Hi everyone! Classes for college starts tomorrow... đ˘ I wanted to give you guys a quick heads up on what I will be working on during this semester (and potentially next semester). There are lots more than what's being shown, but it's just the general list.
Can't give any promises on ETAs sadly. But due to my sanity/mental health, I plan on doing my best to balance school life, social life, and game dev life. Hope y'all understand and are excited for what's to come!
Thank you very much for your patience to those who were affected by the Offline Progress issue. Should be good to go now! :^)
[â v0.21.7 â] [Added]
(Accelerators) You can now hold on the little buttons on every accelerator.
(Crafting) EXPERIMENTAL: Added a manual input for crafting presets. If you somehow add some weird string or something and it messes up the game, please get in contact with me!
(Tutorial) During the tutorial, when you need to head to a certain location in navigation, the button will turn blue!
(Research) Added the crafting cost in the description of current research.
(Settings) Ability to toggle patch notes on game load.
(Settings) When using Mixed Notation, you can now switch through a few numbers when you want it to switch to scientific.
(Diamond Shop) If you feel generous and appreciate my work, you can now donate in the Diamond Shop. These do not change the game in any way, just donations. If you are in my Discord and want a donator role, reach out to me!
(Misc.) Quick save and return to the main menu button on the navigation panel.
(Misc.) When you unlock a feature and it involves the navigation panel, the button will turn red.
[Changed]
(Achievements) The auto slot achievement has been changed to âBuy 10 Craftersâ
(Adventure) Deploy All bugs
(Adventure) In stats, the Skill shards per kill was relabeled.
(Crafting) Orange Flask base crafting time: 40 => 30 seconds.
(Crafting) Yellow Flask base crafting time: 200 => 150 seconds.
(Tutorial) Redid the entire Flasks tutorial, made it more friendly and up to date with the recent changes :)
(Tutorial) The tutorial is now a floating window that can be moved around and resized :^D
(Research) Orange Flask base research time: 60 => 30 seconds.
(Research) Orange Flask base research requirement: 50 => 100 Orange Flasks.
(Misc.) Adventure and Diamond Shop buttons have been repositioned in the navigation panel.
[Fixed]
(OFFLINE) OFFLINE PROGRESS SHOULD WORK AS NORMALLY NOW. IF IT DOESN'T BE THE FIRST LOAD, IT SHOULD BE AFTERWARDS. REPORT TO THE DEV IF IT DOESNâT STILL.
(Achievements) The Auto Crafting slot achievement has been replaced by: Buy 10 Crafters.
(Ice) Fixed a bug where the crafting slots donât reset on freeze mode/ice age upgrade doesnât working. I am aware others are having issues, but Iâm going to try to figure out
(Ice) Fixed buy max ice makers
(Mastery) Fixed some mastery bugs
(Skilling) Fixed distribute all skill shards
(Skilling) Fixed an ice upgrade that isnât supposed to hide skill tabs
(Solitaire) Fixed an issue where doing practice mode can reset solitaire cooldown
(Diamond Shop) Certain upgrades not unlocking
(Misc.) Minor UI/Game bugs
(Misc.) Letter Notation
(Misc.) Fixed several buy maxes
(Misc.) Fixed a bug where certain old saves couldnât be imported in settings
[Removed]
(Accelerators) The toggle spend mode, useless
(Ice) Auto Upgrade and Unlock Auto Deploy, useless
v0.21.6 Patch - Balancing, Save System Rework, Diamond Upgrades Rework, etc.!
[â v0.21.6 â] [Added]
(Crafting) Presets now have a custom preset input.
(Solitaire) A setting to toggle Auto Win
[Changed] NOTE! A lot of the balancing related changes in this update are subject to change!
(Saving!) Save System has been reworked. Flasks, Tubes, and Shared data has been merged! No more importing/exporting/managing multiple files! This should eliminate a lot of the save-related bugs. With this save system change, current backups have been wiped. You are still allowed to import previous saves with the following tags: âFLASKS>â, âTUBES>â, âSHARED>â.
(Saving) You now have a maximum of 50 backup files.
(Menu) Menu has gotten a touch up since the save system was reworked, so it should be less confusing now!
(Research) Orange Flask Research Time: 120 => 60 Seconds
(Research) Yellow Flask Research Time: 600 => 300 Seconds
(Diamond Shop) The upgrades have been moved to their own page
(Diamond Shop) (subject to change!) The upgrades have been reworked to make it more fair for F2P and pay-to-speed-up players. Most upgrades have been grouped together, so you can buy one upgrade with multiple effects. Each upgrade group starts at 1 Diamond Item, the cost multiplier is 4x. Costs are no longer shared. Upgrades work exactly the same, just a bit easier to choose which upgrades to get. This also means the UI has been cleaned up :). Everyone's upgrades will be reset for the first time, just so you can respend your diamonds accordingly!
(Crafting) Start of the rebalancing phase, for a smoother early game experience. Here are some base Flask cost changes: Yellow (15 => 25), Green (25 => 250), Blue (75 => 1.00e3).
