We couldn't let today go by without remembering that historic day in 2003, yes, the 20th anniversary of the release of I.G.I.2: Covert Strike. So to celebrate with us, post your favourite memory of playing I.G.I. 2.
In case you missed it, here are some silhouettes of characters that will feature in I.G.I. Origins, and We look forward to sharing more exciting news about I.G.I. Origins soon!
The World of I.G.I. Origins Teaser
From everyone at AntiMatter Games, we would like to express our gratitude at the huge and positive response to our first gameplay reveal. It’s been incredible and humbling to read your reactions to our work so far and we are immensely thankful for your support. As the year draws to a close, we wanted to share with you some more glimpses of the world of I.G.I. we are creating and give you a taster... of what is to come.
Season’s Greetings from AntiMatter Games! We hope you enjoy this video :-)
Revealed! The first official glimpses of gameplay from I.G.I. Origins
We’re really excited to reveal the first official glimpses of gameplay from I.G.I. Origins, and we’re looking forward to sharing more details as we get closer to release!
Development Update Information for Unreal Engine on IGI Origins
At AntiMatter Games, we are fully committed to bringing the best game experiences for our players. As part of this initiative, our team has been hard at work and is delighted to share updates on our current projects.
First, we are thrilled to announce that we have moved to Unreal Engine 5! We are confident that the update to the new, superior engine will make a significant impact on our games and ensure we deliver on our promise.
With that goal in mind, we will be shifting gears and focusing our development efforts on ensuring we create the best game experience for IGI: Origins. The game has received overwhelming support from our community thus far, and we can’t wait to share more. In the meantime, we will continue to provide regular development updates via Mission Briefings on our YouTube channel: https://www.youtube.com/c/AntiMatterGamesUK.
Lastly, as we concentrate our efforts on making IGI: Origins everything it can be, we will be pausing development of ’83 for the duration. We believe that bringing the full team together will allow us to set the quality bar for IGI even higher.
Our team is extremely excited about the possibilities the latest engine technology can have for our games, and we look forward to sharing more about our development progress in the coming months.
Rich Barham, CEO AntiMatter Games
Mission Briefing #4 - The Lone Agent
Greetings agents!
We’re CELEBRATING the 21st Anniversary of Project I.G.I. with a special new mission briefing for you!
Game Director & Managing Director at AntiMatter Games, Rich Barham, Producer Adam Walenkiewicz & Cinematics & Video Lead, Richard Dawson, are back! Their mission? To delve into the solitary world of being a lone agent.
In this update the team takes you behind the scenes to show some of the steps taken to ensure I.G.I. Origins delivers the authenticity, pressure & nail-biting tension you would expect from operating alone behind enemy lines. Take a look at the video now and enjoy your sneak peek into the making of the game:
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PLUS as it is the anniversary, we also wanted to give a shout out to Kim Jensen, the composer for the first two games. Kim kindly made a surprise appearance in our last video to talk about his experiences of working on Project I.G.I. & I.G.I. 2: Covert Strike, after you, the fans, told us how much the atmosphere from the sound design has stayed with you for these past 21 years. If you haven’t already seen the video you can see Kim here, roughly 3 minutes in:
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The whole team at AntiMatter Games are so motivated by your continued support both for the original games and everything we’ve shown you of I.G.I Origins so far. Thank you! Happy I.G.I.-versary Agents!
Gear up, and we’ll see you again soon for our next mission briefing.
For those who have been following the videos about our team at AntiMatter Games & their favourite moments from the original I.G.I. games, we have a new video, but this time the spotlight is firmly on YOU!
This latest video shows the Top 10 Moments as voted by the fans, with a very special guest appearance to celebrate #1!
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We’ll be back for I.G.I.’s 21st Anniversary, until then – Gear Up!
Mission Briefing #3.5 - Bonus AMG Intel
Greetings Agents,
Those of you monitoring our social channels will have seen the Bonus Intel we have been posting over the past couple of weeks, revealing deeper information about the team members who featured in Mission Briefing #3.
In case you missed them, we’ve gathered them all here - so dive in to hear more about what they enjoyed in the original games & their goals for I.G.I. Origins.
Strategy & choices are some of Lead Game Designer, Luca’s favourite aspects of the original I.G.I. games, ensuring they will also be standout qualities of I.G.I. Origins. His best moment from Project I.G.I. was mentioned by so many of you that it just may be the ultimate fan favourite too!
Mike is a Technical Designer on I.G.I. Origins & judging from your comments, you will definitely relate to the satisfaction he gains from playing as a Lone Wolf, outsmarting the A.I. and when needed, mercilessly taking them out. See if you have also used Mike’s favourite tactic from Project I.G.I.
As a Writer for I.G.I. Origins, Aymie’s interest in games with deep, credible narrative & ambiguous characters who may not be as trustworthy as you think, make her the perfect person to craft the game’s twisting story!
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Mission Briefing # 3 - Bonus Intel: Richard Dawson
Richard will bring back great memories with his shout out at the start of this video! As the Lead Cinematics & Video Artist for I.G.I. Origins, his appreciation for the deep atmosphere in the original games will guarantee a dark and unsettling tension permeates I.G.I. Origins.
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Mission Briefing # 3 - Bonus Intel: Adam Walenkiewicz
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Producer, Adam’s summary of the original I.G.I. games’ magic ingredients will resonate with many of you as will the moment he finds the most gratifying! This is someone who knows what’s needed to create a winning game formula!
And I’m Rich Barham, Managing Director at AntiMatter Games and Game Director for I.G.I. Origins. I’m also a great fan of the original I.G.I. games.
It was important to me that you met some of the team who are hard at work developing I.G.I. Origins - and you’ll be seeing a lot more of them as we head towards launch.
We’ve been overwhelmed by your response to our Mission Briefings so far. In our next video we’ll be looking at YOUR favourite moments as told to us by you. So agents, gear up & we’ll see you next time.
Best, Rich
P.S. Don’t forget to follow our social channels to catch all of our latest updates . Discord - https://discord.com/invite/igiorigins Facebook - https://www.facebook.com/igioriginsof… Twitter - https://twitter.com/igi_origins https://www.igithegame.com/