Range indicator rendering has more contrast in all lighting conditions.
The menu options for playing a generated mission versus a standard campaign mission have been renamed.
The campaign constraints for activating the mission generation option have changed in order to allow generating missions on more recent maps.
Game Balance:
Bombing Ability damage has increased in early game.
Halloween special waves event
It's that time of the year when the Giant Red Riding Hood fires lasers from her basket. This week you have to defend against a bunch of anomalies ... from space.
Update 1.0.3 is live now!
New Features:
Enemy Encyclopedia: a dedicated menu section and in-game notifications about new enemies.
Reward System: now there will be random bounties for certain enemies. There will be a limited time to kill the target in order to collect the reward.
Shortcut to select as target a single enemy: Right Click on a single enemy while in targeting mode will assign this enemy as target as long as the selection list is empty. When the selection list already has enemies in it the system works as expected. Cancelling a selection is made like before, with the Right Click, except for the shortcut case above.
Improvements:
Target indicator increased.
The first mission's environment setting has been changed to sunset.
Target and Tower Selection colors improved.
Target selection cursor changed to provide more visibility.
Wave timers unlock earlier.
Game Balance:
Research points scaled down after the increase of rewards.
Bugfixes:
Selection contour color not having enough contrast fixed.
Selection highlight not being displayed in certain situations fixed.
Update 1.0.2 is live now!
New Features:
Mission stake indicator: a real time estimation of the money that you can earn if you complete the mission.
Mission balance indicator: a real time financial balance based on how much money were spent on towers and how much were earned by killing enemies.
Bombing Ability upgrades are now visible and marked with green stars.
Improvements:
Tower unlock notifications and icons.
Mission negative balance warning and highlight.
Tower upgrade hints for each upgradeable feature.
Shield FX changes for a better visibility.
The target indicator has a better contrast with the environment in all scenarios.
Game Balance:
Bombing Ability upgrades have increased in damage and now they have a different upgrade curve.
The rewards have been adjusted for each enemy in order to have a lower difficulty and an easier campaign start.