New feature: Trophy upgrade - Exhibits Exhibits function not unlike Breakthroughs, allowing Trophies to increase the power of their basic bonuses. Exhibits are earnable through Expeditions and drop the same way Trophies drop initially, after the corresponding Trophy has reached Legendary quality.
A couple of new enhancement Spells were introduced: Jas'Aham's Missile Storm Spell, Nightfall and Primal Power. Exhibits also come with a new Imprint and a Paramnesic: Pseudo-Fossils, a new Imprint that allows for carryover of Exhibits, and Exaggerated Spoils, a new Paramnesic that increases Expedition rewards.
Some of the previous Enhancements have also received buffs, and Fire Ball has been reworked.
Check it out!
1.63 update is now up!
New Quasi-Realm featuring Abolisher with a unique Doppelganger's attributes feature and a switchable Pet, and an Abolisher portrait to go along with it.
Enhanced "Rules of Nature" and "Fireball" Spells, obtainable from the "Rainforest" and "Feral Abyss" Quasi-Realms, respectively.
Most Classes and Pets no longer require time, offline time or idle time spent to unlock them or had it made simpler (hooray!).
And a couple of bugfixes and balance tweaks.
Check it out!
1.61 update is now up!
A new Quasi Realm with a unique Class - the Nosferatu, along with its unique visuals, spells and effects. It utilizes both Liquid Shadow and Blood - a new unique resource of the class.
Nosferatu comes along with a new background, cursor, orb and 2 portraits available for customization. A couple of offline features have also been improved, including offline Heart of the Grave functionality. Check it out!
Tools Of Usurpation
1.60 update, "Tools Of Usurpation", is now up.
New feature: Proficiency. A new mechanic, allowing you to upgrade your existing items further. A new currency, called Proficiency Shards, can be earned through a new Experiment. Investing in an item increases its basic bonuses by a certain percent, depending on the stat. This power is lost upon Realming.
Some other, more minor stuff:
- 3 new Character skins. - 3 new Pet skins. - 4 new Orb skins. - Nullifiers were added to the Trials' normal reward lists, along with increasing the amount of Nullifier and Disenchantment Cores gained from Rare goodies experiments.
Including some extra qol, bugfixes and optimizations.
Come check it out!
Solstice Event is live!
A Solstice is occuring the Realm! Common folk pay tributes to the Gods and hope for rich crops and good luck in return. Nothing's stopping you for participating as well, though!
Collect Embers and invest them into any of the 4 Jars that are accessible through the event Jar on the main game screen to gain temporary bonuses to various resources. The Crystallized Echo mount is also once again available for purchase!
Starting from July 16th and up to August 1st an Event will be active that includes collection of embers and paying tributes in exchange for bonuses, with a small gift and a buff to Runes gained to top it off!
Meanwhile, we have updated the client to version 1.58.0: - even more Offline functionality, making it pretty close to full online even for classes that have special mechanics - Time Warps have been vastly improved, allowing to accrue Spells, Expeditions, Trials and more - brand new set of visuals for the Spellbook, which stayed unchanged since the earliest days of Idle Wizard (which is... years) - fancy new Orbs!
Check it out and come join us for the celebration!
1.57 update is now up!
Offline progress has seen a couple of significant improvements - autoclicks now count offline, based on your average autoclicks (same as Spellcasts). Auto Idle expedition now works offline up to 24h, including key-locked ones.
Renown bonuses have been boosted, and Spell Sets were made baseline (now you always possess 10 sets, same as items) and thus removed from Renown. Multiple bonuses were either moved earlier or introduced to them.
A batch of of new Character and Pet skins!
Balance tweaks - Branch of the Great Cycle is now way more powerful, do mind that the display was changed to represent the difference with a normal summoning spell, so the number might look lower than it was (in reality, it's way higher now).
Trophies now drop more readily and in higher amounts now, both normal and key-locked ones.
We've found and fixed a notorious case where Spell sets could disappear when saving other sets, which many players reported.
Check it out!
Development Roadmap
Hello fellow Wizards!
The previous Roadmap has long ran its course, and we're announcing the new 2024/25 Roadmap!
We've implemented the Realmcraft, Paramnesics and a whole stack of Quasi-Realms for everyone to try out and achieve new heights. The new WHAT Event completes our Event schedule, which now happen every 2 months and will keep the earned currency for the next year's one. Cursors have made a comeback, and we're intent on extending UI skins to further customize your looks. We're also planning completely new Spells that will likely compete with existing ones and offer new scalings or meta, Spell changes and Spell Enhancements that'll make existing Spells stronger or offer new functionality to them; a new Item mechanic to raise the power of existing items, and more.
As before, it's a rough estimate and it's possible we'll move or include some things if necessary.
Thank you and stay tuned!
1.56 update is now up!
A new Quasi Realm with a unique Class - the long-requested Cryomancer, along with its unique visuals, spells and effects. Even your game's screen shall freeze! We're also planning to release more quasis with new classes from time to time - stay tuned :) We're still intent on making an Ironsoul and Abolisher quasis to cover everyone, of course.
A lot of Summoning spells that previously served little purpose, like Conjure Elemental, Automaton or demonic summons, have been granted accumulated tags and new effects that scale off casts and/or summon efficiency, making them rather worth to have.
We have also introduced a couple of new items that help with Summoning duration to better stack these updated summons, as well as buffed some set bonuses and introduced an incantation efficiency enchant in the finger slot (finally!).
Instead of Elementals, Archon gets a completely new spell that buffs some of the pet's stats and spell charges.
It's also worth mentioning that we have made some balance changes, due to accumulating some data on how classes perform comparatively to each other, as well due to recent changes granting some classes more power where it wasn't intended.
Check it out!
Easter Event is live!
It's Easter time in the Realm! The eggs feel fake, synthesized even. And Bunnies, well, those Bunnies never felt right. Send your Apprentices on an Expedition to retrieve and contain them!
You can collect eggs by by defeating Rabbits in Expedition and trade for other currencies. Eggs can be earned also in idle-expedition, with a tad lower chance.
Starting from April 16th and up to May 15th an Event will be active that includes collection of eggs, defeating evil bunnies, a small present and a buff to Crafting Dust gained to top it off!
We have also updated the game to include a new Quasi-Realm, reworked the item and spell presets and fixed a couple of bugs. The item and spell presets are now unique to Quasis, instead of replacing your Prime presets like before. They have been reset, but you can re-import them from you Prime presets by pressing the "Inherit" button.
Come join us for the celebration!
1.53 update is now up!
A small content and tech patch, including a new Quasi-Realm featuring a rather different Umbramancer, a couple of new cosmetics and some balance fixes.
Hard reset button also moved out of the harm's way!