Industrial Petting cover
Industrial Petting screenshot
Genre: Simulator, Strategy, Adventure, Indie

Industrial Petting

The Crystal Update and Sale


Off in the distance, the gentle glow of crystalline formations hint why this world is so packed full of creatures. The Crystal Update is here! Find a new area and pack it full of new creatures.

Also, for the first time since release, Industrial Petting is on sale! If you're looking to join the game, now is the perfect time to jump in or get another copy for a friend.

Some news on the development side: this update has been a test of how quickly I can implement new content on a deadline without adding new features in code. This crystal area was built in two weeks of work, including all the art. I’m (mostly) happy with the custom tools I currently have to build new pets and biomes. On top of that, I've added a whole bunch of unit tests to identify design issues and help reduce my playtesting burden.


I’ll be taking some time off for the holiday, but the next few updates are going to start fleshing out the story for the game, and add some clearer long-term goals for players. I was hoping to add a power system for this update; that's being pushed to next year while I try and figure out the specifics of the design. I’m very excited for what’s coming soon, so keep an eye out!

If you have feedback/ideas for what to add in the future, join the discord!

0.2.0


Features

  • New Crystal Area!

Changes

  • Vsync is now default until I can figure out how to change it in the newer Unity graphics system
  • "Simple" quality mode now works better for lower-end hardware

Fixes

  • Fix a mac-only graphics bug that sometimes lead to a crash

Multiplayer Hotifx

Hotfix release!

Fix clients being unable to join multiplayer games.

Faster! Cleaner! Happier!

The performance update is here! Less power usage, faster framerates, and speedier load times.

For those of you playing on lower-end systems, in VR, or on battery-powered devices, this will be a huge win. All the game logic has been locked to 20hz and put on a seperate thread, along with the networking code and client updates. On the development machine here, I'm seeing 2x framerate in VR, and much less CPU usage in non-VR. No more reprojection!

There's always the potential for issues, though. I'll be watching carefully this next week, and you can help by reporting any bugs you see!

Keep an eye out for a major content update coming soon, too.

If you have feedback/ideas for what to add in the future, join the discord!

v0.1.16


Fixes

  • Can now select Tree Beds
  • Fixed infinite Tetar spawning bug
  • Fixed incorrect time played numbers
  • Pumpkins now drop pumpkin seeds
  • Fix player-placed vegetables dropping seeds after save reload
  • Hungry pets no longer need one more food than listed
  • Fix single-frame delay on pet inspection
  • VR destruction tool no longer highlights all objects
  • Opening VR menu while in-game no longer breaks hand interactions

Changes

  • Backend changes for multithreading
  • World update no longer tied to framerate

Features

  • Game logic, networking, spawning code now on seperate thread

Pet Beds

Give your pets a place to sleep in this week's update! Pet beds are now constructable, along with some fixes for the Industrial Petters.

In the background, I'm still working on the big performance update, and talking to the composer about changing the music system to be a lot less repetitive.

If you have feedback/ideas for what to add in the future, join the discord!

v0.1.15


New

  • Industrial Petter range visible on placement
  • Pet Beds!

Fixes

  • Petters no longer only pet fences
  • Petter art matches rest of game

Glower Update!

Look in the dark, and you can see something glowing in the forest. Something big, soft, and comforting to children across the galaxy. Hop in the game and make some Glowers! Feed them so new plants in the forest, and throw some pumpkins on their heads!

Along with these nighttime creatures, our daytiime pets need a break. Some pets now fall asleep at night; get ready for pet beds coming soon.

Looking ahead, there’s a big performance update coming. It should literally double the framerate for a bunch of people, especially VR players. It will also help with loading times, multiplayer lag, etc…

If you have feedback/ideas for what to add in the future, join the discord!

v0.1.14

New

  • Glowers!
  • Glowbulbs in the forest
  • Cuddlers fall asleep at night
  • Pumpkins in the forest

Fixes

  • Fix game not saving if loading a new game after trying to load a corrupted or missing save file
  • VR players can type in new save names again
  • Various save fixes for old saves
  • Amanita hats purchasable
  • Fix server timeout on player tools
  • Fix terrain mesh LoD registration

Save Hotfix 0.1.13a

v0.1.13a
- Fix some players not being able to save
- Fix being unable to load very old saves with items that no longer exist
- Fix not all saves showing when extremely corrupt or non-save files exist in steam cloud

Hotfix: No save bug

For those of you who just got the game and can't make a new save, this has been fixed in the most recent update.

