We are releasing the first patch after the release of the game.
The following changes have been made to the game: 1. "Polished" the game map as much as possible. 2. Added a small underground location. 3. Now, when saving, the save slot is not deleted before saving, but overwritten. 4. Other minor fixes and improvements.
The game IKO 39 has been released!
Welcome players and all Steam users! Our game IKO 39 was released today, August 15, 2022.
Unfortunately, not so many people played the game during early access, and therefore we could not implement the functionality described below: 1. RTX/DLSS. 2. Translation into European languages. 3. New locations. 4. Updated versions of the diaries of the settlers of the IKO station 39.
We hope that the game will sell better after the release than in early access and we will implement everything we planned earlier.
New inventory and other changes
The following changes have been made to the game:
1. Completely rewritten inventory from scratch.
2. Added a new bot in 2 variations.
3. Added hints to many items that you can interact with.
4. The system of saving has been changed. We recommend starting the game from the beginning.
5. Changed the display of icons.
6. Added more hints for quests.
7. The sight icon has been increased by 2 times.
8. Stamina (stamina) is now consumed 2 times slower.
9. Added the ability to save and load the game from the menu.
10. The PDA closes additionally on Escape.
11. If you fail under the map, the character will automatically die and the last save will start.
12. Fixed the volume of some dialogs. The volume of dialogues directly depends on where the character is located.
13. The uninformative map has been removed.
14. Added more oxygen replenishment terminals.
15. Added more first aid kits. We remind you that first aid kits are recharged a minute after they are used.
16. The rifle has increased bot damage.
17. Increased the number of resources on the map.
18. Now the assistant bot can bring resources, but with a delay of 2 minutes.
19. The bullet speed has been reduced for the turrets.
20. Now it's a little more convenient to read diaries and quest tasks. The quest/diary button becomes inactive when you click on it.
Disabled the Steam VR plugin, the bullet is no longer "saddled"
Welcome players! We have released another patch that fixes some bugs:
1. Disabled the Steam VR plugin, which caused the game to hang in the menu. 2. Corrected the departure for the card. Previously, when a bot shot at us, we could "ride" a bullet and fall behind the map. 3. Tweaked the post process, the game became brighter.
4. Now, when starting a new game, the save slot is completely cleared. We recommend starting the game again. 5. The cave mission is now easier to complete since the number of bots has been reduced. 6. Other minor fixes.
Achievements and other fixes of the game IKO 39
Long-awaited achievements have been added to our IKO 39 game!
And also the following corrections have been made: 1. The volume of the voice part has been changed. 2. The system of saving has been slightly rewritten. 3. Fixed the drone mission. 4. Polygons have been added to the rocks. 5. More oxygen replenishing units are installed (oxygen is important for life)
6. Added more memory chips that are used in memory blocks.
7. And other improvements.
Patch of the first day
Welcome players and future players of the game IKO39!
The following changes have been made to the game: 1. When starting the game, the Unreal Engine 4 game engine screensaver and a Disclaimer were added; 2. Some objects that you can interact with have a hint added in the form of a button that you need to click; 3. Blaster, jetpack, rifle have added hints on how to interact with them; 4. A hint has been added to the oxygen recovery unit at the first location; 5. It used to be possible to fall off a bridge and die. Now they have made a teleport to the beginning of the bridge; 6. Fixed the mission with the drone and so far have done 10 minutes to complete the mission with the drone; 7. Fixed the mission with sci-fi bull. Previously, if he butts the player, the player could fall under the location; 8. Fixed batteries. Previously, when saving the game, they could be deleted from all the boxes; 9. Previously, after a drone mission, it was impossible to select inventory. Now you can; 10. And other small and not very bugs.
Our game IKO39 has been released for early access on Steam!
Let's be concise: up to this day we have been walking for exactly 3 years! 3 years of torment, disputes, and in general, what has not happened in these 3 long years.
The development was started on August 4, 2019, and today, on August 4, 2022, we finally got early access!
Early access coming soon!
We welcome all the players who have been waiting for our game and all future players! The development was quite long, lasted almost 3 years and very soon our game IKO39 will be released in early access on Steam! Making the latest adjustments to the game. And the release of the game in early access is scheduled for July 1, 2022. At the moment, we have prepared a teaser for the game. The trailer is under construction.
News from February 1, 2022
We welcome everyone who added the game to the desired or wants to do it.
In short, the plot of the game is as follows: The IKO space station on one of the colonial planets has stopped communicating. Experienced engineer Casey must find out the cause of the breakdown.
Arriving on the planet, she realizes that this is far from the main problem of the colonists. Since the ship is also not all right, Casey is left without the opportunity to seek help on Earth.
Now Casey has to find a way out of a difficult situation alone. The only one who will come to her aid is artificial intelligence IKO.
The diaries of the disappeared station manager will also be of help. In the station blocks and in the open area, you can find a lot of necessary things.
Casey will face a difficult test, during which she will discover new, strange and amazing reasons for what happened.
We have been developing this game since August 4, 2019. But they were abandoned due to various circumstances: there was little experience in developing on UE4, coronavirus, and besides, the second developer went into the army for a year. And we returned to the development of the game only recently, namely on November 30 of this year, the day before the release of our first DarkHouse game. We are developing this game from scratch, but we use some of our old practices in terms of blueprints, models and music/sounds. The game is being developed without a third-party budget and publisher, solely on its own. The plot of the game remains the same: sci-fi detective on the planet Morrow. But the main character was replaced with a male by a female. There was a Sim, and now Casey.
The game map has also been enlarged several times: now it is a small open world. Accordingly, the functionality of the game has increased. Instead of a monkey wrench, we now have an electroshock weapon called Elenium. As well as engraving, with which you can take and throw various objects at bots. Bots, in turn, have also been replaced and there are more of them. Most of them were modeled on their own, and some were bought on the UE4 engine marketplace. Some bots have a long-range and short-range type of attack, some have only a short-range one.
Examples of bots:
Several videos on various game mechanics are presented below. You can also see new buildings and much more in them. [previewyoutube="Yy0r1ZXnDlM;full"] [previewyoutube="iBbVXNgYxxc;full"] [previewyoutube="B9zOQd3XlKs;full"] [previewyoutube="MfdYaux0yzk;full"] [previewyoutube="s5iPpXSou1I;full"]
The game has undergone many improvements and its development continues.
The sky, a teleport and much more
We’ve done a lot through this month. One of the coolest changes is the implementation of day and night cycles. [previewyoutube="ihZqW3Y5lNk;full"] Our game will be synchronized with a player's time. If you enter the game at dusk - you'll see the night planet, and the morning in the real world will illuminate Morrow too. But time in the game will be quicker than the real one. Moreover, streetlights appeared around the station; they are synchronized with a time of day and can turn on in the automatic mode. Sky textures are completely changed now, like the sky itself. It was plain before, with one big static star, but now you can see a less star, which will be like the Sun for Earth, with its sunrises and sunsets.Before After
Also, teleports were built - with their help your hero will be able to move to important locations. Now you can turn off bot spawn blocks with terminals’ and chips’ help. Of course, there won’t be a lot of such chips, otherwise a user would be able to turn off all blocks. Thank you for your attention and see you soon, guys!