Industries of Titan cover
Industries of Titan screenshot
Genre: Simulator, Strategy, Indie

Industries of Titan

Patch 0.20.3



This patch is for an experimental (i.e. beta or unstable) build. If you'd like to learn more about our experimental process or how to access the experimental build, please see this post.

Changes as of 0.20.3


🪐 indicates changes due to community feedback!

🪐Tech Web Sub Tiers


  • Important techs are weighted so they spawn closer to the center
  • You will need to start a new game for these updates to take effect


New Tech Web Nodes


  • Conversion waste generation reduction
  • Citizen waste generation reduction (two tiers)
  • Burrow cost reduction
  • Migrant ship travel time reduction (two tiers)
  • Employee salary reduction (two tiers)

New Victory Points


  • Total Tiles Claimed
  • Current Trucks
  • Total Ruins Surveyed
  • Current Resource Nodes Mined
  • Current Minerals (CU)
  • Current Isotopes (CU)
  • Current Activated Inert Ruins

Updated Tooltips and Panels


  • Credits and Citizen Management
    • 🪐Updated the tooltip for credits to more accurately show projected earnings
    • Updated the Credits section of the Citizen Management panel to reflect changes made to the credits tooltip

  • Tech Web
    • Updated research panel so clicking on Discovered Technologies centers the camera on them (only works while in tech web view)
    • 🪐 The Tech Web icon on the top left of the HUD will display “Ready” when there is no research or scrap action taking place

  • Employees
    • Updated the Employee and Ship Management panels with a toggle to enable/disable editing of priorities

  • Advisors
    • Updated the advisor panel to show what advice they will give when you call them

Miscellaneous Changes


  • 🪐 Save files can now be loaded by double clicking
  • Added headers to the market cap details on the victory screen
  • No longer able to build on damaged floor tiles in ships
  • 🪐 Construction and ruin jobs will now show a flag indicating that there are no available employees to complete the task if there are no free employees
  • 🪐 The time increase for each completed research/scrap task has been reduced by 20%

Fixes as of 0.20.3


  • Fixed an issue with some of Braxton’s tutorial lines not triggering correctly
  • 🪐Fixed an issue with the spaceport storage not have as much storage space as the UI indicated
  • Fixed Xethane overlay legend not having colours updated to match new Xethane colour
  • Fixed command area indicator changing shape when it overlaps a multi-tile object while placing a Command Center
  • Fixed an issue with ship employees getting stuck with a “Repairing Device” task and no longer moving or operating devices
  • Fixed and issue where a new blueprint could have more characters than a renamed blueprint
  • Fixed an exploit that could allow you to generate infinite artifacts using conversion capsules

You can find the full list of known issues here.

Patch 0.20.2

Fixes as of 0.20.2


  • Fixed a handful of semi-frequent crashes

You can find the full list of known issues here.


Patch 0.20.1

Fixes as of 0.20.1


  • Updated the in-game Roadmap
  • Fixing a two instances of rare crashes

You can find the full list of known issues here.

Update 17: Victory Conditions

[previewyoutube="jE0THWLpSyQ;full"]

PATCH HIGHLIGHTS:


CORPORATE GOALS: New Victory Conditions to win the game!
SCRAP TECH: Scrap unwanted tech for half the time.
REBEL ATTACKS: Rebel attack waves are no longer endless.
NEW VOICE OVER: New VO for Braxton and Aenar.
and more!

Industries of Titan is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback.

As a quick note, Brace Yourself Games will be taking a holiday break during this upcoming month. The next Titan Tuesday update will still occur as scheduled on January 4th, but may appear lighter as we are taking the time to address bug backlog, and make less visible changes.



See the full patch notes below!

Titan Tuesday: Patch 0.20.0


Victory Conditions



Changes as of 0.20.0


🪐 indicates changes due to community feedback!

Corporate Goals


  • Offer new ways to win the game
  • Each game will have 3 victory cards, one unlocked immediately, the other two will unlock over time, or you can pay to unlock them sooner
  • Each victory card will have 5 victory points, achieving 3 out of the 5 points on one card will allow you to claim victory
  • Two types of victory points, Revocable and Irrevocable
  • You can choose to claim victory as soon as one card is complete, or wait to complete additional victory cards

Tech Web Scrap Action


  • A new option for the tech web, you can now scrap a tech instead of researching it
  • Scrapping takes half the time that researching does, and will unlock all tech bridges connected to the scrapped node for free
  • Scrapping a tech will permanently remove it from the web making it unavailable for the rest of that playthrough! Scrap carefully!

