IL-2 Sturmovik: Battle of Stalingrad cover
IL-2 Sturmovik: Battle of Stalingrad screenshot
Genre: Simulator

IL-2 Sturmovik: Battle of Stalingrad

Developer Diary #269 - Typhoon Mk.Ib and GAZ-MM 72K Pics!

269

Dear Friends,

So, here is the new year 2021! Like anyone else, we're going to hope that it will be better than the previous one. However, for IL-2 Great Battles, the last year was quite positive in spite of all complications. We hope that we'll build on this success this year - the plans are quite extensive. Let's start with the first in-game shots of the British fighter Hawker Typhoon Mk.Ib which is being developed for the Battle of Normandy. As you can see, it looks nearly complete, but in fact, there is still a lot to do - a hefty chunk of work is left on its cockpit instruments and the flight model. Nevertheless, we're expecting to finish everything before the end of this Spring and release it to all Battle of Normandy customers.




Speaking of the Normandy map, the layout of the towns on its continental part is complete for the first iteration. A bunch of landmark buildings and a significant part of AI-controlled ground vehicles planned for Normandy are already done. We're researching the data for the Normandy Career mode.

Meanwhile, the AAA trucks are also showing good progress - the GAZ-MM with the 72-K gun will be ready first. Its chassis is ready both in terms of the 3D and physical models while the crew animations and audio are being worked on. We've managed to find the authentic firing tables prepared by the Main Artillery Directorate of the Red Army and printed by the military publishing house of the People's Commissariat of Defense of the Soviet Union in 1943 and made the ballistics of the 25mm rounds and their armor penetration ability in various cases as close to the real thing as possible according to this data. We still have to research and recreate the really complicated correction system for the gunsights, that's what we're working on now while our partners at Digital Forms are creating the complex 3D model of the AAA gun itself as you can see on the screens below:




See you in the skies and on the battlefield!

The Sturmovik Team

Winter Sale 2.0 Is On!!! TANK CREW - 35% OFF! 30-85% Savings on Select Items!

Attention Pilots and Tankers!

The Sturmovik Winter 2.0 Sale has begun! Save between 30% to 85% on most items including our awesome combat tank sim TANK CREW!

Check out these two player reviews for more information on how much fun TC is - Stormbirds.blog and Wolfpack345

The Sturmovik Winter 2.0 Sale runs from 10:00am PST January 22nd to 10:00am PST February 5th right here on STEAM.

IL-2 IL-2 GREAT BATTLES ON STEAM

Tank Crew - 35% Off  (Steam)

BOS – 85% Off
BOM – 75% Off
BOK – 75% Off
BOBP – 66% Off
FC1 – 66% Off

Hurricane Mk.II - 35% Off

Yak-9 – 40% Off
Yak-9T – 40% Off
Fw-190 D-9 – 66% Off
P-38 J-15 – 66% Off
U-2VS -75% Off
Ju-52/3M – 75% Off
Bf-109 G-6 – 75% Off
Yak-1B – 75% Off
Spitfire Mk. VB – 75 % Off
LA-5FN – 75% Off
HS-129 B-2 – 75% Off
P-40E-1 – 85% Off
Macchi MC.202 – 85% Off
Fw-190 A-3 – 85% Off
LA-5 Series 8 – 85% Off

Blazing Steppe – 75% Off
Fortress on the Volga – 75% Off

All ROF Content – 75% Off

RISE OF FLIGHT ON STEAM

Enjoy!

See you in the skies and on the battlefield! 

The Sturmovik Team

Version 4.505 Released - Upgraded 4K Cockpit Textures and 4K Skins for I-16

Update 4.505

Dear Pilots,

The IL-2 Sturmovik development team wishes you the best in the coming year and has a small gift for you - another update. It includes the work of the community enthusiast Chiawei =Oyster_KAI= Liang who agreed to work with us more closely and make his textures even better to be included in the sim officially. All the player controllable aircraft in this update have their cockpit textures considerably upscaled and sometimes corrected, resulting in a much better look of their cockpits. At the same time, Martin =ICDP= Catney has finished working on the external textures of another plane - this time it is I-16 - and they look great. There are many other fixes and improvements you can see in the changelist below.



