Fixed a bug where the "Red Wolf King" boss didn't gain number of attacks from the Desperate buff.
Fixed an issue where the game got stuck when you had a Retain Rune in your deck and the "Pandora's Box" card triggered a second Attack card that killed the enemy.
Fixed a bug where when the "Ambition" card discarded a card with "Forsaken Rune IV" attached, that card would not be added to the hand if it's in the draw pile.
Fixed the display of Perry's “Purgatory Child” skin.
Fixed some text errors.
V1.1.3 Update Log
Optimisation:
Changed the colors on the class cards so the cards from different classes can be better identified;
Added search function to the library - you can now search with keywords for cards/talents/items;
Optimised the animation effect of some cards;
Optimised the description of some cards and texts.
Bugfix:
Fixed the low drop rate of special runes for Mechanists;
Fixed damage value display problem on the card [Wager];
Fixed the display issue when the card [Poison Rain] triggered the card [Bully] to kill the monster "Evil Dancer";
Fixed the issue where monsters killed by the [Follow-up] buff induced by Evelyn's talent [Cold Hostility] disappeared without damage display;
Fixed the conflict between the talent [Soar] and resurrection items such as Gilded Mask;
Fixed the issue where the displayed damage value did not match the actual damage when you used [Phantom] after a monster copied the highest damage dealt this turn and dealt that damage to you.
Fixed McWood's card limit buff;
Fixed some text errors.
Try Erabit's Next Roguelike Deckbuilder
Hi Mekaa adventurers,
We'd like to introduce to you Trap Master, a 3D tower defense + roguelike deckbuilding game where you craft a deck, lay out traps, ward off enemies, and navigate through the map until you confront the boss! Make use of a variety of funny & creative traps to shoot, stab and scorch enemies!
Join the Discord for more updates and exclusive playtests!
V1.1.2 Update Log
New content:
- New skin for Oleg, Keely and Karma!
Optimisation:
- Added "singular" to all non-stackable power cards to indicate that they only work once even when played for multiple times; - Optimised the visual effects of "Freeze" and "Misfired"; - Optimised the visual effects displayed when you change hero skin; - All skins are now easier to obtain; - Partner cards can now also obtain skin effects; - Optimised the descriptions of some cards and terms.
Bugfix:
- Fixed an issue where Runes cannot be attached to cards that are granted 5 Rune slots by talent "Artisan"; - Fixed an issue where the "Passive Advance" card did not work properly when it was discarded; - Fixed an issue where the "Hand of Fate" card would take effect multiple times when facing multiple enemies; - Fixed an issue where Auto cards that were reduced to 0 cost by "Retain+" would be played automatically at the start of turn; - Fixed an issue where "Purify Rune" could not purify status cards gained by partners; - Fixed an issue where passively played cards would be treated as your last-played cards; - Fixed the display of damage dealt by enemy "Fire Elf"; - Fixed an issue where attacking an enemy while it is transforming may cause faulty refresh of Block stats; - Fixed the event book count; - Fixed an issue of game getting stuck when transferring to Death Knight; - Fixed some text errors.
Indies' Lies Launched on TapTap for Mobile
We're excited to launch Indies' Lies on mobile in the Chinese market today! You can find the game by searching "Indies' Lies" on TapTap.cn or App Store.
We hope you're enjoying the new difficulty system! Let us know if you have any feedback via Steam reviews or community discussion on Discord!
V1.1.1 Update Log
Fixed Bugs:
Fixed an issue where Akeem Senior Scholar starts summoning when there is one Gray Smoke Sorcerer on the field.
Fixed the calculation order of some difficulty options and talents.
Fixed an issue where new purchasable options granted by talents don’t appear in shops.
Fixed the “Remove Card” effect of the Akeem camp reward at stage one.
Fixed the “Not enough gold” prompt that appears when gaining Cash Dash from events.
Fixed possible conflicts between two events that alter the Fog vision.
Fixed an issue where some cards don’t display real-time numbers based on character status.
Fixed some text errors.
Custom Difficulty is Live! – V1.1.0 Update Log
New Feature: “Taint” Custom Difficulty System
Dear Mekaa Adventurers,
Brace yourself for the V1.1.0 update with a custom difficulty system! We’ve replaced the 20-level progression with this new system. It’s time to set your own rules!
This new difficulty system has 24 options in total. Toggle on your desired options to add challenges to a run. Each option comes with a “Taint” score. The higher sum it adds up to, the harder the game gets!
To smooth you into the new system, your highest level beaten from the old level progression will be translated into your starting Taint cap. The Taint sum of your selected options could not exceed that cap. To raise the Taint cap, you need to finish a run with max Taint. We can’t wait to find out who’ll be the first to beat the ultimate 99 Taint!
We have also updated the difficulty mode selection (Easy / Normal / Advanced) and placed it on the chapter selection screen. The custom difficulty system is unlocked at Advanced Mode, and you’ll be able to choose between these modes when you start a new run.
Updated Feature: Camp Rewards
To accommodate the new difficulty system, changes have been made to the camp rewards as well. The 16 camps remain the same, but the rewards have been optimized.
We made the camp rewards more consistent, so rewards from the same camp will grant the same type of perks, for example card removal. When you enter the later stages, you will find in the camp options the same camp that you have selected at the previous stage.
* Details of the new rewards can be found in camp information.
Other updates:
Removed monster skills with a 30-second time limit.
Rohan’s talent “Life Blessing” now increases his temporary max HP by 15% instead of 20%.
Perry’s talent “Blood Displacement” now increases his strength by 5 instead of 6.
Ranger talent “Swordster” now grants 12 block instead of 8.
Fire buff now takes effect after all block-related buff take effect.
The game will be 20% off from May 23 to May 30. Get a copy for yourself or your strategy-loving friend!
[IMPORTANT] Game Save Will be Deleted at Next Update
Dear Mekaa adventurers,
We are rolling out a major update next week at 10:00 May 23rd GMT. It will feature a new difficulty system and won't be compatible with old runs.
Old game save will be deleted at the update, and you won't be able to resume your ongoing run by clicking "Continue" on the homepage. Please complete your adventures before updating to avoid losing your progress.
This will only apply to rougelike game saves and won't affect your story mode progress.
We're excited about the next update (spoiler alert - custom difficulty). Stay tuned!
V1.0.3 Update Log
Altar Effect Adjustment:
"Pray" will now increase a partner's max HP by 30% and heal them to full HP.
"Purify" will now give you a chance to remove 1 Curse card or transform 1 card of your choice.
Balance Adjustment:
Buffed the effects of "Oleander Potion" and "Boar Potion".
Adjusted the effects of some event options to better match the risk/reward of other options.
Reduced the difficulty of the final boss in Sigourney's story mode.
Map Optimisation:
Grayed out inaccessible areas on the map to create a clearer view of the path ahead.
Bugfixes:
Fixed the calculation of the card "Shadow Kill".
Fixed an issue where the game might get stuck due to enemies transforming cards but not attacking in Karma's story mode.
Fixes the conflict between "Retain" and "Disoriented".
Fixed an issue where "Active Engine" would take effect twice when played for the first time.
Fixed an issue where "Frontier" count was cleared at the start of combat.