with an eye on the full version, we want to ask for your opinion. As promised, we want to use the Early Access phase to further develop Indoorlands together with our community. Now is the moment to do so.
The resonance to the Create-Your-Ride mode as well as the more than 200 custom rides in the STEAM Workshop was overwhelming. With our feedback form you can now provide us with your honest opinion, wishes and ideas and have the chance to directly participate in the development process.
Your opinion matters!
Since your creations (including hall blueprints) will play an important role in Indoorlands - also in light of the upcoming full release - we want to hear your opinion:
The Winter Update included the Create-Your-Ride mode alongside sandbox mode and way bigger parks. While we are working on new features (see roadmap) we want to improve the already implemented features at the same time.
To be specific, we would like to hear your opinion on the ...
Create-Your-Ride Mode
Deko-Blueprint System
Park-Build Mode
Research & Economy System
How do I provide feedback on the current early-access version of Indoorlands?
Preferably via this form, but also always on our discord server or of course while playing Indoorlands, using the red bug report button.
We are looking forward to your feedback and say THANK YOU to our great community!
Your Team Pixelsplit
Early Access Roadmap: What we have achieved so far
Patch 0.8.2
Hi,
today there is a small update for Indoorlands.
Changes
Added
When selecting CyR parts you will now find a duplicate button (also works with CTRL+D)
When publishing workshop items you can now choose if you want to publish them directly to public or not
Improved
The save files of the parks are much smaller now
Loading times reduced a bit, so hopefully less "This process is not responding" in the loading screen
Fixed
Some error / feedback reports were not transmitted correctly to our server, because the amount of data (game state, log) was too big. If you have sent error messages before and feel that we don't respond to them at all, feel free to send them again.
The automatic programs often did not play in the park overview
The preview pictures of rides from the workshop are now also displayed correctly in the ride store
The hall ceiling did not adapt to the rides built in the CyR editor
The CyR hinge component sometimes caused wild movements when loading the ride.
"Save Park" removed from the CyR Editor
In the CyR editor, anchor points were sometimes usable after loading that should have been turned off
Wrong data could be uploaded to the workshop
When switching frequently between park and detail view, a bit too much memory could be used
Sometimes newly saved rides from CyR did not show up in the load menu
The CyR plate part had no selection visualization
Names of custom rides were not correctly displayed in info box
Thanks for your bug reports and feedback. Remember, the red button with bug icon in the top bar is the fastest way to submit feedback. Feel free to join us on our Discord ( https://discord.gg/2X8WWaK ) or post in the STEAM discussions.
Update 0.8.0 - Build your own rides or go play in the sandbox
Hi,
Today is the day. Our probably most influential Early Access update for "Indoorlands" is now available. A little pre-Christmas present for you ːsteammockingː
[previewyoutube="iffNM8a6EWA;full"]
Create Your Ride
The editor has been available on the "experimental" branch for quite a while, but now you get the full "Create Your Ride" experience in the normal game as well. It took us a lot of effort, but now you can use the self-made rides in your park and hopefully impress your visitors.
If you don't want to impress the visitors, maybe you want to share your creations with others? You can now do that easily via the workshop integration. We are so excited to see what you will create (what we have seen so far was already very impressive)!
At this point, a big thank you again to everyone who has tested the editor so extensively and given us feedback!
Sandbox
Since the Early Access release of "Indoorlands" we received a lot of requests. Perhaps the most mentioned wish was that the game should have a sandbox mode. Today the time has come: You can now choose if it should be a "career" or a "sandbox" park when creating a new park.
You can make a few settings when creating the sandbox park to customize the mode to your needs. Do you want infinite money or just an increased starting amount? Do you want to keep climbing milestone levels or does the system get in the way of unleashing your creativity? You can choose.
Larger parks
We have found that parks eventually reach their limits, as there is hardly enough space to satisfy all needs. Besides, you surely want to place your own built rides in the park now and be able to enjoy the sandbox mode even more.
Therefore we decided to increase the park size significantly. There are now 17 instead of 6 unlockable areas in the park, so the total park size has grown by 122%. To make this possible, we had to make some major performance changes, but we think the expansion is ready for you now.
Ho ho ho!
How could we release an update so close to Christmas and not offer any matching content? Not at all! That's why you can now find some wintry design possibilities in "Indoorlands".
Other changes
All entries marked with CyR are differences from the previous "experimental" version.
Added
Christmas music for the halls added
CyR: setting of color groups and colors
CyR part: functional eccentric
CyR part: angular hub
CyR part: New seat variant
CyR part: Arm hub
CyR: motor can now be set to "oscillating" so that it performs a sinus motion
CyR: Save and load rides + workshop support
CyR: Placing of own rides in halls
CyR: Seats now have brackets
CyR: Stat values for the rides are now calculated and displayed
New supporter names. Thanks to you guys! If you also want your game to appear in the name, check out the Supporter Edition:
At the "Eagle" and "Salto" ride no visitors were shown in the park overview in the ride
The "Pendulum" and "Swing" ride had no sounds for the arm movement
CyR: visitors had multiple headgears
Hotfix 8.0.1 from 18th of december
Fixed
Create Your Ride: Some problems loading objects with rotation
Create Your Ride: The poles had too big colliders, so smaller attached objects could not be selected correctly
Sandbox mode was not activated properly when the game was restarted.
Balancing
Custom rides now have a Beüdrfniss points penalty if no ride program is recorded.
Current roadmap
With the latest changes, our roadmap now looks like this:
We will now disappear into a winter break for now and then figure out what to build next. What would you like to see next?
We hope you like the additions and changes. Thanks for your bug reports and feedback. Remember, the red button with the bug icon in the top bar is the fastest way to submit feedback. Feel free to join us on our Discord ( https://discord.gg/2X8WWaK ) or post in the STEAM discussions.
as announced in our Early Access information, we will increase our price until the full release. Due to the advanced status of "Indoorlands" we would like to increase the price slightly now (about +10%, depending on currency ).
We are still working on "Create Your Ride" and the sandbox mode. We are already excited about the great things you are doing with the experimental ride editor and sharing in Discord ( https://discord.gg/2X8WWaK ). We hope to bring you a major update in December.
We're already looking forward to marveling at your ride creations in the park.
More on the latest update and experimental version here: https://steamcommunity.com/games/1378890/announcements/detail/2906501626314776317