Happy New Year and best of luck to you in 2021!

1. All player-controlled aircraft got 4K quality cockpit textures created by Chiawei = Oyster_KAI = Liang;
2. I-16 type 24 fighter got 4K quality external textures created by Martin = ICDP = Сatney;
3. I-16 type 24 fighter has a new “Silver” skin (painted with aluminum paint) by Martin = ICDP = Catney;
4. New visual effects added for and railway fuel tanks and fuel tanker trucks explosions. The airfield fuel storage also explodes with a new effect if there is an entity assigned to it in the mission file;
5. The A-20B bomber crew visual models were updated, as well as the animation of taking off glasses on the ground and putting on an oxygen mask at altitude. In addition, if the country parameter in the mission file is set to UK or USA the crew models will be British or American respectively;
6. Added missing fire effect to old player controllable tanks (T-34 STZ 1942 and Pz.Kpfw.III Ausf. L);
7. Old player controllable tanks (T-34 STZ 1942 and Pz.Kpfw.III Ausf. L) should no longer shoot at targets when considered destroyed (when their marker is removed);
8. Old player controllable tanks (T-34 STZ 1942 and Pz.Kpfw.III Ausf. L) have visual models of the driver and tank commander;
9. The surviving crewmen of the old player controllable tanks (T-34 STZ 1942 and Pz.Kpfw.III Ausf. L) leave if the tank is knocked out;
10. Old player controllable tanks (T-34 STZ 1942 and Pz.Kpfw.III Ausf. L) commanders have a pistol and binoculars;
11. Several cases of incorrect camera operation have been fixed (for example, when the camera remained in the cockpit of a destroyed aircraft or a tank);
12. The giant smoke columns from the Stalingrad city fires should now be visible up to 100 km away from the player starting point in QMB mode;
13. Wrong tree models on the river island near Stalingrad were corrected on Summer and Autumn maps;
14. The cropping of the ground structures outside the mission zone has been optimized, reducing the load on the system and speeding up the mission loading in the QMB mode on the Stalingrad map (all seasons);
15. The cropping of the ground structures outside the mission zone has been optimized, reducing the load on the system and speeding up the mission loading in all Career mode timeframes (BoM, BoS, BoK, BoBp);
16. All internal equipment of the armored vehicles was made less resistant to the fragments of APHE rounds that detonated inside;
17. Zademyanye airfield on Winter Velikie Luki map has been smoothed;
18. Ju-88 cockpit raindrops effect has been restored;
19. Pe-2 bombers right spinner won't become darker when the propeller is rotating;
20. The auto-oscillations of the La-5 elevator in the simplified control mode at low altitudes have been fixed;
21. A technochat error that could cause an incorrect message about the flaps release has been corrected;
22. Ju-87, Ju-88 and Fw-190 aircraft have technochat messages about releasing the flaps to takeoff and landing positions;
23. Yak-9 and Yak-9T water radiator drag has been corrected when the radiator shutter is closed more than a neutral position;
24. Lighting on both Halberstadt aircraft can be turned on only with cockpit lamp modification present;
25. Technochat flap position messages corrected on aircraft with fixed flap positions;
26. On A-20B bombers, problems with ANOs and bomb bay tail signal lamp at long LODs have been fixed.

The Sturmovik Team

Developer Diary #268 - New Flak Soldier, Sd. Kfz 10 Pics and 4K Skins for I-16

DD #268


Dear Friends,

Another year is ending. This one was tougher than usual, but the team has managed to do without losses and meet all the planned goals nevertheless. The work on Normandy is going well and soon we'll be able to show you the screenshots of the unique buildings and ground vehicles being developed especially for it. It will be a while before new aircraft are released because several of them are at the same stage of development at the moment, but in Spring we plan to release a number of player controllable content we're preparing right now. This, however, doesn't mean we won't release anything new till that moment - as you know, we're constantly improving the project in all its aspects and we plan to release some of the improvements sooner, in big updates before that.

