Added various UI updates to support multiple languages.
Added Spanish localization.
Added new songs.
Bugfixes.
We are extremely thankful for having distributed over 73,000 licenses. As a way to thank all our international players we will continue working on translating the game to more languages over time. Thanks for the continued support and stay tuned for more updates.
Patch notes
Patch notes for 5/13/2019
Fixed a bug where the Warrior Tent unit had abnormally high retaliation. It now has the intended 11 base retaliation (down from 121 base retaliation).
Ability icons now have a new fresh look.
Ability icons now display an information tooltip when moused over, showing the attributes of the ability.
Frostball now deals 150% of the caster's spell power (down from 200% of the caster's spell power).
Slightly increased the Baby Dragon's spell power to 400(up from 300).
Added a new item: Wolf Mask (common, +2 Retaliation, +25 AttackPower, +100 MaxHP).
Patch Notes
Patch notes for 5/11/2019
Reduced overall MMR gain/loss amount
Fixed some lighting related graphical bugs
Changed UI to be more compatible with different screen resolutions
Tweaked Unit path finding to make movement more fluid for blocked units
Added a separate button to mute music
Gold stat tracking for achievements should now be working properly
Thanks to all 719 players that have tried the game so far!
Idle Chess Story is now released on Early Access!
Patch notes for 5/10/2019
Decreased robot creep scaling
Decreased the Longsword item attackpower from 30 to 15
Increased the Stick Sword item attackpower from 25 to 35
Patch Notes
Patch Notes for 5/6/2019
Normal enemy units will now have a more random item distribution
Patch Notes
Patch notes for 5/5/2019
Increased robot creep stat scaling
Reduced item drop rate for non-boss units
increased the possible amount of normal units to be spawned by the enemy
Increased boss stat scaling on normal and hard difficulty
Other Minor tweaks to unit balance
Patch Notes
Patch Notes for 5/4/2019
Balance changes are based on user submitted feedback, thanks to all testers that have been sharing their thoughts to us! As part of our early access development we are quickly iterating on user feedback, you may expect big balance patches to come frequently and all features are subject to rapidly evolve.
Extended gameplay to round 20
The Engineer boss has been moved from round 18 to the new round 20
Bosses now have a guaranteed item drop
Increased item drop chance slightly
Reduced boss health by 10%
Reduced Engineer damage drastically
Increased Engineer Action Time slightly
Removed the "retaliation up" ability from the Engineer
Slightly reduced the amount of items granted to normal enemy units on hard difficulty
Slightly increased the gold bonus compound interest reward from progressing a round and the base gold bounty reward for all units
Tweaked stats on various units
Tweaked tribal bonuses
... And other minor changes
Patch Notes
Patch notes for 5/3/2019
Polishing updates to the combat report damage per second meter.
Patch Notes
Patch notes for 5/2/2019
Various bugfixes and polishing touches to items and units
Added damage per second meter, the damage per second meter will now log the performance of your units during each round.
Items Update Live!
We have been hard at work on our last major game play feature: Items!
Items are now live and ready to be equipped by your units. Enemies will now have a 10% chance to drop a treasure chest filled items of different rarities.
We want to personally thank everyone that has played the game so far! We are working hard to add new features and make the game play experience more enjoyable.
Patch notes 5/1/2019
Items have been added to the game.
Reduced overall MMR gain/loss.
Code Optimization
Fixed a bug where enemy units were not scaling up properly to hard difficulty