Idling to Rule the Gods cover
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Genre: Simulator, Strategy, Indie

Idling to Rule the Gods

Changes for Version 4.38.1541 (2025-03-23)

- Added around 60 new milestones.
- Added White Hole as a new monument which you can get from milestones. It buffs all other monuments.
- Added a toggle to the select area page to simulate only instead of going into an area.
- Poison does now more damage and Dagon has more hp and less hit, Shax gives a bit more exp.
- Some rebalancing in the material factory: All items will now take longer, but their class level will increase their working speed by 1% per class level. With Milestone rewards it ends up being a bit faster endgame (except nothing), but slower in the beginning.
- Void pet now also gets a speed bonus for absolute nothing.
- Removed the event items from adventure.
- Pets in the material factory gain now class experience at the same rate as in the strategy room, just class exp instead of dungeon exp.
- Fixed some issues with the material factory and some small things.

Changes for Version 4.37.1539 (2025-03-09)

- Added the material factory as a new building for the pet village. In this you can upgrade or downgrade dungeon materials. It also adds a drop bonus to dungeon drops and at level 9 and 10 you can create improved talismans.
- Added a simulation button to simulate exp and drops to adventure.
- While ITRTG didn't have ads, and the watch ad was more some funny thing, Steam enforces their no ads rule more and more so I removed them from steam now as I don't want to risk being banned from Steam. You can still watch it on the android version. I also renamed them into Bonus points as you don't need to watch real ads for them.
- Fixed that ant queen ate all the 10 million ants on evo. People who did that, should have gotten them back. If not, please send me a save from before you evolved ant queen and I can fix it, fixed some offline issues and typos.

Changes for Version 4.36.1537 (2025-02-25)

- Increased base mp cost of fire pillar to 50.
- Fixed some issue with offline calculation.

Changes for Version 4.36.1535 (2025-02-24)

- Added 4 new pets. Student, an earth alchemist, unlockable with a token, designed from Nono. HwangeumPig, an earth assassin, unlockable with a token, designed from shinrais. AntQueen, a fire adventurer, unlockable for free if you beat P.Baal V125. Crocodile, an earth rogue, unlockable for free if you beat P.Baal V150.
- Added a token upgrade for Bag. Having this upgrade will half the growth it gives to the lowest growth pet, but that extra growth is given for free instead of taken from the lowest growth pet in the campaign.
- As the cast time and delay displayed is a multiplier and not seconds it confused players sometimes. So I added an extra info of total usage time in seconds min to max, which contains casting time and delay and depends on speed vs enemy speed.
- A skill tooltip in battle shows now also the debuff success chance if it contains a debuff.
- As the PowPow skill gave some complains about being unsustainable for some skills and other settings are much worse, I removed that setting now and replaced it with a setting named Damage. This increases damage of skills instead of skill power. It has no hit bonus and a lower mp cost increase.
- Increased the mp cost of arrow rain from 20 to 25.
- The chance to inflict poison is now atk + speed instead of atk + int.
- I've been asked to give exp to active skills depending on casting time instead of usage count to make it easier to lv up slower skills. I think in general slower skills are more powerful, though. So I won't do that. Instead all equipped active skills will receive now 1 extra experience when an enemy is killed. This makes leveling slower skills a bit easier and you could even level them up without using them.
- Removed the 600% cap for level campaigns.
- Fixed a few issues with the event and offline progress.

Changes for Version 4.35.1534 (2025-02-18)

- As it seems like the daily draw still counted to the max amount, I fixed that now and changed the max amount for this event to 10500.
- Stealth from assassin gives now damage boost like it says instead of attack boost and the enemy slowdown increases with level. It also increases poison damage now.
- Potions will now reduce their cooldown also when you use prepare.
- Fixed offline steal, skill usage after enemy dies from poison or burn and smaller issues.

Changes for Version 4.35.1532 (2025-02-15)

- As this time the daily draws seems count towards the cap of 10k and usually they didn't. I changed the behaviour so they don't count for the cap again and gave everyone 300 extra for the first 2 days of daily draws.
- Increased the exp of the normal valentine by 20% and decreased exp of hard valentine by 10%.
- As the milestones increased the exp you gain in adventure by a lot and it is now much easier to reach high class levels than intented, I increased the milestone requirement for T3 classes to class level 90 and the class level cap from 100 to 120.
- It is now possible to claim adventure milestones if you are in a challenge.
- Fixed a few smaller issues and an issue with iron armor not mitigating the expected value vs the event skill and a bug where it showed twice the pet stones you got in the inventory. As this also affected your cap, I also reduced the count you had before this update by half.

Valentine Event

- Added a valentine event! Sorry it starts a day late this year, but will still last for two weeks.
This time the event is in the adventure mode, where you can gain pet stones, growth and event currency. With the event currency, you can buy a pet token and other items like usual.
There are 5 different enemies, the easiest one will be doable even for new players and the strongest one will be hard even for very advanced players. It is possible to max out the event currency even with the easiest enemy, but harder enemies give more pet stones and growth.
- Added a new Valentine statue which can boost the crafting speed of your pet crafters by up to 10%. You can get two of them.
- You can now also purchase the growing love pendant again if you missed it last year.
- Fixed a few bugs and typos.

Changes for Version 4.34.1527 (2025-02-11)

- Finished with implementing the ancient mimic pet.
- For adventure it is intented in adventure that you level up more than one class and switch a bit around. But some people complained that people who stay at one class get much more exp/h at average as they don't need to drop exp gain to level up new classes. So I added now a few milestones for adventure. You get a milestone on leveling a new class to a set level and getting them buffs your exp gain in adventure.
- Fire ball is a bit faster now, fire boost a bit better and Shax gives a bit more exp. I also upped the level of the last 4 zones without changing stats much to make the level more in line with the player. Shax now also counters healing skills.
- Added some statistics for adventure.
- Decreased the crafting time of the new mats in adventure, increased the crafting time of wood weapons and reduced the cost of metal weapons.
- Fixed a few issues.

Changes for Version 4.34.1524 (2025-02-05)

- Added a new Bow, Dagger and Wand for the new classes.
- Sorry last update made it so concentration increases the damage your sniper takes instead of increasing the damage you do. That is fixed now. Shax also has a bit more magic attack now. Also fixed quite a few of smaller reported bugs.

Changes for Version 4.34.1523 (2025-02-04)

- Mark Target has now a base hit multiplier of 1.5 and sharp shooting a delay of 3 instead of 5.
- The tooltip in battle above the currently used skill shows now the hit chance.
- Concentration and Hit Boost multiply now with each other (they were additive to each other before)
- Fixed some issues: quite a few new adventure skills (poison duration, smoke screen stacking multiple times, countering yourself with hide, concentration not increasing damage), demon king gram boss, undine not giving ancient mimic points, some typos and smaller issues.