*** Fix: Single Player Custom: plane selection always available again
*** Fix: Ambient temperature on Channel Map 1940 (Summer, Autumn, Winter) back to original, pre 5.036, values.
5.037 Hotfix Is Out Now
Hello pilots!
We just wanted to let you know that we've just published a hotfix that solves some of the issues you reported. Check out all the changes and feel free to report any other issues you encounter.
==== CHANGE LOG ====
*** Fix: Connection problems to servers and error on spawning in all variants of HurricaneMkIIc (same cause)
*** Fix: AI Bombers bomb spacing field now enabled on creation of a new air group
*** Aircraft at takeoff waypoint are not forced to act as line abreast formation for takeoff anymore [Oskar]
*** All Campaigns, Quick Missions, Single Missions, and Training Missions: resaved .mis files to resolve an issue introduced in the last patch that caused in-flight aircraft to crash with their wingmen on mission start (thank you DD-FT_).
*** Campigns "Their Finest Hour", "Rising from the Ashes", and "On Ne Passe Pas!" and Single Missions "Battle for Biggin Hill", "Unending Onslaught", and "The Kanalkampf": changed He 111 loadouts to 32x 50kg bombs dropped at 20m intervals.
*** Campaign "Their Greatest Challenge": added No. 601 SQN Hurricanes, No. 602 SQN Spitfires, and No. 235 SQN Blenheims to mission 10. To depict the events of August 18th 1940, the Blenheims will scramble from Thorney Island as the attacking Stukas approach and defend the airfield.
*** Campaigns "Their Finest Hour", "Their Greatest Challenge", "Desert Hawks", "Eagles Over Tobruk", "On Ne Passe Pas!" and "Rising from the Ashes": added new mission success scripts - success is now based on player survival (thank you Yo-Yo). Mission death slides have also been added, and final mission failure debriefs have been revised (English only for now).
*** Campaign "Rising From the Ashes": changed smoke in missions 1 and 2 from black oil fire smoke to grey building fire smoke.
*** Single Missions "As Above, So Below", "Darkness Over Derna", and "Dawn Over the Desert": added Commonwealth artillery emplacements at Sidi Bu Amud.
*** Single Mission "Aftershocks": Revised Blenheim waypoints so that they will no longer fly over hostile AA and airfields while returning to base, fixed wind setting that did not match briefing, update mission slide and icon.
*** Single Missions "Battle on the Somme" and "The Kanalkampf": fixed waypoints for escorting Bf 109s and updated slides to match updated '5.StG 2' skin. [cybermat47]
*** Single Mission "Darkness Over Derna": corrected error in briefing and revised spacing between Wellingtons - they are now closer together. [cybermat47]
*** Single Mission "Falco Assault": added new mission in which CR.42 fighter-bombers take part in the Battle of Gazala while Kittyhawks attack German supply lines. [cybermat47]
*** Single Mission "The Kanalkampf": added 40mm bofors to convoy tanker and changed tanker's skin to default. [cybermat47]
*** Single Mission "Martlets over the Mediterranean": changed Ju 87 B-2/trops to Ju 87 B-2s to match images of Italian Ju 87s, applied the 'Italian Pichiatello' skin to all Ju 87s, and updated briefings and slides to match. [cybermat47]
*** Skin "5.StG 2": sub-par elements of this skin have been updated. [cybermat47]
*** Skin "Italian Pichiatello": added to Ju 87 B-2. [cybermat47]
*** Skins "Spitfire Europe Late 1940-Early 1941" and "TFS Spit IIa EBZ Observer Corps a02 (Black Left Wing)": updated so that the oil radiator is now completely black. [cybermat47]
IL-2 Cliffs of Dover Blitz Edition gets a new patch!
Greetings, pilots,
We have just published a new patch, so land your aircrafts and pay attention for a while!
==== CHANGE LOG ====
*** New: AI Air Group Formation and Spacing Air Groups now have formation and spacing set at waypoints. Previously all AI air groups used the same fixed spacing and flew in the formation specified for the entire flight. Now the full range of spacings can be set at the waypoint level. Formation is also at the waypoint level.
*** New: AI Bombers bomb spacing Mission builders can specify the series bomb spacing of AI controlled bombers. Known Bug: The field is initially disabled when you create a new air group. Save your new mission and reload it. Then everything works correctly.
*** New: Loadouts Many new loadout options now available on SP mission custom screen.
*** Fix: Bf-110 C-6 Loadout corrected to have six magazines of ten rounds. https://www.tfbt.nuvturais.de/issues/1450
*** New: Temperature varies by Time of Day Map temperature is daytime high. When missions are loaded the temperature is modified depending on time of day.
*** Czech "Version of Getting Started and Troubleshooting Guide" updated
*** Campaign "Tempesta sull' Africa": added briefings in Italian
*** Short manuals: English version updated
*** Flashcards - Torpedo sight update
*** Getting Started and Troubleshooting Guide - Czech updated
*** Manuals: New "Advanced skinning tutorial. Guide to skinning small parts"
*** Fix: Belting update All Training and Observation rounds removed from default belts.
*** New: Mission scripts Script writers now have access to MissionFileName and ScriptFileName values.
*** Sounds Added: Ocean water sound effect.
*** Sounds Added: Engine load effects for all Merlin's.
*** Sounds Fixed: An issue causing ambient wildlife sounds (birds etc...) to not play correctly.
*** Sounds Fixed: Occlusion issues across multiple events.
*** Sounds Fixed: External cockpit hatch sounds now adhere to distance and occlusion.
*** Sounds Fixed: Distance dropoff issues with Jumo Series Engines.
*** Sounds Fixed: An issue causing Lorenz beam sounds to get stuck on a steady tone.
*** Fixed dull water blocks on various maps (but not those on map edges, yet)
Latest WIP Images - January 2023
Hi all,
Not only is the work on the visual update seeing outstanding progress, once release mission makers and the player will be able to choose the kind of weather/clouds they want represented in a mission.
From clear blue skies to complete overcast, with many options in between, you will be able to make your flying/fighting experience the way you want to experience combat in the sim.