Thanks to your support a big update of In Darkness is happening soon.
IMPROVEMENTS
New assets.
Improved scenarios, and stylized like post processing.
New items.
Armors with unique abilities.
Massive enemies spawning.
New game modes.
Scoring feature for some game modes.
A lot more!
NEW DLCs
In addition I'm releasing some DLCs this year with a new game mode, but hey wait! These DLCs will be for free for a limited time so already users of In Darkness can grab them with no additional cost.
Save 75% on In Darkness
I'll update you on this news. Stay tuned.
New Game Mode: Local Multiplayer
Challenge your friends in a PvP duel. Be the fastest to afford your war campaign. Use the available items in the inventory and assault with no mercy your opponent to proclaim yourself the king of the match.
Features:
Battle Strategy
Card Game
Tower Defense
Shooter
Local Multiplayer
Remote Play Together
This is the first delivery, more local multiplayer challenges coop and PvP, shared and split screen to come
Start challenging your friends now!
If you have any suggestions about an update, a game feature or a bug to report do not hesitate to leave your comment or open a new thread on community Hub, I’ll be attentive.
Do not forget to write your review, this will support my game, and will help improve your gameplay experience.
Thank you very much for your support! And happy challenging.
Let's fight together in peace!
Hello mighty warriors!
Happy to announce that a new feature to In Darkness is coming soon:
Let's play together in peace!
New Content 2022
Hello mighty warriors!
A massive number of newcomers have come from all around the world to the evil kingdom of the darkness. The game is growing thanks to you all, and to celebrate I've created new content with a massive challenge with some more new features.
"Breaking A Punished Soul" is a totally new gameplay experience where you challengers will have to defend a discovered great gemstone until it is totally depleted by the miners. However you won't be alone, dozens of enemies have been attracted by the great shining precious stone and they will want to claim a piece of the cake. Challengers not only have to fight, but also will have to make their own strategy with swiftness in order to repel the mobs successfully. Do not panic, you can always request for the new useful supplies at the new guild store, just make sure to not spend much on reinforcements or the gemstone will be consumed in debts.
SUMMARY
LEVEL DESIGN
Added a new map located in a frozen cave.
GAME MODE
Added a new challenge “Breaking A Punish Soul”
AI
Added several AI allied; they can be hired to help in some challenges:
Master Of The Mines
Sentinel
Master Gunner
Pirata Del Caribe
Sharpshooter
Added a new AI enemy: Greedy Miner
ITEMS
Added new several items in the new request store available in some challenges.
Assassin Starter Kit
Barbarous Starter Kit
Bandit Starter Kit
Gems
Master Of The Mines
Sentinel
Master Gunner
Pirata Del Caribe
Carronade
Cannon Balls
Sharpshooter
Mist Of Fear
Mist Of Death
General UI
Added a new shop for requests available in some challenges
How to play is not longer a list of merely commands, but fully graphically demonstration
Added a new tab in the armor shop: Kits, containing some items to get you ready for quests or challenges, mainly for new players that are not sure what items to start with.
New Achievement
Modifications
The 3 Master challenges were merged into a single endurance tournament.
How to play is not longer a list of merely commands, but fully graphically demonstration
Most of widgets have a new design
If you have any suggestions about an update, a game feature or a bug to report do not hesitate to leave your comment or open a new thread on community Hub, I’ll be attentive.
Do not forget to write your review, this will support my game, and will help improve your gameplay experience.
Happy defending warriors!
Very Good News 2022
Hello mighty warriors,
First of all, thanks a lot for your support.
It seems like some armies are having a feast because a great invasion is about to come.
Taking the chance to let you know in this post about the latest regular update, I'm working on a new challenge that is coming soon. Also new enemies will emerge, new scenarios, more quests, more improvements. Hopefully the fun will grow. So wishing everyday of this new year 2022 to be filled with success, happiness and prosperity for you all.