(Accelerators): (subject to change!) Energy boost accelerator unlock cost: 1.00e10 => 1.00e15
(Prestige): (subject to change!) Base formula: log(energy / 1e10 + 1, 1.35) => log(energy / 1e15 + 1, 1.35)
(Prestige): (subject to change!) Prestige Unlocks at 1.00e18 Energy
[Fixed]
(Accelerators) Item Accelerators generate items when you havenât unlocked the accelerator.
(Ice) Fixed a bug where ice makers went negative for some reason
(Offline) Fixed offline progress
[Removed]
(Crafting) Manual Crafting! Whenever you buy a crafting slot, it automatically starts crafting for you. You no longer need to buy Auto Crafters. This is to make the early game feel smoother.
(Settings) Flask/Tube Resetting, due to the reworked save system.
v0.21.5 Patch - Presets UI Rework + Save System Update
[â v0.21.5 â] [Added]
Offline: For Tubes Adventure, you now gain kills offline! This only gives kills for the stage you are currently on.
Settings: A setting to toggle the offline progress screen.
[Changed]
Crafting: Presets have a new look and were heavily simplified. You can now toggle individual presets, rather than presets as a whole. Getting rid of the three buttons on the side allows the preset screen to look less cluttered and confusing.
Settings: For PC, the fullscreen setting has been changed. It should work properly and work across all scenes. For the first time, it might load into borderless or windowed.
Saving: If you load into a local save, it will only save locally automatically. You can manually save to the cloud if you want. However, if you load into a cloud save, it will automatically save locally and to the cloud.
[Fixed]
Saving: Attempted to fix the Save System for when you close the game or shut off your device while playing. This does not fix when your device dies (not that I see a fix for it at all).
Misc: Minor bugs
[Removed]
Solitaire: Removed the +5 base reward, but you will still get +5 if you skip the game. Playing the game will start you at 0. I removed this because itâs too OP.
Ice: Removed the ice upgrade for Auto Advance Zone in Adventure, too broken and not useful.
v0.21.4 - Massive Solitaire QoL and bug patch!
â v0.21.4 â [Added]
Flaskâs Assembly: Added shortcut buttons in Juice.
You can now hold on the Sample Processor buttons.
Mastery: (QoL) since there is a large phase where you only have 1 mastery slot, assigning another mastery slot will disable the already enabled one (assuming you have no slots left).
Potions: You can now see tube expenditures at the top.
Settings: Added a setting where the game can run in 10 fps if itâs out of focus.
Misc: Added Skill Shards to the Skilling navigation button
SOLITAIRE: YOU CAN NOW DOUBLE CLICK THE CARDS IF YOU WANT THEM TO GO TO ONE OF THE 4 FOUNDATION PILES (if it can) (WOOOOOO!!!)
+5 Diamonds for winning! Game will also automatically end if you win.
Solitaire cooldown has been reduced to 23 hours, so users donât keep pushing it further and further into the night.
AUTO WIN CONDITION HAS BEEN ADDED! No more needing to spam drag/click cards!
You can now switch between the normal Idle Research solitaire cards and super basic easy to read ones!!
Upon ending the game, there is a confirmation now
[Changed]
Adventure: Auto Stage is a little more flexible for when you first start out/enter freeze mode.
Settings: âMute Musicâ has been relabeled to âMusicâ, to make it more straightforward.
UI Scale Change is now saved based on the device.
Tubeâs Simulations: Auto Purify no-longer saves, just so you donât miss out on nice gains.
The concept of Simulation Length is gone! Simulations will run forever. No need to start them either, once they are unlocked, they are free to go! That means the Simulation Length upgrade was removed and that right panel has been cleaned up. Woo!
Diamond Shop: The Special Upgrade and others are now hidden until you unlock the previously specified feature.
The Time Bender IAP now ranges from 0.1x-5.0x (previously 0.5x-5.0x), if you enjoy the pain.
Misc: Some buttons in the navigation panel have been indented.
[Fixed]
Minor Bugs
Skilling: Distribute skill shards on color works properly.
When you change pages, it will keep the last skill you selected.
The skill XP goal was being displayed.
Crafting: In Tubes, the tube consumption from potions is now correct.
You can now scroll on the actual crafting screen. This comes with a cost, when holding while crafting, moving your finger will disable it because Unity prioritizes moving the scroll system. I tried at least.
Change All would not update the Item Acceleratorsâ generator properly.
Fire: Burning time was shared between Flasks and Tubes.
Assembly: 45% of the samples are supposed to go to crafting speed and count accordingly, not 40%.
Ice: Fixed a bug where queuing in Flasks will start Freeze mode in Tubes, even if you havenât unlocked it.
Misc: Discord RPC was displaying âmspaceâ when using mixed scientific notation and had the monospace setting on.
When a number is negative while using letter notation, it became NaN
[Removed]
Smooth progress bars for skills, tutorial, adventure, and research. Not needed and it causes issues with lower FPS. If the game freezes or slows down, these may cause major problems.
v0.21.3 - v0.21.3.2 Patches
â v0.21.3 â [Added]
Settings: Army Veteran Gamer has been added to the social media section in settings, thank you for making a series on the game!