New Voice Over for Braxton Daw and Aenar Pyr


  • Braxton Daw has found his voice! All lines from this advisor are now fully VO’d!
  • Aynar Pyr has also had their missing VO lines added in

Improved Employee Management Panel


  • You can now see all the buildings that can support employees in the employee management panel and assign/unassign employees to each building from there

Rebel Attacks


  • 🪐 Rebel attack waves will now stop when all rebel camps on the map have been destroyed
  • 🪐 Killing all the crew aboard a rebel ship will cause the ship to self destruct
  • Reduced time between rebel waves by 10%

UI Improvements


  • Claim and survey buttons were moved and re-ordered to resolve an issue that occurred with some localizations
  • Building level is now indicated on the thumbnail of the building
  • 🪐The Tech Web icon on the top left of the HUD will display the progress of the current research/scrap taking place
  • 🪐There will be a notification on the right side of the HUD when a research/scrap action completes
  • Xethane is now represented by purple instead of yellow
  • The overlay and map legend have been adjusted to match this

Animation Improvements


  • Improved shipyard repair animations
  • Improved shield device animations

Balance Changes


  • Increased Monument Center Isotop cost (36 > 144), energy requirement (24 > 64), Health (90 > 180) and Influence per minute gained (4 > 5)
  • Players continuing saves from the previous version that have already built the monument center will want to keep an eye on their energy usage when they resume after this patch
  • Decreased the activation cost of pylon ruins, secondary abilities for all ruins now have a chance to be free
  • Reduced the amount of Xethane emitted by Sinkholes and Cracks, they are now 50% stronger than Crevices making Xethane emitting ruins the strongest Xethane sources

Fixes as of 0.20.0


  • Fixed an issue with the achievement “A Minor Setback” not unlocking correctly
  • Fixed an issue where the achievement “Shields Up” could be unlocked by a rebel ship with a shield deflecting attacks
  • Fixed an issue with the Council Hall and Spaceport where the available storage space was being incorrectly displayed
  • Fixed weapon hotkeys getting unbound when swapping weapons in ships
  • Fixed power plants showing no fuel when no worker is assigned
  • Fixed operator tile not retaining it’s damaged sprite when exiting and entering combat view
  • Fixed employees becoming stuck when a connection job was paused mid way through
  • Fixed Large and Obsidian Ruins having incorrect titles
  • Fixed ability to enter the tech web while in the tech web

You can find the full list of known issues here.

Patch 0.19.2



This patch is for an experimental (i.e. beta or unstable) build. If you'd like to learn more about our experimental process or how to access the experimental build, please see this post.

Changes as of 0.19.2


🪐 indicates changes due to community feedback!

New Voice Over for Braxton Daw and Aenar Pyr


  • Braxton Daw has found his voice! All lines from this advisor are now fully VO’d!
  • Aynar Pyr has also had their missing VO lines added in

Improved VFX for the Tech Web Scrap Action


  • It will now be more clear which bridges will become unlocked after the scrap is complete

Rebel Waves


  • Rebel attack waves will now stop when all rebel camps on the map have been destroyed

Victory Point Tooltips


  • Victory Points now have tooltips when hovered over that provide more information about how to achieve them

Balance Changes


  • Increased victory point requirements
  • Reduced time between rebel waves by 10%
  • Increased Monument Center Isotop cost (36 > 144) and energy requirement (24 > 64) to fit with it becoming a victory condition. Also Increased Health (90 > 180) and Influence per minute gained (4 > 5)
  • Players continuing saves from the previous version that have already built the monument center will want to keep an eye on their energy usage when they resume after this patch
  • Decreased the activation cost of pylon ruins, secondary abilities for all ruins now have a chance to be free


Fixes as of 0.19.2


  • Fixed weapon hotkeys getting unbound when swapping weapons in ships
  • Fixed power plants showing no fuel when no worker is assigned
  • Fixed operator tile not retaining it’s damaged sprite when exiting and entering combat view
  • Fixed employees becoming stuck when a connection job was paused mid way through
  • Fixed Large and Obsidian Ruins having incorrect titles
  • Fixed ability to enter the tech web while in the tech web
  • Fixed a crash caused by building multiple weapons in ships

You can find the full list of known issues here.

Patch 0.19.1



This patch is for an experimental (i.e. beta or unstable) build. If you'd like to learn more about our experimental process or how to access the experimental build, please see this post.

