Idling to Rule the Gods cover
Idling to Rule the Gods screenshot
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Genre: Simulator, Strategy, Indie

Idling to Rule the Gods

Changes for Version 4.31.1493 (2024-10-23)

- Added smithing for adventure. Now you can make your metal bars and craft weapons. Upgrading equip is still not added, so equip might still feel a bit useless, but that will change in the future.
- Added Thief, Warrior and Mage as T2 classes. Not all of the T2 skills work yet, but at the very least the first 3 skills of all T2 classes should work right.
- Added info about exp/h when you fight in an area.
- Added 2 new adventure areas, but they are likely too hard to beat atm without upgrading equipment.
- Reduced maximum recovering time after death to 15 minutes.
- Some rebalancing for adventure: Increased base Drop Boost for the adventure passive skill from 20% to 30%, decreased power of weak attack and mana arrow by from 80/82% to 60/62%, added uncommon herbs and uncommon mana herbs as drops to hill top. Increased drop chance of common mana herb for imps by 5%. Magic Boost and Magic Defense Boost are now renamed to Int and Res boost and also boost your max MP and with that MP regen.
- Some tooltip and general improvements for adventure.
- Fixed some bugs, mostly for adventure.

Changes for Version 4.30.1490 (2024-10-04)

- Sorry for the issue, the last update did not give you the promised Legendary Hammers after the purchase of the Anniversy pack. This update adds all the missing hammers for people who previously purchased the hammer and for new purchases.
- Also fixed the scaling issues of the event page.

10 years Anniversary Event

Added an event for the 10 years anniversary of Idling to Rule the Gods and along with that illustrations for the gods.


Full changelog

- Idling to Rule the Gods is 10 years old now! Thank you for all your support and all the people who play my game. I hope you had fun so far and will continue to do so in the future. Let's "cerebeak".
- Added an anniversary event, which lasts for 2 weeks. You can get a free token, some bonus growth, free exp and pet stones and a nice statue for the museum which boosts your monument stats and the passive gp gain from black holes.
- Adventure mode is added now! Please be aware that it is still quite early in progress and many things are not added yet. It also does not boost the main god yet, but boosts and more adventure content will be added over time in future updates.
- Added illustrations for gods up to Baal.
- As endgame speedruns kinda became more op and op and also kinda game breaking, I added a few limits here now. The limits here will mostly affect endgamers or scripters. Now there is a light limit of 500 rebirths a day (excluding DNDC). If someone goes over that limit, gp gain from Gods, UBV2s and BHUs is disabled for 48 hours. BHUs in general now also only give god power in rebirths slower than 90 seconds and UBV2s only give GP if your current or previous rebirths were 3 minutes or slower. I might add more limits, or change the timings in the future, but will wait for player-feedback first.
-Fixed some bugs as usual.

Changes for Version 4.29.1485 (2024-09-11)

- As for quests the combination of the queue and overtime caused some unexpected issues and the queue was mostly used to exploit the rng for quests anyway, I removed the quest queue. People who had it already got it refunded and their pet stones back.
- Added favourite slots as replacement. With a favourite slot you can set a quest as favourite which causes it to always appear on a daily reset, if the rank fits and it is not unique, so no rng needed anymore.
- Fixed a few issues, some small things, some offline issues, hopefully some online save issue. Some changes with save online behaviour.

Changes for Version 4.29.1483 (2024-09-08)

- I will make the ITRTG in 64 bit for windows from now on, as there were some issues with the 32 bit version. As 64 bit is kinda standard since 20 years I hope that there aren't many 32 bit users anymore.
- Added Super Pet Leveling as a new challenge. Basically the Pet Leveling Challenge, just for endgamers. You need a total growth of at least 30 million to be able to start it. It does increase your pet leveling speed by 5% per completion.
- With the removal of the Unity Ads I was able to remove most of the Unity tracking now. Now the game only takes a minimum of data from the players: User Id (Google Play Games Id if you play on Android, Steam id if you play on Steam and Kongregate id if you play on Kongregate) together with the game save to backup the player saves and prevent the loss of your saves, Crash data along with user id and what OS you use to be able to fix the most common crashes more easily, IAP data to be able to see how good the IAPs sell and to calculate the bonus % on the god power page and specific values for Steam Highscores, visible for all players (only if you play on Steam and can be disabled in the settings).
- fixed a memory leak on save/load and a few smaller bugs.

Changes for Version 4.29.1482 (2024-09-06)

- As people said the new "ads" are not really ads and that decreased the value of the ad pack a lot, I added now a bonus to people who purchase the ad pack. Additional to the 20 ad points per day, they will now also give daily free dungeon exp depending on your total dungeon levels and 5 bonus growth for every pet you have.
- Fixed some typos, crashes and a webgl issue.

Changes for Version 4.29.1480 (2024-09-04)

- It seems that updating to the new Unity version caused the old ads implementation for android to stop working and their new replacement for it is much worse, so I removed the ads for now. Not sure if I ever add them again or not. If so, then a different ad provider. As people still want the ad points, I added some internal ads and jokes instead, you can get up to 10 per day. Sorry for decreasing the free limit from 20 to 10, but as there is no ad income anymore I had to decrease it. The advantage for you is still there are no issues with ads anymore and no spying from ad providers anymore. You can still get up to 20 per day like usual from the ad packs.
- Fixed a few bugs.

Changes for Version 4.29.1478

- Updated the Unity Engine to the 2022 version. I had to do this sooner or later because the one I used was not supported from Unity anymore and started to cause issues. As with Engine changes often happens, there might be some bugs. I fixed the most obvious ones, but there might be still some there. I hope it is kinda stable for the players, though.
- As it was requested a few time and the adventure mode will be a bit bigger, I gave it now its own tab, independent on Multiverse. It is now in between of the planet and Multiverse tab. The special fight tab is now moved left to the TBS tab. That means that all tab slots are kinda full now, so if I add another one in the future I might need to remove one.
- Added a warning if you use v2 pills or liquids and your current rebirth is less than 1 hour.
- Fixed a few smaller issues and typos.

Changes for Version 4.29.1476 (2024-08-22)

- It seems like there were many people who got angry with the reduction in their game progress ranking in the statistics page. I'm not sure why as that is just some value which does not affect the game at all and is only meant for players so they can compare it to each other and everyone is rated the same way. The % was balanced with in mind that no legit player has 100% atm, but that endgamers can reach it within 2 years, and I plan to adjust it roughly every 2 years. The game gets more content once in a while after all and more than 100% of something kinda does not exist, so I need to value it down once in a while.
That said, as there were so many complains that people dropped from end game to late game and from late game to mid game, I changed it so that the game progress name is now based on the points and not % anymore, so that won't go down again in the future. As this can go over 100, I added 'Super End Game' as a new name for people with over 100 points.
- Some fixes: The ! button is now red again if you have overflow and the overflow time is up. Some issues with crystal max all, scrollkey not being given with the code, shroud reforge.

Changes for Version 4.29.1474 (2024-08-18)

- Added the new overall game progress stats to the statistics export.
- The tooltip on Owl shows now how much bonus growth and exp he gave to other pets if you have the shroud.
- Owl gains now twice as much exp as an adventurer if the shroud is equipped.
- People who evolved Basilisk and threw away the scrollkey can now get it again if they input "scrollkey" in the settings page.
- Fixed a few bugs, crystal MA and sacrifice, golden dragon tooltip, font color, some owl issues and some with the ! button.