Illness in the East cover
Illness in the East screenshot
Genre: Role-playing (RPG), Adventure, Indie

Illness in the East

Illness in the East

At the end of the first month, thanks to our players, we caught some of the bugs.

1. the level of Edvig is no longer reset when learning the skill of using axes and flails.
2. use of the "defense" ability in battle now restores 1 E each.
3. slightly changed the event with the banner in the Database.
4. changed the description of axes and flails.
5. changed the appearance of random events on the map (now they will appear less often)

And many other minor fixes!

Illness in the East

Mirascan the Principality raged illness that decimated people in villages and towns. The people live in the blind hope that their misfortune will pass. People lose the fight. And on the borders of the powers, powerful enemies are raising their heads, ready to strike at the weakened state.
Herbalist Raska and her grandmother live far away from the big world. But when grandma sets off, Raska can't stay away."

Yes, Yes, we have RPG maker again, but not a product on the knee, but an attempt to make a serious game within the capabilities that the developer had. Original music (almost all), drawings by our wonderful artists, adjusted graphics and a lot of secondary quests are attached (and also work and the eternal shortage of zlotys - have you forgotten the motives of which part of Europe we have in the description?)

The focus of the game is not on the battle. There are no accidental collisions and will not be. There are not so many opponents in principle. Fights will not strain much, many in General can be bypassed with little blood. But the main driving force of travel will be money. And fatigue, which becomes a separate "resource" (and lack of sleep, hunger. meanness of people, etc.).

by the way, a lot of work options were delivered. Picking apples, working in the field, selling skins... Everyone can find something to do.
What else? Creating potions, hunting by force, learning techniques from knowledgeable people. In the game, nothing will be given just like that. But the result of your work will please you. In the meantime, we advise you to get acquainted with the demo version of this game, which will be released on October 30 :)
PS the Complexity of the game is not a bug, but a feature. Save more often. It is very easy to die in such a world.