One of these improvements is 4K texturing for I-16 fighter created by Martin =ICDP=Catney. In addition to this, we're always glad to have more people improving the project and one can spot a result of the new collaboration on these screenshots. We won't disclose all the details of the coming surprise right now but we're sure you won't be disappointed.



The player controllable self-propelled AA guns saw good progress lately. A new system of visualizing the tires, not less interesting than the one previously developed for tracks, is in the sim already and we'll show it to you soon. The model of wheeled and half-track propulsion is also ready and gets the final touches. In the meantime, our partners at Digital Forms made significant progress working on the second object of this pair - German Sd. Kfz. 10 half-track with 2cm Flak 38. We already can show you the WIP screenshots of it along with a Luftwaffe soldier in Winter uniform:






To finish today's Dev Blog we want to show you the progress that was made on the fascinating bird, one of the planes that are in development for Battle of Normandy - Typhoon Mk.Ib. This legendary aircraft is planned to be released in late Spring 2021, it will be the third one of the Normandy planes that are planned to be released before the Summer. This concludes the last Dev Blog of this year, see you in 2021! Merry Christmas and Happy New Year!




See you in the skies!

The Sturmovik Team

STEAM Winter Sale is On! 30% - 85% On Select Items!

STEAM Winter Sale is On! 30% - 85% On Select Items!

Attention Pilots!

The Annual Winter Sale has begun right here on Steam! Save between 30% to 85% on most items.

The Annual Autumn sale runs from 10:00am PST December 22nd to 10:00am PST January 5th.

Ice Ring Campaign = 30% Off (Launch sales ends 12/29/20)

Battle of Stalingrad = 85% Off
Battle of Moscow = 75% Off
Battle of Kuban = 75% Off
Battle of Bodenplatte = 66% Off
Flying Circus: Volume I = 66% Off

La-5 Series 8 = 85%
Fw-190 A-3 = 85%
P-40E-1 = 85%
Mc.202 Series VIII = 85%
Hs-129.B2 = 85%
Spitfire Vb = 75%
Bf-109 G-6 = 75%
Yak-1b = 75%
U-2VS = 75%
Ju-52/3m = 75%
La-5FN = 75%
P-38J-25 = 66% Off
Fw-190 D-9 = 66% Off
Yak-9 = = 30% Off
Yak-9T = 30% Off
Blazing Steppe Campaign = 75% Off
Fortress on the Volga Campaign = 75% Off

https://store.steampowered.com/app/307960/IL2_Sturmovik_Battle_of_Stalingrad/

Cliffs of Dover - Blitz = 75% Off
Desert Wings - Tobruk - 35% Off

https://store.steampowered.com/app/754530/IL2_Sturmovik_Cliffs_of_Dover_Blitz_Edition/

All ROF Content = 75% Off

https://store.steampowered.com/app/244050/Rise_of_Flight_United/

Merry Christmas and Happy New Year to all Sturmovik fans everywhere!

Let's have a great 2021!!!

See you in the skies!

The Sturmovik Team

Update 4.504 Released - Improvements to Ground, Cockpit Sounds and Effects

Dear Friends,

New player controllable aircraft or vehicles aren’t ready yet, but we have decided to release the update 4.504 that improves many aspects of the sim. The main feature of this update is the increased visual detail of the landscape at close distances, which is a graphics option. It makes the terrain bumps and unevenness, that were previously only calculated in physics, to be visible. Overall, this improvement makes the vehicle and aircraft movement on the ground look much better and natural.



The second main feature is a nearly complete overhaul of the sound volume balance in the aircraft cockpits which was done with the help of pilots that have experience flying similar aircraft, resulting in a more realistic sound environment in the cockpit.

