Genre: Real Time Strategy (RTS), Simulator, Strategy, Turn-based strategy (TBS), Tactical
Imperator: Rome
ONLY 24 HOURS LEFT TO OUR 33% DISCOUNT!
Our Free Trial is slowly reaching it’s end! Thank you all for trying out Imperator, we are truly humbled! If you liked what you saw, you still have a full day to grab our game with a 33% discount! Our sale ends on December 9, 19:00 CET!
24 hours, citizens, 24 hours is what you have left to try out Imperator: Rome for free and feast your eyes on the tremendous job done by our development team over the past six months! The game is still discounted at a good 33% OFF!
Development Diary #74 - Modding II - Music and EU: Rome Soundtrack
Starting with version 1.3 Livy, Music Modding is now available on Imperator!
If you want to try it out yourself, a new mod has been uploaded to Steam today that adds all the soundtrack from "Europa Universalis Rome" and changes the main track to be the one that shipped with the 2008 version. It should automatically extract itself on the “Documents > Paradox Interactive > Imperator > mod” folder, and from there you just need to enable it through the PDX launcher on Steam and then make sure the build is 1.3+ .
So join us on a trip down memory lane and download this music mod that automatically adds an additional hour of music to the base game:
Read the full Dev Diary here! _________________________________________________________
Europa Universalis: Rome Soundtrack Composed by: Andreas Waldetoft
Main Theme - Legions of Rome
Rome Goes to War
Riding to Battle
Auxiliaries
Rome is the Light
The Senate
Eagle Fly North
The Field
Vae Victis
To Victory
Citizens
Barbarians Approaching
Battle of Zama
Elysian Fields
Grief
All Trade Routes Lead to Rome
Rock and Rome
Imperator
Victorious - Rome Finale
Total runtime: 70 minutes
Hotfix 1.3.1 is OUT!
The changelog is short and concise. Stand by for more post launch support in future patches.
Here's the changes:
- Fixed a thing that prevented the game from properly shutting down after exiting to desktop on non-Steam versions - Fixed broken filter for crossplay/non crossplay MP on MS Store - Fixed ironman save games and autosaves not being rewritten after loading game - Fixed mouse panning not working in windowed mode
Also, please note that there is a small visual-only glitch that will cause the version number of this build to still be displayed at 1.3.0. I didn't want to delay the patch another day by rebuilding just for that, but we'll get it sorted in the next one that goes out. You can verify you have the new build by the checksum, which is f1f9, visible from the multiplayer screen.
Have fun over the weekend trying out the new features and improvements in Livy. We are recording your feedback and will continue balance and fix work based on that. Thanks all.
Jamor, Producer on Imperator
Free to Play AND Discounted until December 8 - 22:00 CET!
Imperator: Rome is Free to Play for until Dec. 8, 22:00 CET! Our team has put their heart and soul into delivering three updates and a free content pack for the game since its release. Make sure to try it out! And if you like what you see, Imperator is currently 33% OFF!
Livy Update & Free Punic Wars Content Pack Available Now!
The Livy Update and the Free Punic Wars Content Pack are available now! They were the labor of love from our development team. And don’t hesitate to let us know how you feel about the changes brought to the game! Patchnotes and information are available here!
Due to the numerous base game changes, 1.2 save files will not be compatible with 1.3. If you have a game going that you want to finish prior to upgrading, please roll back your version via right click on Imperator in library -> properties -> betas -> choose the desired version.
Known Issues (our team is currently working on a Hotfix for them!) - Application not properly shutting down after exiting to desktop - Ironman savegames and autosaves could not be rewritten after loading game - Mouse panning did not work in windowed mode - We will get the new tracks added to the soundtrack DLC ASAP
Development Diary #73 - Livy and Punic Wars Patch Notes
Hello and welcome to this week's development diary. Today we will be sharing the patchnotes for the Livy update which you will get access to tomorrow.
Enjoy!
Due to the large size of the patch notes, you can read the full list on our forums here.
################### # New Features ###################
- New Mission System. The player can at any time pick one out of up to 3 missions. Each mission is a tree that is composed by a number of tasks. Tasks can be timed or instant and some branches of the tree can be exclusive to one another. - Added Dynamic and Procedural Missions for conquest for all countries in the game. - Added Dynamic Mission for developing a Governorship for all countries in the game. - Added mission to reform out of tribalism for Tribes. - Great Families: Each country will now have a limited set of Major families that expect to hold a certain influence in the state. By making sure their members have the amount of jobs they expect the families will support your rule, but failing to do so will make them rebel. - Minor Characters: Characters that are not part of Great Families will appear during the campaign and will wield influence and power, but will not be able to call on their kin to get them jobs and positions. - A Great Family’s Prestige rating will now determine their share of a national pool of Power Base, meaning Families that have held many important jobs will be more dangerous over time. - Families can now adopt minor characters, the player can adopt characters to their ruling families in monarchies. Adoption reduces the prestige of the family that adopts and will present the choice of whether to change the last name of the newly adopted person or not. - Map Mode Manager: You can now select yourself which map modes that should be shown in the bar above the Minimap by dragging and dropping. - Armies now Consume and Carry Food: All units can now carry food with them on campaigns and will consume that food if they are in a situation where they would normally take attrition, instead of losing men. Armies in friendly territory will stock up on Food from the Provincial stores. - Reworked Reinforcement rules: Armies will now only reinforce if they are not currently taking attrition. Consequently sieges can now be lost by the attacker if they run out of food but armies can also operate far deeper into enemy territory without taking attrition, as long as they bring enough food. - Added Supply Train unit with greater food carrying capacity for long campaigns and sieges. - Updated Map in Greece, Anatolia, Ireland and the Baltic region. Adding new territories, impassables and countries, as well as more navigable rivers. - Statesmanship now governs how well your characters perform in administrative government jobs. Statesmanship is built up by a character over time and acts as a multiplier on their skill, meaning inexperienced characters will not perform to their full potential. - Line System: Lines will now mark ongoing migration and trade routes on the map, more clearly illustrating these features when you are looking at their respective interfaces. - Subject Interactions: Subjects can now be asked to abandon an ungrateful overlord, and can themselves seek out a new overlord if they are displeased with their current one. - Added Minor Event Category: Minor events will not open automatically on your screen but will instead be placed in queue before they take effect. Minor events will primarily be those that are of low impact and connected with characters.
Thanks for reading!
Ave! The Autumn Sale is live and Imperator is 33% OFF!
Ave citizens! Imperator: Rome is currently 33% OFF! Our development team has been working hard to bring significant changes to the game with the Pompey and Cicero Updates! So don't hesitate to try it out and let us know what you think!
With the team busy putting final touches to the Livy update, we thought we’d focus today’s diary on the modding power of both the script and mission systems in general. As you might expect at this stage, we are (sadly) not stuffing the Livy update full of new, unseen features, though for those of you who hunger for more substantial news, scroll right on down to the bottom of this post...
As promised, the mission system (and many other I:R features) has been built with script power in mind. Snow Crystal, one of our Content Designers; has spent some time creating a host of modding tutorials and guides to help both novices and veterans alike, to get to grips with scripting in I:R.
PS: We can now reveal that the Livy update will be in your hands as soon as December 3rd!
For links to the guides and an overview to 1.3, head over to our forum post here!