Add more levels for automation upgrades. Interval and levels per interval for weapons, researches, auto mission completion, mining contracts and squads
Fix curator captain bonus from +0.9 to x0.9
Add time limit for fire rate debuff of tazer to be limited to 10 seconds (i wasn't able to repro that bonus not completely cleared, so added this limit as possible fix)
Fix extra turret chance ammo mod
Fix possible crash on ability swap
Properly update levels to buy for shipyard upgrades on shipyard lvl up
Fix void lab bonus active even when not purchased
Some minor fixes in ui and logic i don't remember :)
Updates 1.4.0-1.4.1
Stargate has max level now (20):
1 Mythic ship per race
1 Crew member per race
1 Mythic module per race
5 Mythic ammo mods per race. 2 Minor and 3 Major (some are higher tier versions of existing and some are new)
More upgrades
Max module augment level increase
Void lab access and void upgrades (any race lvl 20 needed + some upgrades require specific race lvl 20)
Other changes:
New module augments
Max level of crew memebers increased
Max level of modules increased
New automation: weapon tiers
New automation: ammo mod refill
New automation: shipyard
Automation UI layout changed list -> grid
Reduced ammo drop rates and duration bonuses (+ reduced duration increase per rarity)
Added scaling of max level based on TARL for SP upgrade that boosts ammo mod duration and sp on reset
Valorians Particle Accelerator now addes bonus to crit damage instead of projectile speed (becase of great increase of base proj speed)
Automation timers
Starting section levels are based on max player level this stargate reset
Min section level after reset is 1
Starting SP upgrade levels are based on max player level this stargate reset
Starting weapon/modules/abilities SP upgrade levels are also based on TARL (selected max between player level and tarl)
Increased limits for most automations (and amount per level for some)
Some small fixes
Update 1.3.1
Starting game speed up. Higher damage, less required completions, buffed starting auto-cannon and increased speed of all projectiles.
Attention! 1.3.1 have a freeze problem, so if you updated to it already tehn please check for updates again, version is same but with freeze is fixed.
Update 1.3.0
Max race level upped to 12: new ships, weapons, researches, ship upgrades and bonuses
New Automation: Auto finish mission (limited by % of max level all time or max level in current stargate)
Some performance optimizations
Small decrease in price for sp damage/xp/scrap/mr
KP amount bound to max level per stargate reset and not current
Enemies spawn closer to each other (for 6+ enemies and spawns from enemy abilities)
Post Raid buffs shown in HUD
Add Queue All button to Bounty Hunter Guild
Previous changes that were not posted here (1.2.2 - 1.2.5):
New SP upgrade: Gold in mining contract unit
Move weapon mount points on player and merc ships in balanced way (l-l-r-r -> l-r-l-r)
MJR marker on icon for major mods
Ability to accept and queue bounty from guild page + rework it to table view
'Buy Max drinks' first buys automated drinks
Shipyard upgrades are grouped
Increased max level for asteroid ore amount ship upgrade from 200 to 400
Fix max research level sp upgrades requirement check (with stargate open)
Fix common ammo mod extraction config save
Max level for wave skip chance is bound to TARL (10% per level)
Fix saving of hidden state for ship upgrades
A bit lighter rare color and darker epic color
Add new rank quests (drinks/mercs/alien races)
Increase max level for mining squad levels per interval
Added ordering by rarity for armory weapons/modules and changed for ammo mods - higher rarity on top
Add ship inventory sorting by type and rarity
Update 1.2.1 (SP debuff removed)
SP debuff removed
Item names are highlighted with rarity colors too
Fixed instant show/hide of ship upgrades
Improved formula generation - reduced amount of brackets
Ability respec price value is properly updated
Increased max level for auto reset automation params
Stargate is OPEN
All space travellers unite!
6 races with specialization in different weapon types and abilities
New modules, weapons, researches and ship upgrades
Higher level cap based on total race level
Changes in balance to be able to reach 5000 level more easily
UI/QOL improvements based on feedback
Good luck and have fun!
P.S.
RIght now max race level is 7. In future updates I'll increase it to 15-20.
Latest updates (up to 1.0.9)
1.0.9 (17 February 2019)
- New ability: Corrosive cloud
- New Difficulty D-5 (raid only, 3k+ level) with special boss
- Some fixes
- Balancing 1k+ (will be harder)
- Mission modifiers are scaling now to current level
- All mission difficulties have chance to get additiona modifier after level 2500
1.0.8 (16 February 2019)
- Added one time reset for cash shop permanent items (dmg/scrap/etc mults) because of latest changes
- Some small fixes that were pushed earlier without version change
- Possible fix for rare autoreset freeze
- Possible fix for very rare manual reset freeze
- Error log rotation (now logs will stay even if you restart game before sending them, rotation is limited by 10 files)
- Slow weapons now have higher dps than fast weapons (fire rate)
1.0.7 (14 February 2019)
- Buffed black market bonuses (xp/dmg/scrap were useless at all) + adde tooltip for bonus with formula
- Changes in prices for module upgrades (should not be very different from before)
- Changes in research prices (some of them were already in upgrades without changelog entry)
- In missions tab status is always at the top and queue button is replaced by unque, no jumping buttons :)
- In mission tab if you have > 1 mission in queue and click start on any mission you will get confirm dialog instead of just emptying queue
- Fixed strage SP reward jumps near /100 levels
- Some other small fixes
- Update on me: continue work on stargate. Finished ~50%, but testing will take time too. What to expect: 2nd reset system/new researches/sp upgrades/weapons/modules/ships/permanent bonuses. new crew/ammo mods/drinks/merc are in more distant plans :)
1.0.6 (10 February 2019)
- More random target selection
- New Ammo Mod: Homing Rocket
- Slightly decrease 'starting buffs' that slowly decay up to lvl 500
- Fix possible stuck after reset without normal missions
1.0.5 (9 February 2019)
- Rework idle breaking, now you can freely browse menus
- Show sp buff/debuff in % (included in value)
- Increase amount of event missions (D-4) you can buy (up to 30)
- Allow to queue any number of missions
- Fix pob patrol completion reward (was only given for full mission completion)
- Show max level reached in xp/level panel tooltip
1.0.4 (7 February 2019)
- Fix research prices
- Add ability to show amount of levels purchased if %buy mult used
- Fix paycheck giving low rewards for lvl < 500 (not using starting game bonus mult)
- Added tooltips for all resouces in top panel
- Added difficulty info in POB mission title
Small fixes and suggestions ater release
Fixed some typos
Buy mult is saved
Add ability info tooltip for icons in HUD
Add 'Drag and Drop' notice for empty slots
Fixed steam achievements
Fixed invisible steam inventory with coins and purchases
Fixed ability tab
ISR is LIVE!
Game is finally ready to play. And it's just a start.
Development will continue:
2nd layer of resets is already in works (stargate section)
new events
new items (weapons/ships/mods/upgrades)
may be even new systems
Good luck and have fun!
P.S.
Have an idea/bug/problem? Join discord and discuss it with other players or with me (IDNoise) :)