Stay tuned, for we are going to be announcing our next title very soon!
https://youtu.be/3m-kirN22zs
If My Heart Had Wings Simplified Chinese Out Now!
Hi All
We are really excited to announce that you can now play If My Heart Had Wings in Simplified Chinese!
We understand that many people may be a little worried about the quality of the Simplified Chinese translation. However, we can assure you that the text was translated from the original Japanese in order to preserve the essence.
However, some of the Japanese jokes where a tad difficult to fully put across into Simplified Chinese and as per request of the original developers, has gained a literal translation in some areas.
If you do not understand, please post in the forums, and we will be happy to offer a more detailed explanation!
Please note that the Simplified Chinese version cannot be purchased directly! You will need to buy the English version of If My Heart Had Wings and then get a free upgrade to the Simplfied Chinese version by downloading the DLC.
If you encounter any issues in upgrading to the Simplified Chinese version, please let us know in the forums, as we will be happy to help. We will be working to answer your questions as soon as possible.
Please note the following for installing the Simplified Chinese Edition of If My Heart Had Wings
Precautions on using the Simplified Chinese Language Pack for If My Heart Had Wings
This is the Simplified Chinese Language pack for If My Heart Had Wings, which must be applied to the original English version to convert it into the Simplified Chinese version of the game. Those who don't own the base English version will not be able to use this pack, so please buy the English version first.
Important Information
Save files between the base English version and Simplified Chinese version of the games are not inter-compatible.
You will not be able to use save data from one version of the game with another. i.e. save data created on the base English version cannot be used on the Simplified Chinese version of the game or vice versa.
You can boot into the Simplified Chinese version of the game by selecting the Simplified Chinese Language Pack upon boot. When you boot the Simplified Chinese version of the game it will default to Simplified Chinese. You can change between Simplified Chinese and English from Config > System.
Conversely, you can boot into the base English version of the game by selecting the English Language Pack upon boot. The base English version of the game will not have options to switch languages (as it never included them).
I installed the pack, but now my game won't boot?
The Simplified Chinese version of the game requires a new version of Visual C++ Redistributables to be installed to function correctly.
These are installed alongside the Simplified Chinese Language pack so you may be able to resolve the issue by uninstalling the Simplified Chinese Language Pack and base game, and then reinstalling them.
We hope you enjoy the game!
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If My Heart Had Wings Simplified Chinese Releases March 8th
MoeNovel is proud to announce that If My Heart Had Wings will be releasing in Simplified Chinese on March 8th!
We are excited to bring our first HD Visual Novel into Simplified Chinese and to share the heart-moving story of the sky with even more fans.
Before being able to play the game in Simplified Chinese, you will need to own the game in English via Steam. Everyone who currently owns If My Heart Had Wings will be able to upgrade there version to Simplified Chinese for free.
We hope that everyone will continue to enjoy the game!
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Lunar New Year Sales!
The Lunar New Year Sales have started, and we are excited to announce that ALL MoeNovel titles are on sale!
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We hope that you are enjoying A Sky Full of Stars!
With the game being out for a month now, we are keen to share some behind the scenes information with you from the creators themselves.
Today we will be posting the the final interview from Yow, the Director of A Sky Full of Stars.
★ Please tell us how this project began.
After IMHHW, the question of what to do next had already been brought up. We had already received requests from fans of IMHHW for a sequel or a similar new project, as well. Konno and I talked over what kind of story we wanted to do, and the project came together over time. A similar thing happened with IMHHW. I came up with the astronomy aspect, and Konno was the one who came up with the idea of the characters being childhood friends. The story basically became a fusion of those two ideas.
★ Was there anything you changed overall after your experience making IMHHW?
While retaining the good things [about IMHHW], we also made the decision to put more focus on the characters. Not just their devotion to their clubs, but we also put more focus on their interpersonal relationships. Besides the characterizations, we also changed a bit of our approach to their outward design too, such as making their hair more colorful.
In IMHHW, the viewpoint would change frequently by flying in the sky, and so on, but this time we decided to flip that and pay more attention to the “point of view”. We also changed the audio to binaural recordings and increased the size of the background images, experimenting with how we could make for a more immersive experience.
★ What theme did you have in mind for this project?
