Optimized player ship explosion for better performance.
Patch 1.5
For the second anniversary of the release of "In My Defense"... a new patch!
Player ship explodes with added effects and explosion lasts slightly longer
Fixed lava eruption showing in front of wood guardians.
Adding option to turn off lightning flashes on thunderstorm levels.
Added option to turn off background planets.
Adding impact sound when meteor hits the ground.
Added kill streak messages for every 100 kills without dying in top right of screen. Added new achievement for a kill streak of 500.
New Mystery power-up. Could be any one of the other power-ups.
Added crescent moon the the background planet pool.
Defensa won't say "Enemy at base!", if the base has been destroyed. Defensa will now warn when the creeping plant reaches the base.
Reduced maximum size of background planets.
Wood guardians on snow levels now have some snow on their trunk.
Added random supply drop on regular Defensa levels. The supply crate enters randomly from above anywhere on the playfield. If it is picked up and brought to the base, the player gets 50 metal.
Added cables connecting the spider's body with the head.
The metal amount no longer displays in the HUD during endless mode.
New Defensa voice lines.
Added new cloud to the cloud pool.
Demo updated
The demo has been updated to the 1.44 version of the game. The previous demo was quite old and didn't reflect the current state of the game.
Patch 1.44
Added an additional sand trap sprite. Sand traps now have different sizes.
Made some Defensa lines not trigger so often.
Fixed error when selecting gamepad in the options screen.
Added oil slicks to basement levels.
Patch 1.43
Optimized player ships, ai ships, and saucer explosions.
Made it so conveyor belts won't be generated over power generators.
Made new star background darker, so it is not so distracting.
Patch 1.42
Fixed creeper on Defensa levels. It no longer moves after a slow powerup used and it appears better in the radar. Also fixed evil wood guardian branches moving after slow power-up.
FIxed sonic bomb not killing Buzzkill enemies.
Added smoke trails to Hitch's bullets.
Evacuation ships now have exhaust trails.
Made it so vents and sand traps don't show above a conveyor belt.
Added vibrancy to the star background on the regular snow levels and store.
Changed the level skip target life from 40 seconds to 30 seconds.
Added meteors to radar.
Patch 1.41
Fixed issue with Hitch pointing the opposite horizontal direction with the reverse fire upgrade.
Added black drop shadow to title on the main menu screen.
Game now uses analog controls for ship movement on the Defensa levels. It should make aiming easier. The further the gamepad stick is pushed away from center, the faster the ship will move vertically and horizontally.
Patch 1.4
improved radar for Shielders and Terror Stalks.
Improved animation for tank laser.
Added smoke trails for bombs.
Changed death/damage of droid generator.
Slowed down death animation for rock launchers.
Changed behavior of background lava planet to make it less distracting.
Made radar background darker on Defensa levels. Made larger radar dark, even when the player's ship is at the top of the screen.
Darkened the selected Leave Store button.
At the end of a wave, the game will display, "You survived wave X" for a couple of seconds, instead of abruptly ending the wave.
Patch 1.39
Attack Saucer's bomb will be destroyed if it hits the right side of the playfield (base destroyed).
Leaderboards and gamepad detected in options should be more responsive to updates.
Steaky Surfers now fall slightly faster. Their gibs now rotate more when they die.
New radar! The new radar screens show images of what it detects now, instead of symbols(colored dots and squares) for both the Defensa and Hitch levels. There is an button in the option screen to change the radar back to the original symbols.
Patch 1.38
Doubled the text and image size for the score/lives/inventory section of the HUD. This should make it readable playing on the steamdeck.
Changed smoke effect emitting from dead spider.
Fixed base shield explosion appearing behind the building, instead of in front of it.
Fixed tree layer images that somehow became offset.