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In League screenshot
Genre: Adventure

In League

New article from VR scout!

Hey all,
Gabriel Moss was kind enough to do a feature on In League! You can read the article here.
https://vrscout.com/news/chatting-with-the-developers-of-tactical-vr-shooter-in-league/

Small Patch Incoming



Updates to main branch are:

Minor improvements to controls- Fixed the jump button on oculus also being the slide forward button

Return To Load Out Menu Button- Don't like your guns? Just forfiet a life and return to the load out room, pick your new guns, and go continuing your murder spree.

More Minor map fixes to collision- fixed some areas that you should have collided with but didn't!

New Climbing and Collision Patch + Jump Button

New patch is live:

Updated all collision- Maps should be more forgiving with reactive physics like guns and grenades, as well as more forgiving on what you can climb (more like Sorrow)

Jump Button- Tentatively added, for VIVE its the right button on your non movement touchpad (the one that drops mags) and on OCULUS its up on the joystick with the same buttons

As always: JOIN OUR DISCORD

https://discord.gg/2UfTzHm

New update now live

New build is Live!
-New LIV plugin fix to hide body mesh. Should work for both Oculus and Vive
-Elevators in Mercy Medical
-Updated collisions on Sorrow
-RPG added. can be found the same way as traps
-Grenade launcher added can be found same as traps
-Misc bug fixes

Small patch 5

Just a small patch I wanted to get out, while I continue working on the missions. Most of the work is under the hood with adjustments and optimizations, but the main things noticeable.

-Tighter gun control, attemting to reduce the floatyness noticed in UE4 games
-Laser sight on p90 now still works when 2 handed.
-Climbing is now 99.9% consitent and way easier to use.

Update 4 is now out!

Thanks to feedback we did a ton of improvements and a few rounds of polish this week. I will be pushing these to the demo shortly, and will probably be the last update to the demo.

Change list:
-Slayer bots won't steal loot anymore
-Reduced volume on gun shots and impacts so you can still talk to other players
-Heal sound is fixed
-Can't accidentally revive a dead player anymore
-Forced bot spawn if user forgets to pick a team
-Bigger grab radius on some items so it snaps to grip easier
-More natural default hand position (more similar to Onward/Pavlov ect)
-Fixed up climbing more
-Recoil on 2 handed weapons now reduced to 1/3 vs 1/2 it was before when double gripped
-Throw distance on items increased. Matches more closely to IRL throw distance and feels more natural
-Sprint when pressed maintaines walk speed still and just increases to max when physical sprint action is taken
-Fixed up bot behavior more to stop them sticking sometimes
-Reduced time moving between levels. Appears to still work, and will be more comfortable to players.

Also working on some really cool new stuff I can't wait to show! Creating a system that will generate missions to be played single player or coop, and also working on bosses. The new system should generate procedural levels and procedural missions so each play through will be a bit different. Still needs a lot of work, but soon the base systems will be complete.This will allow new content to be more rapidly generated in the future.

Hotfix 3

-large cuts to replication cost on guns and general cleanup and improvements
-fix bug where bots spawned in on hostage
-force bot spawn on slayer if the user forgets to pick a team before starting the match
-misc cleanup and minor other adjustments.

Going to start on boss characters for slayers and some single player/coop missions next for content updates.

New hotfix and new demo!

Thank you for continued feedback! It is suprisingly hard to get, so anything you tell me is greatly appreciated.

Main:
-Performance improvements on guns
-improvements to bots
-Climbing ladders is easier
-Grenades easier to use
-Major UX improvements
-bots auto fill on hunt but can be turned off
-lighting and texture improvements on Deep Tropic

DEMO:
Just gives you ther first three rounds of SLAYER MODE
Has all the changes above and what I did last weekend listed here

-More attenuation fixes for sounds
-fixed guns to stop crashing issue in Slayer mode
-fix for team/everyone VOIP
-bots increase in count to see how far we can push it
-Fix climbable UI
-NEW LIV plugin now in
-bots reliably give kill credits
-Reworked melee so no trigger is needed to activate, also no more suicides and lighter on network
-Fixed up loadout room
-Fixed gun position so secondary is easier to grab, and primary is at a better angle
-Fixed bot footstep sounds so you can hear ninjas/screechers coming
-Fixed loadout menu where some melee would not deselect
-Fixed issue where gun would holster and not stop firing
-Secondary grips on all guns more forgiving
-Misc cleanups on stuff
-New enemy type: Suicide bomber. fast movement, and high health will self detonate when they are close. Can jump and will not hide
-New enemy type: Super heavy. slow movement and cant be killed from the back. Has high health and is armed with a KA5C with under barrel grenade launcher. Will fire 40mm grenades intermittently and has a long rang on shots.
-higher enemy counts at higher levels in slayer
-Cleanup of VOIP
-Mute all option in exit menu
-Higher velocity requirement again on melee
-Replicated prone state setting
-Fix attempt to doubled up guns when it happens
-Fix to chosen lobby highlight and better looking
-Saved control settings should work on clients

Please report any issues you have and I will fix them!

Day 1 hotfix

Thank you for the feedback so far!

Please remember if you have any issues/bugs/feedback let us know.

-sound variants on hit are higher for more variation
-sticking on ledges (mainly Abandon) are fixed
-Sounds in starting room are waaay down even more. Was driving me insane too
-Crowbar on oculus should be fixed
-higher tolerance on climb
-Performance improvements over the network
-misc me fidgeting with stuff to make it better

ALSO, we are testing the full OpenVR option in our seperate brance before going to main. Should improve perf for Oculus users more, and make more of the Steam specific funtions useable. If you want access to try it just hit me up here or Discord, as Im not sure I should make the PW for it public? This will be available in like 20 min once its done packaging.

In League is now in early access!

In League is now in early access!

There is a 40% launch sale in case you want to grab a copy for a friend too.
Hope you all enjoy it and PLEASE give us suggestions, and bug reports so we can improve/fix the game fast.

Thank you to everyone who has been real cool and tested with us and gave us valuable feedback throughout the process of getting here. Will be much more to come!