There are many other important changes as well, for instance, many graphical effects were improved like large structural fires in cities and more detailed tank cannon fire effects. Even the grass now bends when you fire the tank main gun! The full change-list follows:



4.504
Main features
1. The terrain bumps that were previously only in the physics are now visible at a short distance, resulting in a much better visual look of the wheeled and tracked vehicles and planes on the ground movement. The detail of this visualization can be adjusted or completely disabled and works at ‘Medium’ or better graphics settings preset;
2. The movement of all simplified ground vehicles (cars and tracked vehicles) also looks more realistic since the benefit from the new tech as well;
3. Tanks transmission modeling was made more detailed, increasing their maximum climb angle;
4. New RAF paint scheme added for P-39L-1 by Martin =ICDP= Catney;
5. P-39L-1 pilot got a new visual model, animation of removing glasses on the ground and donning an oxygen mask at high altitude. In addition, setting the country of the plane to the UK or USA in the mission file changes the pilot model to UK or USA pilot accordingly;
6. The ram air noise sounds depend on the flight speed, taking into account the position of the pilot's head in the cockpit (in the center, near the side, overboard) and the cockpit canopy state (open or closed). The volume of the ram air noise has been increased, giving more audio cues in a closed cockpit;
7. Airflow noise sound when stalling or at a high-G load has been improved;
8. Stall sound on Yak fighters was adjusted to be more informative at high angles of attack;
9. The volume of other sounds in the cockpit (the noise of the aircraft moving on the ground on the landing gear, the hissing of the flaps and landing gear valves, the background power grid noise, radio communications, etc.) is balanced according to the new volume of the airflow noise. Corrections were made to the sound volume of several engines as well;

Tank improvements

10. New motion blur effect improves the look of the player controllable tank tracks if the ‘Cinematic Camera’ option is checked;
11. All Tank Crew module tanks got new gun and machine gun firing effects that depend on the muzzle power. If a gun has a muzzle brake, the effect has a corresponding shape. In addition, firing the main gun temporarily causes the grass nearby to bend down;
12. The "jitter" animation issue of aircraft and tank gunners when the player left the corresponding station has been fixed;
13. The tank turret stays in place when the player switches from the gunsight view to another station and there are no visible enemy targets for AI gunner to engage;
14. When giving an order to other tanks in the platoon only existing tanks are shown in the menu;
15. Only existing ammo types are shown in the commander menu when selecting the ammo for your tank;
16. AI gunners will correctly engage a target when several different targets were assigned by the commander one subsequently;
17. AI will load correct ammo as instructed by the commander;
18. Gunsight zoom on VR devices with canted displays and Parallel Projection mode works correctly;
19. M4A2 visors won’t look too bright in an external view;
20. The remaining .50 cal ammo is shown correctly when the M2 MG installed on the M4A2 tank is in the anti-aircraft firing position;
21. It’s no longer possible to hit the M4A2 turret by pushing the AA MG down and left to the limit when firing;
22. The free T-34/76 STZ (1942) tank turret switches to manual turret traverse when the generator is not working;
23. The free T-34/76 STZ (1942) tank field of view when looking through the gunsight has been fixed;
24. Free T-34/76 STZ (1942) and Pz.Kpfw.III Ausf.L tanks have their turret traverse speeds reduced the more they are tilted, just like Tank Crew tanks;
25. SU-122 SPG mass has been corrected according to the latest data found (30900 kg);
26. Commander's machine guns (KV-1s and M4A2) won’t ‘stuck’ when trying to swivel them looking through the sights in VR mode;
27. The graphic effect and sound of a machine gun or tank gun firing won’t stuck when the tank is blown up;
28. In Quick Mission - Duel, tank settings are correctly applied;
29. The 1st and 3rd missions of the "Last Chance" German tank campaign were optimized to be playable on 3.0 GHz processors (without time compression);
30. The vertical adjustment sound of the PT4-7 and PG panoramas (KV-1s, T-34UVZ-43, SU-122 and SU-152) was removed since they can be adjusted along this axis separately;

