Bugfix: Gabriel sometimes got stuck in invulnerable state
Bugfix: Two-handed crossbow mode disabled
Beta Testing of New Engine Build
The current version of In Death is based on version 4.20 of the Unreal Engine. This version of the engine did not have native support for WMR (only through SteamVR) and some users also experienced crashes during some scene transitions.
We are now testing a version of In Death based on the latest version of the Unreal Engine (4.21.2) to see if it addresses any of these problems.
We are making this version available through a beta channel on Steam and it will still connect to our live server, so you should be able to continue playing normally, assuming the version works well, but we can obviously not guarantee that. If you do experience problems or crashes, we would really like to know.
To switch to the beta build, right click on InDeath in your library and go into the 'properties' window. From there, choose the 'Betas' tab and choose the 'staging' branch and enter the access code 'fermentedshark'
If successful, Steam should now start downloading the beta version and you can play it once available. If you want to switch back to the normal version, just choose the option to opt out of all beta from the 'Betas' tab.
Once we are confident that this version works well for everyone, we will make it available on the main branch as well as on Oculus.
Known Issues:
When playiing tutorial in WMR, controller models shown are Oculus Move controllers
Free movement controls seem to be inversed on WMR
Patch 25289
Bug Fix: Headshot unlocks should now work properly
Patch 25825
Bug Fix: Ensuring that Gabriel's invulnerability window ends at the appropiate time
Note that we were unable to repro all reported Gabriel glitches, so this fix might only address one of them.
Patch 25280
Fix: Progress should be saved even in the advent of a crash
Fix: Gabriel exploit fixed
Fix: Azure achievement type fixed
Fix: Shield now works with loaded crossbow
Feature: You can now mute the choral music in runs
Patch coming up which will invalidate current continue points
This is just a heads up that we have a small upcoming patch that will invalidate existing continue points, so you might want to conclude your current continue run in the next couple of days if you don't want to lose it.
Patch 24977
Fix: Banshee projectiles now have time limit, prevent them to fly into the distance forever
Gameplay: Gabriel spawns cupids
Fix: Prevent Gabriel from being stuck
Fix: Quiver exploit fixed
Balance: Scoring has been adjusted to be more balanced
Fix: Challenge history UI made consistent
Leaderboards reset (24 hour board will take 24 hours to reset)
Better support for Steam and Oculus achievements
Patch 24901
Fixed: some items were dropping before the corresponding achievement is unlocked.
Graphics: adjustments to lighting and fog, interiors should be brighter.
Balancing: Wrath of God arrow no longer drops as often in Paradise Lost.
Patch 24839
fixed: crossbow swapping with longbow now works repeatedly, no issue with the video card connector following out of Sanctuary.
fixed: Bug where player using free locomotion could get bumped back out of Pit when entering one. Now works as expected.
In Death Out of Early Access!
We are happy to announce that In Death is now out of Early Access with brand new content, weapons and enemies!
We hope that you will have an enjoyable time but we will be monitoring all channels for issues in the coming day.