『Player Behavior Improvements』 -The player character can now dash indefinitely instead of using his stamina to do so. -Improved visibility by reducing the camera effect when the player approaches a slender man.
Originally, v1.04 was supposed to be the final version. We've received a lot of reviews and direct messages about players being confused when they run out of stamina. We believe that this is a great improvement, especially for future players.
Thank you for your reviews and messages.
v1.04 Update
"Player camera fix" -Suppressed the camera effect when enemies are near and the enemy within a certain field of view is displayed on the camera. -Adjusted pitch and volume when using night vision.
v1.03 Update
"Player Update" -Reduce the time from running out of stamina to running.
"Enemy update / correction" Slender -Reduced the maximum and minimum warp time. (Because there are obstacles to progress beyond expectations) -Reduced the minimum distance between players after warping -Fixed issue where warp would not warp
Ghost -Improved search and player tracking speed. -Reduced additional tracking time after player tracking. (Because tracking is hard to stop even if you lose the player) -The position has changed at the time of appearance.