Aircraft improvements

31. Pilot AI won’t dive into the ground after receiving a command to attack a ground target if there is no ammo;
32. Fighter pilot AI won’t open fire too far away in a ‘face to face’ attack;
33. A rare issue that could make an aircraft to levitate above the ground or sink into it up to 1m depth (it happened more frequently on Arras map) and therefore cause damage to it has been fixed;
34. U-2VS wing damage when touching the ground during taxiing has been reduced and the landing gear damping settings have been corrected. Now it is possible to land and take off on an unprepared field with a bit of luck;
35. U-2VS formation and landing lights functioning was corrected;
36. Pe-2 series 87 top turret camera corrected in VR mode;
37. Torn off A-20B bomb bay doors behave in a physically correct way;
38. A-20B bomb bay doors will be torn off during an emergency landing (landing gear up) only if they were opened;
39. A-20B cockpit view won’t shake when the mission starts;
40. P-51D level autopilot won’t turn off by itself at the start of the mission in the air if the fuel tanks are full;
41. Visually inverted MC.202 propeller pitch has been corrected;
42. The P-39L-1 antenna won’t ‘hang’ in the air if the tail section is broken;
43. Audio and visual effects when hitting the outboard cannons and bomb and rocket racks were corrected for IL-2 (all modifications), Bf-109 (all modifications), FW-190 (all modifications) and MC.202;
44. IL-2 mod. 43 gunner and rear fuel tank armor has been corrected;
45. An issue that could cause the aircraft with a repaired wing to move instead of stop when applying the wheel brakes has been fixed;
46. Pe-2 series 87 surface material won’t visually change when moving away from it;
47. A-20 cockpit glass won’t visually change when moving away from it;
48. P-51D-15 spinner was made less shiny;
49. Visual artifacts on the Bf 109 E-7 cockpit glass were eliminated;


Other improvements

50. The visual image of the sea surface was improved up close (the blackness on wave crests, shadows shake, reflection and glare when the camera was directed downward very close were corrected);
51. Fixed an issue that caused ships and aircraft on the sea surface to be unaffected by the movement of the waves;
52. Fixed an issue that prevented the submarines from moving when the waves were high;
53. Fixed a rare issue that could display a black screen when switching to F11 free camera;
54. F11 camera movement was made smoother;
55. An incorrect factory building roof in Stalingrad that glowed at night has been corrected;
56. The visibility range of large fires (static effects City_Fire, City_FireSmall, VillageSmoke and their new cyclic versions) has been increased to 100 km;
57. Settlement fire effects in Career, Quick Missions and tank campaigns won’t periodically disappear and reappear or ‘flip’ when you move the camera around them. These effects now illuminate the surroundings as well;
58. Three factory chimney smoke effects for mission creators were added: Chimneystalk_smoke_white, Chimneystalk_smoke_grey, Chimneystalk_smoke_black;
59. The “DummyGroundExpl” explosion effect set in the mission has been restored;
60. Visual mission effects AmmoExplosion and AmmoExplosion_Big have corresponding sounds;
61. House_smoke effect starts correctly, without an overly intense and dark first phase;
62. Сyclic settlement fire effects City_Fire_Loop, City_FireSmall_Loop and VillageSmoke_Loop won’t visibly disappear and reappear or ‘flip’ when you move the camera around them, greatly simplifying their use by mission designers and reducing the resulting performance impact;
63. German and French translations of Last Chance, Breaking Point and Wind of Fury campaigns were corrected

Announcing IL-2 Sturmovik: Flying Circus - Volume II

Dear Friends,

1C Game Studios and Ugra Media are proud to announce our next Great War themed product – FLYING CIRCUS: VOLUME II!

It’s been over 100 years since the end of WWI, a conflict that shaped the modern world and killed tens of millions of people. It was an era that saw a new invention, the airplane, become a weapon of war. It also saw devastation like never before all along the vast Western Front in France. Trench warfare, artillery barrages, machine guns nests, and poison gas made ground combat an ugly, nasty affair. But above the brutal meatgrinder, a ballet of winged machines made largely of canvas and wood, piloted by knights for a new age, dueled to the death in a most personal way. Flying Circus: Volume II brings a renewed effort to recreate the WWI aerial battlefield on your PC and expand upon the work of Flying Circus: Volume I with a more diverse plane-set, a larger map and a Pilot Career mode.



This is one part of a new two-part plan to create not only FC2, but also FC3 with our partner Ugra Media. Completion of this new plan will make the first three volumes of Flying Circus an exhilarating combat flying experience that will usher in a new era of development for Great War titles and content.

