Illyriad - 4X Grand Strategy MMO cover
Illyriad - 4X Grand Strategy MMO screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Indie

Illyriad - 4X Grand Strategy MMO

Illyriad - Grand Strategy MMO is now free to play!

Illyriad is now free-to-play! Jump into this grand strategy game with a huge, persistent fantasy world full of magic, shifting alliances, political intrigue and warfare. Build a city and create an empire with thousands of players in this award-winning, critically-acclaimed MMO.


Forge Alliances with thousands of players. Craft and Trade 380+ resources and items in an entirely player driven market, across a vast, varied world. Side with 100+ warring NPC factions and their 700+ unit types.

Research 400+ technologies, and build 70+ building types to create your own specialised cities. Gather exotic resources, craft rare items, master mighty magics, command thieves and assassins, explore and settle new lands in the 8.6 million square world of Illyriad.

Illyriad is a strategy game of extraordinary depth and variety. With a great community, multiple paths for city specialisation, and frequent updates and new releases, this is a vast fantasy world where you can be the kind of ruler that you wish to be.

Here’s what people are saying:

“Fantastic city-builder... a ton of depth, a great community... play at your own pace... perfect gameplay... absolutely wonderful Lore... the map is incredible... reminds me of Lord of the Rings or Game of Thrones - those great big epic stories." - Massively

"Solid and deep MMO play experience. This is certainly a sweeping, epic strategy game." – Independent Games Festival


Build, plan, gather, craft, trade, scheme and fight in this free to play strategy epic!

We are moving to Free-to-Play!

As we continue to support our player community and make it even easier to get involved in the Kingdom of Illyriad, we wanted to let you know that Illyriad will soon be free to play on Steam!

If you have previously purchased Illyriad through Steam, just a quick reminder that you would have received 200 Prestige (in-game currency) plus an additional 25 for starting a new account. That Prestige is still good to use, if you have kept an active account, so get in there and get some extra in-game benefits!

Going forward, when you join on Steam as FTP, you will still receive 25 free Prestige for starting a new account.

Fall Tournament - 2020

From one second into the beginning of the tournament month, through to Midnight on the last day of the tournament month, any member of any alliance in occupation of these squares receives credit for holding the square. Occupation credit and details will be shown on the ingame tournament pages, as usual.

Credit is based on the length of occupation of each square. Time occupied by an alliance on each square counts towards the Alliance total.

This credit is on an alliance basis - individual players cannot receive rewards from participating in these tournaments.

You are not allowed to leave your alliance, or be kicked from your alliance _while you have any armies present_ on one of the Tournament Squares.

All NAPs, Confeds etc are suspended for the duration of this tournament for any military interaction on the Tournament Squares. The Peace of the Camp rule *will not work* on these Tournament Squares.

The alliance that holds each individual regional square for the longest period of time during the tournament month is declared the Regional Winning Alliance for the tournament.

All activity on these tournament squares in each region will also be aggregated, so the top 3 alliances that overall have the most amount of possession across all squares will be the Global Winning Alliances, ranked First, Second and Third.

All tournament activity will be summarised on the tournament pages ingame, as usual.

THE REWARDS



The First, Second and Third Global Winning Alliances will receive a medal customised for their level of victory (Gold, Silver and Bronze respectively), as well as the Season and Year of victory embedded into the medal design.



Each Regional Winning Alliance will get to choose a REGIONAL TOTEM - an incredibly powerful and valuable landmark that will operate until a later winner chooses to change it.

Once chosen, each region's totem provides an effect on ALL CITIES located in the entire region, until replaced.

Please note that - once chosen - the totem CANNOT BE CHANGED UNDER ANY CIRCUMSTANCES until the next regional winner of the next tournament chooses to change it.

So, to summarize... as the Regional Winner of any one of these tournaments, you can set (or remove) an additional bonus that applies to **all** cities of **all** players in the entire region you won. That's pretty powerful!

Summer Tournament - 2020

From one second into the beginning of the tournament month, through to Midnight on the last day of the tournament month, any member of any alliance in occupation of these squares receives credit for holding the square. Occupation credit and details will be shown on the ingame tournament pages, as usual.

