Join Modus Community Manager, Hoagie, tomorrow as he plays through the In Sound Mind demo and talks about what players can expect when the full game comes out later this year. He will be answering fan questions, showing off concept art, and exploring the first tape of this mind-bending psychological horror game.
Date: Wednesday, March 24th Time: 12:00 PM PDT Where: twitch.tv/modus_games
Check Out In Sound Mind's Brand New Key Art
In Sound Mind has a fresh look with brand new key art revealed today! The new art features a cast of characters that you may recognize from the demo: Tonia, Dave, and Virginia.
This psychological horror adventure releases later this year, but you can test out the opening section of the game in the free demo right here on Steam!
In Sound Mind - PAX Online Community Stream
Join Modus Community Manager Luke Croft as he plays through the In Sound Mind demo!
Wednesday, September 16 at 4:00pm PT.
In Sound Mind Demo Update Addresses Players' Most Common Feedback
Hi, fellow Desmonds!
Let me start by thanking you not only for playing the In Sound Mind demo but also for providing amazing feedback on ways that we can make the experience even better. We’ve just pushed update 0.731, and you will see in the changelog below that your feedback had a direct impact on many of the changes we decided to make. Here is a high-level overview of some of the changes we've been cooking up:
Many small bug/quality of life fixes: Over the past few weeks we’ve read your feedback forms, forum discussions, and Discord chats. So, we’ve increased the player height, improved jump momentum for better platforming, improved phrasing in notes & hints, balanced puzzles, and enemies to just name a few!
Most common crashes resolved: If you’ve been crashing on the ISM demo, it’s very likely to be resolved in this new update. We’ve identified the most common crash issue some players were having and confirmed a fix in this new build. In case you’re still facing issues, please let us know.
Better controller support: PS4, XB1, and Switch controllers are now supported out of the box and do not require you to enable the Steam Controller features anymore. We also fixed some controller selection issues in menus.
If you have yet to play the demo, there is no better time than now to try it out. You can find the free download on Steam here. Check out the full list of changes coming to update 0.731 below. Until next time, don’t forget to pet Tonia.
Ido / We Create Stuff
In Sound Mind Demo 0.731 changelog:
General:
Added native controller support for PS4, XB1 and Switch controllers
General engine stability and bug fixes, fewer noticeable hiccups
Player is now slightly taller
Improved player controls, should feel responsive and smooth
Player HP is now properly saved
Reduced white screen fade in tape transition areas
Fixed culling issues popping objects in and out of existence close to the ceiling
Due to changes in save format, older demo save files will reset
When collecting the final pill in an area, objective will no longer show “1 pill left”
Lowed enemy inkblots FOV to 90 to 75 to allow for better sneak opportunities
Many level design improvements and fixes to The Hub and Chapter 1
Hub:
Crouching out of the elevator shaft should be easier
The broken elevator fuse box now sparks every few seconds until players takes out the broken fuse, encouraging players to look up
Player physics in hub elevator is better, and jumping is possible
It is now possible to see the pistol grip from behind the washing machine but not collect it
Added additional washing machine to make the pistol washing machine appear in the middle
Disabled respawning food in Hub during the demo
The Watcher song no longer automatically plays when returning to the hub after Chapter 1. Instead, it can be activated from the shelf, and can be stopped and replayed.
As long as The Watcher song is not playing, it is now easier to trigger Tonia's outro scene
Pistol aiming down sight tutorial will now stay until the player zoom in with it, or leaves the basement
Desmond’s Tape, Virginia's Tape:
Changed the way tapes are segmented to make more sense
Fixed player equipping his weapons back too early while the screen fades to white
Fixed some areas where the player can get stuck on the terrain
Removed save trigger to prevent issues
Chapter 1: Supermarket
Added note hint about the zooming mechanic with the Mirror Shard
Added note hint next to the safe hinting about seeing pills in the Mirror Shard
The Mirror Shard zoom tutorial will now stay until the player zooms in with it, or reach the East Wing
Dollhouse slots now show highlights even when the house itself blocks them
After collecting the fuse, the small shelf hiding half the fuse box is gone, and the fusebox highlight radius is much larger
Increased the size of the East Wing and West Wing keys (the keys collected from the big mirrors) as well as increased the highlight distance and made it appear through objects
Lowered The Watcher’s FOV to 60 from 75, and look distance to 27 from 32
After attacking The Watcher will leave you alone slightly faster now, roughly 9 seconds instead of 10
Simplified the registers puzzle, there are now only 4 prices and the requirements have lowered. Also removed Desmond voice (“that was a dollar!”)
Increased Mysterious Man’s sneak cool down range to 250-400 seconds (was 200-300), and peek cool down to 50-100 (was 20-40), he should appear much more rarely now.
The Mysterious Man will now sneak behind the player once, and peek around corners 4 times in the east wing, and then again in the west wing (total 2 sneaks and 8 peeks)
Added light above the cart with the brother doll, and a battery to grab the player's attention to go there first
Added a small fence in the freezer next to the mom doll, so players will have to turn around and see Mysterious Man in the doorway
Added a small fence inside the freezer fan so players won't try to crouch jump into it
In the freezer, Inez will now start slightly closer to the fan, her "pointing at the key" pose will be skipped, and she will point at the lever better
The door behind the dad doll is now open, letting in light from the other room shine in, showing the player how to get there
Removed Desmond’s voice when adding dolls in the dollhouse and cubes in the toys puzzle (“I've placed the H block!”)
In Sound Mind - Community Stream
Watch the nightmare unfold live as Modus Games Community Manager, Luke Croft, plays the first chapter of upcoming psychological horror game, In Sound Mind!
Join the In Sound Mind team to talk about their upcoming psychological horror game! Ido, Hen, and The Living Tombstone will be around to answer all of your questions! Join us on discord.gg/modus and look for the #In-Sound-Mind channel
Meet Dave
Dave likes to be helpful 🔑 Right Dave?... Dave?
https://www.youtube.com/watch?v=Vl3r8TJgpjE
Dave is one of the characters you'll meet as you explore the corridors of In Sound Mind. He is an independent, strong mannequin that tries to break from the stereotypes -- not every mannequin in the dark is out to get you!
We're going to show a playable demo of In Sound Mind in the upcoming Devcom conference in Cologne later this month (just prior to Gamescom). It's a small cut from the game, and we wanted to share some footage with you if you couldn't make it to the show.
Also check out the game teaser we published last month, featuring bits of the soundtrack produced by The Living Tombstone:
https://www.youtube.com/watch?v=m8A-2cKYqWo&t
It's important to mention we're still in early development. User interface is still being implemented (so it's not in the video) and we're balancing some systems out. We will have more stuff to show soon. Wishlist In Sound Mind on Steam to help us get the word out!