We have received and implemented a lot of feedback on how to improve the quality of life in "Indoorlands".
Undo / Redo for "Create Your Ride" You can now find an undo / redo functionality for CyR.
Coaster auto curve option You can now enable / disable auto curve in the settings if you want to tune the track completely by yourself.
UI Scaling You can now increase / decrease the scale of the UI to make the text easier to read.
Shop management Clicking on a building in the park overview will highlight other buildings of the same type. For example, if you click on the burger restaurant, it'll highlight all the other burger restaurants. This gives you an idea of how well distributed the building type is.
We have also added an 'apply to all' functionality to the price and quality sliders.
Improved loading times We have improved the loading times by about 30% (also when switching between detail mode and park overview).
New CyR parts
For even more customisation we have added 18 new parts.
Since Unity finally fixed our "Graphic Jobs", we have enabled them again. You should have better performance now :)
CyR: Copy/Paste buttons in the top bar (still works with CTRL+C and CTRL+V)
CyR: You can zoom out more now
Ride hall height calculation (halls should be flatter now, especially for custom rides)
Performance tweaks here and there
Fixed
Shiny facade upgrade not working on toilets (+ made the effect stronger on other buildings)
Problems when placing decorations while paused
CyR: Cloning broke after depth of more than 2 cloners
CyR: "Mirror" cloning removed. It led to so many nasty bugs that it wasn't worth maintaining. (still works for old rides that already had mirroring disabled)
CyR: Some objects were not offset correctly when using scale modifier
CyR: Sometimes parts were not selectable where they are rendered (because colliders were not synced)
Tutorial: Unlocking a research goal sometimes couldn't be completed if the player was already researching. Tutorial: Case where player could get stuck when building too many research buildings in advance
Tutorial: Pathway building step could be checked by just hovering and not actually building.
Research building buff could sometimes lead to negative research production.
Wrong preview icon for inverted coaster skin
Renamed "active research buildings" to "constructed research buildings"
Some background exceptions
Many small issues
Removed
Twitch integration: Removed the "non-chatter" option for name pulling as Twitch has closed the corresponding APIs.
We hope you enjoy the update. Let us know. Thanks to everyone who has provided feedback! Feel free to join us on our Discord server ( https://discord.gg/2X8WWaK ). Or: You can still submit bug reports and feedback in-game by pressing the bug button in the top left corner of the game.
- Your Pixelsplit Team
Create-Your-Ride Challenge
Dear Community,
after we already had challenges for coasters and hall blueprints in the past, this time we want to focus on one of the most popular features in Indoorlands and start our first CREATE-YOUR-RIDE Challenge!
What is the process and what are the rules?
1. What is the submission period?
From 12.03 to 26.03.
2. May I submit more than one ride?
There are three categories: Realistic, Crazy & Creative Rides. You can submit one ride per category, so 3 rides in total.
3. How can I submit my ride?
Upload your ride to the workshop, set it to public and post the link to the #indoorlands-ride-creations channel on our Discord server. Alternatively, you can send an email to Indoorlands@Pixelsplit.games with the subject "Create Your Ride Challenge".
4. What can I do if I have a great idea but the right parts for it are missing?
Please let us know what exactly you are missing and send us a description and a screenshot/photo of the part. Maybe we can add it in the next Indoorlands update.
5. How are the winners determined?
Our team looks at all entries and checks if the rides work. I.e. they must be controllable and not interfere too much with the game performance. From these rides, we select the most beautiful/creative/craziest entries.
6. What happens if my ride is chosen as challenge winner?
Your ride will receive the exclusive workshop "Community Winner" tag. As the creator, you can request the "Ride Creator" Discord role. The rides will also be featured on our social media accounts.
7. I have additional questions, where can I ask them?
You can ask your questions about the Create-Your-Ride Challenge either in Discord, in the #Indoorlands-Ride-Creations channel or via DM to @PixelLeon#5981 or send an email to Indoorlands@Pixelsplit.Games.
Little tutorial for newbies:
https://www.youtube.com/watch?v=EWARPd2hMeA
Some inspiration from Thijmen0808:
https://www.youtube.com/watch?v=KEQkotcRHaQ
And some more entertainment (and inspiration for "Crazy Rides"):
https://www.youtube.com/watch?v=OHL9uYzLEJ0
We are looking forward to your participation and are totally excited.
