We thought we'd share some of the concept art for the game by our very talented artists
Immortal: Unchained Speed Run - CONTAINS SPOILERS
‼️** Contains Spoilers **‼️
To watch the Speed Run of Immortal: Unchained in the Speed Souls Charity Marathon by Santzo84, it starts at around 7 minutes in here, we thoroughly enjoyed watching it!
https://www.twitch.tv/videos/334035232
#UnchainYourWrath #ImmortalUnchained #AllWorldsMustEnd
More New Game+ News!
Hello Immortals!
In this short preview of New Game+ we’ll briefly talk about the changes you’ll see to the enemies in NG+.
To keep pace with the player’s increased damage output, we have buffed enemy health and damage, but not with the intention to make them bullet sponges: The encounters should still feel short and deadly! Apart from that, we have also tweaking movement speed, attack patterns, attack cool-downs, and elemental resistances. The overall effect is that you need to adapt to NG+ and that there is a sense of freshness to fighting the Undead.
In the first replay of the game, you should also keep your eyes open, because some Undead now spawn in new locations. Don’t let the familiarity lull you into a feeling of safety…
Tune in on Saturday 10th November for a Speed Run of Immortal: Unchained by @Santzo84 in the Speed Souls Charity Marathon!
We wish him well, and wish @soulsruns good luck with the event!
https://www.speedrun.com/speedsouls2018/schedule
News from the Cosmos
Hello Immortals!
Today we will continue to discuss some of the features for the upcoming New Game+. This time we will focus on armor upgrades & weapons in NG+. But first, a small clarification from last time: We were asked whether you will be able to reset the world state after finishing NG++++ and while we originally didn’t plan to, we decided that there wasn’t any reason not to. So, when we release NG+, you can restart as many times as you wish after you finish the 4th extra run, even though the difficulty won’t increase.
Alright onto armor upgrades! Whenever you start a new run in Immortal: Unchained all the shrines in the world reset back to their unclaimed state. This means that you can keep collecting armor upgrades in each new playthrough and try to keep pace as the world around you also gets stronger. It is very important that you collect all the shrines you can find though, since any armor shrine you haven’t collected when moving on to the next playthrough is lost…
When you collect weapons in NG+ and beyond, you will notice that they are stronger variants of the original versions. We wanted you to still get a feeling of finding better equipment and progressing. Naturally, the weapons don’t improve as fast as the enemies, but if you wanted this to be easy, you’d be playing something else, right?
News update!
Another sneak peek of one of the new weapons we'll be adding to the game, the mythical Legendary Gold Star Assault Rifle!
New Game+ News!
Hello fellow Immortals!
It is finally time to start lifting the lid on New Game+ for Immortal: Unchained! For different games, New Game+ can mean different things, so we wanted to go a bit more into detail with what New Game+ will be like in Immortal: Unchained.
First of all, there will be a total of four extra possible playthroughs with each one being progressively more difficult. You will be offered to start NG+ after you defeat the final boss (no spoilers!), or if you have already done so, by interfacing with the Monolith. That enables you to keep exploring the world before starting NG+ if you should so want to. Maybe you still have some armor shrines to collect or locked chests to open, and we don’t want to force you into NG+ before you’re ready.
Once you do choose to start NG+, the full character will transfer over and start at the beginning of the game. This means that you keep stats, weapons, armor upgrades, and items. The only things that are reset are the world state, so all bosses are alive again (...you monster!), and the keys that you are carrying. Lore items will also carry over, so if you’re missing some last drops for the Lore Master achievement, then you can continue collecting in NG+. We wanted the extra playthroughs to be a continuation of your game rather than a total restart, and this is our guiding design.
We are also adding specific achievements for finishing each extra playthrough. These achievements won’t count towards the Completionist achievement, because we’re not gonna be jerks and take that away from you...
In the following weeks, we’ll drill down a bit more into equipment and armor as well as enemies, but we hope that you’re all excited to soon try this out!
News update!
Greetings Immortals!
Following up on the news that we will be adding new weapons, here is the next sneak peak, our Legendary Pistol - Annihilator!
We will also be announcing more details on NG+ soon. How soon? Well, tomorrow!
So, stay tuned and don't forget to join in the discussions and chat in our Discord server here https://discordapp.com/invite/BFYsHqv
Bellyflop Swamp!
Absolutely loving this new nickname from @TwinHumanities we'll never be able to think of it the same again! ːsteamhappyː
News update!
Good day, Immortals!
I guess that most of you reading this are hoping that I will be opening the lid on New Game+. Well, we’re not completely ready to start talking details yet (but we will be very, very soon).
So today I get to talk about something else that I am equally excited about: Weapon rebalancing and gun ranges. Since release, we have got feedback from various players that weapons feel a bit uneven, and especially that weapon ranges felt too short. Whilst we didn’t react to these comments immediately, we have been having a good, hard think (and a lot of testing!), and will soon roll out a bigger weapons update.
In the update, we will increase weapon ranges depending on the weapon type, meaning that sniper rifles get a very large bump, assault rifles a large bump, and then smaller bumps to pistols, shotguns, and SMGs. Given that we’re still testing this, it is subject to change and therefore I can’t go into details on the exact values for each weapon yet.
At the same time, we’re also looking at the damage output of all weapons and making sure that there is a clear and consistent progression when collecting increasingly rare weapons. Currently, we have some weapons that don’t live up to their rarity, and some that are frankly broken (I see you, Orin’s Crusher…!). The patch will normalize the DPS across weapons, whilst also making sure that an auto-shotgun still feels like ‘yeeeeeaaahh’.
Finally, as mentioned last week we will be adding in 8 extra weapons to the game. These weapons will drop from select optional bosses that currently don’t drop very unique or exciting loot. Now you might be asking “well, how do I get the weapons if I already defeated those bosses?”, which is a very good question! And the answer is….New Game+.
One of the weapons we will be adding is the Legion Corpse Reaver that you can see here in all its epic goodness!
All of this will release in 2-3 weeks depending on how benign the testing gods are, and I am personally really excited to get this one out before everyone dives back in for NG+.
Take care out there and remember that death is not the end!