Credit is based on the length of occupation of each square. Time occupied by an alliance on each square counts towards the Alliance total.

This credit is on an alliance basis - individual players cannot receive rewards from participating in these tournaments.

You are not allowed to leave your alliance, or be kicked from your alliance _while you have any armies present_ on one of the Tournament Squares.

All NAPs, Confeds etc are suspended for the duration of this tournament for any military interaction on the Tournament Squares. The Peace of the Camp rule *will not work* on these Tournament Squares.

The alliance that holds each individual regional square for the longest period of time during the tournament month is declared the Regional Winning Alliance for the tournament.

All activity on these tournament squares in each region will also be aggregated, so the top 3 alliances that overall have the most amount of possession across all squares will be the Global Winning Alliances, ranked First, Second and Third.

All tournament activity will be summarised on the tournament pages ingame, as usual.

THE REWARDS



The First, Second and Third Global Winning Alliances will receive a medal customised for their level of victory (Gold, Silver and Bronze respectively), as well as the Season and Year of victory embedded into the medal design.



Each Regional Winning Alliance will get to choose a REGIONAL TOTEM - an incredibly powerful and valuable landmark that will operate until a later winner chooses to change it.

Once chosen, each region's totem provides an effect on ALL CITIES located in the entire region, until replaced.

Please note that - once chosen - the totem CANNOT BE CHANGED UNDER ANY CIRCUMSTANCES until the next regional winner of the next tournament chooses to change it.

So, to summarize... as the Regional Winner of any one of these tournaments, you can set (or remove) an additional bonus that applies to **all** cities of **all** players in the entire region you won. That's pretty powerful!

Seasonal Tournaments

Introducing Regular Seasonal Tournaments & Regional Totems


In honour of Illyriad's 10-year anniversary we're extremely excited to introduce regular King of the Hill-style tournaments to Illyriad with a truly worthy reward - Regional Totems. These totems introduce further potential for long-term, alliance-level, inter-regional, military- and production-based strategies.


The Seasonal Tournament runs 4 times a year, every year, covering the entire months of:

  • February
  • May
  • August
  • November

The tournament squares will randomly move within each region at around 10 minutes after midnight (Server Time - UTC) on:

  • 31st January - for the February (Spring) tournament
  • 30th April - for the May (Summer) tournament
  • 31st July - for an August (Fall) tournament
  • 31st October - for a November (Winter) tournament


Tournament Rules


These are our signature king-of-the-hill tournaments, one tournament square per region - but with a major addition: totems.

The following rules are the same as they've always been for dev-run tournaments, and you can skip down to The Rewards section if you're fully aware of how our king-of-the-hill tournaments traditionally run.

From one second into the beginning of the tournament month, through to Midnight on the last day of the tournament month, any member of any alliance in occupation of these squares receives credit for holding the square. Occupation credit and details will be shown on the ingame tournament pages, as usual.

Credit is based on the length of occupation of each square. Time occupied by an alliance on each square counts towards the Alliance total.

This credit is on an alliance basis - individual players cannot receive rewards from participating in these tournaments.

You are not allowed to leave your alliance, or be kicked from your alliance while you have any armies present on one of the Tournament Squares.

All NAPs, Confeds etc are suspended for the duration of this tournament for any military interaction on the Tournament Squares. The Peace of the Camp rule will not work on these Tournament Squares.

The alliance that holds each individual regional square for the longest period of time during the tournament month is declared the Regional Winning Alliance for the tournament.

All activity on these tournament squares in each region will also be aggregated, so the top 3 alliances that overall have the most amount of possession across all squares will be the Global Winning Alliances, ranked First, Second and Third.

All tournament activity will be summarised on the tournament pages ingame, as usual:



The Rewards


The First, Second and Third Global Winning Alliances will receive a medal customised for their level of victory (Gold, Silver and Bronze respectively), as well as the Season and Year of victory embedded into the medal design.


However, the really serious reward here is for each Regional Winning Alliance.

Introducing Regional Totems


Each Regional Winning Alliance will get to choose a REGIONAL TOTEM - an incredibly powerful and valuable landmark that will operate until a later winner chooses to change it.