- Your Team Pixelsplit
Community Coaster Challenge 2023
Dear Indoorlands Community,
following our last update we would like to start a new Community Build Challenge. This time it's all about rollercoasters and the new coaster skins we added:
Make sure you have the latest version of Indoorlands installed and familiarize yourself with the coaster editor. Below is a little tutorial to get you started. For decorations make sure one theming is over 75%. You may use all coaster hall types, but the three new ones are preferred:
We are really looking forward to your submissions and feedback! The most creative submissions will be integrated into the game as a default blueprint and the creator will be mentioned by name in the game. Do you want to support us in this project?
Send your STEAM Workshop link to the appropriate Discord channel or post it here in the comments. The deadline for entries is 2023-02-05. Don't be shy and let loose! Here is the tutorial:
And here a summary of the Frequently Asked Questions (FAQ):
We are very excited about your participation and are totally looking forward to it.
- Your Team Pixelsplit
Update 1.2 - Less winter, more roller coaster
Hi,
The year is coming to an end and we have an update for you!
Rollercoaster skins
You can make your coasters, using car theming, even more appealing.
New coaster type
We've added a new roller coaster type that promises plenty of exciting rides for your visitors. The cars have physically rotating gondolas mounted.
New ride: Reacher
You can now find another ride in the game, a high ride called Reacher.
New CyR parts
We've also added new parts for CyR that will let you build even more exciting rides. In particular, two tower variants.
Other changes
Added
New coaster templates with the new coaster type.
Added new supporter names. Thanks to everyone who supported us!
You can now copy and paste parts with CTRL-C and CTRL-V. So you can also replace parts at the origin by copying, deleting and pasting into the new structure.
Supporter names now appear in credits
Some small performance improvements
Fixed
Small memory leak on every cleaning process
The walls at the 4D-Cinema were always on top
Tooltip from cleaning tool was not localized
We hope you like the update. Let us know. Thanks to everyone who submitted feedback! Also feel free to come to our Discord server ( https://discord.gg/2X8WWaK ). Otherwise: you can still submit bug reports and feedback in-game at any time by pressing the button with the bug in the top left corner of the game.
- Your Team Pixelsplit
Patch 1.1.4
Hi,
we have just uploaded a small patch for you.
Fixed
In rare cases the park visitors did not move anymore
Every cleaning operation (by the player or by the staff) consumed some memory that was not cleaned up (leak)
If you encounter any issues, crashes, or just want to leave feedback, you can submit a report in-game. There is a form for this in the upper left corner (bug icon). You are also welcome to join our Discord ( https://discord.gg/2X8WWaK ).
- Your Team Pixelsplit
Patch 1.1.2
Hi,
today we have again a small patch for you. Thanks for your extensive feedback ːsteamhappyː
Redesigned research and coloring interface
We have redesigned the research menu and optimized the respective loading times a bit.
We also aligned the coloring of rides and hall areas with the coloring in Create Your Ride. This way you have a better overview of color groups and previously set colors and can quickly switch between color groups without having to click through everything.
Other changes
Added
Graphics option for VSync and Anti Aliasing.
When selecting a roller coaster hall, you are now shown if the roller coaster has not been validated yet
Balancing
Visitors now only get a reaction to dirt if they have seen dirt multiple times and not based on chance
Dirt now stays longer if it is not cleaned up
Improved
Tutorial: the task where you are supposed to generate a research point now shows you the progress as a percentage.
When you select a research building, the progress bar now also shows the exact percentage
Starting the roller coaster validation now deactivates the pause mode
Fixed
Visitors glitching in front of the roller coaster if you changed the blueprints beforehand
Sometimes the pathfinding in the park overview has gone bye-bye
Sometimes you got too much money refunded when building over paths
Some characters were not displayed correctly in chinese and korean language
Dirt was sometimes loaded to wrong positions
The boat simulator floor looked a bit broken
Roller coaster halls could not be found in the preview of the respective research nodes
Some coaster models had very visible LOD stage changes
Roller coasters spammed the log full
German: "Vorlage" consistently replaced by "Blaupause".
A few typos
If you encounter any problems, crashes, or just want to leave feedback, you can submit a report in-game. There is a form for this in the upper left corner (bug icon). You are also welcome to join our Discord ( https://discord.gg/2X8WWaK ).
- Your Team Pixelsplit
Hotfix 1.0.2f1 (Please read!)
