This upcoming Friday the 7th, I will be livestreaming the INCARNAGE Demo in it's entirety from 12:00 - 1:00. I'll try and play through in multiple difficulties and maybe play some Dungeon Mode if there's any leftover time (which there probably won't be :P).
Come along to get a decent look at the game if you've never heard of it before, or if you have any questions regarding the project! I'll try and answer as many as possible.
See y'all then, Elias.
DEMO SCREEN RES OPTIONS + BUG FIXES
Updates & Fixes made to the INCARNAGE Demo: - Changed starting screen scale to adjust to user's monitor size - HUD and Menu elements now scale alongside the game window - Various Screen Resolutions have been made available in the Options menu - Reduced scaling of beginning Cuppakill logo to keep entirely on screen - Removed a bug that caused a black screen when entering the New Game menu a second time
That's about it. - Elias
DUNGEON MODE - DEMO UPDATE
Introducing Dungeon Mode... The endless mode within the demo has been rebuilt from scratch and replaced with 'Dungeon Mode', with improved loading times and a better balance of load-time and gameplay. Rather than interrupting the flow of gameplay with loading sections within the endless mode, the mode will now generate set-length levels similar to the handmade levels featured in the Campaign Mode. Dungeon mode also features a timer if you've got a need for speed-iness, and lets you choose any of the available weapons in the demo to tackle the level.
The finished game will feature multiple versions of Dungeon Mode, increasing in difficulty and varying in the used enemies & props.
So to recap the entire update: - Removed previous unfinished endless mode - Added 'Dungeon Mode' (Random Level Generator) - Added additional menu screen for the endless modes - Added an ESC option to return to the menu - Added option to toggle fullscreen (still working on screen res) - General other bug fixes