Content

Flying Circus: Volume II will continue our long tradition of bringing WWI aerial warfare to your computer with an explosive plane-set that includes not only fighters, but bombers and recon aircraft. This will bring a more diverse range of missions available to the user. When combined with the existing plane-set from FC1 most of the aircraft that saw combat from 1917 to the end of the war in 1918 are represented. Flying Circus: Volume II is a big leap forward in aircraft, map and mission content setting up the Flying Circus range of products for an exciting future.

Flying Circus: Volume II Plane-set:

Spad 7.C1
Airco DH.4
Sopwith Triplane
Nieuport 28.C1
Breguet 14.B2
Handley Page 0-400
Pfalz D.XII
Fokker D.VIII
DFW C.V.
Gotha G.V.

We plan to have the first aircraft from FC2 flying into your Early-Access hangar by Spring 2021 with more aircraft from the plane-set released on a steady clip after that. The Phase II map will likely we ready near the end of 2021.

Flying Circus: Volume II Map

The map we will build for FC2 will be much larger than our FC1 map and will aim to re-create the huge Western Front battlefield we created in our original WWI title – Rise of Flight. Of course, this map will use our latest map technologies which is currently showcased in our Arras map of Flying Circus: Volume I. This new map will be built in two phases. Phase I which is the Arras Map, was the testbed for making a WWI map in the Sturmovik engine and has been completed. Phases II and III will expand that work to eventually, over two product dev cycles, complete the map. We plan to make multiple seasons for this map to allow maximum opportunities to fly in various weather conditions. Also, once the larger map is completed, we plan to offer it to FC1 users.



We have designed each map phase to match the plane-set for each volume and the battles those planes participated in. By time FC3 is complete, the map itself will be whole and an amazing canvas to fly and fight over.

For more information and the full text of this announcement, please visit the Official IL-2 Discussion Forum.

We here at 1CGS and our friends at Ugra Media hope you are as excited as we are to build Flying Circus: Volume II and we appreciate everyone who has purchased Volume I this past year making Volume II possible.

We also wish you the absolute best this Holiday Season to you, your family, your friends and our dedicated development partners all over the world. We appreciate all the support and encouragement during this most difficult year. We will continue to do the hard work of making our flight-sim and armor-sim products the best they can be in 2021.

Note: Flying Circus Volume II will be available on Steam just as soon as it is released. To stay informed on FC2 development, please visit the Official IL-2 Discussion Forum or watch for announcements right here on Steam.

We’ll see you over the Front!

The 1CGS and Ugra Media Teams

Developer Diary #267 - Pics of GAZ 72K-MM AAA and new Terrain Surface Modeling

#267

Hello everybody,

Many of you ask us how is the development of the recently announced mobile AAA is going. The physical model of a wheeled vehicle is nearly complete while the visual model of the Soviet GAZ-MM with 72-K AA gun being developed by our partners at Digital Forms has made good progress. You can see the attention to detail on these screenshots, it's really a labor of love:



You may wonder how fast the German half-track chassis can be developed since it is partly wheeled and partly tracked, but in our engine, the player controllable vehicles have a sophisticated module structure where a combination of various propulsion types is possible. We plan to start the implementation of the German AAA half truck soon. On the other hand, the AA gunsights are a new thing, but we hope to make them as functional as Tank Crew artillery sights.

Meanwhile, we're working on updating all the existing aircraft in the sim with the new visual models of the crew. All the fighters were given the new pilot models where it was possible to do in a universal way previously, and now we're adding the new models to the planes where unique adjustments are required. In the coming update, you'll get the new pilot model for P-39L-1. More detailed pilot appearance aside, this also means that an American or British pilot will be displayed if a P-39 is set to one of the countries in the mission file. Also, our friend Martin =ICDP= Catney have created an additional RAF skin for this airplane.



Another of the many questions we got recently after showing the video of the new terrain effect on the vehicles, is how the new detailed terrain roughness will affect the aircraft outside the prepared airfields when making an emergency landing for instance or taking off from a field (which is an even more difficult task naturally). We think the best answer would be another short video:

[previewyoutube="Avz3Bdba2KQ;leftthumb"]











Enjoy!

