inAntrum cover
inAntrum screenshot
Genre: Adventure

inAntrum

Prototyp Release!

Dear Community,

You didn't hear from us for a while and we're really sorry about that.

Unfortunately, we haven't found a good way to secure funding for inAntrum yet. This will probably take much longer than expected.
Therefore, we have decided to release the demo of inAntrum for free as inAntrum prototype.

This will give you the opportunity to write reviews, draw more visibility to our heart project and inspire new players for the world of Antrum.

In the long run, this can also make us more visible and interesting for potential business partners to eventually start producing inAntrum as full game.

We are very grateful that you have wishlisted inAntrum and maybe already tested the demo. Maybe this small release serves as an occasion to once again sneak into the secret underground tunnels of Haven as Fynn to slash your way through rat nests and fulfill quests. That would make us very happy and writing your opinion about our game in the reviews would also help us a lot.

We are happy to read your feedback!

Your Black Cave Dev. Team

Kickstarter

After many weeks of preperation our Kickstarter campaine has finally started! With our funding goal of 94,000€ we can start the development of inAntrum and explore further financing options. For example 50% of the production cost can be covered by the German Federal Grant (Computerspieleförderung des Bundes).

Our campaign will be live for 34 days. Head over to www.kickstarter.com/projects/blackcave/inantrum-part1 to be part of the development and get exclusive rewards.

In addition, you can help us by following us on social media, sharing our campaign, talking about it with your friends online and asking your favorite influencers to talk about our game.

Discord
Twitter
Youtube

PATCH 0.2



Hi guys,

Today we have a huge update for you.
We hope you like the result of our work over the last few weeks.


  • added a story intro
  • implemented new settings (sound, graphics)
  • implemented new HUD and Menu design
  • reworked camera position
  • reworked the tutorials
  • implemented controller support
  • added new state - Element power
  • added new element attack - water arrows
  • reworked questline
  • reworked lightsetup
  • added new accessoires and armor

  • localisation fixes
  • design, collision and bug fixes
  • quality of life changes


We hope you enjoy playing!

Your inAntrum Dev-Team

FOLLOW US on Social Media!



Dear inAntrum fans,

if you don't want to miss any news and updates about the development of inAntrum, please FOLLOW US on Twitter, TikTok and Youtube or join our Discord Channel.

Here we will update you regularly with new pictures, videos and information about the game. Whether it's gameplay, new mechanics or concepts, you'll always be up to date on social media.

We would be happy if you follow the development process of inAntrum together with us.

See you on the next post on social media!

Greetings from your inAntrum dev-team <3


TikTok: https://www.tiktok.com/@blackcave_ent
Discord: https://discord.gg/DKvQn528aS

Patchnotes

Hello everyone,
until now we didn't manage to write patch notes for our updates. We would like to make up for that, because we have added a few things to the demo recently. So if you haven't played for a while, you are welcome to take another glance.
We hope you had fun with the demo so far. More content will follow in the next months!


2021-09-01

  • English version implemented
  • Implemented ingame music
  • HUD/Menu updated
  • Game guidance improved
  • Climbing improved
  • Collision fixes


2021-11-05

  • Tutorial texts and tutorial combat implemented
  • Camera position changed
  • Light setup improved
  • Day/night switch implemented


  • HUD/ Menu reworked
  • Underground map implemented
  • Stamina function reworked
  • Fynn/ Dagger skill tree implemented
  • EXP & WXP implemented
  • Fynn status values implemented
  • Reputation system implemented
  • New items (apple, ore, accessories, rat fur etc.)
  • Enemy Loot implemented


  • Background story texts placed in the world
  • Quest board implemented
  • More/ new quests (quest board quests, etc.)
  • Questline reworked


  • Improved enemy balancing
  • New enemy (Air Elemental)
  • Enemy respawn implemented


  • City extension/ Hector's forge moved
  • Dolly's backroom with item store implemented
  • Underground expansion with new puzzles


  • New NPCs in the game
  • Male NPC's reworked
  • Female NPC's implemented
  • Revised/ new dialogs


  • Sound effects implemented


  • Design, Collision and Bug fixes
  • Quality of Life changes


2021-11-27

  • Tutorial texts updated
  • Quality of Life changes
  • Design, collision and bug fixes


2022-01-26

  • English translation improved
  • Reputation implemented in HUD
  • Quality of Life changes
  • Bug fixes