,
    silently walking along the tree line. Brenton was an old dwarf, but his
    years as a ranger and detective stayed with him - no matter how much
    gray was in his beard. Shadows made more noise than Brenton in the
    forest.

    “Walsh said he’d seen you heading out early this morning. Mind if I
    join you?”

    Umberto opened his mouth, but decided that saying he did in fact mind
    was too rude. “Errr, please, have a seat. Would you like one of the
    pies?”

    “You know me too well,” Brenton said as he flopped onto the blanket
    and picked up the blackberry pie.

    “Forgive my confusion,” Umberto said as he watched his mentor dig
    into the pie he had been looking forward to. “But, I thought you were
    leaving for Waterdeep today?”

    Brenton wiped some blackberry juice out of his beard. “I was, but
    then I had a thought.” He dug into the pie again instead of
    continuing.

    “Errr, which was?”

    Brenton finished the first half of the pie, wiped his face, and
    smiled. “You should go in my place.”

    “Oh, I’m not up for-“

    “Umberto,” Brenton cut him off, leveling a stern look at him. Umberto
    knew that look well. “It’s been six months. You’re wasting your precious
    gray matter hiding away out here.”

    “I am not hid-“ Umberto started, but stopped with another look. He
    held his mentor’s gaze for a moment, then let his shoulders drop and
    sighed. “I still feel the loss like a thorny vine around my heart.”

    In his mind, Umberto was back on that cliff, the sky dark, the sea
    roaring. He could still remember every stitch in the skin of the massive
    undead ogre, that clutched his sister, Sliver, in its massive hand. She
    locked eyes with Umberto and for the first time since they were children
    he really saw the sister he loved - not the master thief of the
    Zhentarim. A moment later, the ogre threw Sliver like a rag doll over
    the cliff’s edge and into the dark, crashing waves of the ocean
    below.

    Umberto felt Brenton’s hand on his shoulder, bringing him back to the
    present.

    “And you always will,” his mentor said. “But you can’t let that
    prevent you from doing what the world needs you to do.”

    Every excuse ran through Umberto’s mind. But as he looked into his
    mentor’s eyes, he knew none of them would suffice for the old dwarf. He
    drew in a deep breath.

    “What is the problem in Waterdeep and how can I help?”

    A wide smile of teeth cut through Brenton’s thick beard. “That’s my
    boy!” He set what was left of the pie down and straightened up. “An old
    friend of mine, Rickard Harlow - formerly the aumarr of the Waterdhavian
    Guard - wants someone to help his son, the current aumarr, with a string
    of murders in the city. Rickard doesn’t think his son will be able to
    solve the case.”

    “He does not believe in his own son?”

    “It’s a long story, but let’s just say his son, Alister, didn’t reach
    that rank on his own merits. Though, I should tell you, his one claim to
    fame was apprehending your sister years ago.” The thorny vine tightened,
    but Umberto did his best not to show it. Brenton seemed to acknowledge
    this and continued. “Rickard has already told Alister to expect me,
    which he begrudgingly accepted.”

    Umberto shifted, trying to get away from the pain in his heart. “And
    this Alister Harlow is expecting you today?”

    “Indeed! There was another murder just last night. Which is why you
    must be on your way.”

    “Now?”

    “Yes, now - there’s a wagon down the road waiting to take you to New
    Velar where I’ve arranged for teleportation to one of Waterdeep’s
    circles.”

    Umberto looked solemnly at the spread of food. “Very well,” he said
    with a sigh and got up. He retrieved his pack and staff. The beehive
    that hung from the staff swayed softly. A few bees hurriedly flew back
    the hive, knowing it was time to leave.

    He moved to head towards the road but found his feet unresponsive. As
    if stuck in the thickest of mud. He looked out into the distance. “Errr,
    and what if I get there and find I cannot properly solve this case? What
    if I cannot function?”

    Brenton walked over and held out the other pie - this one apple. “You
    won’t.”

    “How can you be sure?”

    “Because this is what you do.” The dwarf smiled. “Have fun. Enjoy
    it!”

