It was recently brought to my attention replay uploading wasn't working which has been fixed.
You now get a free token a set time after running out so you can continue playing the game for free.
Most of the past two weeks have been spent fixing the VR version of the game, here are the relevant changes since November 7:
Fixes
Replay upload
Tweaks
Updated Unity
Free token when run out
Multiple purchase options
Updated lightmaps
Steam Workshop now available
The Steam Workshop is up and running!
Upload replays by clicking the more button in the replay window (...). Download replays by subscribing to them in the workshop. Files are downloaded automatically through Steam and show up in the "Downloaded" section of the replay window.
I spent a few days fixing the problems that occurred when starting a race or changing tracks. Unexpected behaviour such as the race starting twice or not starting at all; races not ending; not transitioning to the next track; etc. should all be fixed.
Here are the changes since October 31:
Fixes
Unexpected behaviour when starting race
Unexpected behaviour going to next track
Countdown timer going negative
Splash screen VR support
Tweaks
Rename replays
Upload replays to workshop
Download replays from workshop
Upcoming
I reached out to Photon support regarding the collision latency between bikes and got an answer, so I'll be working on that soon.
TC, ABS, and the Steam Workshop
Hi all,
This week has mostly been spent promoting the game and getting people to try it out. I made a press release about early access, and contacted a few outlets that might be interested in the game.
I'm going to spend money earned from the game on new content such as tracks, motorcycles, and better graphics. You can rest assured the money you spend is going towards making the game better.
I'm back on deck this week having gathered a lot of good feedback and made a plan moving forward. Several people told me they would prefer if the rider's health recharges when changing tracks so I've made that happen. I've also added traction control and ABS so the bike is much easier to control now.
Here are the changes since October 23:
Fixes
Dashboard flickering
Reset lap timer on race start
Tweaks
Token dialog help button
Regenerate health when changing track
Added traction control
Added ABS
A community member (YamA) has made a new outfit for the rider which will make an appearance this week. It's a green version of the yellow leathers:
Upcoming
I'm going to spend some time looking into the Steam Workshop so people can upload and use their own content in the game. First up, I'll be looking into sharing replays. After that, textures for the rider and the motorcycle.
Week Two Review
Hello race fans,
Another week of hard work on Incline; here are the changes since October 17:
Fixes
Replay bikes in pit at start
Server connection error messages
Cheat prevention
Transparent rider when game loses focus
Interactive health bar
Dialogs showing on results screen
Virtual reality menu interaction
Default graphics API
Tweaks
Tokens now last for eight hours
Engine revving between sessions
Engine volume based on RPM
Leaderboard paging
Player list in server menu
Cheat detection
Reduced heal time
Removed acceleration cap when injured
For those of you interested in the future of the game, this is what I'm looking into and working on next:
Upcoming
Issues starting the game
Collision latency
Spawn fragging
Unexpected behaviour between sessions
Virtual reality updates
Launch Week Review
Hi Everyone,
Thank you for joining me on the first week of Incline early access. There have been a few teething problems (to be expected) but I've done my best to address them as soon as possible.
The following is a list of changes made to the game since it was launched on October 10: