Patch 0.20.1 - Bug fixes and "Default Building Settings" QoL
- Bugfix: Fix a bug where some buildings are not appearing in Research Lab on maps that meet the unlock requirement - Bugfix: If a building is shut down, it will not be supply-chained boosted (boost will be given to other eligible buildings) - QoL: Add 'Set as Default' for production settings in building page There are 154 resources, 234 factories, 66 policies, 19 maps and 71 achievements available in this version Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046
Patch 0.20.0 - Icons for Recipes, Seasonal Harvests/Recipes and New Buildings
- Buildings with multiple recipes now shows an icon indicating current production recipe: we are still missing some icons for certain recipes. If you'd like to help add missing icons, contact me directly - Seasonal harvest: Farmland and Greenhouse will produce pumpkin in October. Pumpkin productions are doubled! - Seasonal recipes: Bakery will produce pumpkin pie (from pumpkin, flour, butter and milk) and drink factory will produce pumpkin spice latte (from pumpkin, refined sugar, coffee and milk) - New building: Quantum Computer Lab - New building: TV Studio+ - Resource explorers, farmlands and greenhouses now use recipes - this also allows them to be part of an Industry Zone chain - you might need to re-select their output - Update translation files - a big thank you to all community translators - Update game engine version to improve stability Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046
Patch 0.19.1 - Bugfixes
- Balance: Now auto sell capacity upgrade will grant a baseline capacity: even if your production is zero, you will still be able to auto sell a certain amount. This amount is affected by Swiss production modifier boost/upgrade - Bugfix: Fix a bug where tariff rate is not calculated corrected based on price difference - Bugfix: Fix a bug where Hydro Farming policy will break Greenhouses if there's no hydro dams - Update translation files - a big thank you to all community translators
Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046
Patch 0.19.0 - New Player Trade Tariff System and Content Update
- New Player trade tariff will replace the old player trade quota. Each player will be granted tariff credit based on production and market cap. Trades that exceed the tariff credit will be taxed. The tariff rate depends on price difference between trade price and local price. You can see a detailed tariff calculation breakdown when adding and filling trades - Cancelling a trade will now refund 100% of resources (instead of 90%). Tariffs are not refundable - Offline productions are now counted towards production-based tariff credit - Add a new recipe for Photogram: 8x Three Course Meal -> 2x Internet - New building: Meal, Ready-To-Eat Plant (Expansion Pack 2). It has the following recipe: 3x Whopping Burger -> 1x Spaceship; 4x Cocktail -> 1x Nuclear Missile; 7x Wine + 7x Pastry -> 1 Aircraft Carrier; 22x Joyful Meal -> 1x ICBM - New building option: Resource Input Buffer - The maximum cycles of input resource to keep in the storage before this building will no longer transport that resource. Auto means using prediction to keep a minimum buffer that allows continuous production. Stockpile means always transporting input resources regardless of the amount in the storage. This will replace existing Stockpile option and your existing map will be migrated to this new option - New building option: Input Capacity Override - It allows you to override the input capacity to between 50% to 1000% of the amount needed for production - New policy: Super Water Pump - Water pumps produce 2x output but consumes 2x power - Bugfix: Fix a bug where buildings with multiple recipes do not work with Industry Zone correctly - Bugfix: Fix a bug where Factory Mining policy doesn't work for power plants - QoL: Numbers in the game now always shows 4 valid digits: 2.9M will become 2.901M, 21.2K will become 21.21K, 321.1B will remain the same - Add support for Cyrillic characters in world map - Player trade time limit for limited account has been changed to every minute instead of every 5 minutes - Update translation files - a big thank you to all community translators There are 151 resources, 218 factories, 66 policies, 19 maps and 71 achievements available in this version
Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046
Help Test and Give Feedback to the New Player Trade Tariff System
The existing player trade quota system was designed a long time ago - the intention was to curb player trade abuse. Over time, more rules have been added to patch loopholes and the rules have become too complicated to comprehend - and it's not very obvious in-game as well. New players always have trouble understanding the system. Also, it is a bit too punishing for new players - with a limited quota available.
I have been thinking about redesigning this for a while. And it's surprisingly hard to design a trading system that is easy to understand yet can prevent market manipulation without frequent manual intervention. In the real world, international trades are heavily managed, with customs duty, quota and anti-dumping rules. I want a simple system that can capture the essence of international trading in the game.
The new player tariff system will replace the existing quota system in the upcoming version. It works as follows:
Instead of limiting the amount you can trade with other players - now you can trade an unlimited amount. However, the amount that exceeds the "tariff credit" is liable for tariff (i.e. import/export tax). Each player can acquire "tariff credit" in two days - by either producing the resource that is being traded or increasing the total market cap. This tariff is reset when the market update. The tariff rate for excess trade value depends on the price difference between the trade and local price and it is applied progressively.
The trading UI when adding and filling trades has been redesigned to show detailed tariff calculations - this should help improve the clarity and make it easier to understand.