    Umberto took the pie. It was cold now, but at least it would be
    something on his way to Waterdeep. He felt the excuses piling up again.
    The mud tightened around his feet. He saw his sister’s face as she
    vanished over the cliff.

    And then Brenton gave him a pat on the back and he was walking.
    Walking towards a road of uncertainty, a city of murder, and away from
    the comfort of hiding.



    Aeon, spymaster of Waterdeep, was beginning her day in the way she
    most enjoyed; scrubbing the bar of the Greenhow tavern. Sure, she could
    command any one of the service automatons she’d made to work the bar do
    it. In fact, there were so many things she had them do she could barely
    remember the list. But, scrubbing the bar each morning grounded her. It,
    for the small bit of time it took, brought her back to days long gone
    by. Before she was a spymaster. Before she came to Waterdeep. When her
    name was -

    A mechanical monkey dropped from the ceiling, crashing into a bucket
    of soapy water, which spilled down the bar she had just wiped down.

    Luckily, none of it had gotten on her gown. It was a custom piece -
    made of black and red fabrics with hints of gold trim. She’d fashioned a
    leather corset with gold gears that glowed with magic blue light to tie
    the whole look together with her enchanted top hat. But just because she
    was wearing all that while scrubbing the bar didn’t mean she wanted any
    of it to get ruined.

    Aeon drew in a breath and narrowed her eyes at her steel defender.
    “Deuce. Really?”

    Deuce’s gold face peeked up from behind the overturned bucket, the
    blue orbs of magical energy he had for eyes looking it over. He gave a
    shrug that said, “I didn’t mean to.”

    Aeon rolled her eyes. “Well, you’re cleaning it up.” She tossed a
    towel on Deuce’s head and moved to the other end of the bar that wasn’t
    covered with soapy water. She watched the other automatons move
    throughout the tavern. Some of the smaller ones popped in and out of
    small brass doors set into the walls and ceiling - cleaning up messes,
    then taking the waste back to their tunnels to dispose of outside. The
    larger ones - these the size of an average human - rolled around on
    wheels and set things up for opening later that day. Some of them set up
    tables and positioned chairs, others cleaned the various lights, while
    some in the back got the kitchen ready.

    Things were going pretty well. Which could only mean -

    Three heavy knocks came from the front door.

    Aeon smirked. “Like clockwork,” she said under her breath. “We’re
    closed!”

    “City Guard business,” came a stern voice from the other side. “Open
    up.”

    “Lovely.” She hit a button under the bar and the lock on the door
    clicked. A moment later the door swung open revealing Alister Harlow,
    Aumarr of the Waterdhavian Guard, his fist still up and ready to
    knock.

    He furrowed his brow at Aeon as he lowered his hand. “Thank you.” He
    stepped inside, but not alone.

    An older, human man with a short white beard followed Harlow. He was
    dressed in black robes with a high collar. The collar was trimmed with
    gold and had a matching design worked around it, marking him as a
    magister - the walking judges of Waterdeep.

    Intimidation, Aeon noted. Harlow wants to make a
    statement.


    She ignored the magister and put on her
    the-fool-with-the-coin-knows-best smile. “Aumarr Harlow, what can I do
    for you at this early hour?”

    Harlow raised a brow as he approached the bar. “It’s nearly
    highsun.”

    “And highsun is early for a tavern.”

    “Only your tavern.” He gave a look over his shoulder to the magister
    who did not make any visible movement to respond. Subtle, but Aeon knew
    this meant the magister was fully paying attention. What did Harlow
    think he had on her?

    Harlow glanced around the Greenhow. “Busy night last night?”

    “Every night is a busy night at the Greenhow.”

    He let out a chuckle that was more of a scoff. “I’m sure. Any
    problems with any of the patrons?”

    Aeon held his gaze for a moment, taking in his tone, his posture, his
    expression - everything she could about him. His confidence was a mask.
    He was not holding all of the cards, but he might think he could change
    that if he was brash enough. Was he after someone that was in the tavern
    last night? No - his tone was an accusation. What was he playing at?