Changes as of 0.19.1


🪐 indicates changes due to community feedback!

Corporate Goals



  • Offer new ways to win the game
  • Each game will have 3 victory cards, one unlocked immediately, the other two will unlock over time, or you can pay to unlock them sooner
  • Each victory card will have 5 victory points, achieving 3 out of the 5 points on one card will allow you to claim victory
  • Two types of victory points, Revocable and Irrevocable
  • You can choose to claim victory as soon as one card is complete, or wait to complete additional victory cards

Tech Web Scrap Action



  • A new option for the tech web, you can now scrap a tech instead of researching it
  • Scrapping takes half the time that researching does, and will unlock all tech bridges connected to the scrapped node for free
  • Scrapping a tech will permanently remove it from the web making it unavailable for the rest of that playthrough! Scrap carefully!

Improved Employee Management Panel



  • You can now see all the buildings that can support employees in the employee management panel and assign/unassign employees to each building from there

Rebel Attacks



  • 🪐 There will no longer be rebel attack waves after winning the game and continuing to play
  • 🪐 Killing all the crew aboard a rebel ship will cause the ship to self destruct

UI Improvements



  • Claim and survey buttons were moved and re-ordered to resolve an issue that occurred with some localizations
  • Building level is now indicated on the thumbnail of the building
  • 🪐The Tech Web icon on the top left of the HUD will display the progress of the current research/scrap taking place
  • 🪐There will be a notification on the right side of the HUD when a research/scrap action completes

Animation Improvements



  • Improved shipyard repair animations
  • Improved shield device animations

Fixes as of 0.19.1



  • Fixed an issue with the achievement “A Minor Setback” not unlocking correctly
  • Fixed an issue where the achievement “Shields Up” could be unlocked by a rebel ship with a shield deflecting attacks
  • Fixed an issue with the Council Hall and Spaceport where the available storage space was being incorrectly displayed


You can find the full list of known issues here.

Council Report #5: Corporate Goals and Tech Scrapping

Greetings Founder,

After focusing our efforts on depleting rebel numbers, the Council finally feels that you have sufficiently met their expectations. The Council, generous as always, is ready to reward you for demonstrating success in other areas of your city-corporation.

Coming Soon



Corporate Goals





A little competition is always good, Founder. The Council has set some Corporate Goals for you and other founders across Titan.

At the beginning of your venture, you will be presented with some goals (i.e. Victory Conditions) for you to accomplish that would please the Council. For now, they will fall into 3 main categories: Economic Expertise, Political Powerhouse, and Military Mastery.

You will be presented with several different options for you to tackle, but to claim victory over your rivals, you will have to complete three goals within a single category.

That said, the Council will also be keeping track of the quality of your victory. Sure, you can claim victory after you’ve completed three goals in a category, but what about claiming victory after completing two, or even all three?

Irrevocable and Revocable Goals





Let’s talk a little more about the kinds of goals the Council has set for you. There are goals, such as being asked to destroy a rebel base, that are irrevocable, meaning that once you accomplish that goal, that’s a permanent achievement.

Most Corporate Goals, however, are revocable, meaning you must do more than just reach your goal - you must maintain it as well. For example, some goals might be to own a certain number of ships, or build a certain number of Council Obelisks. If some of your ships or your Obelisks get destroyed… or perhaps if you destroy those of a rival corporation… that goal will no longer count as being met.

The Council obviously does not condone sabotage, but, well, they are firm believers that competition is healthy among Founders.

New Discoveries



Scrapping Tech





Corporate Goals aren't the only new update we have for you though. Our researchers are continuing to make strides within the Tech Web as well. As you discover new technologies to research, there are bound to be certain nodes that may not be as helpful to your city-corporation’s progression as you may want. Perhaps you don’t want to dedicate the time or the Artifacts towards unlocking it.

Now you can ask your scientists to “scrap” a node. Scrapping a node takes half the amount of time it takes to fully research it, but even more impressive, a scrapped node will unlock all adjacent bridges without having to use precious Artifacts.

Despite our advances, the Tech Web is still rather opaque. We can only discover more by chipping away diligently at it, but I believe this innovation will make things much easier for you.

Until next time, Founder.


- Maddie, Council Representative

Update 16: Combat, Weather and More

[previewyoutube="kQPH819i2CM;full"]

PATCH HIGHLIGHTS:


NEW ADVISOR: Your new Research Director is here to help.
GATLING GUN: Take out your enemies with a new weapon.
SAND/SNOWSTORMS: Beware some harsher weather rolling in.
NEW INERT RUINS: Xethane and Pylon Inert Ruins can be found.
and more!