Once chosen, each region's totem provides an effect on ALL CITIES located in the entire region, until replaced.

Please note that - once chosen - the totem CANNOT BE CHANGED UNDER ANY CIRCUMSTANCES until the next regional winner of the next tournament chooses to change it.

The Regional Totems & Bonuses


[table]
[tr][th]Totem[/th][th]Name[/th][th]Bonus[/th][/tr]
[tr][td][/td][td]Verdant Growth[/td][td]+10% Wood[/td][/tr]
[tr][td][/td][td]Earth's Marrow[/td][td]+10% Clay[/td][/tr]
[tr][td][/td][td]Ferric Flow[/td][td]+10% Iron[/td][/tr]
[tr][td][/td][td]Heart of Stone[/td][td]+10% Stone[/td][/tr]
[tr][td][/td][td]Cornucopia[/td][td]+5% Food[/td][/tr]
[tr][td][/td][td]Inactive Totem[/td][td]No bonuses[/td][/tr]
[/table]
So, to summarize... as the Regional Winner of any one of these tournaments, you can set (or remove) an additional bonus that applies to all cities in the entire region you won. That's pretty powerful!

There will also be a new satellite button off the World Map icon on the top of your screen, which will take you to the Regional Summary page.

This page will summarise (once the first Regional Tournament is completed) the current Regional Winning Alliance, the totem they've chosen, who precisely (in the Regional Winning Alliance) chose the totem, and when it was chosen. There will also be a link to a Regional Detail page, which will summarise the entire totem history for each region. This satellite button and link are not yet live.

FAQ


Q. Wait! This bonus will apply to all cities in the region once it's been chosen?
A. Yep, all cities - not just those of the Regional Winning Alliance. However, the Regional Winning Alliance gets to make the choice of totem for the entire region.

Q. If we win multiple regions can we have different totems in each region?
A. Yes, absolutely! Each region may have different needs, and so it's entirely up to the Alliance making the choice for each region.

Q. If our alliance wins a region, do we have to make the choice of totem within a certain time period?
A. No, you don't. If you don't make a choice, then whatever the existing totem is will continue to run for that region until a choice is made, or until the next tournament - where a different alliance might win the region, and wins the right to choose a new totem.

Q. If our alliance wins a region, who in the alliance gets to make the choice of totem for that region?
A. Any of the Regional Winning Alliance's SuperUser player accounts will be able to choose the totem for the region after the region has been won.

Q. Alliance SuperUser X made a mistake in choosing our totem! Can we choose again?
A. No. This is VERY important; the first Regional Winning Alliance SuperUser who chooses the totem has cast the die for the whole alliance - and for the whole region - until the next tournament, where they can choose again if they win, or some other winner can choose the totem differently. There's a big "ARE YOU SURE?" popup to confirm the selection. You can't come back to the dev team and say "But we really wanted X totem, this person messed it up!". That's tough luck; and perhaps that person shouldn't be an alliance SuperUser :) Choosing the totem and bonus for all player cities in the entire region is a great responsibility, and shouldn't be taken lightly.

Q. I don't participate in tournaments, why should another alliance have a say in what bonus I get?
A. This is why the totems are either neutral or positive bonuses, rather than penalties. They have to be this way, because they apply to ALL cities within the region. We don't want to penalise players who, for whatever reason, choose not to participate in a tournament. In the end, everyone either stays resource neutral (if the "Inactive Totem" is chosen)... or they get something distinctly useful, chosen by the Regional Winning Alliance. As a neutral/non-tournament-participant you get status quo - or upside, but no penalty.

Q. I'm not a Regional Winning Alliance SuperUser. Why shouldn't I have a say in which totem is chosen?
A. That's the perk of being a leader of the Regional Winning Alliance. However, we can certainly imagine different alliances may implement their own internally-decided ways of deciding what totem to implement for a particular region - ranging from autocratic self-interest through direct democracy all the way to anarchistic random choice. It's up to the SuperUser of the Regional Winning Alliance to choose the totem for the entire region by whatever method they see fit.