    “No more than usual,” she said after a moment. “Why, should I have
    been watching out for someone? Are the Bregan D'aerthe back or
    something? Because I told you last time - they just liked my tavern,
    they weren’t-“

    Harlow set a music box down on the bar. It was ornate enough.
    Polished dark wood, brass clasps and adornments. It was obviously made
    by someone with refined taste and skill.

    The captain gestured to the music box. “You make these, don’t
    you?”

    “Yes,” she said, picking it up. It had seen better days. She sold
    several of these every night - either to folks looking for a cute gift
    for their partner or patrons too drunk to realize they’re buying
    something. She always made sure they shined in just the right way that
    made you want to buy one. This one, however, looked like it had been
    kicked down the street. Some loose gears and springs rattled around
    inside when she shifted it.

    It was also much lighter than it was supposed to be.

    “One might assume,” Harlow continued, “that if someone were walking
    around with one of these they most likely had visited your tavern
    recently.”

    Aeon stole a glance at the magister. His expression had not changed.
    “I would agree that most folks don’t walk around the city with a music
    box on them, yes. Who did you find this one on?”

    “A murder victim,” Harlow said, raising his chin.

    Aeon set the music box back on the bar. “That’s dreadful. Who did
    it?”

    “That’s what I’m trying to find out.”

    “Well,” she said, eyeing the magister again. “Why don’t you just have
    a cleric bring the poor soul back and ask them who killed them?”

    “That’s hard to do when the victim’s soul was destroyed.”

    Now that was interesting. It meant the killer didn’t have to
    be careful. They could have come face to face with their victim, talked
    to them even, and it wouldn’t have mattered. It was hard to get away
    with looking someone in the eye when you killed them in a world where
    they could easily be brought back to accuse you.

    “Are you going to accuse me of the murder?”

    Harlow’s eyes went wide, and his mouth hung open a moment before
    speaking. “What? No.”

    “Then I think we’re done here.” She started to walk away.

    Harlow slammed a fist on the bar, bringing Aeon to a halt. “I want a
    list of every person that was in here last night. And don’t pretend that
    you have no way of knowing that. You may think you’re clever with your
    little machines and trinkets - but we know what you really are,
    Aeon.”

    She let a moment pass. Then another. Finally, she turned around and
    walked back, standing directly across from Harlow. She put on a mocking
    smile, looking him in the eye.

    “Darling, I don’t know what taverns you frequent - but I couldn’t
    possibly keep track of the number of people who come through here each
    night.” She paused and let her smile widen. “Even with all my little
    machines and trinkets.”

    Harlow held her gaze, fire burning in his eyes. “I will return
    tonight. I will be expecting that list when I arrive. Is that
    understood?”

    She didn’t make a move to confirm or deny. She just held her
    smile.

    “I will bring every guard in the North Ward here if I have to.
    They’ll search every corner of this-“

    “Understood,” she said. She maintained the cocky demeanor, but knew
    he could do it. This man may have been a buffoon, but he was aumarr of
    the City Guard. A deadly and unpredictable combination.

    A heartbeat passed. Harlow swiped the music box off the bar and
    marched out the way he had come in. The magister hung back for a moment,
    looking Aeon over. Then, without a word or sound, he turned and followed
    Harlow out and into the streets of Waterdeep.

    Aeon pressed the button under the bar again and the door slammed
    shut, locking with a click.

    The magister hadn’t been here to pass judgment. Harlow came expecting
    to threaten her and brought the magister to prove it wasn’t a bluff. If
    Harlow had said anything out of turn the magister would have done
    something. Which meant the aumarr was well within his power to flood the
    Greenhow with as many guards as he wanted if she gave him the
    chance.

    Her eyes fell to where the music box had been. “I’d say today
    couldn’t get any worse,” she said to Deuce. “But I think it already
    has.”



    The city of Waterdeep materialized around Umberto. The smell hit him
    first - a combination of all the things that come with city life that
    most people eventually stop noticing. This was quickly followed by the
    noise. Even on a quiet day, any city street was deafening compared to
    the forest, or even Brenton’s small village in Harrowdale. Anxiety rose
    in Umberto as the sights, smells, and sounds of the city washed over
    him.

