Genre: Real Time Strategy (RTS), Simulator, Strategy, Turn-based strategy (TBS), Tactical
Imperator: Rome
Raise your Army: The Marius Update is Out
Raise your army, the big day has arrived: ๐๐๐ซ๐ข๐ฎ๐ฌ ๐๐ฉ๐๐๐ญ๐ ๐ข๐ฌ ๐๐๐! The time has come to face betrayals, protect your empire and surpass the greatest conquerors. Let your journey begin, citizens!
Episode 2 of our tutorial series is available, citizens! Today, SurrealBeliefs dives into warfare and gives you an overview of the upcoming changes regarding ๐๐จ๐ฆ๐๐๐ญ ๐๐ข๐๐ญ๐ก, ๐๐๐ฎ๐ฉ๐ฉ๐๐ญ๐ข๐จ๐ง & ๐๐จ๐ซ๐ญ๐ฌ, ๐๐ง๐ ๐๐ง๐ ๐ข๐ง๐๐๐ซ๐ฌ.
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Development Diary #118 - 2.0 : Change Log
Greetings all!
As is tradition, the diary before an update contains the list of patch notes for the upcoming DLC and free update. Roma Invicta!
Knowledge is power, and you must be prepared for the challenges of the upcoming Marius Update! Learn all you need to know about ๐๐๐ฏ๐ข๐๐ฌ, ๐๐๐ ๐ข๐จ๐ง๐ฌ, ๐๐ซ๐๐๐ข๐ญ๐ข๐จ๐ง๐ฌ, ๐๐ง๐ ๐๐ข๐ฅ๐ข๐ญ๐๐ซ๐ฒ ๐๐ฑ๐ฉ๐๐ซ๐ข๐๐ง๐๐ with this tutorial by SurrealBeliefs!
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Development Diary #117 - More Great Wonders!
Greetings, citizens.
Today, we're taking you through the details of the Great Wonder construction feature which comes in the Heirs of Alexander pack!
Great Wonders The Heirs of Alexander content pack will include a design-tool which allows you to assemble and construct your own Great Wonders. The tool gives you a 3D view of your construction, and once the building is completed, your creation will be represented on the world map.
Development Diary #116 - Heirs of Alexander and 2.0 Marius Announcement
Salutations, conscript fathers; free people of the republic, and honored travelers from distant lands.
Today marks a special moment in the storied history of our great journey. A moment spoken about in whispers for many moons, and which has been the subject of that most abundant of deep and meaningful questions:
When?
At long last, the cloak of secrecy may be cast off - for the omens augur well.
Development Diary #115 - Population Growth and Map Changes
Greetings all,
Our part of todayโs developer diary focuses on further changes coming to the population system in 2.0 as well as Marius Map changes.
The changes to civilization value mentioned previously opened up further opportunities for a rethink on population growth. In 1.5 and before, cities were largely sustained by prolonged inwards migration. While this is not something I necessarily want to change, weโll be splitting up where population growth comes from, with the dual intentions of letting cities stand their own ground when growing pops, and allowing for more engagement in how you promote growth in owned territory...
Development Diary #114 - Important Balance Changes and Missions
Greetings all,
Today weโll be taking a look at some of the more significant balance changes coming to the game with the advent of the 2.0 release. Then, we'll talk about the last mission coming with our expansion Heirs of Alexander.
Development Diary #113 - Civilization, Buildings and Macedon
Greetings citizens,
Today, Chopmist will be taking you through the mission trees for the final nation weโre covering in the Heirs of Alexander content pack: Macedon.
Before we deal with the bloodthirsty Kassander however, itโs time to explain some of the mechanics Iโve been teasing on Twitter over the holidays...
Today, youโll be taken through a deep dive into the Antigonid mission trees coming in the Heirs of Alexander Content Pack but also discover some features as well as new preview of Levy:Legion models.