This new system is already available on Steam beta channel - you can switch to the beta channel via your Steam Client, no code or password required. Please note downgrading to stable channel is not supported. Remember this is only the first draft version and I am sure there will be issues. Feel free to give your feedback in the #industry-idle-suggestions channel on Discord. I will continue to improve this based on your feedback.
Patch 0.18.2 - Balancing Update
- Multiple Sources is always enabled for Trade Center (this no longer requires Expansion Pack 2) - Balance: Adjust trade center pricing - now the minimum price is 10% of the original price instead of $1. This will increase the resource valuation (and trade quota) - Balance: Auto-selling now drives down the price slower than before There are 151 resources, 213 factories, 65 policies, 19 maps and 71 achievements available in this version
Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046
Patch 0.18.1 - Balancing and QoL Update
- Add achievements for Auckland map: Hoiho, Whio and Kiwi - Balance: Auto sell capacity is now measured as percentage of your production. The upgrade cost and corresponding Swiss upgrades/boosts have been adjusted - Balance: Player trade value limit (1%) with specific player will reset every day (together with market news and crowdfunding) - QoL: Add a warning icon in player trades listing indicating your trading value with that player has exceed 1% of your market cap and extra quota is needed - QoL: Add a new filter to hide player trades that require extra quota - Bugfix: Fix a bug where some times default player trade amount is negative when filling a trade There are 151 resources, 213 factories, 65 policies, 19 maps and 71 achievements available in this version Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046
Patch 0.18.0 - New Map and Lots of New Content
0.18.0-build.235 - New map: Auckland. Unique building: Hydro Power Plant. Unique Policy: Mine Booster, Electric Fish Pond, Hydro Farming - Balance: Player trade quota now applies to filling orders as well. If the total traded value with a specific player stays within 1% of your current market cap, trades with that player are exempt from price deviation penalty when applying the quota - Balance: Sugar refinery's capacity is increased 2x - Market News Rework: now market news will always be positive: it will provide 50% - 200% output boost. It will be re-rolled everyday (same time as crowdfunding) - Balance Policy: Press Conference - All market news are 50% more effective - New Swiss Upgrade/Boost: Extra Player Trade Quota - Initial player trade quota is 1% of your market cap - this will grant extra percentage - New Swiss Boost: Research Agreement - Filling each trade with an unique player gives 10 mins of research point production - New Policy: Modern Fertilizer - Farmlands and greenhouses produce 2x crops but crop transport costs 2x fuel - New Policy: Livestock Steroid - Chicken farms, pig farms, cow farms, fish ponds and fodder factories have 2x capacity but uses 2x power - New Swiss Boost: Produce All Crops - Farmlands and greenhouses can produce all crops, including the ones that are not on the map - Balance: Reduce the power requirement for pig, cow and chicken farms - Bugfix: Fix a bug where Kansas City hydro dam unique bonus is wrongly applied - Bugfix: Fix a bug where certain Swiss boosts' costs are not calculated correctly with Swiss Boost Cost Divider - Bugfix: Fix a bug where Industry Zone fail to recognize certain supply chains - Bugfix: Fix a bug where rewarded ads sometimes fail to grant rewards There are 151 resources, 213 factories, 65 policies, 19 maps and 68 achievements available in this version
Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046
Patch 0.17.1 - Bugfixes
- Balance: Industry Zone Plus policy requires all buildings inside the zone to be working - Bugfix: Fix a bug where theoretical input/output does not take Industry Zone Plus into account - Bugfix: Fix a bug where warehouses cannot select input routes of buildings that support multiple recipes - Android: Google Play Games sign in is required to participate in player trading There are 151 resources, 212 factories, 60 policies, 18 maps and 68 achievements available in this version
Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046
Patch 0.17.0 - Free Content Update for Expansion Pack 2
- New Building for Expansion Pack 2: Fine Dining Restaurant, Photogram, Drink Factory - New Resources for Expansion Pack 2: Sushi, Pastry, Joyful Meal, Whopping Burger, Soft Drink, Alcohol, Wine, Cocktail, 3/6/9-Course Meal - New Policy for Expansion Pack 2: Industry Zone Plus - Every tier or every 10 level of an Industry Zone provide 10% output boost to buildings in it - New Swiss Upgrade: Industry Zone Capacity Booster, Extra Building Permit - New Swiss Boost: Industry Zone Capacity Booster, Extra Building Permit - QoL: Introducing experimental portrait mode support on mobile devices - Balance: Adjacent Bonus Plus/Tile Modifier Plus/Industry Zone Plus will not apply to Food Processing Plant and FaceApp - Bugfix: Fix a bug where Random Island map causes the UI to disappear - Bugfix: Fix a bug where Admiral of the Fish Pond achievement is not correctly unlocked - Bugfix: Fix a bug where total rewards for Tower Defense mode is not calculated correctly - Bugfix: Fix a bug where resources in-transit are lost when closing the game (Steam only) There are 151 resources, 212 factories, 60 policies, 18 maps and 68 achievements available in this version
Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046