    You’ve been away for a while, he told himself. This will
    pass.
    That last part was more of a hope than a promise.

    The teleportation circle was on the corner of a non-main street. A
    few stone stairs led down from the dais that Umberto now found himself
    standing on. Nearby were two cloaked members of the Watchful Order of
    Magists and Protectors - people with the ability to use arcane magic who
    watched over the teleportation circle and made sure it was functioning
    properly. One of them, an aarakocra with brown feathers, nodded to
    him.

    “Welcome to Waterdeep,” they said in a friendly tone. “Please descend
    the steps so the next transport can arrive.”

    “Errr, apologies, of course.” Umberto hefted his pack and made his
    way down the stairs.

    The buildings of the North Ward district of the city were taller than
    he remembered. They loomed over him, the dark windows feeling like eyes
    of predators watching his every move. Between that, the worked stone
    under his feet, and not being able to see one hint of trees or bushes -
    Umberto found himself wondering how he had ever managed to live in a
    city for any length of time.

    “Are you Brenton Lonefire?”

    The voice snapped Umberto out of his drifting thoughts. “Errr, no,”
    he said, turning to face the man that had spoken. “I am here in his
    place.”

    The man must have been Alister Harlow. He was dressed in shining
    armor that looked as if it had never seen battle. A red cape with gold
    trim was fastened to the pauldrons and draped behind him. This marked
    him as a captain, or aumarr as they were referred to in Waterdeep. He
    was human, like Umberto, and the two men came to about the same height.
    He had slicked back brown hair, which wasn’t what Umberto would have
    suggested, but the style fit him well enough.

    With a cocky smile, sharp jawline, and sparkling blue eyes it was no
    wonder Alister Harlow had charmed his way up the ranks. He was an
    attractive man, but not Umberto’s type.

    “Ah,” Alister said. “Well, I’m Alister Harlow, aumarr of the City
    Guard. Brenton Lonefire came highly recommended by my father. I’m sure
    if Brenton thinks highly enough of you to send in his place, then we are
    in good hands.” He held out a hand. “You are?”

    Umberto shook the outstretched hand. “Umberto Thornheart.”

    Alister’s grip tightened and a paleness ran through his face.

    Umberto raised a brow. “Is something wrong, Aumarr? You look like a
    deer that has spotted a bear.”

    Alister released his hand. “Apologies. It’s just… Stlarn - forgive my
    language. It’s just, I once put your sister behind bars.” Umberto felt
    that vine tighten. “We tracked her for months, but I was the one that
    finally caught her.”

    Umberto did his best to put on a smile, though it was still hidden
    behind his mustache. “Yes, Brenton told me about that. You must be quite
    an opponent.”

    The aumarr smiled back. “Well, I don’t know about that. But thank you
    for the compliment.” He shifted, as if putting back on the role of
    aumarr. “You must be tired from your trip, I-“

    Umberto swung his pack around, and Alister caught it with a small
    gasp. “Indeed. The wagon broke down outside of New Velar. I would
    appreciate the reprieve from the weight of my pack. Don’t mind the
    salmon. It’s fresh, but dead. I couldn’t say no to the fisherman in the
    New Velar market.”

    “Uh,” Alister said, putting one strap over his shoulder. “Of course.
    Well, I’ve arranged for a nice room for you while you’re here. If you’ll
    follow me I’ll take you there and-”

    “Are we not going to the scene of last night’s murder?”

    Alister was still getting the burdensome pack situated on his back.
    “I’ve made plans for that tomorrow. As well as a visit with the clerics
    who are seeing to the body. The alleyway has been blocked off and will
    not be tampered with I can assure-”

    “That is a waste of time,” Umberto said, feeling the irritation on
    his words. “If I am not allowed to see the crime scene as soon as
    possible there was no point in having myself or Brenton make the trip
    here. Evidence can be lost, weather could hide a trail, and our murderer
    could be choosing their next victim.”

    The aumarr’s brow furrowed. “I promise you, the guards of this city
    would not let-“

    Umberto scoffed. “It is a wonder you were able to catch my
    sister.”

