As most of you heard in the last announcement, Indie Game Battle is now officially cancelled (check the last news post for the details if you missed it).
However, we will still deliver at least one final update, which is the v2.1 update we've talked about for a long time. So you'll get the better graphics, fixes, the intended new characters for that update (such as Bullet Kin and Crow), and more.
We also may still support the game with patches if there are any major bugs and balancing issues.
It is also possible that we will add a few more things, such as certain characters... But note that this isn't guaranteed or too likely.
However, even with this, IGB still isn't what it was initially meant to be, and as such, the price has been reduced from 10$ to 5$. So as compensation for this cancellation, the game is at least cheaper now than before.
We'll make more announcements if necessary, and when any updates may come out. In the meantime, thanks to all of you who support our projects.
-Felix
Important Update
Hey everyone.
Unfortunate news today. In short, Indie Game Battle will be cancelled in the near future. Better explanation as to why, is below.
We are getting tons of hate from certain people, from as far back as 2 years now, and some of those people have been consistently following us for all of that time.
Some developers even chose to believe what these haters said; so we have therefore been unable to get some characters, and others have been deconfirmed.
As such, the motivation to work on IGB is extremely low. It has been for months, and IGB is by far our most stressful project.
The stress is making me and other members worry about our own health just trying to work on the game. The hate alone is making it difficult to work with, and at this point, it is hard to do as much as to touch the project at all. We intended to stick around and make IGB for years longer, but as it is right now we can't work on it anymore.
And yes, this means a ton of cuts. It also means no online, and no adventure mode. What we're aiming at now, is to hopefully just be able to finish up v2.1 and some characters, maybe a surprise or two, and then be on our way. Not sure if we'll ever look back at IGB again.
So IGB isn't going to be what it was intended to be, as we can't really keep it going or deal with it any longer. I know a lot of you might be disappointed to hear this, but all I can really say is that we did our best for 2 years or so.
We're sorry it has to end up like this. Still, thank you to whoever has enjoyed the project so far.
-Felix
Small News Update
Hey everyone!
Indie Game Battle is still kind of on hold right now, as motivation isn't currently too high and we are focusing on some other projects. So there isn't currently much development.
That said, whenever we might get back to it, we may also do some changes. Some stages and other things are being redesigned and similar, and some things will just outright be changed. May got more info on that in the future however.
Thanks for the patience.
-Felix
IGB 50% off!
Hey everyone!
Just here to quickly say that IGB is now 50% off on Steam. So if you don't own the game yet, now may be a good time to get it!
Also, as for progress lately... It's slow, but still going. So v2.1 will still get there eventually. We may have more coming surprises too...
-Felix
Small Update
Hello everyone!
Just felt like writing a small update, as we've been a bit silent.
v2.1 is still underway, but for now I've been focusing on finishing my next game; Geneticognito. It's currently in it's last beta testing phase right now, so a release date may pop up very soon. Might be in a week if everything goes well!
If you are interested, you can take a look and play the demo here: https://felixblobdev.itch.io/geneticognito
Once Geneticognito is out I may post about it again here to let you know. Though, when it's out, I will also put more of my focus back to Super Gear Quest (which you may have seen me post about before), and of course, IGB itself.
Anyhow, things are still moving, so don't worry. Thanks for the patience!
-Felix
Bullet Kin and Spark the Electric Jester confirmed! Also v2.1 gameplay footage!
Hey everyone!
We've revealed a few more new characters. Here are two of the bigger ones:
Duck from Duck Game:
https://twitter.com/IndieGameBattle/status/862271638884274177
Blanche from Plasma Puncher:
https://twitter.com/IndieGameBattle/status/862705432091123712
Even more characters coming in the following days!
- Juan
You Have 10 Seconds, Stories: The Path of Destinies, OneShot, Riddle School and SCP Foundation confirmed for IGB!
Hey everyone!
If you seen our Twitter then you probably know that we've revealed quite a few characters lately. But if you haven't, I'll post the links down below for you to check them out:
Ecks from "You Have 10 Seconds":
https://twitter.com/IndieGameBattle/status/860141718728921088
Reynardo from "Stories: The Path of Destinies":
https://twitter.com/IndieGameBattle/status/860510572416204802
Niko from "OneShot":
https://twitter.com/IndieGameBattle/status/860826254223847424
Phil from "Riddle School":
https://twitter.com/IndieGameBattle/status/861242073961385984
And today we've just revealed
SCP-049 from the "SCP Foundation":
https://twitter.com/IndieGameBattle/status/861610801353895936
So stay tuned, we still have plenty of characters to reveal each day this week!
-Juan
Brad (LISA) and Batter (OFF) confirmed for Indie Game Battle! (Also some progress)
Hey everyone!
Just a little update, so here's something cool, and some progress.
Brad from LISA and Batter from OFF are now confirmed for Indie Game Battle! Expect more details about them later in the v2.1 Direct.
https://twitter.com/IndieGameBattle/status/849762493727739905
Color improvements:
https://twitter.com/Kirbypwnage/status/848545684408201216
Some strange blast zones:
https://twitter.com/Kirbypwnage/status/849004048053395459
New stage select icons, and improved stage select:
https://twitter.com/Kirbypwnage/status/849446944552472581
https://twitter.com/Kirbypwnage/status/849590664048324608
-Felix
Indie Game Battle v2.07 released!
Hey everyone!
Here's another patch. Mostly to once again attempt to fix that 1 major bug, but this time we also have a brand new stage for you guys while you wait for the big update we still got coming. :)
Here's the changelog:
**Additions**
-Added the Blanco's Boneyard stage!
**Changes & Improvements**
-Updated a lot of the UI in the settings menus (Other Settings, Extra Settings, and the Item/Assist toggle menu)
-Updated Toadie and Ghostie's renders.
**Fixes**
-Finally fixed that annoying bug where you could get stuck on the ground, especially when going up from a ledge, as last update did not quite fix this bug.