Hello friends. The game is ready and there's no reason to keep you waiting. Fixed all known bugs, added all content. I'm counting on your activity in the community and comments after the release, they will help make the game better. If you find a bug or translation inaccuracy, please write about it. If you have any questions about the game's story or get stuck, I'll be happy to answer your questions in the community.
The game's release has been delayed.
When I started developing the game I made a plan and followed it, and now I can say that the game is ready in the form in which I planned it. But ... At this point I see that the game can be made better. I've decided to delay the release date, polish the game, and add new content to it. I promise not to drag it out too much.
Demo update
Hello friends. I would like to inform you about the update of the demo version. Fixed a lot of bugs and changed the content demo. Also in the demo version added achievements. Сhanged the weight of the demo version now it weighs 3 GB If you played the demo before, you can try again, get the achievements and see the new content. I really appreciate and listen to feedback, you can share your feedback here https://steamcommunity.com/app/1617890/discussions/.
p.s. Updated the page illustration, hope you like it
Patch 0.0.2
Hello friends.
I keep improving the game, adding content and fixing bugs. There is a lot of work ahead, but your support gives me motivation.
--- Patch notes--- Patch 0.0.2 Added highlighting of items that can be picked up. Added text prompts when hovering over objects, such as NPC or inventory items. Added a damage indicator for your character (a very simple one for now, I hope to improve it later) Added pictures on equipment boxes.
Updated troglodyte prison location. Reduced the number of bale in the doorway at the beginning of the game. Fish added to the abandoned fortress location. Red and blue mushroom models replaced.
Fireball spell from the book of fire now sets campfires and cauldrons on fire. Fireball leaves visible footprints and cleans up water surfaces left behind by broken bottles, for example. Water washes away soot from fireballs. This was a fun bug, but you can no longer talk to dead enemies. You can't talk to a NPC when he's in combat. The line "Press R for Equip" has been added to the weapon description. In the description of the auxiliary items is written "Press Q to use together with the weapon".
Fixed bug when it was impossible to adjust mouse sensitivity from game menu. Now there is no invisible block after NPC's death. Armor no longer gives extra health (at the moment armor does not give any bonuses, while this system is not ready, I decided to turn it off). Keys no longer fly into the air. Reduced the attack power of the Basilisk by 5 times.
--- Info --- Reduced the weight of the demo version. Work in progress, and I plan to further reduce the weight of the game.
Also the visual part of 7 of the 9 levels of the game is ready. There are very interesting and unusual places, but I don't want to show them before time. ------
Thanks to everyone who left feedback by playing the demo, you helped me a lot. Currently the release date is set for August 1, this date is very approximate and might change.