Q. Why is the February tournament called Spring as that seems more like Winter to me, same with the August tournament for Fall?
A. This is because the tournaments run for a month before the next Illy season and environmental bonuses kick in. So the change of totem matches the Illy seasons.

The Illy Seasons are:

  • Spring is March thru May; so the Spring tournament is held in February
  • Summer is June thru August, so the Summer tournament in held in May
  • Fall is September thru November, so the Fall tournament is held in August
  • Winter is December thru February, so the Winter tournament is held in November

Q. When the quarterly tournament is not running, do these totem squares function as regular tournament squares?
A. Yes, with one caveat... These squares continue to function as tournament squares with the concurrent suspension of NAPs and Alliances on these squares, in order to facilitate (eg) a player-run tournament or perhaps some 'friendly' inter-alliance combat practice. However, outside of the official Regional Tournament Months, players can quit or be kicked from their alliance, even if they are in occupation of these tournament squares. Please get in touch via petition if this is an issue for a player-run tournament you wish to operate, and we can potentially accommodate.

Q. Does this mean that the tournament squares are going to rotate reliably every 3 months?
A. Yes. We think this is a great idea, as sometimes alliances organise their own mini-tournaments or battle practices on the tournament squares, and we've had player-run tournaments in the past. So, having a reliable tournament schedule is important for players to know, so that they can be confident that we won't just rotate the squares in the middle of something they've organised themselves, be that battle practice, or a war.

This means that 4 months of the year are given over to these dev-run Regional Tournaments, and 8 months of the year are provided for interested alliances to run their own tournaments or combat practice on these squares.

Q. These totem bonuses are great and all, but they're pretty generic resource-driven ones. Will there be more interesting totem bonuses available in the future?
A. Yep. We're just starting with these ones as proof of concept; but we have plans to introduce different totems with radically different regional effects in the future.

We hope you all enjoy this new feature of Illyriad, and thank you for your continuing support!

Happy 10th Anniversary!

Regards,

GM Stormcrow, GM Cerberus, GM Thundercat

Spring Tournament - 2020

The following rules are the same as they've always been for dev-run tournaments, and you can skip down to the REWARDS section if you're fully aware of how our king-of-the-hill tournaments traditionally run.

From one second into the beginning of the tournament month, through to Midnight on the last day of the tournament month, any member of any alliance in occupation of these squares receives credit for holding the square. Occupation credit and details will be shown on the ingame tournament pages, as usual.

Credit is based on the length of occupation of each square. Time occupied by an alliance on each square counts towards the Alliance total.

This credit is on an alliance basis - individual players cannot receive rewards from participating in these tournaments.

You are not allowed to leave your alliance, or be kicked from your alliance _while you have any armies present_ on one of the Tournament Squares.

All NAPs, Confeds etc are suspended for the duration of this tournament for any military interaction on the Tournament Squares. The Peace of the Camp rule *will not work* on these Tournament Squares.

The alliance that holds each individual regional square for the longest period of time during the tournament month is declared the Regional Winning Alliance for the tournament.

All activity on these tournament squares in each region will also be aggregated, so the top 3 alliances that overall have the most amount of possession across all squares will be the Global Winning Alliances, ranked First, Second and Third.

All tournament activity will be summarised on the tournament pages ingame, as usual.

THE REWARDS



The First, Second and Third Global Winning Alliances will receive a medal customised for their level of victory (Gold, Silver and Bronze respectively), as well as the Season and Year of victory embedded into the medal design.



However, the really serious reward here is for each Regional Winning Alliance.

INTRODUCING REGIONAL TOTEMS



Each Regional Winning Alliance will get to choose a REGIONAL TOTEM - an incredibly powerful and valuable landmark that will operate until a later winner chooses to change it.

Once chosen, each region's totem provides an effect on ALL CITIES located in the entire region, until replaced.

Please note that - once chosen - the totem CANNOT BE CHANGED UNDER ANY CIRCUMSTANCES until the next regional winner of the next tournament chooses to change it.