The Sturmovik Team

Developer Diary #266 - Ground Physics and Visualization Improvements for Tanks

#266

Dear Friends,

As you know, the long-awaited Tank Crew - Clash at Prokhorovka was released officially recently. This is a very important milestone in the development of the IL-2 Great Battles series even if it has deviated from the aviation theme a bit. However, those of you who read our Dev Blog regularly know that the tank project development contributed to the aircraft features immensely. And while today's Dev Blog is dedicated to tanks, in the near future all the aircraft in the series will benefit from both things we'll tell you about (3-dimensional visualization of the terrain unevenness and graphics effects improvements).




First, though, we'd like to show you the new Tank Crew promotion trailer created by =HH=Pauk. It showcases the main features we focused on with our partner Digital Forms during the development - operations of the realistically looking and accurately modeled combat vehicles on the real terrain that were recreated according to historical documents of the Prokhorovka battle and the events immediately before and after it. Taking into account the two bundled historical campaigns, it is a massive historical reconstruction of the tank actions in that area. Here it goes:

[previewyoutube="OGC7MiGutUM;leftthumb"]










It is well-known that we continue the improvement of our modules long after their official release dates, that's why we keep them in one 'package', so all the modules shared the newest benefits of the sim core. In the next update, you'll see the terrain roughness that previously was modeled physically and affected the tank movement is now visible and have a realistic size and layout. This also affects the aircraft in case of an emergency landing in a field. The second addition is the set of newly developed gunfire visual effects for the detailed tanks - their guns and machine guns. Before all the gunfire effects looked similar, but now they'll differ depending on the muzzle brake and the power of the gun. We plan to do the same for the aircraft guns of the planes in development and later on for the previously released ones. This video demonstrates the new effects better than many words can:

[previewyoutube="TNcgKzCbanw;leftthumb"]










Enjoy!

The Sturmovik Team

Annual Autumn Sale Launched - Big Savings! 25% to 85% Off Select Items!

Attention Pilots!

The Annual Autumn Sale has begun right here on Steam! Save between 25% to 85% on most items. With the world still grappling with quarantines and lock-downs now is a great time to explore the Sturmovik universe in great depth by playing our Pilot Career or a Scripted Campaign or try your Tank Commander skills in our newly released Tan Crew – Clash at Prokhorovka or perhaps give multiplayer a try? There are so many gameplay options and something for every style of virtual pilot!

The Annual Autumn sale runs from 10:00am PST November 25th to 10:00am PST December 1st.

Battle of Stalingrad = 85% Off
Battle of Moscow = 75% Off
Battle of Kuban = 75% Off
Battle of Bodenplatte = 66% Off
Flying Circus: Volume I = 66% Off

Tank Crew - Clash at Prokhorovka - 13% Off (Launch Discount Ends 11/27)
Hurricane MK.II - 25% Off (Launch Discount Ends 11/27)

La-5 Series 8 = 85%
Fw-190 A-3 = 85%
P-40E-1 = 85%
Mc.202 Series VIII = 85%
Hs-129.B2 = 85%
Spitfire Vb = 75%
Bf-109 G-6 = 75%
Yak-1b = 75%
U-2VS = 75%
Ju-52/3m = 75%
La-5FN = 75%
P-38J-25 = 66% Off
Fw-190 D-9 = 66% Off
Yak-9 = = 30% Off
Yak-9T = 30% Off
Blazing Steppe Campaign = 75% Off
Fortress on the Volga Campaign = 75% Off

https://store.steampowered.com/app/307960/IL2_Sturmovik_Battle_of_Stalingrad/

Cliffs of Dover - Blitz = 75% Off
Desert Wings - Tobruk - 25% Off

https://store.steampowered.com/app/754530/IL2_Sturmovik_Cliffs_of_Dover_Blitz_Edition/

All ROF Content = 75% Off

https://store.steampowered.com/app/244050/Rise_of_Flight_United/

See you in the skies!

Enjoy!

The Sturmovik Team