Off in the distance, the gentle glow of crystalline formations hint why this world is so packed full of creatures. The Crystal Update is here! Find a new area and pack it full of new creatures.
Also, for the first time since release, Industrial Petting is on sale! If you're looking to join the game, now is the perfect time to jump in or get another copy for a friend.
Some news on the development side: this update has been a test of how quickly I can implement new content on a deadline without adding new features in code. This crystal area was built in two weeks of work, including all the art. I’m (mostly) happy with the custom tools I currently have to build new pets and biomes. On top of that, I've added a whole bunch of unit tests to identify design issues and help reduce my playtesting burden.
I’ll be taking some time off for the holiday, but the next few updates are going to start fleshing out the story for the game, and add some clearer long-term goals for players. I was hoping to add a power system for this update; that's being pushed to next year while I try and figure out the specifics of the design. I’m very excited for what’s coming soon, so keep an eye out!
If you have feedback/ideas for what to add in the future, join the discord!
0.2.0
Features
New Crystal Area!
Changes
Vsync is now default until I can figure out how to change it in the newer Unity graphics system
"Simple" quality mode now works better for lower-end hardware
Fixes
Fix a mac-only graphics bug that sometimes lead to a crash
Multiplayer Hotifx
Hotfix release!
Fix clients being unable to join multiplayer games.
Faster! Cleaner! Happier!
The performance update is here! Less power usage, faster framerates, and speedier load times.
For those of you playing on lower-end systems, in VR, or on battery-powered devices, this will be a huge win. All the game logic has been locked to 20hz and put on a seperate thread, along with the networking code and client updates. On the development machine here, I'm seeing 2x framerate in VR, and much less CPU usage in non-VR. No more reprojection!
There's always the potential for issues, though. I'll be watching carefully this next week, and you can help by reporting any bugs you see!
Keep an eye out for a major content update coming soon, too.
If you have feedback/ideas for what to add in the future, join the discord!
v0.1.16
Fixes
Can now select Tree Beds
Fixed infinite Tetar spawning bug
Fixed incorrect time played numbers
Pumpkins now drop pumpkin seeds
Fix player-placed vegetables dropping seeds after save reload
Hungry pets no longer need one more food than listed
Fix single-frame delay on pet inspection
VR destruction tool no longer highlights all objects
Opening VR menu while in-game no longer breaks hand interactions
Changes
Backend changes for multithreading
World update no longer tied to framerate
Features
Game logic, networking, spawning code now on seperate thread
Pet Beds
Give your pets a place to sleep in this week's update! Pet beds are now constructable, along with some fixes for the Industrial Petters.
In the background, I'm still working on the big performance update, and talking to the composer about changing the music system to be a lot less repetitive.
If you have feedback/ideas for what to add in the future, join the discord!
v0.1.15
New
Industrial Petter range visible on placement
Pet Beds!
Fixes
Petters no longer only pet fences
Petter art matches rest of game
Glower Update!
Look in the dark, and you can see something glowing in the forest. Something big, soft, and comforting to children across the galaxy. Hop in the game and make some Glowers! Feed them so new plants in the forest, and throw some pumpkins on their heads!
Along with these nighttime creatures, our daytiime pets need a break. Some pets now fall asleep at night; get ready for pet beds coming soon.
Looking ahead, there’s a big performance update coming. It should literally double the framerate for a bunch of people, especially VR players. It will also help with loading times, multiplayer lag, etc…
If you have feedback/ideas for what to add in the future, join the discord!
v0.1.14
New
Glowers!
Glowbulbs in the forest
Cuddlers fall asleep at night
Pumpkins in the forest
Fixes
Fix game not saving if loading a new game after trying to load a corrupted or missing save file
VR players can type in new save names again
Various save fixes for old saves
Amanita hats purchasable
Fix server timeout on player tools
Fix terrain mesh LoD registration
Save Hotfix 0.1.13a
v0.1.13a - Fix some players not being able to save - Fix being unable to load very old saves with items that no longer exist - Fix not all saves showing when extremely corrupt or non-save files exist in steam cloud
Hotfix: No save bug
For those of you who just got the game and can't make a new save, this has been fixed in the most recent update.
Night Update Part 1
To all the pet builders, get ready, because the darkness has descended! The update has been split into two parts, because I wanted to get all these bug fixes into the hands of everyone sooner rather than later.
I'll be introducing some new bugs in the next update, but those will be more intentional. For now, enjoy the darkness, I think it looks great, especially in VR!
Changelog
v0.1.13
New
Nighttime!
Developer console (if you use this, expect things to break, unexpectedly)
Item / Research notification popups for VR players
Balance
Pipe Towers now built in pairs 1 Wood Plank -> 2 Towers
Fixes/Optimizations
Players can wear hats again
Fix player doubleclick to double build
"Cancel" button on controllers now goes to previous menu on main menu
Object highlights now clear when not looking at something
Fix delete button deleting wrong file
Fix VR menu pointer hanging in air after menu tool destroyed
Fix VR player being able to see chat characters in-world
Fix VR placing tool having ghosts stuck on hand
Fix VR placing tool building items when letting go of tool
Fix VR destruction tool playing audio when highlighting objects
Fix VR tools staying in air when not fully synced with server
Fix VR menu box stalking player on start
Fix controller selection breaking on Join Lobby ui
Fix not being able to select log in filter box
Fix filter box showing cuddlers when nothing selected
Fix fossil pit stages not showing icon or correct name
Fix item selection menu clipping at bottom
Fix ambient effects not following player in VR
Fix debug UI showing without debug info, now only shows when developer console is enabled
Pets with no elevator nearby no longer check every frame
Removed unnecessary chunk of physics processing
Pet Hat Update
Unlocked a bunch of hats and don't know what to do with them? Put them on your pets! This week's update is just a small feature and a chunk of bugfixes.
I took a look at the tech needed for a big future update, and a lot of the systems can be changed one at a time. Some of the more visible ones will be skybox changing, dynamic music, and teleporting.
If you have feedback/ideas for what to add in the future, join the discord!
Changelog
v0.1.12
New
Hats on Pets!
Superior Sploofers now in-game
Changes
Can now place Fossil Research Lab more easily
Inspector antennas rotate
Fossil research now gives wood gears as constructable
Add descriptions for Fossil research, Superior Sploofers, and Sizeable Sploofers
Bugfixes
Fix some pipes not showing up and some showing up in the wrong place when built too quickly
Fix harvesters not aligning to fossil deposits
Fossil Update!
We've discovered evidence of giant prehistoric pets on this planet, with large clusters of bones scattered through the forest. The bones seem to all be pointed in the same direction. We need to study these further to find out why, and potentially use them...
The fossil update is here! This is the first step towards later-game content, and an overarching story/goal. With the tech created in this update, some of the future ones should be easier to make. This is a very industry-focused update, the next one will be more petting-related, for those of you who aren't as interested in the construction side of things.
Fixed! Notice: if you have an older save, you may not be able to load the game. This is currently being fixed, will probably be live in less than an hour.
Changelog
v0.1.11
New
New Fossil Area in the woods
Comes with new buildings and items to discover
More tutorial chats and explanations
Add mushrooms in the forest pointing towards mushroom areas
Changes
All happy pets will now follow players
For now this just changes Nibblers and Gardeners
Change junction recipe to 1 wood -> 2 junctions
Change slimecuddler recipe to use green goo instead of slime
Fixes
Updated to Unity 2019.4
Greatly reduced per-frame allocations, should help with occasional frame drops