Genre: Indie Infected Battlegrounds
Update 0.7.0.1084
Changes
- New Map: Abandoned Town
- Fixed navigation issues in Scene1
- Decreased volume of water sfx
- Randomized Zombie AI Speed
- Improved post processing and ambient occlusion
- Optimized impostors
- Optimized LOD system
- Optimized time of day and weather
- Optimized camera retrieval
- Optimized player input
- Fixed ready status doesn't reset
Update 0.6.0.948

Changes
<*>NEW Weapon: Glock
<*>Weapons now have rarity variants with attachments
<*>Decreased falling speed
<*>Fixed recoil IK issue
<*>Decreased DT22 shot dispersion
<*>Improved weapon recoil consistency
<*>Improved building collider culling
<*>Fixed item swap issue
<*>Fixed weapon ADS rotation
<*>Removed img/url tags from news feed
<*>Fixed alive players melee doesn't hurt zombie players
<*>Fixed ADS issue when aiming at enemy Update 0.5.6.918

Changes
- Fixed Global Player Kill Notifications
- Fixed Flashlight key binding
- Added new enemy (Mutant)
- Optimized AI Ragdoll
- Optimized Buildings/Props/Weapons
- Fixed room doesn't clean up before restarting (Making game unplayable in certain situations)
Multiplayer Session Tuesday 5PM CDT
There will be a multiplayer session in about 3 hours at 8PM CDT
Join in and invite as many people as you can!
Discord: https://discord.gg/Tu3j6EY Update 0.5.5.896
Changes
- Fixed/Improved Vaulting
- Fixed underwater fog stuck when you die underwater
- Fixed underwater audio effects stuck when leaving
- Improved MK18/DT22 Iron Sights
- Decreased hip fire accuracy
- Improved Zombie Animations
- Added Ragdoll to Player/Zombie death
Multiplayer Session Saturday 8PM CDT
There will be a multiplayer session this evening at 8PM CDT
Join in and invite as many people as you can!
Discord: https://discord.gg/Tu3j6EY Update 0.5.3.882
Gameplay Changes
- Added Zombie Player vision and player tracking
- AI will now wander and are attracted to loud noises
- AI spawn more gradually
- Fixed AI floating in the air
- Fixed infected getting stuck under L shaped building
- Fixed building collider to prevent walking through wall
- Shipping crate vaulting is easier
- Fixed Play Area ending in water
- Fixed Play Area restricting while in Pre-Game
Menu Changes
- Add news feed to main menu
- Improved visibility of Ready button
- Added Guide/Leaderboards links
- Fixed modal dialog cancel with Esc
(HOT FIX) 0.5.4.883
<*>Fixed extreme lag when pressing certain controller buttons Multiplayer Session 8PM CDT
There will be a multiplayer session in 3 hours at 8PM CDT
Join in and invite as many people as you can!
Discord: https://discord.gg/Tu3j6EY Multiplayer Session 4:30PM CDT
There will be a multiplayer session in 2 hours at 4:30PM CDT
Join in and invite as many people as you can! Hopefully we get a decent room going.
Discord: https://discord.gg/Tu3j6EY Update 0.5.2.850
Changes
- When a match ends it will automatically start another match with the same people
- While waiting in a room every player can "Ready Up" to skip the "Match Starts In" timer.
- You can now join a game in any state, even if it just ended.
- You can press Play instead of Join/Create and it will automatically find the best game.
- Fixed time of day and weather
- The play area is faster to improve the pace of the game.
- Every time the play area is restricting an audio/visual queue notifies the player.
- Regional servers have been reduced to increase the available player count globally.