We just wanted to take the time to touch base on a few of the things that have come up since we initially implemented achievements and talk a little bit about what the road forward is going to look like.
Firstly, we are definitely going to be pushing a lighting fix. It hasn't been fun figuring out why the achievement patch ruined lighting, but we think (and we cannot emphasize the importance of the word think enough) we have a solution and will be pushing that ASAP (hopefully next week).
We are also looking to expand achievements slightly -- we can't say for sure how many more achievements we'll be adding, but it's something we'd very much like to do and have started doing work for.
We do not currently have a concrete timeline for these things. Lighting fixes we feel fairly confident saying you should expect next week (Thursday as tradition dictates), anything else is going to get the classic soon™.
Thanks for your continued support guys!
Update 1.0.1 Patch Notes
Hey guys, Biff here! Don't want to do a huge introduction -- here's the week 1 patch notes. We're still in discussions about what our next patch will look like, but this covers off some of the immediate week 1 concerns. Expect a follow up next week. Please continue pouring in the feedback, we really do read it all and appreciate it!
Week 1 Patch Notes
General
Increased resolution of in-game save screenshots
Reduced the overall size of narrative text
Adjusted text spacing on credits
Gameplay
Added the first wave of achievements (looking to finish next week; current functionality is incomplete)
Winged Mode -Players will now be gently notified about winged mode if they are struggling
Added a UI element to denote when winged mode is on
Spawn and checkpoint adjustments - Several spawns and checkpoints have been adjusted; some even added. There should be no more surprise falls and fewer stretches without hitting a checkpoint.
Audio
Lowered music volume in all levels
Lowered volume of crumbling platforms
Bugs
Properly disabled the use of reset while in vignettes that can lock you out
Doors properly play their sound when closing
Week 1 Patch Expectations
Hey guys! First off, let me say first and foremost, thanks for a great first week. Over 5,000 of you have checked out In Passing, and the response has been fantastic (for the most part). For those of you that have been bringing bugs and points of frustration to our attention, thank-you. We're reading every post and every review, and while we certainly can't promise everyone will get the changes they want, we are definitely using your feedback to help guide us as we continue forward.
So that being said, what can you expect for the week 1 patch?
-Fixes to some of the weird situations where you could get locked out of vignettes -Adjustments to some of the spawns and checkpoints to make them more difficult to miss while playing -Other miscellaneous bugs that have been brought to our attention (it's a lot of clean up stuff) -Achievements.
Yup, achievements are coming. It's looking like they'll make it to the week 1 patch, but I don't want to promise it for week 1, it may have to roll into next week (we have a couple of test achievements working).
I also wanted to use this post to acknowledge a couple of things people have brought up: mantling will not be added to the game. We know it's frustrating bouncing off of the edge of platforms when you're so close to making it, but it's not something we're looking to change. There's a lot of reasons why for this, but it is a decision we're sticking by. We know it's frustrating. Depression is frustrating.
For those of you experiencing long periods of time without encountering a checkpoint, we'd love to hear in more detail from you, the week 1 fixes SHOULD partially address this. It is possible that if you're doing skips (I'm looking at you, speedrunners) that you will miss checkpoints -- this is also a design decision. Part of what makes speedrunning a compelling experience is having those little things that can go wrong. We want to preserve that high-risk gameplay.