Latest Update Summary
The Main Menu was updated and improved. I have updated a new trailer video and screenshots as well in the store page so you can check out the essence of several genres available in this game.
Gameplay
Added armor aura buff effect when using Coat of Sapphire
Reduced dragon fire breath damage by half
Increased amount of rewards in most of missions
Main Menu
Full layout was changed
Fix
Dialogues in the village: npc shop owners' good-bye dialogues were finished before time when interacting with the gamepad.
If you have any suggestion about update, a game feature or a bug to report do not hesitate to leave your comment or open a new thread on community Hub, I’ll be attentive.
Do not forget to write your review, this will support my game, and will help improve your gameplay experience.
Happy upgrading warriors!
Ratsmith Changelog
Level
Added new 2 new Npcs to the village.
New shop in the village: Ratsmith where warriors can purchase items able to enhance their weapons and armors.
The quest rewards were increased.
New welcome dialogues added for the guards in the village when starting new game.
Items
New item weapons.
Weapons are not part of armor sets, and vice versa.
Now warrior classes are not bound by armors, i.e., any warrior class now can equip any weapon regardless of the armor, and vice versa.
Now warriors can carry any weapon in the inventory without losing it.
New items available in the new Ratsmith shop.
Item prices have been raised or decreased according to their performance.
Bullets are no longer infinite, different types of gunpowder flasks must be purchased in the village or acquired by enemies drops in order to reload the firearms.
Booster items have been improved.
Warriors now starts a dual weapon that cannot be loosed, when creating a new game.
Now changing armors won’t neutralize drink boosters.
Boosters will have effect only if glowing skin is active.
Weapon potions enhancement will be neutralized if weapons are put in the inventory.
Enemies now drop more items including boosters.
UI
Items on shops now appear in random order.
Added new sound class Interface option.
Added new Interface sounds.
improved items information displayed on the inventory.
New inventory and shop item icons.
improved general character movement and interactions.
Improved dialogues interaction with gamepad, now dialogues are more fluid.
Controller
New input key added, to change weapons, it will place the equipped weapon back into the inventory.
Fix mouse cursor focus when multiple windows overlays are open / close.
Improved gamepad or keyboard / mouse detection
Also some keys were rebound:
The Right Trigger uses items.
The Select button extracts gemstones from items.
The X button is now the primary ability.
The Right Shoulder button now change weapons.
Of course you can bind the keys as you wish, but this binding is recommended, changes won't affect you profile, if you’d like to use the new default rebound just refresh the mentioned inputs
Visual and sound FX
Warrior has a new tornado fx.
Assassin has 2 new tornado fx.
Hunters shots have new effect when impacting enemies.
If you have any suggestion about update, a game feature or a bug to report do not hesitate to leave your comment or open a new thread on community Hub, I’ll be attentive.
Do not forget to write your review, this will support my game, and will help improve your gameplay experience.
Thank you very much and happy upgrading warriors!
The Secret Of The Lord Of Darkness
Greetings lost warriors!
As you may have noticed this week has been some updates here’s the summary of what has been done. The Secret Of The Lord Of Darkness quest was improved. Can you discover the secret? This quest also has been improved: more challenges and dark secrets you’ll find in this quest.
UPDATE NOTES
Level
The Secret Of The Lord Of Darkness Quest
The fortress map was improved.
Added more chambers.
Added more items.
Added more enemies
The level was partitioned.
More dynamic soundtracks.
The gargoyle traps' damage and beam rate were reduced.
More details to the level were added without affecting the performance.
Items
All armor defenses were increased significantly.
The Core Shield item formula was improved.
The Juggernaut item formula was improved: now restores and increases your max health 2x, but also its price was increased.
New: Leprechaun's Bag. This lucky bag contains a greater amount of precious stones, one can be found in all quests.
Visual Fx
Changed enemy hit splash.
AI
Fixed knights, sometimes when hitting too much, got unresponsive.