Intro Animation toggle
Letter Notation, all notations after log notation have been shifted plus one. Your settings may change if you use any of those notations.
Diamond Shop: Time Bender IAP now multiplies offline progress as well.
Ice: Added a button where you can queue freeze mode on the next prestige. This is so you donât have to disable auto prestige anymore!
Guide: Added accelerator descriptions in the accelerator guide page.
Crafting: In tubes layer, auto brewing potions now subtracts your crafting production display.
Added a âSet Current Crafting Layout as Preset Layoutâ buttonâ.
The Map: [Experimental] Added the ability to load a cloud save in the Map. If you want full control on what you want to choose, itâs best to go to the main menu.
Menu: An export save button (for local saves only)
Adventure: Zones now display their stage.
Misc: Added a confirmation for going to Daily Solitaire.
[Changed]
Extra stuff in the navigation panel has been moved to its own section, to reduce clutter.
The accelerator icons have different colors
(Mobile only) Ad button height is smaller: 50px => 35px
Diamond Shop: Special upgrade now gives 2.0x per level, instead of 1.5x. However, the Energy boost will remain at 1.5x per Diamond Item added.
Accelerators: Normal and Booster accelerators that have colors of flasks/tubes that havenât been unlocked will be gray instead.
Crafting: Base crafting time for red tubes has been reduced from 30 down to 10 seconds. What was I thinking?
Fire: Auto Prestige upgrade cost 1e15 => 1e8
Presets upgrade cost 1e5 => 1e3
[Fixed]
Minor UI bugs
Settings: UI Scale slider updates the text, it also displays the correct number now
(iOS only): Fixed the black bar setting from toggling off.
Potions: Autos sometimes not buying
Ice: Fixed an issue where any form of Fire gains upgrade would not boost Fire gains while in Freeze mode, if you have 0 Ice Items.
Adventure: Fixed the issue where the enemy would not be killed if HP was exactly 0.
Deploy All now goes off of the % Tubes to deploy.
Saving: Fixed an issue where loading tubes while logged in on cloud will wipe the Flasks save sometimes.
Fixed an issue where loading into tubes for the first time from the menu loads into a new flask save and overwrites your data.
Crafting: Preset related bugs
Potions: An exploit where you could get free potions.
Offline: Sometimes, offline would not save properly. I added a backup offline thingy that should fix this.
Fixed an offline exploit based on device
[Removed]
Diamond Shop: Removed timer for New Player Bundle, some people would start with an empty timer.
v0.21.2.1 Patch
[<] [Changed] - Lab now displays Flasks' boost as energy boosts, because that's technically what it was. So now it makes more sense. - Daily Solitaire: I heard ya. Stockpile now deals one card, instead of three. This will make games a bit easier to win! - Alright, solitaire will now bring you back to main menu again. There has been some saving issues when it brings you directly to the game.
No idea why. If this happens to you again, please get in touch immediately, and don't close your game so I can obtain player log files.
In case it does happen and you are a windows user: Go to C:\Users\USERNAME\AppData\LocalLow\CryptoGrounds\Idle Research\ and send me Player.log and Player-prev.log if you have it.
Otherwise, you can do it from the main menu if you scroll down to "Report Bugs"
Thanks!
v0.21.1.1 Patch
[<] [Added] - Change All buttons in mastery - Process juice button on all sample processors (Flask Assembly).
[Changed] - Mixed Scientific Notation, Scientific starts at 1e50 rather than 1e100 - Solitiare now sends you back to the game, instead of the menu
[Fixed] - Minor UI Fixes - Fixed Ice Maker Steam Achievements (blue and up) - Fixed Crafting Presets being goofy - Fixed Steam iaps not buying - Fixed Playfab once again
[Removed] - Locked Crafting Slots, just to clean the interface and eliminate a bug.
Other minor undocumented changes (silly me)
Side Note: Very sorry for the amount of bugs related to solitaire and saving lately. Hopefully those are gone for good.
For the Daily Solitaire, I plan on adding one or two more easier games, so you get to choose. I also will make Daily Solitaire 1 card draw instead of 3, which should increase the chances of winning.
Thank you everyone for playing. If you enjoyed, be sure to leave a review!
v0.21.0.8 Patch
[<] [Changed] - Minor UI Changes - Daily Solitaire reward now starts with a 5 Diamonds. This will allow you to skip playing solitaire and get the free Diamonds. - Daily Solitare and Diamond Shop now unlocks at 1e8.
[Fixed] - Fixed the game being messed up for new people - And other undocumented bug fixes
v0.21.0.6 Patch
[<] [Added] - All accelerators now have a spend energy button on them. QoL - Added a crafting flask flashing setting - Added a fullscreen mode setting (experimental) - Current amount of fire flasks under the fire button - Prestige navigation text now displays the prestige gains when you are able to prestige.
[Changed] - Auto research now defaults to on - Reduced Diamond Shop and daily solitaire unlock to 1e10 energy - The boost in daily solitaire no longer drains
[Fixed] - Fixed tutorial related bugs - Fixed Playfab related bugs - Other UI bugs