    “That is not-“

    Umberto, for the first time, looked the aumarr in the eye. “I
    appreciate and understand the rank you hold and that this is your
    investigation. But, I have solved more cases than you have years in this
    world, I have faced more villains than you could dream of, and I am here
    to find this murderer and stop them before they kill again.”

    Alister held his gaze for a moment. He opened his mouth to say
    something, but stopped himself. Hefting the pack, he gave a nod. “Very
    well.”

    “Thank you,” Umberto said, then added, ”apologies for being terse.
    I.. Errr, don’t like to waste time with an investigation.” This
    isn’t like you,
    he said to himself. That time hiding away
    changed you more than you thought.
    He tried to put on a smile. “I
    won’t let it happen again.”

    “Apology accepted,” Harlow said. “Follow me to the crime scene.”
    Umberto followed the aumarr. It finally registered with him that he
    was on a case again. The thrill of an investigation lit a fire in his
    chest that hadn’t been there for a long time. He just hoped his skills
    hadn’t dimmed enough to snuff that flame out.



    Aeon didn’t become one of Waterdeep’s greatest spymasters overnight.
    It took her years to get where she was now, and a few decades before
    that to even get to Waterdeep. Mastery required skill, and skill
    required patience and training. Whenever she would spend time working on
    an invention or deceiving folks in the local tavern, she thought of it
    as praying at the Temple of Knowledge. And she was a frequent
    attendant.

    Now, so many years after honing this mastery, Aeon gazed at a wall of
    over one hundred sending stones set into small shelves, looking for the
    one that heard a man being murdered. Each shelf had a small brass plate
    with a number on it and the sending stones had a matching number carved
    into them. Each box that was sold was recorded with that number.

    She had sold a few music boxes that night before, but luckily enough,
    only one that contained a sending stone. Not everyone that was
    interested in a music box was going to have information she could sell.
    They all had the compartment, however, so if she later learned someone
    did have some lucrative knowledge she could send Deuce to install one.
    However, there was a small, barely noticeable difference between boxes
    that had stones and those that didn’t.

    The one that Harlow had foolishly let her hold was one that was
    supposed to have a sending stone in it. She had made sure that an agent
    of the Xanathar Guild, a tiefling named Xev Karshar, went home with it.
    He had been more drunk than he’d meant to be, which Aeon had also made
    sure of, and was therefore easily convinced into buying one. And
    apparently, sometime after he left with a friend, he was killed in an
    alleyway with a weapon that destroyed his soul.

    Usually, that’s not really something she would care about. The
    Xanathar Guild and Zhentarim had been fighting for years and offed each
    other regularly. There wasn’t really anything in it for her to hear what
    happened, save for one small problem.

    The music box was lighter than it should have been. Which meant the
    sending stone had not only been found, but taken.

    “There,” she said to Deuce. The little gold monkey scurried up the
    shelves and retrieved the stone. He landed on her shoulder just before
    she passed through the doorway to the next room.

    It hadn’t been easy constructing an entire spy network headquarters
    under the Greenhow. Several different contractors had to be used, some
    of which were just to confuse anyone looking into what she was doing. It
    had started as just a small hidden room below the basement, but now
    spread out like a spiderweb under the streets of the North Ward.

    After a few rooms and hallways she stepped into a dimly lit den with
    carved stone walls. Lanterns hung from sconces giving off enough light
    to read and write, but not disturb the kenku who were trying to focus.
    There were six of them, five of whom sat in stations with comfortable
    armchairs. Around each of their heads was a contraption that dangled up
    to six sending stones a few inches from them. Each station also had an
    unseen barrier of a modified Silence spell. No sound passed beyond a few
    feet from them and nothing from the outside came in.

    The kenku who worked for Aeon had near perfect memory. This wasn’t a
    unique skill to these kenku - plenty of other people in the world could
    recall conversations and things they have seen with crystal clarity.
    What was unique for kenku, however, was that they could
    perfectly mimic sounds and voices they heard with their raven-like
    ability.