Night Update Part 1

To all the pet builders, get ready, because the darkness has descended! The update has been split into two parts, because I wanted to get all these bug fixes into the hands of everyone sooner rather than later.

I'll be introducing some new bugs in the next update, but those will be more intentional. For now, enjoy the darkness, I think it looks great, especially in VR!

Changelog


v0.1.13

New

  • Nighttime!
  • Developer console (if you use this, expect things to break, unexpectedly)
  • Item / Research notification popups for VR players

Balance


  • Pipe Towers now built in pairs 1 Wood Plank -> 2 Towers


Fixes/Optimizations

  • Players can wear hats again
  • Fix player doubleclick to double build
  • "Cancel" button on controllers now goes to previous menu on main menu
  • Object highlights now clear when not looking at something
  • Fix delete button deleting wrong file
  • Fix VR menu pointer hanging in air after menu tool destroyed
  • Fix VR player being able to see chat characters in-world
  • Fix VR placing tool having ghosts stuck on hand
  • Fix VR placing tool building items when letting go of tool
  • Fix VR destruction tool playing audio when highlighting objects
  • Fix VR tools staying in air when not fully synced with server
  • Fix VR menu box stalking player on start
  • Fix controller selection breaking on Join Lobby ui
  • Fix not being able to select log in filter box
  • Fix filter box showing cuddlers when nothing selected
  • Fix fossil pit stages not showing icon or correct name
  • Fix item selection menu clipping at bottom
  • Fix ambient effects not following player in VR
  • Fix debug UI showing without debug info, now only shows when developer console is enabled
  • Pets with no elevator nearby no longer check every frame
  • Removed unnecessary chunk of physics processing

Pet Hat Update

Unlocked a bunch of hats and don't know what to do with them? Put them on your pets! This week's update is just a small feature and a chunk of bugfixes.

I took a look at the tech needed for a big future update, and a lot of the systems can be changed one at a time. Some of the more visible ones will be skybox changing, dynamic music, and teleporting.

If you have feedback/ideas for what to add in the future, join the discord!


Changelog

v0.1.12

New

  • Hats on Pets!
  • Superior Sploofers now in-game


Changes

  • Can now place Fossil Research Lab more easily
  • Inspector antennas rotate
  • Fossil research now gives wood gears as constructable
  • Add descriptions for Fossil research, Superior Sploofers, and Sizeable Sploofers


Bugfixes

  • Fix some pipes not showing up and some showing up in the wrong place when built too quickly
  • Fix harvesters not aligning to fossil deposits

Fossil Update!

We've discovered evidence of giant prehistoric pets on this planet, with large clusters of bones scattered through the forest. The bones seem to all be pointed in the same direction. We need to study these further to find out why, and potentially use them...



The fossil update is here! This is the first step towards later-game content, and an overarching story/goal. With the tech created in this update, some of the future ones should be easier to make. This is a very industry-focused update, the next one will be more petting-related, for those of you who aren't as interested in the construction side of things.

Fixed!
Notice: if you have an older save, you may not be able to load the game. This is currently being fixed, will probably be live in less than an hour.

Changelog


v0.1.11

New

  • New Fossil Area in the woods
    • Comes with new buildings and items to discover

  • More tutorial chats and explanations
  • Add mushrooms in the forest pointing towards mushroom areas

Changes

  • All happy pets will now follow players
    • For now this just changes Nibblers and Gardeners

  • Change junction recipe to 1 wood -> 2 junctions
  • Change slimecuddler recipe to use green goo instead of slime

Fixes

  • Updated to Unity 2019.4
  • Greatly reduced per-frame allocations, should help with occasional frame drops
  • More bugfixes, UI fixes, small changes