Industria cover
Industria screenshot
PC PS5 Series X Steam Gog Epic
Genre: Shooter, Puzzle, Adventure, Indie

Industria

Lost Remnants of Hakavik: INDUSTRIA Steam Community Items available now! ⛏️



Hey there fellow Industrians,

we hope you all had a good start into the new week! And we hope to make it even better: It took a little while, but the Steam Community Items for INDUSTRIA are available now! ːsteamhappyː

The INDUSTRIA Steam Community Items include:

  • 7 Emoticons
  • 5 Profile Backgrounds
  • 8 Trading Cards
  • Badge (6 Levels)

And as announced with the latest update 1.1.0: We are working on a balance update that will make INDUSTRIA more challenging, as well as more visual updates for certain areas like the underground in the Canal. The plan is to drop this update later this week, we keep you posted!

Cheers and all the best!
David, Steve & The Bleakmill Team


https://store.steampowered.com/app/1172650/INDUSTRIA/

INDUSTRIA Update 1.1.0 is available: Hardcore Achievement & Performance



Dear Industrians!

We know, its been a while. As we explained before, we had to go back to our day jobs after INDUSTRIA came out, limiting us how much time we can spend on updates. Apart from that, we also try to get the next project rolling as well, but we finally found time to drop version 1.1.0 which includes:


  • A fix for the
  • long* awaited Hardcore Achievement not popping up
  • Better performance from the Street Level on
  • Various small cosmetic fixes
  • Corrected brightness issues in Streets and Canal levels
  • Main menu now supports game keybindings
  • Fixed a bug with 'Restore Defaults' keybind option which wouldn't correctly reset under specific circumstance
  • Keybinds now support non-english keys and will be displayed as text fields

In order to realize the performance update, we had to change the sniper rifle scope from a in game scope to a full screen traditional scope. Although we liked the in game scope more aesthetically, its a necessary trade off which can bring some scenes from 25 FPS to 50-60 FPS, even if the sniper is not equipped. Apart from that, we found its much more fun to snipe with a clean big scope and see where the actual shots land:



Be sure that we deeply care about INDUSTRIA. We are emotionally very attached to it, and our heart bleeds to see some of you having a bad experience with it. We have to admit that its an imperfect game. A first try to enter the games industry. No one of us ever made a game before, and players felt that in various ways.

Yet, we are proud of our work! The countless positive reviews and comments motivate us every day to soon reach for the stars again. INDUSTRIA's full story has not been told yet.

Thanks to every single one of you, we know you care about the game, even if you write angry posts in the forums. We hear you, and we appreciate your interest in INDUSTRIA, also if you are a passionate critic of its flaws.

Exciting news for you: We are working on a balance update that will make the game more challenging, as well as more visual updates for certain areas like the underground in the Canal. We plan to drop this update next week!

We hope this weeks update will solve two big issues the game has. Thank you from the bottom of our hearts for the patience! ❤️

Cheers and all the best!
David, Steve & The Bleakmill Team


https://store.steampowered.com/app/1172650/INDUSTRIA/

INDUSTRIA Update 1.0.7 is available: Performance, UE version, fixes and more!



Dear Industrians!

Since the announcement of the new update for INDUSTRIA almost another whole month has passed. We know some of you are disappointed for it taking so long. We would have loved to patch earlier but the game crash bug most of you experience forced us to upgrade the whole project to the new engine version UE 4.27.

This can bring in its own new bugs and problems, so we tried to be careful with that. This patch is mainly about fixing the crash, but also features a few other cool things.

Here are the patch notes for 1.0.7:
  • Upgraded to Unreal Engine 4.27 for improved stability (fixing the train crash)
  • Performance optimisations to streets (level 3) and canal (level 4)
  • Added additional resolution options (3440x1440, 5120x2160, 5120 x 1440, 7680 x 4320 and more)
  • Hardcore chapter selection fixed
  • Fixed brightness and contrast reset bug

2021 was an exciting and very emotional year for all of us. INDUSTRIA is our first game and we will never forget our hearts beating us nearly to death on release night. We know that INDUSTRIA is not perfect, and we want to be honest: it will never be. But we heard so much feedback on how it struck a nerve for many of you. It surealy was the greatest and best learning for us ever and could not be a more ideal skill test for our next game.

All of you, happy new year! Stay healthy and safe. Thank you for your support!

The beautiful shot of the library is by @pino44io, here is his/her twitter account: https://twitter.com/pino44io

Cheers and all the best!
David, Steve & The Bleakmill Team


https://store.steampowered.com/app/1172650/INDUSTRIA/

We are working on a new INDUSTRIA Update: Performance, UE Version, and more!