Fixed hunters, sometimes when hitting too much, got unresponsive.
If you have any suggestion about this or any other quest, a game feature or a bug to report do not hesitate to leave your comment or open a new thread on community Hub, I’ll be attentive.
Thank you very much and happy discovering warriors!
The New Recruit
Greetings lost warriors!
In this update The New Recruit quest was improved, the map has grown, there are more chambers to explore, more new enemies to defeat and several keys to find, but the objective is the same: rescue the new recruit. Can you save him?
UPDATE NOTES
Level
The New Recruit Quest
More chambers were added as well as new enemies, items and music tracks,
Walls were shortened now the camera won’t collide with them.
Reward in The New Recruit quest was increased.
Objectives related to controls and movements will no longer be displayed, instead an illustrative demo was added in How To Play in Pause Menu.
The Secret Village
The Secret Village map was modified, but it maintains its essence, the performance of this level was improved, other than that, more foliage was added to the scene. This won't affect the performance compared to its previous original level design, however the amount of foliage can be reduced by scaling its corresponding settings on the new Foliage Density feature.
General
Warriors life will be restored when returning to the Secret Village.
Hunters cannot go invincible unless they drink a hunter cloak potion.
Dropped armor items picked in battles are now new leather sets.
Bullets won’t use a projectile method, now they are traced so hunters have more accuracy.
Skeletors' attacks have increased.
A new achievement was added for The New Recruit quest.
Graphics And Performance
Post process Bloom feature was boosted.
Added a new feature: Foliage Density.
UI
Illustrative controls and movement samples were added to How To Play in Pause Menu that players can access at any time.
Game Engine
Unreal Engine 4 version was upgraded.
------------------------------------------------
Upcoming
More new game features will be added, as well as new quests and challenges, items and more.
Thank you all VERY MUCH! your support made this update possible.
If you have any suggestion about The New Recruit quest, a game feature or a bug to report do not hesitate to open a new thread on community Hub, I’ll be attentive.
Happy hunting warriors!
New: Hunter Cloak Ability
Hello warriors!
In Darkness has been out for a while and I’d like to ask you a few and short questions in pro to improve your game experience with coming updates. If you're willing to provide some feedback, please click on this Google form, it's gonna take less than 3 mins. Also please consider reviewing the game that can also impact on the game experience improvement and the players interaction. Happy hunting!
In Darkness Update Notes
Hunter class ability improvements:
Added hunter class a new ability: now can avoid from being hit when shoots.
Added a new potion for hunter class which will boost his new ability.
Added more rounds to standard ammo.
World Improvements:
Hunter is able to aim the enemies when they are in a higher or lower position.
Bullets now collide with walls.
Useless items will not be longer dropped, instead gems can be extracted from them.
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Major Update 2020
In this version there is new content, some modifications, and a lots of improvements.
Modifications
Tutorial level was removed from the Main Menu, but it’s now a 2 way quest, and it’s been extended.
Guard npcs in town now gives tips about missions.
Items in shops are now categorized.
Furs and skeletons are now changeable with potions. Fur Shop was removed from village
All enemies now have chances to drop items
Mission and challenges were locked. Clearing missions or challenges will grant access to other missions.
New Content
New missions available.
New potions.
Dialogues that reveal more of the story.
The guards npcs in the village have something to say before and after quests.
More visual fx.
New Achievements.
Improvements
Overall performance.
More settings options are available.
Combo system timing is smoother.
Levels were improved.
General UI.
Main Menu.
Post Process.
Dialogue window.
Game-pad user experience.
Level transitions were improved and are now even faster.
General audio.
Fixes
wrong index on selected contracts when playing with gamepad
Character got stuck when instantly exit from shops with gamepad
Additional Note:
If you purchased this game prior version 2.23999, It's important to reset the settings. This was a big patch. If you notice anything wrong, please report it on the forum, I’ll come asap to fix it. Thank you.