CHALLENGE LEVELS ARE LIVE!!!!! (100% Achievements too!)
Go update your builds, folks!! She's live!!! :D Let us know what you like, are okay with, don't like, hate... ya know, the usual ;)
Have fun!! :D
Update post-poned till tomorrow Sept 7 (probably evening)
Hey everyone!
I just wanted to keep you informed :) We have the Challenge Levels installed in our testing build but found some bugs we want to get ironed out first. Chris and I have decided they are "game breaking" not that you can't play the game, but that they would ruin the experience.
You have all been so awesome while we re-write sections of the game that we want to make sure this component doesn't disappoint you.
We have given ourselves a deadline of tomorrow night, but will put it out sooner if we feel it is better. There still may be some bugs, but hopefully not ones that will ruin the gameplay experience for you :)
Thank you sooo much!!!
(oh!! and achievements are back to 100% as of tomorrows build too! :D )
Back Online and OnTrack
We're all moved in and have the desks unpacked :D Everything is still on track for this weekend to release the next build update :D Woohoo for Challenge Levels!!! :D
Packing :) See you in September ^_^
Just wanted to let you all know, we will be unavailable until September 1st. ^_^ Wish us luck in our move! :D
-Chris and Hollie
BUG FIXES!!! Yeay!!!! *Dance Party in My Chair*
Let me start by saying I owe all of you a giant, humongous THANK YOU!! You helped me track down that nasty bug!! We finally found out what was causing the problem and have fixed it (special thanks to Crimson for the missing link)! :D
I've also fixed the collision error with the Fire Wisp...sorta. For right now, Robbe cannot knock them out of "orbit," but they may knock themselves out of orbit or get stuck a few places yet. I'm working on fixing this and want to have it done for the first weekend in Sept with the larger build.
Audio options will be added with the same build.
Chris is still on track to launch the Challenge Levels as well.
We pick up our moving truck tomorrow and I am packing my desk up on Tuesday. I may be late in responding until we are unpacked in Massachusetts (09/01/14).
Thank you so much for all your support!! We couldn't do this without you and we are soooo thankful to have you with us!! Now go update your builds!! <3
I have also found a small issue that when killed by the flying spikes sometimes I am unable to move upon respawn.
Trading Cards are Live!!!
Why hello!
Just a heads up, Trading Cards are live!! yeay!!!!! Please let me know what you think of the profile backgrounds.... I was really nervous about them and I want them to be something you like and are proud of. Feedback is awesome!
We stream tonight at 8pm CDT on Twitch. I'll be working on the newest "bad guy" ^_^
See you then!!
Linux "Missing Executable" Fix
Hey Everyone,
We got reports of people not being able to launch the game through the linux version of Steam due to it reporting a "missing executable". This is now fixed! Some people fixed it by making a Symlink but you no longer need to do that.
I am sorry this happened and I thank you for people reporting this issue.
- Chris
Steam Trading Cards :)
We're getting closer to the first week of September. We wanted to share quick sneak peek at one of the badges you can build with the up coming Trading Cards! :D Check it out on the blog!
This Week's Bug Fixes
Hey Everyone!
We pushed a small build update today with a few back end adjustments and some bug fixes. Here's the list:
Shortened the Splash/Loading screen time.
The Splash/Loading screens won't move around anymore.
We also disabled the "LookDown" camera when on a Splash/Loading screen.
We think we tracked down that weird collision bug. If it happens to you again, please let us know!
A few level tweaks including the Spike blocking the Exit reported by bubbybyrd
Got this random level twice... and stuck.
(thank you!!!)
Hollie will be adding a few more things for the weekend build. Don't forget to join us tomorrow night at 8pm CDT on Twitch for the live stream!
Tracking Down a Bug
Hey Everyone!!
I am trying to track down a bug we've just recently discovered, but need a bit of feedback from you. :) The bug happens after you die and you respawn back at the entrance but can't move... like at all...no jumping either.
What I need from you:
- Has this ever happened to you? How often? (1 in 5??)
- Does it only happen after you die? or has it happened during game play too??