Hey there fellow Industrians,

We've been pretty quiet over the past weeks, but don't worry, we haven't forgotten about you and INDUSTRIA. But life goes on, and currently we are in the process of figuring out what happens next for Steve, me and Bleakmill. Exciting, but also tough decisions.

But as I said, we haven't forgotten INDUSTRIA and you, of course. And as promised, we are still working on improving the game - especially when it comes to performance. That is why, among other things, we have decided to update the Unreal Engine version once again.

Here is a list of what to expect from the upcoming update:

  • Performance Optimization for the Streets and Canal level (level 3 and level 4)
  • Updating Unreal Engine to Version 4.27 to fix crashing issues and increase the performance
  • Adding additional Ultrawide Resolutions
  • Fixing the End Achievement not being given when finishing the game in hardcore
  • Fixing a few holes in the Street level (level 3)

Unfortunately, we cannot yet give you a date when the update will be released. This is because an update of the engine version often brings with it small but very nasty errors in detail. And we would like to clean up all of them beforehand.

Thank you for your patience and understanding! And for all the feedback we have received from you over the last weeks and almost two months. It is very valuable and means a lot to us! ❤️

Cheers and all the best!
David, Steve & The Bleakmill Team


https://store.steampowered.com/app/1172650/INDUSTRIA/

INDUSTRIA Update 1.0.6 is available: Chapter Selection & Skippable Cutscenes

Hey there fellow Industrians,

its time for another patch. Important: this patch is not an optimization patch. That will happen in the upcoming 1.0.7 patch.

In 1.0.6 we focused on the long awaited Chapter Selection (that ultimately helps people that have bricked saves from older versions) as well as adds more easy replayability. The game now also saves in the Library and Office in case you want to stop to play when being in one of these environments. On top of that we added the ability to skip cutscenes for those who play the game through a second or third time and dont want to wait for the cutscenes to play through. Aside that we fixed a number of smaller bugs including a game breaking one where a roll up door in the Institute would not save and lock you in when loading the auto save.

Here are the patch notes for 1.0.6:


BUG FIXES:

  • Fixed Rollup doors in Institute which did not save and would lock the player inside the Steam Room
  • Added missing collisions to walls in the Library
  • Fixed swaped RIlfe/Shotgun Achievements
  • Added missing collisions to walls in the Library
  • Removed Autosave from the restaurant near the second relay on the Rosendal Plaza (which would spawn you next to enemies leading to a quick death again)
  • Updated the Turkish Localization
  • Fixed Diary Entries getting mixed up after loading a save game or after completing the game
  • Removed a random door in the Library floor
  • Made Spotlights in the Theatre brighter
  • Made sound and image fade out correctly when leaving the Institute
  • Fixed a typo in the Forest diary entry (number 17)
  • Added missing collisions to walls in the Library

GAME CHANGES:

  • Added the Chapter selection (can be accessed from the Load Game Menue and Continue Menue
  • Added the option to skip cutscenes (press ESC in a cutscene will skip it along with the dialogue)
  • The game now saves in the Library parts and in the office
  • Added multiple loot objects in empty corners throughout the Street level

PERSISTING BUGS (not yet fixed!):

  • Brightness/Contrast settings sometimes dont want to properly save
  • On low shadow settings a very blue fog appears everywhere
  • Graphical light glitches (flickering) in DX12 mode
  • Performance in the streets level is still not where we want it to be

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UPCOMING CHANGES (not yet implemented!):

  • More performance optimization in the Street Level
  • Some sound design and music additions to the canal
  • Some visual upgrades to the underground part in the Canal
  • Adding Japanese translation
  • Adding Chinese Translation
  • Hardcore will allow autosaves
  • Auto saves on each new level start (even in hardcore)


We still want to drop at least one more patch concerning performance and try our best to make it run a little better, especially in the Streets section of the game.

As we saw some more frustrated and very demanding comments in the forums we want to be honest with you: we are not able to make this game run perfectly on all systems, otherwise we would have did this before the release. We are doing our best to improve performance while we have to go back to our day jobs. Bare in mind that we are not swiming in INDUSTRIA revenue money. The little amount that will come through after all cuts wont be enough to pay our rents anyway, so for now our development situation does not change at all. Still, we are just a handful of people doing their best in their freetime. The look and feel of INDUSTRIA has raised expectations that we cant deliver. This is not a smart marketing trick but something that organically happened over the years of us just trying to get the best out of the Unreal Engine. This is not an excuse, but rather the attempt to talk to you dear players at eye level.

With this out of the way, have fun with the latest patch and let us know what you think in the forums, wer are listening and answering <3

Cheers and all the best!
David, Steve & The Bleakmill Team