THE REGIONAL TOTEMS & BONUSES



[table]
[tr][th]Totem[/th][th]Name[/th][th]Bonus[/th][/tr]
[tr][td][/td][td]Verdant Growth[/td][td]+10% Wood[/td][/tr]
[tr][td][/td][td]Earth's Marrow[/td][td]+10% Clay[/td][/tr]
[tr][td][/td][td]Ferric Flow[/td][td]+10% Iron[/td][/tr]
[tr][td][/td][td]Heart of Stone[/td][td]+10% Stone[/td][/tr]
[tr][td][/td][td]Cornucopia[/td][td]+5% Food[/td][/tr]
[tr][td][/td][td]Inactive Totem[/td][td]No bonuses[/td][/tr]
[/table]

So, to summarize... as the Regional Winner of any one of these tournaments, you can set (or remove) an additional bonus that applies to **all** cities in the entire region you won. That's pretty powerful!

Calamity Aftermath

Kingdoms across Elgea and the Broken Lands have reported large meteorites falling from the skies, scholars have claimed that the rocks are from the moon above...a result of the impact with the strange blue asteroid. Upon prospecting the fallen moon rocks, a group of cotters discovered peculiar and powerful crystals inside. These "Skysplinters" contain unstable and wild magics that can be harnessed with the right set of skills.

Meteorites have begun falling across the lands, a new harvestable object that contains powerful crystals that are used in new crafting recipes.

We're excited to announce our newest event that follows the aftermath of the Calamity tournament. Meteorites have begun falling across Elgea and the Broken lands, leaving harvestable objects that contain a number of treasures. Players may now send cotters to harvest these celestial objects wherein they'll discover Skysplinters and, on a far rarer basis, enchanting reagents and elemental salts.

Once a meteorite has been harvested completely it disappears from the map. Fear not, however, as meteorites will be constantly falling due to the cataclysm in the skies above Elgea.

Skysplinters will be used to create the following equipment, now researchable in the Crafting Research Tree:













We hope you enjoy this new chance at wealth and treasure, accessible to both players both new and tenured alike.

Update 1.1.0 Released



  • Full graphics for all 9 branches of research: City, Diplomacy, Quest, Magic , Military, Trade, Crafting, Sovereignty and Discoveries
  • 54 new Steam Achievements (601 Total)
  • 6 new sound tracks
  • World map x10 times faster
  • Player town names now shown on World map



  • 2 new player designed cities are available: Abyssal and Demon Anvil



  • Resizing bounce when creating mail fixed
  • Resizing bounce when editing profile fixed
  • Resizing bounce when editing alliance profile fixed
  • Faster gfx handling; images should no longer periodically "reload" slowly
  • After leaving an alliance; on relaunching game a zombie alliance chat will no longer block the screen
  • 3rd Illyriad Player Run Tournament runs for the month of April

Update 1.0.1

Its only been out for a few days; but we already have squashed many bugs.

  • Steam Scores and Steam leaderboards now update while you are playing the game; rather than just each time you open the game.
  • Steam Achievements are now awarded while you are playing the game rather than each time you launch the game.
  • Score based Steam Achievements are now properly awarded.
  • Mystery/Discovery Steam Achievements are now properly awarded.
  • Many game window resizing bugs are fixed.
  • In-game music is back in. You can switch it on and off with the button at top left of the UI:


  • Links in game that are external to game, like forums and help now work and will open in your default external browser.

Thank you to our players for the feedback and letting us know about them!

Illyriad has launched on Steam!

Hello everyone!

We are so happy to announce that Illyriad has launched on Steam! What does this mean for you? This means that you can now play Illyriad through Steam and can participate in all of Steam's great social features, gather over 525 Steam Achievements, and obtain Steam Trading cards!

The Steam version of Illyriad costs 4.99USD/3.99GBP; for this price you receive an additional starting bonus of 200 Prestige, which is a modest one-off discount on the current price for 200 prestige.

We're happy to announce that the price is further discounted 20% for one week, to allow our current and wonderful veteran players a chance to try it out!

Also, please leave an honest review for the game!

If you have any questions about this, please feel free to leave them here, or on the Steam Store page!

Thanks for everything.

The Illyriad Team