Idle Chess Story cover
Idle Chess Story screenshot
Genre: Strategy, Indie

Idle Chess Story

Patch notes for 31/5/2019

Patch notes for 31/5/2019


  • Added various UI updates to support multiple languages.
  • Added Spanish localization.
  • Added new songs.
  • Bugfixes.


We are extremely thankful for having distributed over 73,000 licenses. As a way to thank all our international players we will continue working on translating the game to more languages over time. Thanks for the continued support and stay tuned for more updates.

Patch notes

Patch notes for 5/13/2019

  • Fixed a bug where the Warrior Tent unit had abnormally high retaliation. It now has the intended 11 base retaliation (down from 121 base retaliation).
  • Ability icons now have a new fresh look.
  • Ability icons now display an information tooltip when moused over, showing the attributes of the ability.
  • Frostball now deals 150% of the caster's spell power (down from 200% of the caster's spell power).
  • Slightly increased the Baby Dragon's spell power to 400(up from 300).
  • Added a new item: Wolf Mask (common, +2 Retaliation, +25 AttackPower, +100 MaxHP).




Patch Notes

Patch notes for 5/11/2019

  • Reduced overall MMR gain/loss amount
  • Fixed some lighting related graphical bugs
  • Changed UI to be more compatible with different screen resolutions
  • Tweaked Unit path finding to make movement more fluid for blocked units
  • Added a separate button to mute music
  • Gold stat tracking for achievements should now be working properly

Thanks to all 719 players that have tried the game so far!

Idle Chess Story is now released on Early Access!

Patch notes for 5/10/2019

  • Decreased robot creep scaling
  • Decreased the Longsword item attackpower from 30 to 15
  • Increased the Stick Sword item attackpower from 25 to 35

Patch Notes

Patch Notes for 5/6/2019

  • Normal enemy units will now have a more random item distribution

Patch Notes

Patch notes for 5/5/2019
Increased robot creep stat scaling
Reduced item drop rate for non-boss units
increased the possible amount of normal units to be spawned by the enemy
Increased boss stat scaling on normal and hard difficulty
Other Minor tweaks to unit balance

Patch Notes

Patch Notes for 5/4/2019
Balance changes are based on user submitted feedback, thanks to all testers that have been sharing their thoughts to us! As part of our early access development we are quickly iterating on user feedback, you may expect big balance patches to come frequently and all features are subject to rapidly evolve.

  • Extended gameplay to round 20
  • The Engineer boss has been moved from round 18 to the new round 20
  • Bosses now have a guaranteed item drop
  • Increased item drop chance slightly
  • Reduced boss health by 10%
  • Reduced Engineer damage drastically
  • Increased Engineer Action Time slightly
  • Removed the "retaliation up" ability from the Engineer
  • Slightly reduced the amount of items granted to normal enemy units on hard difficulty
  • Slightly increased the gold bonus compound interest reward from progressing a round and the base gold bounty reward for all units
  • Tweaked stats on various units
  • Tweaked tribal bonuses
  • ... And other minor changes

Patch Notes

Patch notes for 5/3/2019

  • Polishing updates to the combat report damage per second meter.

Patch Notes

Patch notes for 5/2/2019

  • Various bugfixes and polishing touches to items and units
  • Added damage per second meter, the damage per second meter will now log the performance of your units during each round.

Items Update Live!

We have been hard at work on our last major game play feature: Items!
Items are now live and ready to be equipped by your units. Enemies will now have a 10% chance to drop a treasure chest filled items of different rarities.

We want to personally thank everyone that has played the game so far! We are working hard to add new features and make the game play experience more enjoyable.

Patch notes 5/1/2019

  • Items have been added to the game.
  • Reduced overall MMR gain/loss.
  • Code Optimization
  • Fixed a bug where enemy units were not scaling up properly to hard difficulty
  • Updated the helper tips.
  • Other small changes and bugfixes


- Joaquin