illWill cover
illWill screenshot
Genre: Shooter

illWill

ILLWILL Patch 1.09


  • Improved low settings
  • Enemies models optimization
  • Improved visual readability of weapon items
  • Added a light source to the Butcher's projectile and the Painhead's head
  • Added light sources to bullet impacts


I was never happy with how the game looked on super low settings. Now I like it, but the system requirements have grown. If you are someone who played ILLWILL on a Pentium and now the game is slowing down for you, please write about it on the forum.

P.S.
Painheads hates EVERYONE!

Fun facts about the game


  • ILLWILL was inspired by Dusk

  • The clock on the Meat Factory always shows a mirror image of real time. This is a reference that the game takes place in a parallel universe.



  • Initially, the model of the violin was planned differently. And the violin was used as a placeholder, but I liked the way it looked so much that I decided to leave it as it is. By the way, regular violins can be found in the game.



  • Camel sounds were used to voice the monster Jade Toad.



  • Painhead's voice acting is the processed voice of the younger sister of our Sound Designer.



  • Wormgun larvae suck the life out of opponents. But if you use them on Pigbot, they will restore armor.



  • The Mammoth Rifle is a reference to the legendary double-barreled shotgun from Doom 2, which is considered one of the best fps weapons of all time. It works in a special way, the pellets pass through dead enemies, this feature allows you to mow down entire crowds of light enemies with one shot. I tried to recreate this mechanic in ILLWILL, and even started a separate channel for tracing bullets. But still, I was not able to convey this magical feeling from the legendary weapon from Doom 2. Nevertheless, the Mammoth Rifle in ILLWILL is very, very good.



  • In the room where the game starts. The number of marks on the wall is approximately equal to the number of days spent on the development of the game.



  • The dolls in the Dolls Factory level are from my other game called inlove. Which were inspired by artist John Kenn Mortensen. Later, on the basis of these dolls, Painheads and Mifiks were made. They are called Mifiks because they are very similar to Meeseeks from Rick and Morty.






  • The TV in the starting room is the legendary Sony PVM that retro gamers love so much.



  • All ammo pickups in the game are physical meshes with active moving parts. And the heart, on top of everything else, is still beating. Where else have you seen this? Okay, the beating heart was in Blood.



  • Butcher's head can be kicked like a soccer ball. This is a reference to the legendary Blood.



  • Painheads always explode in turn. This is done specifically for spectacularity. Barrels from Half-Life 2 work on a similar principle.



  • While jumping, the Hunters take double damage. This is done on purpose so that you can kill him at the last moment.



  • C’thulhu was inspired by Super Metroid Phantoon.




  • There are many references to the paintings of Salvador Dali on the Dali Dali map.






  • The hands on the Mystic House are a reference to some street art. To be honest, I don't remember where I saw this.



  • The entire game, with the exception of music and sound, was made by one person.

  • The last levels of the game are very similar in spirit to Serious Sam. It happened by accident, but it probably could have been influenced by the fact that in my youth I made maps for Serious Sam as a hobby.



ILLWILL Patch 1.085


  • Improved game stability
  • Fixed a bug with the shot getting jam
  • Added the ability to turn on the flashlight yourself


The game now runs on the latest engine version 4.27. If you find any bugs, please write about it on the forum.
Many people told me that the game was quite dark, so I decided to add the ability to turn on the flashlight at any time. This did not affect the main functionality of the flashlight, it will also turn on automatically in dark places, as before.

If you have installed the game previously, you may need to bind the flashlight button manually, most likely due to a config conflict.

Play ILLWILL on STEAM DECK

Finally the game has received full compatibility with the Steam Deck. Now you can kill Painheads anywhere.
I recommend playing on high settings with 80% resolution scale.

And remember - Good is that C'thulhu who is dead.

ILLWILL

I know we'll never win, but what's stopping us from trying?
Besides, in what other game will you see a reference to Salvador Dali's elephants?

ILLWILL Patch 1.08

Hi!
I continue to improve the game. If you find bugs or have suggestions to make game better, write on the community hub.


  • Improving the appearance of weapons
  • Game interfaces now work better with a gamepad
  • Fixed a bug where it was impossible to press the level end button on the gamepad
  • Resolution scale can now be increased to 150%
  • Violins are now shown in inventory
  • When scrolling through levels on a gamepad, icons are now displayed correctly
  • It is no longer possible to get stuck in a secret in The Room level
  • Improved graphics settings config. Low settings are even faster. The medium began to look better
  • Mystique House to be more brutalism
  • The game will now run in full screen by default
  • Gamepad settings and auto-aim settings have been added

illWill Patch 1.07

Finally finished with the big update. I am gradually adding players’ wishes.


  • Added Autosaves on all maps
  • Added option 240fps and no fps limit
  • Added big crosshair option
  • Added option to disable film grain
  • Added hint about an alternative shooting mode inside the control settings menu
  • Wormgun larvae are now also highlighted with circles
  • Now Jade Toads, C'thulhus and Hunters also drop hearts
  • Fixed a bug with a disappearing exit on the Forest map
  • Fixed missing eyes on the Dali Dali map
  • Fixed King Butcher getting stuck in a tree
  • Improved visuals of the Dead City
  • Improved visuals of The Temple
  • Optimization of weapons, monsters and game objects
  • Forest optimization

ILLWILL OST

The soundtrack for the game has been released! I apologize for being a little late with the news, but I'm excited to share it with you now. You can listen to the soundtrack on YouTube or any other platform that is convenient for you. I've provided the links below.

https://www.youtube.com/watch?v=fpG2QRvDH7g

Platforms list:
https://zvonko.link/165DE6F


I want to express my heartfelt appreciation to George Naugolnov for creating such a wonderful music score for the game.

On another note, I wanted to let you know that due to my current workload, I may not be able to release regular patches for the game. However, I want you to know that I've taken note of all your wishlists, and I'm committed to gradually integrating them into the game.

By the way, did you know that Painheads never get headaches? Their entire existence is filled with continuous pain.


ILLWILL Patch 1.0555


  • All maps optimization
  • Enemies optimization
  • Game objects optimization
  • The mechanism for crediting achievements has been redesigned

ILLWILL Patch 1.051


  1. Added sound to second jump
  2. Fix mistakes in RU localization
  3. Fix Options menu some buttons doesn't select with gamepad