Infected Shelter cover
Infected Shelter screenshot
Linux PC Mac PS4 XONE Switch Steam
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie

Infected Shelter

Update --- Early-Access build (13-October-2019) - v.0.9.1013

Early-Access build (13-October-2019) - v.0.9.1013




First of all: We need urgent localization help to finish the French and Russian localizations. Around 90% of the texts already are localized, but we still need help to translate the remaining texts. Unfortunately, our earlier translators cannot finish the texts so we need to find new translators. If you would like to help us, please write an email. info[at]darkbluegames[dot]com

New things / changes in this build:
- desert biome
- 2 new bosses
- game ending victory screen and outro
- game balance: hundreds of little things were changed
- smaller bug fixes


IMPORTANT: Because of the several game balance changes, the earlier blueprint save files cannot be used any more!


If you find any bugs / errors or have any suggestion / idea please write us in the Discussion forums.

Thank you!


ps. We have been working on the 4th playable character for several weeks. We are going to finish it in about 1-2 weeks.

Update --- Early-Access build (28-August-2019) - v.0.8.0828

We are back from summer holiday, here is the new update:

- 13 new areas

- 8 new skills

- mountain biome changed to a snowy biome

- game difficulty balancing changes

- smaller bug fixes

If you find any bugs / errors or have any suggestions / ideas please write to us in the Discussion forums.

Thank you!

Update --- Early-Access build (16-July-2019) - v.0.8.0716

- a new playable character (The One Legged Smiling Soldier) his 12 head variatons 15 crutches his 32 clothings

- 10 new high level clothings for all playable characters

- russian localization (around 99% of the current texts are already translated)

- game balance: the HP and Damage values of enemies in the second half of the game are increased a little

- we fixed a serious blocker bug when the game was freezed with a black screen when the player moved to a new area

- we fixed a serious blocker bug when the gates remained closed and the player could not leave an area because of the body of a dead enemy did not disappear

If you find any bugs / errors or have any suggestion / idea please write us in the Discussion forums.

Thank you!

Update --- Early-Access build (17-June-2019) - v.0.7.0617

- Improved popup panel shows every details about the new blueprint when it is added to the collection
- Hitbox detection improved (depth and enemy width detection, too)
- New gameplay options: Camera Zoom - On / Off - disable the zoom in feature during executions.
- Fixed some non-localized texts
- Fixed a player character alignment bug during executions
- Fixed a bug with area randomization

If you find any bugs / errors or have any suggestion / idea please write us in the Discussion forums.

Thank you!


ps. We have been working on the 3rd playable character for several weeks. It has a huge amount of animations, special items, clothings, etc. so it is a lot of work, but I wanted to let you know we are working on it. We are going to add more gameplay content as we finished it, not only fixes.

Update --- Early-Access build (07-June-2019) - v.0.7.0607

- We added 30 Steam Achievements
- We added 19 new weapons
- We added 5 new outdoor areas and 12 new indoor areas.
- We modified the end of the player characters Dodge Roll animations
- We added French localization, you can change the language in the Options menu
- Coughing player characters don't drop their weapons anymore
- Player can be knocked only once in every 3 seconds.
- Player in air reacts to taken damage with hit anim only once in every 3 seconds
- Rarity of some relics is changed.
- Because of the new weapons some of the older weapons were balanced a little.
- Fixed a bug with the hit counter of the Attack Copter boss
- Fixed this rare bug, but it's hard to reproduce so if you still experience it, please report us: "The bug can occur when making a combo to throw the enemy into the air, which often will remain glued to the character, being counted as still alive and not allowing progression to the next scenario."
- Fixed a bug with weapon, clothings, skills, pets, etc. randomization, some of the items appeared too frequently, others appeared too rarely

If you find any bugs / errors or have any suggestion / idea please write us in the Discussion forums.

Thank you!

Update --- Early-Access build (12-May-2019) - v.0.6.0512


- Some misspelled text fixed
- Fixed wrong Glass trait Max HP values after Endurance Up *I-IV improvements was unlocked.
- More player Max HP at the beginning
- Weapon blueprints drop chance increased
- When first elite defeated the Guarian Angel blueprint is dropped (if not dropped before)
- When first boss defeated the Pharmacists Eye blueprint is dropped (if not dropped before)
- When the player has more than 40 blueprints, the drop rate chance of these blueprints highly increases: Shovel Warrior, Shock Gun Big Ball, Stone Stomach, Faster Resurrection, Guidance of the ancients, Present of the Chief
- Gate Guard in pre-boss camps reminds players to unlock the blueprints if the player has enough unspent Infection Samples
- More outside areas before the first boss to give new players more time to learn the basics of the game better before the bossfight
- Chief in the middle camps drops autoheal items only before bossfights
- HP of later bosses are increased
- Changes in Infected gorilla attack sequences, now less aggressive
- Invulnerability time of elite enemies at the beginning of their comeback attack is decreased
- Infection Samples drop rate a little bit decreased in the later areas
- Blueprint drop rate a little bit increased in the later areas


If you experienced any bugs or have any suggestion / idea please write us in the Discussion forums.