“Some things change, and others stay the same.” We wanted the story to revolve around changes in relationships, in your surroundings, in the stars above, and in how people change within (be it growing up, or giving up). That, plus the idea of finding an unchanging something to treasure in all that was the theme we had in mind.
★ What specific places did you model the setting after?
We based the setting off of Hitachi City in Ibaraki Prefecture. However, not entirely, instead taking elements, for example the dam or the railway tracks, and putting them together.
We chose Hitachi City because the mountains and the city exist in close proximity, and it had just the right comfortable and flourishing atmosphere to it.
★ What gave you difficulties on the technical side of things?
Just the sheer amount of material we had, and how much we had to create and make use of in the story proved a challenge. However, I intended to use it all as thoroughly as possible.
Other than that, anything related to the starry sky, I suppose. I would tell the creators and the developers what I wanted, but so much of it was based just on feelings that it took a while before we got it exactly what I was aiming for.
★ Can we ask for one more comment to finish?
Thank you for purchasing “A Sky Full of Stars”!
I hope that you enjoyed our little youthful drama! We aimed for a story that put emphasis on the feeling of being together, and the importance of being there for someone, and hope that you can be taken back to get a taste of your own youth in the process.
Join in with A Sky Full of Stars as everyone gathers to gaze up at the stars.
http://store.steampowered.com/app/745960/A_Sky_Full_of_Stars/
Visit the Official Website: http://moenovel.com/a-sky-full-of-stars
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A Sky Full of Stars Eiji Takashima Interview
Hi All!
We hope that you are enjoying A Sky Full of Stars!
With the game being out for a month now, we are keen to share some behind the scenes information with you from the creators themselves.
Today we will be posting the Eiji Takashima's interview. He was in charge of Planning and the Main Scenario. He wrote Orihime and Korona's Routes.
★ Can you tell us your impressions, or what you first thought when you were approached about this project?
I was first contacted directly about this project while I was still writing the scenario for “Natsu-iro Recipe”. We had a meeting where they gave me the details and I was asked if I wanted to be a part of it. Before that, they had already asked me to keep my schedule open for a new project [after Natsu-iro Recipe], so there was no problem in that area. That said, I didn’t know a single thing about astronomy, so I felt a lot of pressure, wondering if I was the right person for the job.
★ What scene are you proud to say you wrote well?
The kotatsu scene! Is the answer I want to give, but thinking back on it I’m not so sure. A scene I found memorable I suppose was when Korona overcame her feud with Saya. My first draft very much played into my own tastes, so it was difficult for me when Yow asked for rewrites.
★ What scenes did you find difficult?
All of the scenes that involved astronomy gave me difficulty. I really didn’t know anything about it. I did some research when outlining the plot, but when actually writing out the scenarios it involved a lot of fact-checking, which took a lot of time. For the scenes where the stars were out in the sky, I used a simulator program on the computer, which was a new experience for me. It was difficult, but I enjoyed it.
★ What characters do you like?
My favorite heroine is Orihime. I’ll admit I’m attached to her, plus her looks and personality appeal to me. As for the other characters, I like Narue. Even in the scenes I wrote myself I found a lot of her lines memorable. The common route also gave me the impression that she has a lot of common sense, and she believes in her convictions. She sets out to do something, and does it. I think you could almost say she’s the most mature character in the story. That’s just my opinion, though.
★ To finish, can you tell us any memories you have of writing the story overall?
The story takes place in, and the game itself was first released in winter, but I was writing it in the middle of summer, which made some aspects a little difficult for me. Keeping with the seasonal theme was important for this story, so I couldn’t just pay lip service to the idea of it taking place in winter; I had to make sure you could feel it throughout the story. Also, this is more before writing than during the process, but I also enjoyed going stargazing with Konno and everyone. We agreed that all the research about astronomy in the world wouldn’t mean much if we didn’t go out and see it for ourselves. It really made a difference, too, and having seen it with my own eyes helped very much with the writing process. It actually made me want to do more stargazing, but we just couldn’t find the time during the scenario writing stage. I still regret that we didn’t get to see the Perseid meteor shower…
Follow the A Sky Full of Stars news as we post more interviews this week: http://steamcommunity.com/app/745960/allnews/
Join in with A Sky Full of Stars as everyone gathers to gaze up at the stars.
http://store.steampowered.com/app/745960/A_Sky_Full_of_Stars/
Visit the Official Website: http://moenovel.com/a-sky-full-of-stars
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