    Aeon approached the sixth kenku, Cricket, who was sitting behind a
    desk nearby and kept track of the kenku and the sending stones. Deuce
    handed her the sending stone and she in turn showed it to Cricket. “I
    need to speak with the one that was listening to this stone last
    night.”

    Cricket checked the number against his notes, nodded, then hopped off
    his chair and led her into the next room. It was full of small beds,
    which the kenku slept in between shifts. Several of these were taken and
    Cricket led her to one which was occupied by a kenku with stark white
    feathers.

    “Beaky,” Cricket mimicked in one voice. “Boss wants to talk to you,”
    he said in another.

    Beaky opened his red eyes with a start and shot up in the bed. He
    looked as if he were going to run at first, but then seemed to realize
    where he was and calmed down. He nodded to Cricket, then to Aeon.

    “Uh,” he said. “What can I do for you, boss?” He moved between three
    or four voices as he spoke.

    Aeon handed him the sending stone. “You heard a murder last
    night.”

    Beaky looked at the sending stone number, then nodded.

    “I want to hear what happened just leading up to and then all the way
    through what transpired.”

    Beaky thought for a moment, pulling up the memory, then started
    moving his beak.

    “I’m telling you,” said a very drunk man, the sounds of his feet
    shuffling on the pavement somehow coming from the kenku. “Sylgar is
    really the brains of this operation.”

    Another voice laughed. “I think you’ve had one too many. Maybe even
    four too many.”

    “I’m telling you,” the first voice repeated. Aeon recognized Xev’s
    voice. “Sylgar is a fiend in disguise and its running this entire
    city!”

    “Gods,” the other voice said. This must have been the halfling that
    had been with Xev. “You really need to stop saying that before we get
    back to-”

    The halfling cutoff followed by the sound of boots shuffling to a
    stop.

    “Who the hells is that?” Xev said.

    “I don’t know,” the halfling said. “But, I don’t think people that
    stand ominously at the end of alleyways mean well.”

    “Hrast,” Xev swore with a sobering tone. “They’re probably after the
    delivery. Here, take it.” There was a sound of rummaging in a bag.

    “I thought you said you’d already taken care of that!”

    “Well, I lied!” By the sound of his voice, Xev was sobering up with
    every passing second. “Just take it and run. Get to the hideout. I’ll
    hold them off and meet up with you later.”

    “But-”

    “Go!”

    There was a pause, then the sound of boots on pavement quickly moving
    away.

    “All right,” Xev said. “It’s just you and me you tluining-”

    Boots on pavement again, but this time much faster and growing
    louder. Xev roared just before the sound of weapons clanging flooded
    from Beaky. Aeon couldn’t be sure, but it sounded to her like
    daggers.

    Xev groaned alongside a scuffling sound like the two opponents were
    grappling one another. A moment later Xev screamed and a dagger
    clattered on the pavement. Next came stumbling and a crash. This must
    have been when the music box fell out of the bag, and possibly the
    sending stone out of its casing.

    “Who,” Xev gasped. “Who the hells are-“ he cut off with another
    scream. He panted through whatever pain he was in. “That can’t be.
    You’re Sliver Thornheart - that’s impossible! You’re-“

    The distinct sound of a dagger plunging into Xev’s chest was barely
    covered up by the air escaping the tiefling’s lungs. This was quickly
    followed by a sparking, swirling sound that lasted a few seconds. Aeon
    assumed this was the sound of the man’s soul being destroyed.

    After a few moments there was soft shuffling - the murderer getting
    to their feet. They sheathed their weapon, then paused.

    “Stlarn,” cursed a feminine voice. Next came shuffling sounds as the
    stone was picked up. “You’re next.”

    Beaky mimicked the sound of what Aeon assumed was the stone being
    broken. “That was where it ended.”

    Aeon sat unblinking for several moments, then let out a breath she
    hadn’t realized she’d been holding. “Well, I didn’t have catching a
    murderer on my to-do list today, but I guess I can make room.”

    Will the killer be found before they can strike again?

    Tune in tomorrow for Peril at the Greenhow Part Two!