Thank you!

Infected Shelter is available NOW! ๐Ÿ˜Š


You can buy Infected Shelter on Steam with a 10% discount on the first week so get in there!



What's in the game?



- 154 post-apocalyptic indoor and outdoor areas
- fully implemented fast paced, violent and complex 2D brawler-like combat with lots of firearms and melee weapons
- 150 blueprints to unlock new weapons, clothes, skills, relics and RPG-like character improvements
- 48 character traits
- 2 totally different, customizable playable characters
- 15 guitars
- 15 wheelchairs
- 12 pets
- 46 drinks
- 30 active items
- fully supported singleplayer campaign
- local co-op with up to 4 players



Streamers



If youโ€™re a streamer then feel free to reach out to us through Keymailer. Youโ€™ll find Infected Shelter in there and we would love to work with you!

Bugs and forums



We've put a system of forums in place here on Steam. You will be able to give us feedback on anything you can think of.

Update --- Early-Access build (06-May-2019) - v.0.6.0506

Thank you for the alpha/beta testers and pre-early access version streamers for the feedbacks and the videos. Based on these feedbacks we fixed all of the bugs you reported or we saw in videos, and we also balanced a lot of little things.

So we finally reached this version which will be the early access release day version of the game tomorrow.

Some of the latest improvements:

- Auto-detected controller support and controller icon support for PS4, XBox, Nintendo Switch Pro, and also Switch JoyCon Left and Right controllers. If you still experience ?? icons with some controllers please report us in the Discussions. You also can manually change the controller icons if the auto-detect cannot recognize your controller properly.

- The beginning of the game is easier for the new players. We decreased the AI aggressivity level in the early stages and also decreased the HP and damage values of the first bosses. The difficulty of the early stages are increasing slowly in several steps after you defeat any of the first bosses and when you unlock significant amount of blueprints.

- The Options menus are ready, Gameplay, Graphics, Audio options are added in the latest days. If you have any more suggestions for Gameplay or other options, let us know in the Discussions.

- The Barbarian trait has changed a little. Your melee weapons can break now (but rarely) when you have the Barbarian trait. There was a very OP combination of the Barbarian trait and any of the freeze DOT weapons, so we had to adjust the trait.

- We also fixed and changed a lot of other little things in the weeks of beta testing based on your feedbacks.


There are still some suggestions / problems you've already reported but we still have to think about it, or we need more time to implement them into the game.

We are a small team, only 2 person, so thank you for your patience if we are answering a few days later for any of your comments or emails.

We would like to improve the game during the early access months based on your feedbacks, so please use the Discussion forums or any of our other channels to contact us and tell us your suggestions.

Thank you!

Infected Shelter hits Early Access on May 8th 2019!


I'm just going to let this video and the date do the talking. ๐Ÿ‘Š
Two weeks to go! ๐Ÿ˜Š
https://youtu.be/I1cw3no8oic
The price of the Early Access version will be $9.99 / EUR 9.99 with a 10% discount on the first week.

Who wants to be a beta tester?



Hey everyone!

We'd like to let you know that we're now taking applications for Beta testers. With the Early Access right around the corner (probably in May of 2019) we're looking to get some experienced players.

We need people committed to helping us improve the game, players who can analyse specific reference points and give constructive feedback.

We'll be prioritizing individuals with experience playing rogue-like / rogue-lite games. (Rogue Legacy, Enter the gungeon, Lost Castle, Rampage Knights, Dead Cells, Dungreed, Wizard of Legend, etc.).

Please bear in mind, if you decide to apply and are selected, you'll be testing an early beta build. This means all sorts of bugs, instability, unfinished things and a general lack of balance in the gameplay.

Playing an early version of a game can also damage the overall player experience, so It may be wiser to restrain yourself for now, and wait for the early access release, if you're not ready for some crashes, bugs and general breakage.

If you're still interested despite all of this, you can apply through this google form:
https://docs.google.com/forms/d/e/1FAIpQLScQnd5562-lTwsIJ3JrZWnqvYZkv17QZXV94TI-AqM0j7G5Sw/viewform

If you don't hear from us then you haven't been selected. If you do, you'll receive a Steam key via the email address provided to us. Please note we'll be taking a limited number of testers each week (probably only 20-30 at a time).

We can't wait to see your feedback.