Hi everyone,
at first: thanks to everyone who bought and played Indoorlands in the last days. And sorry to everyone who wasn't able to enjoy the game
Stability issues
Unfortunately we had a quite bad start in terms of game stability. For some (not all) users the game crashed frequently.
This issue was super hard to reproduce and took us three nights and days to track down the problem. In the end it seems like the multithreaded renderer of our Unity version is causing quite some trouble in our project (nothing we can affect). What we did now is disabling this option temporarily; this should stop the crashes (which was the most important thing for us). The downside however: You might see some degraded performance. We hope the impact isn't too extreme, but please let us know. We'll update the game as soon as possible when this defect is resolved.
For those where the game ran well and now have poorer performance, you can play the old version on the "previous" branch.
Other changes
Unfortunately, due to the extreme timesucker mentioned above, we didn't have much time to work on other things, but we did get a little bit done.
Fixed: Coaster did grant money as upkeep instead of costing money
Fixed: The water scooter and ferris wheel entertainment hall wasn't properly reachable by visitors
Fixed: Rare cases where navmesh graph could be scanned wrongly and thus not be targeted by visitors.
Fixed: Ride hall cameras not working without placing a ride
Fixed: Coaster water hall environment clipping into hall
Fixed: Visible LOD-change poppings on the coaster supports
Fixed: Some fences hat wrong offsets and caused clipping or alignment issues
Fixed: Some typos
Fixed: The boat ride and splash crash had white planes outside the building
Fixed: Random environment objects spawning in lake
Fixed: Some UI animations not playing when paused
Added: New supporter names (thanks to you all and see you in the game!)
If you encounter any issues, crashes or just want to leave feedback, feel free to submit a report in the game. The upper left corner (bug symbol) provides a form for this. Also feel free to join our Discord ( https://discord.gg/2X8WWaK )
- Your team Pixelsplit
Hotfix 1.0.1
Hi,
we just released a small hotfix.
Changes
Fixed: Game sometimes crashing when moving repair buildings
Fixed: A few german tutorial typos and formulations
Fixed: Event panel title not localized
Fixed: Park capacity tutorial contract did also complete when not setting capacity to 100%
Fixed: Glossy materials on lower LOD level of inverted coaster
Improved: Event panel "new" indicator a bit more noticeable
Improved: Claim reward button for contracts and milestones a bit more "button-like. (Yes, click it!)
Improved: Tutorial starts showing milestone event panel entires just when the "reach demand level 1" contract is activated
Improved: The top bar hover for the milestones contains a hint when you can increase your milestone level (and claim your rewards)
We'll release another one the next days.
We are on the hunt for some stability issues (but just for some players). If you are one of the affected players: Please help us and send us your logs (or report a bug in the game this sends some logs), OS specifications and any information you have (when did it happen, what did you click, etc.); right now we are having a really hard time reproducing it.
after almost three years of development and over a year in Early Access, Indoorlands goes into full release today!
We would like to take this opportunity to thank all Early Access players, beta testers, friends and family members who supported us during the development period. Without you this would not have been possible.
Now feel free to watch the trailer:
For the Full Release we have now also added some new features & changes. The roadmap is now complete!
Below is an overview of all the new changes:
Tutorial
For all new players: the game has now got a tutorial, which explains you the basics and for the first time the interaction of visitors, economy and research. If you follow the tips and work through your milestones and contracts quickly, you can progress faster than ever in the game and build huge indoor parks.
We think that the basic game mechanics are now so well explained that you won't have to experiment around as much (as you did in Early Access) and can focus on building parks. This should result in a relaxed yet challenging gameplay experience.
We tried to explain only the essentials and not to be too annoying. Feel free to give us feedback if you need more explanation. Also feel free to tell us what you think about the gameplay and balancing in the full version of Indoorlands now!
To all the previous players who taught themselves the game without a tutorial: We are proud of you :) But if you are interested, feel free to try the new tutorial. We would highly recommend it to everyone! To do that, you just have to go to the settings in the main menu and reset the tutorial progress.
New decorations
We have now added a whole new theming package to the game: medieval.
New coaster content
We had added "Indoorlands" coasters in the last major update. Now we made some more small improvements, but there is also new content for you. For one, there is a new coaster type: inverted coaster.
We also added 3 more coaster halls. We are excited to see what kind of coaster creations you will load into STEAM Workshop in the future.
Achievements & community items
A bigger item on our roadmap was still the missing achievements. You can now unlock over 30 of them.
We also created lots of STEAM community items & trading cards.
