Iffy Institute cover
Iffy Institute screenshot
Genre: Strategy, Indie

Iffy Institute

Release Update!



Hey everyone!

In the last few weeks we took the time to squash all remaining bugs we could find and implement Steam achievements into the game.

For now, this is the last update for the early access version, which means that the game has now reached GOLD MASTER status. Thanks to everyone that took the time to give us feedback and help us refine our very first commercially released game. We hope you enjoy it a lot!

Now go blow something up!
Iffy Labs

Halloween Update!



Hey folks!


Throughout the last months we've refined every detail of the experience and we're back with a SPECIAL Halloween treat! Go blow up some zombies while boldly venturing into the new Highlands map.

Here's a list of everything you can expect



Menu
- Changed the way resolution adaption works

- Redesigned the whole main menu
- New architecture
- Fixed some issues with the UI

Characters
- Added new character "Rexy"
- Rexy Ultimate

Maps
- Added new map "Highlands"
- Added Zombies

Mechanics
- Added the possibility of getting squished
- Added Killfeed Icon

- Added animations to props in laboratory
- Added a new Sudden Death mechanic to the "Depot" level (more hooks putting barrels into the level)
- Added a hook to the "Depot" level which puts explosive barrels into the level
- Added animations to props in "Depot"
- Added a new sudden death to the "Jungle" level (volcanic eruption simulation)
- Added animations to props in "Jungle"
- Added a new Sudden Death to the "Cage" level (mouse traps falling from the sky)
- Added mouse traps (kills player, can be destroyed by bombs)
- Added warp pipes to the "Cage" level
- Added particles for destroyed traps

Misc
- Added level intro sequence
- Added level exit sequence
- Added particles for destroyed cages
- Added particles for Ham's special attack
- Added more support for 5:4, 4:3, 3:2, 16:10 resolutions in-game
- Added squash animations for all characters
- Added select animations for all characters
- Added character skins in different colors
- Reworked Sudden Death in "Laboratory" (added lighting, animations and text)
- Reworked animation of pickups
- Reworked lightning particles (more volume, don't go through the object that just exploded)
- Reworked Alba's special attack
- New particles
- Opponents are blocked from placing any bombs
- Reworked dolly clone sheep
- New pathfinding
- Twitching fixed
- Movement is more predictable now
- Explode when getting squished
- Can run over water
- Now have an animation for eating a bomb
- Reworked Ham's ultimate
- Now gets interrupted when Ham is getting hit by a falling object
- Now falls straight down to the ground, no more momentum
- Added fire particles
- Replaced the LB Button in the in-game UI with LT Button

Update 0.4.1 is out now.



Only one week after starting Early Access, we release our first update to the game. There are three main parts to it:

- Added public online multiplayer
- Added start menu (choose between Tutorial, local multiplayer and online multiplayer)
- Added online lobby list

- Reworked the Lobby System
- Turned down the volume of the explosion sound and removed the bass

- Removed the friendlist overlay and the invite system

- Fixed a bug where the game would crash when a player leaves the lobby
- Fixed a bug where the wrong buttons were shown in the lobby
- Fixed a bug where the victory screen was empty after 5 rounds leading to an endless loop
- Online: Fixed a bug where a player could add a second player to the online multiplayer, causing errors
- Online: Fixed a bug where the match settings wouldn't synchronize correctly with the players
- Online: Fixed a bug where the game would crash when a player tried to rejoin the lobby
- Online: Fixed a bug where your character would change every time a player joins the lobby
- Online: Fixed a bug where different players were able to win a game at the same time
- Online: Fixed a bug where some players rounds were over while other players are still in a game

Thank you for both the lovely and fierce feedback.

Greetings

hOSHI* & Iffy Labs