Industries of Titan is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. You can expect the next Titan Tuesday update on December 6th, 2021.



See the full patch notes below!

Titan Tuesday: Patch 0.19.0


Combat, Weather, and More



Changes as of 0.19.0


🪐 indicates changes due to community feedback!

New Advisor in Town!


  • Braxton Daw has arrived on Titan to assist with research and development
  • Can be called from the advisor menu
  • Offers tips for getting started with research on the tech web

New Device: Gatling Gun


  • Three versions, small, medium and large
  • Unlocked from the tech tree
  • Deals more damage than a laser of the same level but less accurate

🪐 Refactored Smokestack and Mine Logic


  • Removed truck slider from UI panel, employees will automatically use trucks when appropriate to pick up and drop off resources at these buildings
  • Many behind the scenes improvements and optimizations

Extreme Weather!


  • Sandstorms will reduce vision range of buildings and ships
  • Snowstorms will also reduce vision ranges of buildings and ships, while also slowing down employee and citizen movement

Two New Inert Ruins


  • Xethane ruins emit xethane gas
  • Pylon ruins allow energy to be relayed through them to power buildings in your city

Employee Panel Update


  • 🪐Employee panel has an improved breakdown of what types of jobs employees are assigned to

What’s on the Menu?


  • 🪐Load from pause menu
  • Removed hover over effect from device menu, now always displays device shape

Balance Changes


  • 🪐 Balance: Building repair cost reduced by 50%, ship repair cost reduced by 40%
  • Balance: Rebel aggression reduced overall, providing more time between each attack wave


Fixes as of 0.19.0


  • Resources displayed in blueprints now update in real time
  • Updated medium generator device’s thumbnail
  • Resource patches no longer show an additional resource available after being claimed
  • Camera controls are now visible while viewing the tech web

You can find the full list of known issues here.


Patch 0.18.4

This patch is for an experimental (i.e. beta or unstable) build. If you'd like to learn more about our experimental process or how to access the experimental build, please see this post.

Changes as of 0.18.4



🪐 indicates changes due to community feedback!

Balance Changes


  • Weather
    • Weather has been balanced to have each intensity be more distinct
    • Map locations now have more distinct weather patterns
    • Reduced snow/sand storm frequency on maps where they appear

  • Inert Ruins
    • Reduced activated Relay range
    • Activated Relay can only spawn as a primary trait

  • Gatling Gun resource cost reduced
  • Buffed new tech nodes in the Tech Web


You can find the full list of known issues here.


Patch 0.18.3

This patch is for an experimental (i.e. beta or unstable) build. If you'd like to learn more about our experimental process or how to access the experimental build, please see this post.

Changes as of 0.18.3


🪐 indicates changes due to community feedback!

New Advisor in Town!


  • Braxton Daw has arrived on Titan to assist with research and development
  • Can be called from the advisor menu
  • Offers tips for getting started with research on the tech web

New Device: Gatling Gun


  • Three versions, small, medium and large
  • Unlocked from the tech tree
  • Deals more damage than a laser of the same level but less accurate

🪐 Refactored Smokestack and Mine Logic


  • Removed truck slider from UI panel, employees will automatically use trucks when appropriate to pick up and drop off resources at these buildings
  • Many behind the scenes improvements and optimizations

Extreme Weather!


  • Sandstorms will reduce vision range of buildings and ships
  • Snowstorms will also reduce vision ranges of buildings and ships, while also slowing down employee and citizen movement

Two New Inert Ruins


  • Xethane ruins emit xethane gas
  • Pylon ruins allow energy to be relayed through them to power buildings in your city

Employee Panel Update


  • 🪐Employee panel has an improved breakdown of what types of jobs employees are assigned to

What’s on the Menu?


  • 🪐Load from pause menu
  • Removed hover over effect from device menu, now always displays device shape

Balance Changes


  • 🪐 Balance: Building repair cost reduced by 50%, ship repair cost reduced by 40%
  • Balance: Rebel aggression reduced overall, providing more time between each attack wave


Fixes as of 0.18.3


  • Resources displayed in blueprints now update in real time
  • Updated medium generator device’s thumbnail
  • Resource patches no longer show an additional resource available after being claimed
  • Camera controls are now visible while viewing the tech web

You can find the full list of known issues here.