New languages
Integrating new languages into the game was also something we had in mind, so we had the following languages translated with professional help:
French
Chinese (simplified)
Korean
We also had the following automatic translations added with DeepL:
Dutch
Spanish
Italian
If you have feedback, especially on the automatically translated languages, feel free to get in touch.
Depending on demand, we will have more languages professionally translated over time. Let us know.
Other changes
Added
Added new main menu
Credits added
Many new blueprints (incl. the winning halls from our last community challenge)
3 new entertainment halls
Improved
The last node when building a roller coaster can now be explicitly connected to the entrance of the roller coaster station
Models of roller coaster track types revised.
Roller coasters now generate more tags, depending on track configuration
Some sounds adjusted
Milestone tasks now have a name
Visitors should now be more willing and more correct to put their hands up when riding a roller coaster
Balancing
The visitor requirement milestone now requires a bit more experience in the later levels
Impact on satisfaction by park impression slightly reduced for later levels
Fixed
Sometimes the navmesh was not generated correctly, so halls were not visited by visitors
The 3D icons above broken halls did not disappear when you sold the hall
Sometimes inserted roller coaster nodes could not be moved
The roller coaster did not need to be revalidated when changing the type of roller coaster
Sometimes the coaster colors were reset when adding new nodes
The "Machine" ride did not work anymore (brackets could not be closed)
Rollercoaster inputs XAM NIM mirroring fixed
Log spamming reduced a bit
In a few halls the wall textures were distorted
A few buildings didn't have the right tags, names and icons assigned to them
Sometimes important menus could not be opened if others were not closed
Quick placement of decorations was sometimes interrupted
Outlook
So... the Early Access roadmap has been worked through. And now? Where do we go from here? There is no lack of ideas from you and the team!
The motto now is: After the release is before the release. In particular, we will now spend the next few weeks analyzing your feedback and making further improvements based on it. The feedback from new players, who are now playing the game for the first time, is also important to us and will flow into the planning of future updates. A small content update, which will be released later this year, is already planned - but more on that when the time comes. Our suggestion would be this: get comfortable, take some time and start a completely new park. After you've played for a while, write us your opinion and your suggestions for improvement. Feel free to leave a review on Steam if you haven't done so yet.
We are looking forward to your messages and wish you a relaxing time in your unique indoor park!
We would also be happy to welcome you on our Discord server ( https://discord.gg/2X8WWaK ). Otherwise: you can still submit bug reports and feedback in-game at any time by pressing the button with the beetle in the upper left corner.
- Your Team Pixelsplit
Patch 0.10.3
Hi,
today we have a small update, while we continue to work on the full version in parallel.
Rollercoasters: Track visualization and validation
We have added a few basic features to the roller coaster editor. First, the track segments now have a suitable visualization, depending on the selected type.
We also added a track validation, which means that when you edit, you can start a test. Mainly we test here if the coaster can go reach the station again, but we also added some smaller structural checks, if the track clips through the wall or the floor for example. But we also tried not to be too restrictive, so that the creative freedom remains. We hope we found a good balance here.
Important! If a roller coaster has not been tested successfully (green), then it can no longer be visited by visitors. In addition, it is then not possible to save as a blueprint. Accordingly, go through the roller coaster halls in your savegame and perform the test. In addition, we would like to ask all those who have already uploaded coasters in the workshop to upload their coasters again after validation.
Other changes
Fixed: The repair staff often didn't feel like working anymore
Fixed: Thematization could not be changed in deco halls
Fixed: The staff didn't work through some rides properly
Fixed: Visitors and staff simply stopped on some rides
Fixed: The controls for the coasters stopped working when the coaster type was changed
Fixed: Some of the rides were still smoking, even though they were repaired
Fixed: The reward windows sometimes didn't show up when other menus were open
Fixed: The visitor difficulty setting for sandbox mode could sometimes not be used
Fixed: The "# buildings of type" counter increased when you just repositioned the halls
Fixed: Localization and naming adjustments in the roller coaster node windowlet.
Fixed: A few typos
Balancing: Selling buildings now always gives 70% money back (before you got 100% back under some circumstances)
Balancing: Swapping rides now also gives 70% money back (before 50%)
Balancing: The roller coasters broke too fast
Improved: A few more button hover sounds
Improved: Small animations for the environments
Remember, feel free to report bugs and feedback via the in-game form (red beetle on the top left). Otherwise, maybe see you on our Discord?